It's cool you're also calling the demoscene "the computer art community". I've been doing so for a while because the term "demoscene" is often misunderstood by people who don't know the scene. They associate it with political demonstrations.
just small tidbit to give more general context, useful for someone that might drop into the video not knowing what it's about. some little context can go a long way. but i also find it hard to know where to draw the line in terms of what my target audience is, speaking to drop-in newcomers is different then speaking to people already inside the demoscene lingo, if i target one then the other feels neglected. i try to find a middle ground and complement with other videos where i go more explaining the basics or going indepth but often have doubts if i'm not leaning too much towards one side or the other. would need to split into 2 channels to do it proper imho, but don't have time to tackle both seperately.
@@psenough As new comer during last spring I felt quickly satisfied by these reports. Focusing on higlights was an attractive way to catch me. I felt interested by hardcore informations as well, though, and even if some informations were obviously blur to me. Let's be curious. I would say you've found a good equilibrium. The length of videos 20/30min is welcome. I was watching at demos here and there and YT has led to the reports. All the more these reports have given me the idea to get my first big work broadcasted through a party. I may consider these reports have accelerated my situation into the demoscene... ...The Computer Art Community, I mean. :D To last with, I share this link I've found last weekend, showing the complete Comparade2024 DemoCompetition: ua-cam.com/video/zO74YTHCbpc/v-deo.html Many Thanks.
Re: ZX Next being outside of its class. Yes, it has a 8x faster CPU, which can sound like a lot, until one realizes that this is offset by several times larger video RAM (depending on the mode), so relative perf for anything drawn by the CPU is back to the same ballpark as the Speccy. Even for cases when you use the same 7KB-ish screen (like RTZX Next), it can only speed up from say 1-2 fps on the original Speccy to 8-16 fps on the Next, i.e. not a world of difference.
@@rcl5555 i have seen a lot more games being developed for it then demos. i only know like 5 demosceners around the zx next scene and none of them have bothered to release a demo for it yet. i confess i only got mine thinking i would be able to run both classic spectrum and pentagon stuff on it. which turns out pentagon wasn't working properly. not sure if there have been updates on that recently to improve compatibility since last time i checked.
@@psenough I mean, I totally agree that it's not popular on the scene - that was actually one of the reasons why I went for it, since it feels like a new space to explore ;-) (another reason being that porting RTZX to it seemed a natural way to try pushing its limits). I am just trying to defend it as a challenging retro platform, because indeed a lot of people equate it to something like Raspberry Pi or "Amiga" (hopefully not 060!), and I was also thinking about it being way more powerful than it turned out when I started coding for it. Like, come on, just clearing the 256x192x256 screen takes almost half a frame! :) Same ballpark as clearing the screen on the Speccy. And yes, it has a single DMA channel (usually run synchronously)... does not stand up to even an A500 with its 24 DMA channels for various async activities, including feeding a quasi-programmable blitter. As for the updates - you may want to take a look at the latest Core (3.02.1) - please search for this as I'm vary of posting an outside link. It fixes the Pentagon timings over HDMI, which work flawlessly (provided that you have a monitor that can do honest 48.8Hz without inserting an odd frame each second, which you unfortunately CAN see on scrollers and such - Thinlerain 4:3 monitor is one of the brands that I found capable of that, but overall it's a hit or miss).
excellent report! Already diverting into some items.. :)
thx! 💎
Thank you! Some interesting links, like sub-pixel art and that oscilloscope album.
I found penpals through teletext in the 90s, fun to see people still playing with it!
It's cool you're also calling the demoscene "the computer art community". I've been doing so for a while because the term "demoscene" is often misunderstood by people who don't know the scene. They associate it with political demonstrations.
Agreed. This is a very fitting term. Let's spread the word!
just small tidbit to give more general context, useful for someone that might drop into the video not knowing what it's about. some little context can go a long way. but i also find it hard to know where to draw the line in terms of what my target audience is, speaking to drop-in newcomers is different then speaking to people already inside the demoscene lingo, if i target one then the other feels neglected. i try to find a middle ground and complement with other videos where i go more explaining the basics or going indepth but often have doubts if i'm not leaning too much towards one side or the other. would need to split into 2 channels to do it proper imho, but don't have time to tackle both seperately.
@@psenough As new comer during last spring I felt quickly satisfied by these reports. Focusing on higlights was an attractive way to catch me. I felt interested by hardcore informations as well, though, and even if some informations were obviously blur to me. Let's be curious.
I would say you've found a good equilibrium. The length of videos 20/30min is welcome.
I was watching at demos here and there and YT has led to the reports.
All the more these reports have given me the idea to get my first big work broadcasted through a party. I may consider these reports have accelerated my situation into the demoscene...
...The Computer Art Community, I mean. :D
To last with, I share this link I've found last weekend, showing the complete Comparade2024 DemoCompetition:
ua-cam.com/video/zO74YTHCbpc/v-deo.html
Many Thanks.
Re: ZX Next being outside of its class. Yes, it has a 8x faster CPU, which can sound like a lot, until one realizes that this is offset by several times larger video RAM (depending on the mode), so relative perf for anything drawn by the CPU is back to the same ballpark as the Speccy.
Even for cases when you use the same 7KB-ish screen (like RTZX Next), it can only speed up from say 1-2 fps on the original Speccy to 8-16 fps on the Next, i.e. not a world of difference.
It does have sprites that the original Speccy didn't have but those are more important to games than demos.
@@rcl5555 i have seen a lot more games being developed for it then demos. i only know like 5 demosceners around the zx next scene and none of them have bothered to release a demo for it yet. i confess i only got mine thinking i would be able to run both classic spectrum and pentagon stuff on it. which turns out pentagon wasn't working properly. not sure if there have been updates on that recently to improve compatibility since last time i checked.
@@psenough I mean, I totally agree that it's not popular on the scene - that was actually one of the reasons why I went for it, since it feels like a new space to explore ;-) (another reason being that porting RTZX to it seemed a natural way to try pushing its limits). I am just trying to defend it as a challenging retro platform, because indeed a lot of people equate it to something like Raspberry Pi or "Amiga" (hopefully not 060!), and I was also thinking about it being way more powerful than it turned out when I started coding for it. Like, come on, just clearing the 256x192x256 screen takes almost half a frame! :) Same ballpark as clearing the screen on the Speccy. And yes, it has a single DMA channel (usually run synchronously)... does not stand up to even an A500 with its 24 DMA channels for various async activities, including feeding a quasi-programmable blitter.
As for the updates - you may want to take a look at the latest Core (3.02.1) - please search for this as I'm vary of posting an outside link. It fixes the Pentagon timings over HDMI, which work flawlessly (provided that you have a monitor that can do honest 48.8Hz without inserting an odd frame each second, which you unfortunately CAN see on scrollers and such - Thinlerain 4:3 monitor is one of the brands that I found capable of that, but overall it's a hit or miss).