@@vivena9 patience?, I **think** he was trying to pull a Kakashi and replicate Minh's S-tier Sandbag He was doing pretty good at Not understanding how pervasive it was...but even that gets shattered @ 23:29
@@pyropoyo It's pretty easy to miss it, to be honest, and Pat doesn't seem to have any issues gliding over references to Matt without vocally getting upset or anything, you know?
On todays episode of: Woolie will *NOT* figure it out. Also every single word out of Pat's mouth here is completely accurate and I relate to it hard. It is completely based on UI, how the game presents information to you the player is what activates the mind goblins. Oh, you give me a meter, game? Guess what, I'm never gonna do anything that would cause that meter to not be at 100%. Best example I can think of is Fallout New Vegas, where weapons have a durability meter that you can SEE while it's equipped. I get into a fight, kill all the enemies, and I look at that meter to see a tiny little sliver of grey letting me know I went from 100% to 95% durability. And I see that, and I have a visceral feeling of dread and discomfort that leads me to either IMMEDIATELY use a repair kit, fast travel to a merchant to pay for repairs, or just reload the save entirely and do the encounter differently to use up less durability. Fucking. Insanity.
As I'm pretty sure I have a few mind goblins of sorts here, what's an example you'd have where this mechanic still exists in-game, except it's presented in such a way so that so you, I, or Pat aren't *compelled* to resort to these preservation compulsions?
@@ChrisPoindexter98 The only way this works for people like us to do it without save scumming immediately is a non-negotiable Ironman Mode. No saving. You are not allowed to save at any point. If you try to save in order to save scum, you're game is over. Your shit will get used or you will not play. No exceptions.
@@manualcontrol5581 mm, that's quite an interesting option...extreme, but I like it. One mild variation would be only saving for right before breaks or doing something else, but even that is sketchy and you'd have to use some self-regulation to not take advantage of it.
I do alot of this bullshit, i may need therapy. I forget at what point in DMC3, after already playing 1 and 2, that broke me. For the 1, 2, part of my 3 playthrough i was afraid of wasting Devil Trigger, because i might need that later.
I have never played an Mgs game except 5 lethal because I have to play the entire game and not just the one mission And I know I non lethal s ranked every mission
@JosieCat Even if there are the same value. Having hearts (or batteries) lets you know exactly how close to death or power you have or can use that having just one bar. If you have 3 hearts and an enemy in said Sekiro does 2 hearts of damage you know you can take two hits before dying whit one bar you can only make an estimation if your going to die in one or two hits. So it make it easy to read that information in a way. Now what the "Goblins" do with that information is other thing.
What an interesting thing to explore. I’ve got it the other way around. If I still have a little meter, it’s not ideal but it is what it is. If I only have _ONE_ heart?? One?! I might as well already be dead. I will dig through the grass until I have at least 3.
Pat’s nuts but there’s something to be said for the difference in UI design between individual items and a bar to measure your power/abilities. I totally feel more comfortable with a single heart than a small sliver of health bar. Thanks for the mind goblins Pat...
it's effectively the same, though..? How is having 3/10 bullets any different than having 30% fuel in terms of you feeling more or less of a need to save them for later? I don't get them goblins
@@shinluis cause them bullets you gotta make it count with each shot and you don't wanna lose em immediately. With % you can just click it ever so slightly to use it, but not hard enough to spend a huge chunk. And then we get to the goblin that messes with you that you have 27% fuel. Not 25 or 26 or 28. 27
@@trashmammal5420 i was gonna say what if even the slightest press is a guaranteed minimum 10% fuel expenditure/keep pressing to use 20% and so on (so it's still functionally the same as bullets) but the 27% thing has defeated me
@@shinluis "feel" is a big part of games, more than people realise. Something like a meaningless UI element can make a huge difference in perspective. In a game like Sekiro you could effectively remove Health and replace with Hearts, and adjust the heal and damage system so that it's functionally identical. Would it change how people play? Absolutely.
I was thinking about this yesterday. With hearts or pips they're integers. 1-2-3-4 hearts. I could have 20 hearts but at least I have 4. With a meter it's one thing, one integer. But it only equals "1" when it's full. If it's not full then it's "0.92" or "0.63". It's incomplete. Not whole. I have the same feeling when I have a half or quarter heart in zelda. Solid shapes feel better.
The dude compulsively reloading reminds me of another story. Some dude who took all kinds of self defense and martial arts classes, and one day actually got mugged. The classes super paid off and he was able to just snatch the gun out of the mugger's hand, but because of the hundreds of times he had done that in a training setting, his next impulse was to hand the gun back.
I kind of admire Woolie for trying to out-logic Pat's Mind Goblins, and am amused at how much he doesn't understand them. I don't have obsessive compulsions, but Pat's neuroses make sense to me. I wonder if Pat really genuinely wishes to improve his habits, because he sounds perfectly aware of them but also seems to still be in this mindset of justifying them. There's no shame in therapy, Pat, especially for something like OCD. Being aware of your issues and actually being able to help yourself aren't the same thing.
Elle Well see that’s the thing. He knows his mind is constructed in such a way that it will try to justify it to itself. Sometimes he can catch it, and he legitimately trying to break it, but it’s a difficult thing, as the deck is stacked against him by his own unconscious.
Most people with OCD know thier thoughts are irrational ,but that's the thing, it's irrational. Using logic doesn't help much against something illogical. It's a deep feeling or urge. That's where the "compulsive" part comes from. We go to therapy not to learn that there's something wrong with us but to learn ways to fight against our obsessions and compulsions.
One of the most distressing things about having OCD is that you will be completely aware that your compulsion is irrational, yet you still feel that compulsion to obey them.
I completely related with Pat on the Bar vs Battery argument. I used to have a really bad problem where if any game with a bar wasn't full, I would go to tedious lengths to fill it.
@@TheWaverunners Well, the bar vs battery or hearts is a legit argument. Even if there are the same value. Having hearts (or batteries) lets you know exactly how close to death or power you have or can use that having just one bar. Now what the "Goblins" do with that information is other thing.
skimming thru the 220+ comments in this comment section, i'd say about 50% are about how surprised/scared the commenter is at how much they relate to Pat, 45% are jokes about Woolie being driven catatonic at Pat's incomprehensibly massive true-eldritch-form, and 5% are about how Woolie was rejecting Pat's real vulnerableness a little too hardstyle. Pat, anyone who tells you that acknowledging your OCD as irrational is enough to make it "go away" hasn't spent any time in the OCD-hood. Sometimes my tourettes intermingles with my OCD and i have to have tourettes tics a certain number of times or else i get all screwed up; kind of hard when tics are mostly involuntary!
@@TheCarlosCobain im also on the autism spectrum lol. good thing my dad knows enough about provincial and federal bureaucracy to get the alberta government to send me monthly disability welfare assistance!!!
Somewhat relate to this. I dont have these nearly as much since I've turned become an adult, but goddamn did your comment strike up some long sinced burried awkwardness from my school days. What I still have however, is my inability to look at someone without my head moving like my bodies been possessed by the demon from the exorcist.
There are achievements in Dishonored for beating the entire game without using any spells or weapons. I got these on a perfect run. It took a full month of playing nothing but Dishonored during summer vacation when it was all I was doing. Matt's OCD is baby tier and I wish I was so well adjusted.
Someone walked in while I was listening to this part of the podcast and the look of confusion on their face when I told them this was a video game podcast was both enriching and sickening.
23:00 I get it, cuz like the heart/battery is a unit, you know exactly what it means. When its a bar, who knows? Lets say the enemy's attack does 500 damage, and your full health bar is 2000. If you eyeball your HP at roughly 25%, is your bar at 450 or 550? Will you die on the next hit or not, who knows?
alright i don't expect pat to see this but i used't to have THE EXACT SAME PROBLEM until i played one game that completely got rid of this type of goblin; Fire Emblem 7 or really any pre Fates FE game has weapon durability making the thing you use to beat the game a consumable item and if you don't kick the horder mindset you just can't beat the game
@@furyberserk the thing with botw is that regardless of how many weapons you can hold their super plentiful in the environment, like you break your sword fighting something and oh over there's a spear and it doesn't help with the "i can't use a consumable x" but instead changes it to "use consumable x then consumable y then hord consumable z" another example of this is the Tales Of series and it's healing items, why would i use one of the full heal gels when i could just use the next best one that you can buy? and i'm not sure what you mean by "can Pat actually win like that"
@@j0anbug A better example would be what Pat said about Redbull. It's effectively unlimited unless he gets some special one time only thing which he'll just never drink.
@@M7S4I5L8V2A exactly, if you can obtain infinite quantities of a resource then it's no problem but the second limited time only or limited quantity only enters the picture then it triggers that "i can't get rid of it" part of your brain
Fire Emblem doesn't help kick the hoarder mindset. A hoarder would only use iron or steel level weapons until the final level. Semi-rare items like Silver/Killer weapons might be used infrequently or once a large enough reserved is obtained. Most of the games are still easily completed with this mindset ongoing, especially if save scumming is allowed.
Man, this makes me really thankful that my parents caught wind of my disorders when I was young so that I could sort them out (to a degree). Because I'm exactly like Pat in every regard here (even down to the UI shit, having one complete heart left sounds better than having 10% on a health bar or whatever), but I grew up learning countermeasures for my own hangups and learning that bad things wouldn't necessarily happen if I failed to satisfy my nonsense anxieties. A tip that might actually help Pat with his item hoarding that I know helps me is to set a number in your head of how many you should hoard and never use based on the rarity/expense of said item (that way the number can change over time), then use as many as you want if you have more than that number, should you need to. That way you can ease into actually using the item, and maybe, you'll get so used to it that you'll be willing to go beneath that number in a pinch, and then you can set the task of resupplying. Then hopefully, every time you dip beneath that number you'll realise that it's not so bad, you can always get more. This way the satisfactory condition is not "hoard as many as you can and never use them because what if you need them later" but instead "meet this number and then you can feel okay, and it's not the end of the world if you need to use more". It's a compromise with the mind goblins to promise that they can have their hoard of items, but you still get to use them. Edit: I should probably clarify that when I say my mental hangups are exactly the same as Pat's, I mean the particular triggers mentioned, not the intensity of the emotional reaction.
The thing about Dishonored that broke that "mind goblin" for me was the realization that the murder threshold to get the Chaos ending is actually EXTREMELY lenient. I killed a loooot of people and still got the "best ending".
respect pat's honesty. its interesting how people are hung up on different things like this. for instance the last re4 play through I saw you do, your attache case was a mess and you didn't mind it. but to another player that would be like nails on a chalkboard
Maxwell Stickel JRPGs. Do that to you even more because that rare item you just got is the strongest item in the game, and you dont know who, what, when or where the final boss is so when your fighting the last boss and struggling with it while your holding onto those 10 ultra potions that give you max health, mana and 10% damage because you know this is the final boss... but what if he has a 4th form! But you know what defeats that thinking extremely fast? Research... and i mean spoiler free research. It exist... all over the internet. Pat is just insane
_"spoiler free research"_ You mean beat the Boss and it's 4th (and 5th, 6th, 7th...) phase yourself without using 'that item' as research to then go back and do it again making it easier by then using 'that item' and somehow that fixes the problem of not being able to use it, beat the boss without it, undo the damage of having to overcome the problem by brute force of having to bludgeon it with the sturdiest parts of your face? *_WHAT IF THERE'S POST GAME CONTENT?_*
@@darrianweathington1923 The horder goblin started for me when I played Tales of Eternia at the very end when I was just faffing about the world doing sidequests and stuff. Then I came across the accursed items that I missed so hard in the beginning, the "Monster Encyclopedia" and the "Collector's Book". The items that detail every bit of info from every monster, including bosses, (provided you used a spectacle lens on them) and items you've come across your playthrough. Seeing a whole section of entries flooded with "????????" irked me to no end
The thing about friends is that you can act exasperated and dumbfounded but you both still have that implicit understanding that you won't be ostracized by the other. No matter how you immediately react, letting someone just vent or talk without interruption is a blessing.
Also it seems likely that Pats OCD would fuck with their job of playing video games when his OCD sometimes makes playing video games into a monumentally irrational and unyielding issue. Combine that with years and years and years and years of being around this behavior and having it also seep into your working life and you'd be understandably frustrated and worn down from it at times. Not a great reaction to the issue but a completely understandable one even if this is only ever an issue in unprofessional situations. But at the end of the day they're still friends like Roger said and Pat I'm sure understand Woolie's frustration and bewilderment and Woolie is clearly trying to understand the constant train wreck happening in Pat's mind.
The penultimate boss in SMTIV Apocalypse can either take away all your items or all your demons if you go for the ending opposite to the dialogue choices you made during the game
I'm currently replaying through Borderlands 2 as Gaige, and at several times I've considered just unbinding the reload key all together, as I have to constantly fight myself just to avoid reloading that 1 bullet I shot.
I relate to this completely, every time I get hit or shot or seen in a game I restart, I have to do it perfectly, games take me twice as long to finish and I don’t care because I get it right the first time and I never have to touch again if I don’t wanna.
I never reload mid-magazine to ensure that the ammo count is divisible by the magazine size, any time I pick up extra ammo I fire it off until it is perfect again. On another note I was diagnosed with OCD a few months ago if you excuse the non-sequitur, just felt like saying it.
I’m all for dunking on Pat but seriously half the time during this segment I couldn’t help but see some of Pat’s reasoning. Like the difference in Deus Ex’s energy pips compared to Dishonored’s single bar. Or how he hoarded ammo in RE2 and nearly had a panic attack because of it (not that I do this, but i think it goes way beyond “hee hee goo mind goblins”) I hope the dude breaks out of this shit. In the past I thought he was just kinda odd, but it’s totally way more than a meme or some shit.
but .... the ZELDA HEARTS though.... c'mon! How the CRAP are those "fine" then?? ...Water Temple Stockholm???? Woolie was completely right to be concerned about that dichotomy
Mind Goblins murdered my interest in the Fire Emblem series. I love them, but every aspect of the game seems like it's tailored to trigger irrational responses in me. Only got 2 stat points from a level up? Gotta reset, that's just terrible. Well, it took 5 resets, but I finally got a good level up. Oh man, I just realised that my unit's gonna die over there, gotta reset all that progress. Finally finished the level with decent level-ups, and no one died. Huh, I noticed that this unit really didn't get many levels compared to the rest, and I wasn't able to trigger the support level-up with these units because they weren't close together enough that mission... I bet I could do the mission better, let's restart. Uuuuugh.
The fact that pseudo-RNG is just preordained failure really soured me on FE and every other turn-based RPG tbh. I got so salty about RNG screwing me three turns in a row that I made a new save with permadeath disabled…and told the first enemy in the game, ‘do it. Oneshot me with a crit at 3% you cheating piece of junk. I dare you,’ and that’s exactly what he did. I switched the power off then and there, and never glanced at the franchise again.
You mean his obsessive need to rid the world of monsters? I don't think that's the same. Goblin Slayer does it for the benefit of others. Pat does it because he's insane.
@@PunishedBlake I was thinking more about the festival arc in the light novels when goblin slayer dates his harem and has a hard time not mentioning goblins. On his date(s?)
@@swagtasticpanda Because goblins are always lurking waiting for you to drop your defense. That's how they get ya. And we need a hero who can bravely murder goblin babies.
Punished Blake I always took Goblin Slayers’ mission as almost entirely personal. Like he’s absolutely willing to help people and part of his motivation is so no one goes through what he did, but at the end of the day he’s really motivated by vengeance and an obsession with killing goblins.
@@pyropoyo I figured that too. But regardless, I like that his personal vendetta is ultimately a good goal. Getting rid of all goblins would probably leave Goblin Slayer empty, but ultimately it'll be good for everyone.
@@nostalgia_junkie lol Nah, I already see Transistor OST, Shadow of the Colossus OST and Katamari Damacy OST because I have those same ones too lol But I also recognize the Undertale vinyl.
@@pyropoyo I'll give him the benefit of the doubt and think he does have one set up somewhere off camera. But you're right that there are people who do collect vinyl without owning a record player, but most of the time that small group of collectors will end up getting one at some point, even if it's an older or entry level turntable. To be honest, even if Woolz didn't have a record player yet, I'd still give him more credit than if he had a Crosley Cruiser or some other poor quality made all-in-one lol
Jokes aside, I really feel bad for Pat. Having it myself, I understand how he feels, and how OCD is often treated as a joke or not taken seriously, and I get it, really. Im not here to give a lecture on mental illness. It just sounds like Pat has a real hard time overcoming his mental blocks and having fun when it comes to games. Hope he can defeat that someday.
3:20 not exactly the same but in KH3, there are moogle coins and you can only have one in your inventory at a time. It's basically a free life in case you die. If you go into the final DLC boss with a moogle coin in your inventory, the boss will steal it and revive himself to about a quarter of his health when he dies
I cant tell if it's just me or if it's just there dynamic, but woolie seems uncharacteristically cold and standoffish to a man trying to deconstruct his own mental illness and explaining things that trigger reactions to and alternatives that seem to help mitigate it. And when he even was showing progress to moving past his condition just shoots him down saying "the boss has just reset" undermining 15 hours of effort to combat this condition. I have similar issues with the same stuff past does but to a lesser degree and understand his frustration with the mind goblins.
nerdinthebackroom Woolie has a really bad tendency to undercut a lot of what Pat seems to go into or go the completely opposite extreme where he oversells it. It’s really inconsistent and annoying to see because it just seems to be an “all or nothing” type of approach. Could be wrong however.
The resetting bit was very negative. I mean, you tell the man he's crazy and needs therapy but, when he tells you how he's trying to better himself you dismiss it as hopeless. I'm sure woolie wasn't trying to put pat down but it comes really mean. This isn't a just a silly quirk of pat's personality like littering or shitting on melee, it's real part of his psyche he's dealing with. It may just be videogames here but we all know that's not where it stops. We know about pat throwing away all his food because he was afraid bugs laid eggs in them.
I feel like it's just part of how their interactions work. Pat does give Woolie some shit sometimes for some things that he does, but they both understand and don't take it too seriously. Besides, Pat seems really confident about his "issues" so it doesn't like he's affected when called out on them or challenged about them. And this is a podcast, maybe they're playing it up for the reactions.
The subtext of this clip is Pat flipping open the top of his skull and showing Woolie the crazy contained within and Woolie bursting into flame and melting like a nazi at the end of Raiders. Playing past your mistakes is a fantastic element in a game. I remember a fantastic example if Far Cry 3. I went in after playing a ton of Skyrim as a super stealthy thief archer who would go into places, steal everything that wasn't nailed down and leave everyone alive to wonder why the place suddenly felt a lot less wealthy than before. Those of you familiar with earlier Far Cry games before they became part of the trendy triple A crowd, will remember that yes, you could run around with an LMG and a rocket launcher, but you were going to have a much easier time with it if you went in stealthy and took your time and plan everything. This attitude was still alive in modern Far Cry, you still had all your heavy weapons, but you got bonuses for clearing outposts without anyone noticing you. So there was an outpost I set my sights on. I tagged the guards, watched their patterns, and started creeping in. Got one guy down, then got greedy with another and got my ass spotted. Now I'm in a fight and I fail to keep them from calling reinforcements, everything is going straight to hell. Before I can make plans to escape, though, I manage to kill one of the heavy soldiers that came running and pick up his LMG. The strategy changes because now I can stand and fight. By the time the outpost is cleared, I'm standing on a mountain of bodies, there are two blown up jeeps on the road and half the jungle is still on fire. I lost out on my stealth bonuses, but that didn't keep me from feeling like the hardest motherfucker on Rook Island.
On dishonered, in a mission when you return to the palace from the first mission, I killed EVERY hostile npc inside the building and I still got low chaos as a result
Shadowrun's magic works mostly like what Woolie is describing at 36:05. Casting a spell has a chance (depending on how strong it is) of eating your health, but otherwise you can cast without limit. It's known as 'drain', and it can't be healed except through natural healing (no heal spell, first-aid kit, etc). And most of the time it's 'stun damage', which comes back automatically each in-game hour.
I had this type of issue in the south park games. I HAD to fart on every single person I passed, and I had to fart on them repeatedly until they went through every reaction to my assblast.
4:40 Helium actually isn't a limited resource. All the stuff about "we're running out of Helium" pertains to our ready-to-go Helium reserves. There are huge reserves of helium waiting to be mined. Like effectively way more than even oil, because of how little helium we actually use.
So, I ran into my own goblin playing The Surge. You have your limited heals like in Souls, but you can get an implant that lets you turn energy built up in combat into health. So, I'd find myself at pretty low life going into another fight like, I'll hit the guy a few times, then back off to heal, repeat, only to get trashed in one hit. So, I killed that goblin quick by making myself use a real heal if I was really far down, and just use the energy heal as a top off. Never had this problem in Bloodborne, though, weirdly.
I can't play Persona because of the calendar mechanic. Because there's missables all the time and I can't do everything on every single day so I might as well not do anything.
Not only Pat's goblins are evolving into bugbears and hobgoblins but they are getting promoted to warlords, goblin zeppelin engineers, beast masters, etc. The Whole nine yards of the monster manual, xanatar and Volo's.The worst part, I can relate.
Watching this video made me want to cry, I relate to this so hard. I had similar problems with Dishonoured (not the mana thing because I managed to internalise the recharge of the mana - I never used the mana potions instead), and I could not play Persona because I know there's an optimal way to manage your time and I can't handle that I'm not doing it optimally. I'm trying to play DOS2 and I'm having so much trouble with the stress of missing things and suboptimal play, it's genuinely making it so hard to enjoy video games beyond like...playing Kirby for the happy atmosphere, but even then I collect every star. I always ascribed this to depression, which I knew about, but do I have OCD? Like not as bad as Pat, but the whole "Oh I'm so OCD" kinda made me not want to think that way for some reason. Idk.
Paper Mario: Sticker Star Story turned all of your actions into consumables--and they not only had uses in Battle, you also had to use them to solve puzzles.
I had a big mind Goblin in Monster Hunter World. Monster Hunter is great, I have over 700 hours on PC and at least 100 on PS4, unlocked every single decoration at least 10 times, crafted all the good weapons and sets and I can pretty much use all the weapons to get below 2-5 minute kills on regular monsters. I've been playing these games since they first came on PSP, so it's not even that surprising. But regarless, when I talked about Monster Hunter and trashed certain weapons and someone answered me with "well, do you actually use that weapon?", my mind would go to my guild card where I only have 10 hunts with the Longsword, 10 hunts with the lance, 3 hunts with the Charge Blade and so on. I know I've played these weapons before in previous games and that number doesn't say how much I know about these weapons. But at some point I just could not take it anymore and I spent over 3 months exclusively using my least favorite weapons to grind them up to 100 quests in my guildcard just so that in case I get asked "do you even play?" when I dumpster a weapon, I can confidently say yes.
In a tabletop context, the Vice of Domination blackguard from D&D 4e works the way Woolie is describing. It has one ability that gives you stacking temporary health, and a couple other abilities that cost health in order to deal more damage.
@WoolieVersus 36:04 Woolie i think that already exists to an extent, in the context of table top games, and correct me if im wrong guys, im fairly new to tabletop rpgs, but spellcasters in the game Shadowrun (the latest edition) has this thing where if you start spamming spells, i think the same arcane spell when its not cooled down, it takes away hitpoints as opposed to being free. The way magic works in that game is that magic is basically life force, and instead of being goku and draw more power from the planet, you essentially give yourself brain bleeds to pop off another arcane bolt or heal a party member again.
3:26 Was this tweet from Nomura? Cause that's actuy the Final Boss of KH3 ReMind. He'll take away consumable items, INCLUDING THE FULL HP RESTORE ON DEATH KOOPO COIN.
I think it's very telling the kind of stuff that soothes Pat's mind goblins when he went from this into Astral Chain later in that year and absolutely adored it and its scoring system. For context, Astral Chain doesn't really do punishment grades for certain actions - in fact, basically anything you do can be graded positively and weigh into the end score and, furthermore, FUCKUPS can positively weigh in as well, because in the end *you still beat the mission*. So it's asking 'How well did you do?' as opposed to 'How badly did you fuck up?' There's bonuses for: Killing two or more enemies simultaneously Using a finishing move Defeating enemies whilst using different legions, with the bonus growing as you keep this behaviour up Defeating enemies whilst using different X-Baton modes, with the bonus growing as above Taking damage during a dodge (ie fucking up) Never dodging at all period Doing loads of attacks, but barely hitting at all (fucking up) Never use your IRIS, which is the detective mode system, since it automatically scans enemies to see health Run out of Legion energy MULTIPLE TIMES (fucking up) CONSTANTLY FALLING OFF OF LEDGES (fucking up) TAKING AN ABSURDLY LONG TIME TO CLEAR A SECTION JUST - NOT FUCKING MOVING. LITERALLY JUST NOT MOVING. STAND STILL FOR A LONG TIME. Do sync attacks Do DIFFERENT sync attacks DODGE and sync attack Get the shit slapped out of you, but recover as you hit the ground, leading into a sync attack Swap out your legion several times Activate a legion skill Use lots of different legion skills [REDACTED] Use Sword's BLADE MODE to thwack multiple enemies simultaneously Attack from very far away Use combat items Use healing items Use 'command skills' which are basically stinger and spin inputs for you and all your legions And the list goes on. Quite a bit further, in fact. They even reward fuckups because they understand that you still got back up, and the mission isn't over, so clearly you didn't fail and your fuckup was just a part of the process towards success. Failure is a binary state. You either did, or you didn't. And if you didn't, success is a gradient state, and you can always succeed more. Astral Chain became one of Pat's favourite Platinum games ever, and I personally think this is a big part of it. You're not merely encouraged to use your items, you're rewarded for using them. The game has items you buy that are part of your personal stock that sticks around, and items acquired mid-mission that are returned at the end for money if you didn't use them, but even if you did use them, the game goes "Oh? You used an item? Well, if you used it, it's probably because you needed it, so good job recognizing when to use your resources as necessary!" I cannot possibly understate how refreshing it is for a game to so explicitly say "Yeah, it was hard, BUT YOU MADE IT THROUGH ANYWAYS USING EVERYTHING YOU HAD, GOOD ON YA' BUDDY! LET'S KEEP IT UP! DO BETTER AND YOU'LL GET EVEN MORE STUFF! I BELIEVE IN YOU!" After a generation and a half of being shat on by games punishing you harshly for anything less than perfection, or being utterly indifferent to your struggles, with your improvement only really meaning anything to you, Astral Chain was a breath of fresh air, and I look at Pat and imagine his mind goblins were just having a nice ice pop and enjoying a pleasant breeze on the beach as the waves lap at their toes.
I can relate to Pat's inability to use items in RPGs, but the game that got me out of that loop was Dark Souls 1 where the point was to find a situation where you would actually want to use the item and use it there because chances are you aren't going to use it anywhere else. My brother is still stuck in that loop though. Although that 'checkmark' dilemma is the reason why I never enjoy replaying the old Assassin's Creed games because, as you said, 100% synchronisation or nothing ever mattered.
I agree with Pat on Dishonoured, I don’t have any of Pat’s mind goblins but the way they designed the game would affect anyone to play the game like that. I do the exact same things playing it.
That gun fort fight was fucking nuts. I actually got to the point where I learned the fight near perfectly, but I’d back them into a corner and either get shot at, the camera would freak out, or I’d jump off the cliff by accident. The time I beat it I got hit once by a low damage kick and never used any gourds
36:30 I've had the same idea as Woolie for a while. Just one big number for health/mana/stamina and everything you do costs from that number. Injuries make certain actions cost more and resting and recovery is also difficult (can't just sleep whenever, you have to be tired). I don't know though. It might be a little too number crunchy.
Can we all take a moment to remember the DMCV playthrough, when Pat nearly went into panic-mode over the thought of using the Dr. Faust hat? Poor Pat.
29:30 ACTUALLY! I got to floor 98, Pat! Sheesh!
Dayummm girl be using that crazy talk
Pat's crazy talk is so strong it's awoken Suzi from her slumber.
gana need that bloody palace update
Pat: "Does that make any sense?"
Woolie: "No."
This whole podcast in a nutshell
EDIT: Pat for Prime Minister
or, that time Woolie died a little inside during 1 hour live
He's got the patience of a saint.
Context?
@@ZhadoxFlamez
this video!
@PlainSimpleTailor No, but the way Pat evangelizes his neuroses does.
@@vivena9 patience?, I **think** he was trying to pull a Kakashi and replicate Minh's S-tier Sandbag
He was doing pretty good at Not understanding how pervasive it was...but even that gets shattered @ 23:29
Pat, no matter what everyone tells you, I feel you. I feel you deeply. Your feeling I feel deeply.
Very brave of Pat to ditch Woolie and instead livestream his session at the shrink's office.
If Pat had to play LISA the painful I think he might actually melt
*Chat tricks him into playing Pain Mode*
God though I really want to see him and paige play it. More than any other game they could play.
@@bajscast Best part is that Pat would just *naturally* never use Joy and conserve it
@@bajscast Might make the TBFP reference a bit awkward tho
@@pyropoyo It's pretty easy to miss it, to be honest, and Pat doesn't seem to have any issues gliding over references to Matt without vocally getting upset or anything, you know?
On todays episode of: Woolie will *NOT* figure it out. Also every single word out of Pat's mouth here is completely accurate and I relate to it hard. It is completely based on UI, how the game presents information to you the player is what activates the mind goblins. Oh, you give me a meter, game? Guess what, I'm never gonna do anything that would cause that meter to not be at 100%. Best example I can think of is Fallout New Vegas, where weapons have a durability meter that you can SEE while it's equipped. I get into a fight, kill all the enemies, and I look at that meter to see a tiny little sliver of grey letting me know I went from 100% to 95% durability. And I see that, and I have a visceral feeling of dread and discomfort that leads me to either IMMEDIATELY use a repair kit, fast travel to a merchant to pay for repairs, or just reload the save entirely and do the encounter differently to use up less durability. Fucking. Insanity.
As I'm pretty sure I have a few mind goblins of sorts here, what's an example you'd have where this mechanic still exists in-game, except it's presented in such a way so that so you, I, or Pat aren't *compelled* to resort to these preservation compulsions?
@@ChrisPoindexter98 The only way this works for people like us to do it without save scumming immediately is a non-negotiable Ironman Mode. No saving. You are not allowed to save at any point. If you try to save in order to save scum, you're game is over.
Your shit will get used or you will not play. No exceptions.
@@manualcontrol5581 mm, that's quite an interesting option...extreme, but I like it. One mild variation would be only saving for right before breaks or doing something else, but even that is sketchy and you'd have to use some self-regulation to not take advantage of it.
@@ChrisPoindexter98 Sadly, even the most determined save-scummers will find a way.
@@manualcontrol5581 maybe 😕
I'm amazed how much you can learn about game design, UI design and ergonomics watching Pat try articulate his dysfunction.
In this episode, Woolie realizes Pat is insane.
'Realizes'? Dont you mean 'is reminded'
There's absolutely no way that's just now occurring to him.
@@frogfixation YES
*sweats at realizing how much my ocd matches with Pat's*
Same, man. I’m sitting here thinking, “Those mind goblins seems reasonable for the most part”.
We're fucked aren't we? xD
I do alot of this bullshit, i may need therapy.
I forget at what point in DMC3, after already playing 1 and 2, that broke me. For the 1, 2, part of my 3 playthrough i was afraid of wasting Devil Trigger, because i might need that later.
I have never played an Mgs game except 5 lethal because I have to play the entire game and not just the one mission And I know I non lethal s ranked every mission
Yep saaaame same
I feel like I understand Pat so much better now.
What pat just said is scarily relatable and is further proof to me that by being inverse pat physically, I have embodied him mentally
Goblin is far from defeated, but Pat got in some good hits though
Get outta here, Liam! Go back to the 800 episode highschool romance anime that spawned you!
I am absolutely with Pat on the hearts vs. bar thing. Having a non-full bar sucks and segmented bars are a godsend.
@JosieCat Even if there are the same value. Having hearts (or batteries) lets you know exactly how close to death or power you have or can use that having just one bar. If you have 3 hearts and an enemy in said Sekiro does 2 hearts of damage you know you can take two hits before dying whit one bar you can only make an estimation if your going to die in one or two hits. So it make it easy to read that information in a way. Now what the "Goblins" do with that information is other thing.
Hearts = extra chances to take risk
Depleting Bar = reminder of failure and need to replenish
What an interesting thing to explore. I’ve got it the other way around. If I still have a little meter, it’s not ideal but it is what it is.
If I only have _ONE_ heart?? One?! I might as well already be dead. I will dig through the grass until I have at least 3.
Every time I start to think Pat’s a sane human being this happens
What made you assume that?
Wishful thinking mostly
@@DevonPalmer98 Remember the creed is "expect nothing, deliver less".
Theyre use to be a small famous viner also named Devon Palmer
Theres a episode of this podcast called ethical canibbalism
Pat’s nuts but there’s something to be said for the difference in UI design between individual items and a bar to measure your power/abilities. I totally feel more comfortable with a single heart than a small sliver of health bar. Thanks for the mind goblins Pat...
it's effectively the same, though..? How is having 3/10 bullets any different than having 30% fuel in terms of you feeling more or less of a need to save them for later?
I don't get them goblins
@@shinluis cause them bullets you gotta make it count with each shot and you don't wanna lose em immediately. With % you can just click it ever so slightly to use it, but not hard enough to spend a huge chunk. And then we get to the goblin that messes with you that you have 27% fuel. Not 25 or 26 or 28. 27
@@trashmammal5420 i was gonna say what if even the slightest press is a guaranteed minimum 10% fuel expenditure/keep pressing to use 20% and so on (so it's still functionally the same as bullets) but the 27% thing has defeated me
@@shinluis "feel" is a big part of games, more than people realise. Something like a meaningless UI element can make a huge difference in perspective.
In a game like Sekiro you could effectively remove Health and replace with Hearts, and adjust the heal and damage system so that it's functionally identical. Would it change how people play? Absolutely.
I was thinking about this yesterday. With hearts or pips they're integers. 1-2-3-4 hearts. I could have 20 hearts but at least I have 4. With a meter it's one thing, one integer. But it only equals "1" when it's full. If it's not full then it's "0.92" or "0.63". It's incomplete. Not whole. I have the same feeling when I have a half or quarter heart in zelda. Solid shapes feel better.
Finally. The Mind Goblin lore.
It goes beck a bit farther than this, frankly. There was a stream he did a year or two ago where he characterized his neuroses as "the Gobolins".
Pat, this is how people become main villains, did you know that?
@PlainSimpleTailor i mean there's a lot of big bad with the same mind goblins problem "cough" Kira Yoshikage "cough" Patrick Bateman.
Yoshikage Pat does want to live his quiet life
Not even a main villain, necessarily. Plenty of shithead baron and evil minister types are motivated by these things.
"I look at the moon and see a perfect society"-Patrick Boivin
He is already a villian, he just lacks resources.
Pat would definitely be a C-list villain in some super hero's rogues gallery.
This now explains why pat was terrified of Dr. Faust
From gg?
@@mannythelazyguy6529 From DMC5 most likely.
I never EVER touched Faust
"Every action is a Consumable" Fire Emblem?
I was thinking Final Fantasy Legend 2
kingdom hearts Re:Chain of Memories
@@werewolf873 yeah but you get'em back at the end of the battle.
Not since Awakening, I think
@@IcyDragonPolaris That might be it, I haven't played since Sacred Stones
23:30 And this is the part where Woolie's mind snaps like a twix bar
[W O O L I E___B R O K E N]
The dude compulsively reloading reminds me of another story. Some dude who took all kinds of self defense and martial arts classes, and one day actually got mugged. The classes super paid off and he was able to just snatch the gun out of the mugger's hand, but because of the hundreds of times he had done that in a training setting, his next impulse was to hand the gun back.
I kind of admire Woolie for trying to out-logic Pat's Mind Goblins, and am amused at how much he doesn't understand them. I don't have obsessive compulsions, but Pat's neuroses make sense to me. I wonder if Pat really genuinely wishes to improve his habits, because he sounds perfectly aware of them but also seems to still be in this mindset of justifying them. There's no shame in therapy, Pat, especially for something like OCD. Being aware of your issues and actually being able to help yourself aren't the same thing.
Elle Well see that’s the thing. He knows his mind is constructed in such a way that it will try to justify it to itself. Sometimes he can catch it, and he legitimately trying to break it, but it’s a difficult thing, as the deck is stacked against him by his own unconscious.
Most people with OCD know thier thoughts are irrational ,but that's the thing, it's irrational. Using logic doesn't help much against something illogical. It's a deep feeling or urge. That's where the "compulsive" part comes from. We go to therapy not to learn that there's something wrong with us but to learn ways to fight against our obsessions and compulsions.
One of the most distressing things about having OCD is that you will be completely aware that your compulsion is irrational, yet you still feel that compulsion to obey them.
I completely related with Pat on the Bar vs Battery argument. I used to have a really bad problem where if any game with a bar wasn't full, I would go to tedious lengths to fill it.
@@TheWaverunners Well, the bar vs battery or hearts is a legit argument. Even if there are the same value. Having hearts (or batteries) lets you know exactly how close to death or power you have or can use that having just one bar. Now what the "Goblins" do with that information is other thing.
skimming thru the 220+ comments in this comment section, i'd say about 50% are about how surprised/scared the commenter is at how much they relate to Pat, 45% are jokes about Woolie being driven catatonic at Pat's incomprehensibly massive true-eldritch-form, and 5% are about how Woolie was rejecting Pat's real vulnerableness a little too hardstyle. Pat, anyone who tells you that acknowledging your OCD as irrational is enough to make it "go away" hasn't spent any time in the OCD-hood. Sometimes my tourettes intermingles with my OCD and i have to have tourettes tics a certain number of times or else i get all screwed up; kind of hard when tics are mostly involuntary!
That....that sounds like the single most miserable combination of mental deficits imaginable. My honest condolences. Hang in there, man.
@@TheCarlosCobain im also on the autism spectrum lol. good thing my dad knows enough about provincial and federal bureaucracy to get the alberta government to send me monthly disability welfare assistance!!!
Somewhat relate to this. I dont have these nearly as much since I've turned become an adult, but goddamn did your comment strike up some long sinced burried awkwardness from my school days.
What I still have however, is my inability to look at someone without my head moving like my bodies been possessed by the demon from the exorcist.
I felt the same way when playing Dishonored, glad to know im crazy
Normally hearing someone sympathize with you gives some comfort...
The issue comes when it's Pat
@@WeirdBoySkuzag I have so many of the gaming habits Pat has...
I feel like that playing Borderlands.
There are achievements in Dishonored for beating the entire game without using any spells or weapons. I got these on a perfect run. It took a full month of playing nothing but Dishonored during summer vacation when it was all I was doing. Matt's OCD is baby tier and I wish I was so well adjusted.
@@GhostOfBilly You mean Pat.
Someone walked in while I was listening to this part of the podcast and the look of confusion on their face when I told them this was a video game podcast was both enriching and sickening.
Which part? I think you forgot the timestamp.
You know, I hate that for the most part I have the same mind goblins, but the only thing I have defeating them is the might of sheer laziness.
23:00 I get it, cuz like the heart/battery is a unit, you know exactly what it means. When its a bar, who knows?
Lets say the enemy's attack does 500 damage, and your full health bar is 2000. If you eyeball your HP at roughly 25%, is your bar at 450 or 550? Will you die on the next hit or not, who knows?
W T F ???
That one magic pixel makes all the difference
I relate to Pat so much. I'm scared.
When you realize there is a Pat in all of us.
alright i don't expect pat to see this but i used't to have THE EXACT SAME PROBLEM until i played one game that completely got rid of this type of goblin; Fire Emblem 7 or really any pre Fates FE game has weapon durability making the thing you use to beat the game a consumable item and if you don't kick the horder mindset you just can't beat the game
Then shouldn't botw with no extra weapon slots upgrade also help? But also, can Pat actually win like that?
@@furyberserk the thing with botw is that regardless of how many weapons you can hold their super plentiful in the environment, like you break your sword fighting something and oh over there's a spear and it doesn't help with the "i can't use a consumable x" but instead changes it to "use consumable x then consumable y then hord consumable z" another example of this is the Tales Of series and it's healing items, why would i use one of the full heal gels when i could just use the next best one that you can buy? and i'm not sure what you mean by "can Pat actually win like that"
@@j0anbug A better example would be what Pat said about Redbull. It's effectively unlimited unless he gets some special one time only thing which he'll just never drink.
@@M7S4I5L8V2A exactly, if you can obtain infinite quantities of a resource then it's no problem but the second limited time only or limited quantity only enters the picture then it triggers that "i can't get rid of it" part of your brain
Fire Emblem doesn't help kick the hoarder mindset. A hoarder would only use iron or steel level weapons until the final level. Semi-rare items like Silver/Killer weapons might be used infrequently or once a large enough reserved is obtained. Most of the games are still easily completed with this mindset ongoing, especially if save scumming is allowed.
"The flesh itches"
Woolie Madden 2019
Man, this makes me really thankful that my parents caught wind of my disorders when I was young so that I could sort them out (to a degree). Because I'm exactly like Pat in every regard here (even down to the UI shit, having one complete heart left sounds better than having 10% on a health bar or whatever), but I grew up learning countermeasures for my own hangups and learning that bad things wouldn't necessarily happen if I failed to satisfy my nonsense anxieties.
A tip that might actually help Pat with his item hoarding that I know helps me is to set a number in your head of how many you should hoard and never use based on the rarity/expense of said item (that way the number can change over time), then use as many as you want if you have more than that number, should you need to. That way you can ease into actually using the item, and maybe, you'll get so used to it that you'll be willing to go beneath that number in a pinch, and then you can set the task of resupplying. Then hopefully, every time you dip beneath that number you'll realise that it's not so bad, you can always get more. This way the satisfactory condition is not "hoard as many as you can and never use them because what if you need them later" but instead "meet this number and then you can feel okay, and it's not the end of the world if you need to use more". It's a compromise with the mind goblins to promise that they can have their hoard of items, but you still get to use them.
Edit: I should probably clarify that when I say my mental hangups are exactly the same as Pat's, I mean the particular triggers mentioned, not the intensity of the emotional reaction.
The thing about Dishonored that broke that "mind goblin" for me was the realization that the murder threshold to get the Chaos ending is actually EXTREMELY lenient. I killed a loooot of people and still got the "best ending".
respect pat's honesty. its interesting how people are hung up on different things like this. for instance the last re4 play through I saw you do, your attache case was a mess and you didn't mind it. but to another player that would be like nails on a chalkboard
This entire section of the podcast was just so consistently strong the needed to separate it into parts
That fckin feeling of "At least i have a heart left" and woolies face when trying to parse it
its so real
Watching this I am _shocked_ to discover how much I relate to Pat on all this. Uh oh.
I've the same problem, and I do agree with Pat. Growing up with survival horror games kind of does that to you.
Maxwell Stickel JRPGs. Do that to you even more because that rare item you just got is the strongest item in the game, and you dont know who, what, when or where the final boss is so when your fighting the last boss and struggling with it while your holding onto those 10 ultra potions that give you max health, mana and 10% damage because you know this is the final boss... but what if he has a 4th form!
But you know what defeats that thinking extremely fast? Research... and i mean spoiler free research. It exist... all over the internet. Pat is just insane
@@darrianweathington1923 Don't you hate when games don't tell that an item is important and allows you to sell it?
_"spoiler free research"_
You mean beat the Boss and it's 4th (and 5th, 6th, 7th...) phase yourself without using 'that item' as research to then go back and do it again making it easier by then using 'that item' and somehow that fixes the problem of not being able to use it, beat the boss without it, undo the damage of having to overcome the problem by brute force of having to bludgeon it with the sturdiest parts of your face?
*_WHAT IF THERE'S POST GAME CONTENT?_*
@@darrianweathington1923 The horder goblin started for me when I played Tales of Eternia at the very end when I was just faffing about the world doing sidequests and stuff. Then I came across the accursed items that I missed so hard in the beginning, the "Monster Encyclopedia" and the "Collector's Book". The items that detail every bit of info from every monster, including bosses, (provided you used a spectacle lens on them) and items you've come across your playthrough. Seeing a whole section of entries flooded with "????????" irked me to no end
We need a Mind Goblin Slayer.
Remember kids, only _you_ can slay mind goblins.
The Phantom Theives?
The one thing that gets me is Woolie acting annoyed and angry about Pat having issues. Pat is nuts but he isn't attacking the games.
But Pat is nuts.
The thing about friends is that you can act exasperated and dumbfounded but you both still have that implicit understanding that you won't be ostracized by the other.
No matter how you immediately react, letting someone just vent or talk without interruption is a blessing.
Also it seems likely that Pats OCD would fuck with their job of playing video games when his OCD sometimes makes playing video games into a monumentally irrational and unyielding issue. Combine that with years and years and years and years of being around this behavior and having it also seep into your working life and you'd be understandably frustrated and worn down from it at times. Not a great reaction to the issue but a completely understandable one even if this is only ever an issue in unprofessional situations. But at the end of the day they're still friends like Roger said and Pat I'm sure understand Woolie's frustration and bewilderment and Woolie is clearly trying to understand the constant train wreck happening in Pat's mind.
Goblin slayer does not approve of mind goblins
That's why he always wears that helmet. Gotta keep them mind goblins out.
The penultimate boss in SMTIV Apocalypse can either take away all your items or all your demons if you go for the ending opposite to the dialogue choices you made during the game
Watching this is developing a new phobia.
Keep up the good work
Ewww, I don’t like goblins!
getting in bed with a goblin
UNOOOAAH.
Uwoooooogh
Souka
Zach Ostrowski Who ya gonna call?
Goblin Slayer: Goblin Slayer 🔥
I'm currently replaying through Borderlands 2 as Gaige, and at several times I've considered just unbinding the reload key all together, as I have to constantly fight myself just to avoid reloading that 1 bullet I shot.
I relate to this completely, every time I get hit or shot or seen in a game I restart, I have to do it perfectly, games take me twice as long to finish and I don’t care because I get it right the first time and I never have to touch again if I don’t wanna.
I never reload mid-magazine to ensure that the ammo count is divisible by the magazine size, any time I pick up extra ammo I fire it off until it is perfect again. On another note I was diagnosed with OCD a few months ago if you excuse the non-sequitur, just felt like saying it.
And now, two and a half years later, Pat returns to Dishonored and emerges triumphant after two levels.
Pat is utterly insane but the game designer in me is taking notes on how to fuck with/ alleviate the anxiety he has
I’m all for dunking on Pat but seriously half the time during this segment I couldn’t help but see some of Pat’s reasoning. Like the difference in Deus Ex’s energy pips compared to Dishonored’s single bar. Or how he hoarded ammo in RE2 and nearly had a panic attack because of it (not that I do this, but i think it goes way beyond “hee hee goo mind goblins”)
I hope the dude breaks out of this shit. In the past I thought he was just kinda odd, but it’s totally way more than a meme or some shit.
but .... the ZELDA HEARTS though.... c'mon! How the CRAP are those "fine" then?? ...Water Temple Stockholm????
Woolie was completely right to be concerned about that dichotomy
@@iller3 what are you talking about?
Mind Goblins murdered my interest in the Fire Emblem series. I love them, but every aspect of the game seems like it's tailored to trigger irrational responses in me. Only got 2 stat points from a level up? Gotta reset, that's just terrible. Well, it took 5 resets, but I finally got a good level up. Oh man, I just realised that my unit's gonna die over there, gotta reset all that progress. Finally finished the level with decent level-ups, and no one died. Huh, I noticed that this unit really didn't get many levels compared to the rest, and I wasn't able to trigger the support level-up with these units because they weren't close together enough that mission... I bet I could do the mission better, let's restart. Uuuuugh.
The fact that pseudo-RNG is just preordained failure really soured me on FE and every other turn-based RPG tbh.
I got so salty about RNG screwing me three turns in a row that I made a new save with permadeath disabled…and told the first enemy in the game, ‘do it. Oneshot me with a crit at 3% you cheating piece of junk. I dare you,’ and that’s exactly what he did. I switched the power off then and there, and never glanced at the franchise again.
why is pat able to summarize every single personal gaming anxiety perfectly?
This segment ironically made think of goblin slayers' ocd. Pat, you may need therapy man. Jesus Christ.
You mean his obsessive need to rid the world of monsters? I don't think that's the same. Goblin Slayer does it for the benefit of others. Pat does it because he's insane.
@@PunishedBlake I was thinking more about the festival arc in the light novels when goblin slayer dates his harem and has a hard time not mentioning goblins. On his date(s?)
@@swagtasticpanda Because goblins are always lurking waiting for you to drop your defense. That's how they get ya. And we need a hero who can bravely murder goblin babies.
Punished Blake I always took Goblin Slayers’ mission as almost entirely personal. Like he’s absolutely willing to help people and part of his motivation is so no one goes through what he did, but at the end of the day he’s really motivated by vengeance and an obsession with killing goblins.
@@pyropoyo I figured that too. But regardless, I like that his personal vendetta is ultimately a good goal. Getting rid of all goblins would probably leave Goblin Slayer empty, but ultimately it'll be good for everyone.
Woolie, show us your whole vinyl collection and what record player you're rockin, man!
just kirby osts, probs jsr, maybe sufjan stevens and some old school hip hop
@@nostalgia_junkie lol Nah, I already see Transistor OST, Shadow of the Colossus OST and Katamari Damacy OST because I have those same ones too lol But I also recognize the Undertale vinyl.
Ranmaru Richu I’m willing to bet he doesn’t have a record player and the vinyl are 100% for show. A good number of people with vinyl do that.
@@pyropoyo I'll give him the benefit of the doubt and think he does have one set up somewhere off camera. But you're right that there are people who do collect vinyl without owning a record player, but most of the time that small group of collectors will end up getting one at some point, even if it's an older or entry level turntable. To be honest, even if Woolz didn't have a record player yet, I'd still give him more credit than if he had a Crosley Cruiser or some other poor quality made all-in-one lol
Might take a bit to find it, but he posted a pic of them on Instagram when he first moved.
I’m in the same boat as pat. Dishonored is super fun, but I feel like I’m having an panic attack when I’m not doing it as optimal as possible.
Jokes aside, I really feel bad for Pat. Having it myself, I understand how he feels, and how OCD is often treated as a joke or not taken seriously, and I get it, really. Im not here to give a lecture on mental illness.
It just sounds like Pat has a real hard time overcoming his mental blocks and having fun when it comes to games. Hope he can defeat that someday.
3:21 SMT4 Apocalypse sorta kinds does this if you side with Bonds route the whole game but choose Anarchy in the big decision point
3:20 not exactly the same but in KH3, there are moogle coins and you can only have one in your inventory at a time. It's basically a free life in case you die. If you go into the final DLC boss with a moogle coin in your inventory, the boss will steal it and revive himself to about a quarter of his health when he dies
I like how Woolie just described the Shadowrun magic system without knowing what it was.
I cant tell if it's just me or if it's just there dynamic, but woolie seems uncharacteristically cold and standoffish to a man trying to deconstruct his own mental illness and explaining things that trigger reactions to and alternatives that seem to help mitigate it. And when he even was showing progress to moving past his condition just shoots him down saying "the boss has just reset" undermining 15 hours of effort to combat this condition. I have similar issues with the same stuff past does but to a lesser degree and understand his frustration with the mind goblins.
probably because he is seen pat doing this before and he judges the goblins are still as strong as they have been in the past
nerdinthebackroom Woolie has a really bad tendency to undercut a lot of what Pat seems to go into or go the completely opposite extreme where he oversells it. It’s really inconsistent and annoying to see because it just seems to be an “all or nothing” type of approach. Could be wrong however.
The resetting bit was very negative. I mean, you tell the man he's crazy and needs therapy but, when he tells you how he's trying to better himself you dismiss it as hopeless. I'm sure woolie wasn't trying to put pat down but it comes really mean. This isn't a just a silly quirk of pat's personality like littering or shitting on melee, it's real part of his psyche he's dealing with. It may just be videogames here but we all know that's not where it stops. We know about pat throwing away all his food because he was afraid bugs laid eggs in them.
I feel like it's just part of how their interactions work. Pat does give Woolie some shit sometimes for some things that he does, but they both understand and don't take it too seriously. Besides, Pat seems really confident about his "issues" so it doesn't like he's affected when called out on them or challenged about them. And this is a podcast, maybe they're playing it up for the reactions.
The subtext of this clip is Pat flipping open the top of his skull and showing Woolie the crazy contained within and Woolie bursting into flame and melting like a nazi at the end of Raiders.
Playing past your mistakes is a fantastic element in a game. I remember a fantastic example if Far Cry 3. I went in after playing a ton of Skyrim as a super stealthy thief archer who would go into places, steal everything that wasn't nailed down and leave everyone alive to wonder why the place suddenly felt a lot less wealthy than before. Those of you familiar with earlier Far Cry games before they became part of the trendy triple A crowd, will remember that yes, you could run around with an LMG and a rocket launcher, but you were going to have a much easier time with it if you went in stealthy and took your time and plan everything. This attitude was still alive in modern Far Cry, you still had all your heavy weapons, but you got bonuses for clearing outposts without anyone noticing you.
So there was an outpost I set my sights on. I tagged the guards, watched their patterns, and started creeping in. Got one guy down, then got greedy with another and got my ass spotted. Now I'm in a fight and I fail to keep them from calling reinforcements, everything is going straight to hell. Before I can make plans to escape, though, I manage to kill one of the heavy soldiers that came running and pick up his LMG. The strategy changes because now I can stand and fight. By the time the outpost is cleared, I'm standing on a mountain of bodies, there are two blown up jeeps on the road and half the jungle is still on fire. I lost out on my stealth bonuses, but that didn't keep me from feeling like the hardest motherfucker on Rook Island.
On dishonered, in a mission when you return to the palace from the first mission, I killed EVERY hostile npc inside the building and I still got low chaos as a result
The board game Gloomhaven has that "every action is a consumable" type of system to it, or is the closest thing i can think of by a mile.
Shadowrun's magic works mostly like what Woolie is describing at 36:05. Casting a spell has a chance (depending on how strong it is) of eating your health, but otherwise you can cast without limit. It's known as 'drain', and it can't be healed except through natural healing (no heal spell, first-aid kit, etc). And most of the time it's 'stun damage', which comes back automatically each in-game hour.
I had this type of issue in the south park games. I HAD to fart on every single person I passed, and I had to fart on them repeatedly until they went through every reaction to my assblast.
4:40 Helium actually isn't a limited resource. All the stuff about "we're running out of Helium" pertains to our ready-to-go Helium reserves. There are huge reserves of helium waiting to be mined. Like effectively way more than even oil, because of how little helium we actually use.
So, I ran into my own goblin playing The Surge. You have your limited heals like in Souls, but you can get an implant that lets you turn energy built up in combat into health. So, I'd find myself at pretty low life going into another fight like, I'll hit the guy a few times, then back off to heal, repeat, only to get trashed in one hit. So, I killed that goblin quick by making myself use a real heal if I was really far down, and just use the energy heal as a top off. Never had this problem in Bloodborne, though, weirdly.
kirbyfanprime did you get to the impassable game breaking boss fight yet? Let me know if they fixed that.
@@darrianweathington1923 I'm only at the third area, but I'll keep that in mind.
@@darrianweathington1923 Which one was this if you don't mind me asking?
I can't play Persona because of the calendar mechanic. Because there's missables all the time and I can't do everything on every single day so I might as well not do anything.
Seeing those unchecked boxes in dishonored told me i was asserting my fury the right way
Pat: Does that make sense?
Woolie: No.
Me: Yes.
Someone make a Pat mod for Dishonored that replaces the mana bar with a bunch of energy gems so that part of his brain can be quiet.
Pat buying items in Dead Cells made me real proud of him.
The moment I realize the final boss is going to use my items against me is the moment my OCD spikes and I restart for a no-items run
This was my favorite segment of the podcast possibly ever.
My ocd went so hard in the last of us that I HAD to go unnoticed or I instantly restarted the encounter, every stage is still burned In my memory
Not only Pat's goblins are evolving into bugbears and hobgoblins but they are getting promoted to warlords, goblin zeppelin engineers, beast masters, etc. The Whole nine yards of the monster manual, xanatar and Volo's.The worst part, I can relate.
pat is goblin slayer
*Goblin Slayer is seething with rage*
I remember when I played Alien: Isolation. I picked up the flashlight and fearful of running out of battery power, used it for maybe 1% of the game.
Watching this video made me want to cry, I relate to this so hard. I had similar problems with Dishonoured (not the mana thing because I managed to internalise the recharge of the mana - I never used the mana potions instead), and I could not play Persona because I know there's an optimal way to manage your time and I can't handle that I'm not doing it optimally. I'm trying to play DOS2 and I'm having so much trouble with the stress of missing things and suboptimal play, it's genuinely making it so hard to enjoy video games beyond like...playing Kirby for the happy atmosphere, but even then I collect every star. I always ascribed this to depression, which I knew about, but do I have OCD? Like not as bad as Pat, but the whole "Oh I'm so OCD" kinda made me not want to think that way for some reason. Idk.
Paper Mario: Sticker Star Story turned all of your actions into consumables--and they not only had uses in Battle, you also had to use them to solve puzzles.
I had a big mind Goblin in Monster Hunter World. Monster Hunter is great, I have over 700 hours on PC and at least 100 on PS4, unlocked every single decoration at least 10 times, crafted all the good weapons and sets and I can pretty much use all the weapons to get below 2-5 minute kills on regular monsters. I've been playing these games since they first came on PSP, so it's not even that surprising.
But regarless, when I talked about Monster Hunter and trashed certain weapons and someone answered me with "well, do you actually use that weapon?", my mind would go to my guild card where I only have 10 hunts with the Longsword, 10 hunts with the lance, 3 hunts with the Charge Blade and so on.
I know I've played these weapons before in previous games and that number doesn't say how much I know about these weapons. But at some point I just could not take it anymore and I spent over 3 months exclusively using my least favorite weapons to grind them up to 100 quests in my guildcard just so that in case I get asked "do you even play?" when I dumpster a weapon, I can confidently say yes.
It's exhausting eh, and maybe explains all those redbulls...
I'm amazed that the title wasn't an elaborate setup for "Mind goblin Deez nuts? Gottem!"
tfw when you identify with every single thing pat says
Cosmic Star Heroine is kinda what woolie is talking about where every action is a consumable in a way untill you defend to recharge
Yeah but it's plentiful. It's like stamina in a souls game or a global cooldown in an mmo and pat plays both of those.
23:30 Seeing someone go briefly insane from staring into the abyss for too long in a single sitting is a truly terrifying thing.
man watching woolie just lose all will to live during this convo is much more satisfying than simply listening to the podcast
In a tabletop context, the Vice of Domination blackguard from D&D 4e works the way Woolie is describing. It has one ability that gives you stacking temporary health, and a couple other abilities that cost health in order to deal more damage.
@WoolieVersus 36:04 Woolie i think that already exists to an extent, in the context of table top games, and correct me if im wrong guys, im fairly new to tabletop rpgs, but spellcasters in the game Shadowrun (the latest edition) has this thing where if you start spamming spells, i think the same arcane spell when its not cooled down, it takes away hitpoints as opposed to being free. The way magic works in that game is that magic is basically life force, and instead of being goku and draw more power from the planet, you essentially give yourself brain bleeds to pop off another arcane bolt or heal a party member again.
38:08 Holy shit Pat actually made that noise during his Wo Long stream while he played the 2nd level . That's hilarious.
3:26
Was this tweet from Nomura? Cause that's actuy the Final Boss of KH3 ReMind. He'll take away consumable items, INCLUDING THE FULL HP RESTORE ON DEATH KOOPO COIN.
This shall not stand.
The gun problem Woolie has can be fixed by games throwing away your whole clip when you reload.
Why is this featured in so few games? Ideally only as an option!
But damn, I never see it...
I think it's very telling the kind of stuff that soothes Pat's mind goblins when he went from this into Astral Chain later in that year and absolutely adored it and its scoring system. For context, Astral Chain doesn't really do punishment grades for certain actions - in fact, basically anything you do can be graded positively and weigh into the end score and, furthermore, FUCKUPS can positively weigh in as well, because in the end *you still beat the mission*. So it's asking 'How well did you do?' as opposed to 'How badly did you fuck up?'
There's bonuses for:
Killing two or more enemies simultaneously
Using a finishing move
Defeating enemies whilst using different legions, with the bonus growing as you keep this behaviour up
Defeating enemies whilst using different X-Baton modes, with the bonus growing as above
Taking damage during a dodge (ie fucking up)
Never dodging at all period
Doing loads of attacks, but barely hitting at all (fucking up)
Never use your IRIS, which is the detective mode system, since it automatically scans enemies to see health
Run out of Legion energy MULTIPLE TIMES (fucking up)
CONSTANTLY FALLING OFF OF LEDGES (fucking up)
TAKING AN ABSURDLY LONG TIME TO CLEAR A SECTION
JUST - NOT FUCKING MOVING. LITERALLY JUST NOT MOVING. STAND STILL FOR A LONG TIME.
Do sync attacks
Do DIFFERENT sync attacks
DODGE and sync attack
Get the shit slapped out of you, but recover as you hit the ground, leading into a sync attack
Swap out your legion several times
Activate a legion skill
Use lots of different legion skills
[REDACTED]
Use Sword's BLADE MODE to thwack multiple enemies simultaneously
Attack from very far away
Use combat items
Use healing items
Use 'command skills' which are basically stinger and spin inputs for you and all your legions
And the list goes on. Quite a bit further, in fact. They even reward fuckups because they understand that you still got back up, and the mission isn't over, so clearly you didn't fail and your fuckup was just a part of the process towards success.
Failure is a binary state. You either did, or you didn't. And if you didn't, success is a gradient state, and you can always succeed more. Astral Chain became one of Pat's favourite Platinum games ever, and I personally think this is a big part of it. You're not merely encouraged to use your items, you're rewarded for using them. The game has items you buy that are part of your personal stock that sticks around, and items acquired mid-mission that are returned at the end for money if you didn't use them, but even if you did use them, the game goes "Oh? You used an item? Well, if you used it, it's probably because you needed it, so good job recognizing when to use your resources as necessary!"
I cannot possibly understate how refreshing it is for a game to so explicitly say "Yeah, it was hard, BUT YOU MADE IT THROUGH ANYWAYS USING EVERYTHING YOU HAD, GOOD ON YA' BUDDY! LET'S KEEP IT UP! DO BETTER AND YOU'LL GET EVEN MORE STUFF! I BELIEVE IN YOU!"
After a generation and a half of being shat on by games punishing you harshly for anything less than perfection, or being utterly indifferent to your struggles, with your improvement only really meaning anything to you, Astral Chain was a breath of fresh air, and I look at Pat and imagine his mind goblins were just having a nice ice pop and enjoying a pleasant breeze on the beach as the waves lap at their toes.
I can relate to Pat's inability to use items in RPGs, but the game that got me out of that loop was Dark Souls 1 where the point was to find a situation where you would actually want to use the item and use it there because chances are you aren't going to use it anywhere else. My brother is still stuck in that loop though. Although that 'checkmark' dilemma is the reason why I never enjoy replaying the old Assassin's Creed games because, as you said, 100% synchronisation or nothing ever mattered.
Dark Souls definitely broke it since every encounter is designed in such a way that the game will rape you even if you're confident.
I would REALLY love to see Pat muddle through an Arcane build in Bloodborne. USE those Quicksilver Bullets!
NOOOOO!
Pat I feel your pain. I had to use a devine blessing once. I wake up sometimes thinking about it.
I agree with Pat on Dishonoured, I don’t have any of Pat’s mind goblins but the way they designed the game would affect anyone to play the game like that. I do the exact same things playing it.
That gun fort fight was fucking nuts. I actually got to the point where I learned the fight near perfectly, but I’d back them into a corner and either get shot at, the camera would freak out, or I’d jump off the cliff by accident. The time I beat it I got hit once by a low damage kick and never used any gourds
36:30 I've had the same idea as Woolie for a while. Just one big number for health/mana/stamina and everything you do costs from that number. Injuries make certain actions cost more and resting and recovery is also difficult (can't just sleep whenever, you have to be tired). I don't know though. It might be a little too number crunchy.