Shocked you don't have a gruul/mono green stompy deck. Play creatures, turn sideways is pretty simple for new players. Aristocrats and anything that has a shit ton of triggers is a bit too much, in my experience, for newer players. Talrand/ Azorius fliers (Linvala) are a great mention as well.
I made my wife a mono red dragons deck for her first one. Lathliss the dragon queen is a great starter. Fill it with dragons and artifact ramp and it’s solid. It also cuts down on all the shuffling that comes with mono green ramp.
Built my daughter two mono-green stompy decks to learn with: Ruxa, Patient Professor and Baru, Wurmspeaker. Vanilla and warm Tribal. Simple, yet effective
@@viashno that's why I built Ruxa for my 10 year old. Also built a Baru, Wurmspeaker for her, so, when she gets more comfortable, she can move to a deck with a bit more interaction
Ezuri is one of my favorite commanders. I have a few comments about the cards recommended in this though: Be very careful about master biomancer and similar anthem or anthem like effects. If you get one on the battlefield, yes you will have a large jump in power, but it comes at the cost of hamstringing your growth rate. Instead look at wild beast master. It buffs all your creatures, but only when it attacks. This lets you get those enormous token attacks while still having a good way to gain experience. Aside from producing many small creatures, cards you want to look for are ones with powerful abilities that are limited by weak power/toughness. Basically you can filter based on low power, then ask yourself how that card reads if you slap 10 or 30 +1/+1 counters on it. Cards like tree of redemption or viridian joiner are incredible with a ton of counters on them. Cards like mycoloth are able to produce seemingly endless hordes on the battlefield, and by extension give you hundreds of experience counters.
I cannot stress enough how insane mycoloth is for ezuri. While he is too big to give experience as he enters, devour can be used to make sure that you get experience next turn if you somehow have 0 experience at the start. If you have four counters on him, next turn you produce 4 saprolings and gain 4 experience. Then slap four counters on him for combat. He is a 12/12 now, next turn you get 8 more tokens, 8 more experience. You can put 12 more counters onto mycoloth. Now he is a 24/24 behemoth that makes 20 more tokens and 20 more experience. Now you have 32 counters to place. In addition, you have somewhere over 30 bodies on the board. You could block Ghalta four times over and have more tokens in play on your next turn than you did last time.
Ognis is definitely a good option as a commander and is my go-to deck. I jokingly call mine 'get rich or die trying' because it focuses on getting creatures onto the battlefield with Haste to generate lots of future mana that you can use for either bigger creatures or can use to catch opponents by surprise Add sacrifice synergy like Mirkwood Bats, Disciple of the Vault or Reckless Fireweaver and it can get nasty
For Auras I always like Lightpaws easy for beginners to go find what you need when you need it. And making it mono color makes the land plays really easy.
I'm not really a beginner, but I grabbed the "deck" on your TCG link anyway, because I have lots of cards to fit in with those and beef them up a little bit, and I've been wanting to play some of those strategies, anyway. I already have a Simic counter deck with Vorel of the Hull Clade as my commander (based on an idea from Jank Center's channel), and I love it, so I can't wait to try it with a slightly different flavor. Again, I have tons of cards for it, since I bought pretty much everything in Simic that did anything with counters and proliferate, then sorted out what worked best with my Vorel deck. I have lots of leftover options, so I can probably build that deck right away without purchasing any other cards. Thanks for the great ideas!
Just note that if you're playing Jetmir, I'd HIGHLY recommend to pack in a whole bunch of board protection. Once it hits the field, players will try to remove him. You're also better off waiting to play him until your boardstate is big.
I just built Shirei and love it! I am the "Archenemy" of our play group. Everyone has strong decks but commonly the games turn into a 1v4(big table). So I had wanted to build Shirei since I started magic back in 2006. He just seemed fun. So I wanted to make a pauper deck as a personal challenge and when Shirei became uncommon I saw my chance. What a monster. My wife absolutely hates the deck and refuses to play against it anymore. It is so consistent for a pauper with no search. I was AMAZED how powerful he is. He is now known in our table as another terror. Its even beaten a friends CEDH Najeela. So now I am making a non pauper shell just to see how it feels at full theottle.
I love him as well, decided to build a deck with him after browsing commander masters for ideas. Probably one of my stronger commander decks but beating a CEDH deck is out of my reach i think, respect for pulling it off. I struggle with when he gets removed so i run a bunch of protection but now i don't have that many saccable creatures on my board usually, and graveyard hate still hits hard. It's not even that common at our table but really knocks my deck out, do you have any tips to deal with that?
@drunkcapybara7004 I'll admit the win wasn't expected but that's how it usually works for him, when they hear he's pauper they put you low on threat order if there's a CEDH Najeela at the table. Most of my protection in pauper is just instants that regen or give indestructible. Blessing of Leeches is one of my favorites for sure. Also, we're pauper and weakening ourselves so everything's fair. Plenty of hand destruction will make everyone play top deck hero pretty fast. One will usually empty all their hands by my second turn with it
Built a Shirei deck a few months ago and i love playing him, even if getting drained a bunch of life every turn annoys my friends. One problem is how the deck falls apart a little if he gets removed, so my recommendation is to run a bunch of protection, or to add enough draw to make the deck work decently even when he's not around. Some of my favourite cards due to how they work with him include: Transmogrant Altar, Triskelion, Bankrupt in Blood, Mindless Automaton, Tree of Perdition, Flesh Allergy, Eliminate the Competition and last but not least, Invasion of Fiora.
Another great budgetish beginner deck (my first of 2 decks i own) is Aleesha whose in Mardu colours! She can make things with 2 power come back from the GY, and then you have a bunch of tools to give +1/+1 and vigilance/trample/lifelink etc. keywords 😊
Hey, Mitch Big fan here! I've been following the chanel since 2017-2018 (not sure but it was way back) and the main reason I haven't bought any new decks or your merch is cause I'm a broke college student and struggling to pay my stuff kinda pushes the whole idea of spending money with a card game, even if it is my favourite one by far A couple weeks ago some commander gameplays, mtg muddsta, gameknights and edh at home appeared on my feed so my passion made a resurgence I don't have anyone to play with and can't buy new cards so I developed "my own edh" type of format and have been bugging my little brother to play with me since he understands the basics of mtg The format goes: -each player has a "captain" that stays on a separate zone -all coloured cards share the colours of rhe captain's colour identity -the deck is in singleton (only basic lands can have multiple copies in it) +the catch is that the deck has 60 cards intead of 100 so someone with a lesser collection of cards might be able to build something funny and focused on a strategy might be able to make it work +the game is played in 1v1 since there's less cards on the deck but that could be discussed For the time being I have Karamethra (GW) enchantress/auras misrange deck and a Bruna (WU og one) auras and flyers deck What do you think of this "format"? Have you seen any similar? Would you be willing to do a gameplay video using these rules vs one of your friends? Have a great week, sir 😁✌🏽
One of my favorite cards for commanders like Valduk or others that care about number of equipment attached to it is Bludgeon Brawl, which makes all clues, treasures, etc. into equipment that cost 0 to equip, giving those creatures some free equipment AKA some free elementals in Valduk’s case.
I think that Graaz is great at showing new players the many different ways that they can lose an attacker out of nowhere, so it's not always best to attack (in future decks)
Nikya of the old ways is great for new players. I gave it to my friend, and told them just just play this and your lands are doubled. Then, cast creatures and go BUUUURRRR. I have that deck around for new players, and they always enjoy it.
i'd argue syr carah the bold is a better spellslinger commander. The problem with talrand in my experience is that you have to know how to manage your hand/resources. While blue is historically good at drawing cards, its not a color that likes being empty handed. Mono R on the other hand, doesnt mind being empty handed and while yes, topdecking is usually a bad spot to be in, with the recent influx of impulse type effects, that downside is largely mitigated in my experience. Add to this that in syr carah all your spells that deal damage ALSO "draw" you cards, and you have the engine for that deck right there. All you then need to do as a beginner is focus on how and when you want to deal damage to your opponents. The reason why I also would recommend R instead of U for spellslinger is that in mono U sitting with an empty hand easily feels like you "bricked" while in mono R you will practically generate a new hand of 7 in exile next turn anyway.
Also forgot to mention that talrand is a magnet for boardwipes/removal while syr carah can go under the radar since you dont need a board presence to end the game. This is important because nothing feels quite as bad as having your commander targeted one too many times which is especially relevant for beginners which you dont want to scare away in their first couple of games through this experience
Nice video surprise something as simple as zombie or elf tribal didn't make the cut. Yes, there are some expensive parts to it.But there's some pretty cheap engines you can build and tribes. to like that.
Great video loved learning about each of these strategies I wish you could explain each of the key words like wheel or aristocrats ECT. Maybe add a glossary in the description or comments. Thanks!
Ezuri, claw of progress is a bit better than it seems for casual/budget. I've been playing it for years and it seems to just come out of nowhere with a haymaker or 3
I have both a Graaz and Dina deck and I love both of them. I believe my Dina deck is a modified version of your list and i caved and got an Exquisite Blood for the infinite lol
I bought the necron dynasties pre con and built artifacts around train the infinite is he a good beginner friendly deck or should I switch him out to something a little better I’m literally like one week new to magic any suggestions help
I’m trying to pick a deck for my gf but she’s never played a card game before and I don’t want to give her something difficult that would discourage her
I'm not sure Talrand is the best recommandation for a beginner spellslinger deck. I have a Talrand deck myself (precisely because I created it as one my first decks and everyone said "If you want a spellslinger deck, go Talrand"). And man, it's hard to win with it these days even with many upgrades and even against precons (they got beefed up in the last years): * It's mono blue, so it limits the spell selection a lot * It's a 4 mana commander, which is especially hard to cast in mono blue due to limited ramp * It's hard to find good finishers, notably because you're in mono blue I think that, for a spellslinger deck these days, it's preferable to try an Izzet commander. There are plenty available, including budget ones.
awesome budget friendly commander. Most mono red dragons are budget friendly. The only one that I would add that isn't budget friendly is terror of the peaks.
Second this. You can run practically any garbage removal spells and Auras you want and it’ll be incredibly effective. Probably a good pick if you’re playing with higher-power decks. If you keep killing their stuff, it’ll be much harder for them to win.
Mitch is Wort the Raidmother a budget friendly for a beginner? cause most of her pieces are cheap and can be built below $50 and a best way to teach the stack and spellslinging decks in general to a beginner~ it was my first deck and it is actually cheap and below $50 plus it is an underrated commander :>
I'd always recommend a beginer commander player start with a deck that does one of two things very well, draw cards, or ramp and play big spells. Nothings more fun than either of those things in commander
Dina as a beginner commander? She goes infinite without even trying. She is good for beginners if your goal is to be targeted over and over and begin to rely on a card that goes infinite with your commander and learn to tutor it over and over.
It's all about how you want to play and build it. No one forces anyone to start including tutors or trying to do infinite combos as quickly as possible.
Hey Mitch, my first commander deck was Talrand and I used your original list. It has changed a lot since then but it remains my favorite deck to play
Great to hear!
mine one was nadu😈...to my defence i was new so.... @@TheCommandersQuarters
Shocked you don't have a gruul/mono green stompy deck. Play creatures, turn sideways is pretty simple for new players. Aristocrats and anything that has a shit ton of triggers is a bit too much, in my experience, for newer players. Talrand/ Azorius fliers (Linvala) are a great mention as well.
Agree on this. Green is a good starting color for new players.
I made my wife a mono red dragons deck for her first one. Lathliss the dragon queen is a great starter. Fill it with dragons and artifact ramp and it’s solid. It also cuts down on all the shuffling that comes with mono green ramp.
Built my daughter two mono-green stompy decks to learn with: Ruxa, Patient Professor and Baru, Wurmspeaker. Vanilla and warm Tribal. Simple, yet effective
My commander of choice for this is Ruxa, Patient Professor. Don't even have pesky creature abilities to worry about
@@viashno that's why I built Ruxa for my 10 year old. Also built a Baru, Wurmspeaker for her, so, when she gets more comfortable, she can move to a deck with a bit more interaction
Ezuri is one of my favorite commanders. I have a few comments about the cards recommended in this though:
Be very careful about master biomancer and similar anthem or anthem like effects. If you get one on the battlefield, yes you will have a large jump in power, but it comes at the cost of hamstringing your growth rate. Instead look at wild beast master. It buffs all your creatures, but only when it attacks. This lets you get those enormous token attacks while still having a good way to gain experience.
Aside from producing many small creatures, cards you want to look for are ones with powerful abilities that are limited by weak power/toughness. Basically you can filter based on low power, then ask yourself how that card reads if you slap 10 or 30 +1/+1 counters on it. Cards like tree of redemption or viridian joiner are incredible with a ton of counters on them. Cards like mycoloth are able to produce seemingly endless hordes on the battlefield, and by extension give you hundreds of experience counters.
I cannot stress enough how insane mycoloth is for ezuri. While he is too big to give experience as he enters, devour can be used to make sure that you get experience next turn if you somehow have 0 experience at the start. If you have four counters on him, next turn you produce 4 saprolings and gain 4 experience. Then slap four counters on him for combat. He is a 12/12 now, next turn you get 8 more tokens, 8 more experience. You can put 12 more counters onto mycoloth. Now he is a 24/24 behemoth that makes 20 more tokens and 20 more experience. Now you have 32 counters to place. In addition, you have somewhere over 30 bodies on the board. You could block Ghalta four times over and have more tokens in play on your next turn than you did last time.
Ognis is definitely a good option as a commander and is my go-to deck. I jokingly call mine 'get rich or die trying' because it focuses on getting creatures onto the battlefield with Haste to generate lots of future mana that you can use for either bigger creatures or can use to catch opponents by surprise
Add sacrifice synergy like Mirkwood Bats, Disciple of the Vault or Reckless Fireweaver and it can get nasty
"Get rich or die trying", lmfao, best reference and deck title I've seen in a while xD
"Get rich or die trying" Best title to a fast deck 💥
I named mine "gold rush" basically a lot of haste with big mana pay offs
For Auras I always like Lightpaws easy for beginners to go find what you need when you need it. And making it mono color makes the land plays really easy.
I'm not really a beginner, but I grabbed the "deck" on your TCG link anyway, because I have lots of cards to fit in with those and beef them up a little bit, and I've been wanting to play some of those strategies, anyway.
I already have a Simic counter deck with Vorel of the Hull Clade as my commander (based on an idea from Jank Center's channel), and I love it, so I can't wait to try it with a slightly different flavor. Again, I have tons of cards for it, since I bought pretty much everything in Simic that did anything with counters and proliferate, then sorted out what worked best with my Vorel deck. I have lots of leftover options, so I can probably build that deck right away without purchasing any other cards.
Thanks for the great ideas!
Just note that if you're playing Jetmir, I'd HIGHLY recommend to pack in a whole bunch of board protection. Once it hits the field, players will try to remove him. You're also better off waiting to play him until your boardstate is big.
Krenko mob boss is a fantastic pick for a token agro deck. Can be very powerful on a budget too
OG Goreclaw is a great beginner commander. Ramps into big creatures and overruns. Plenty of draw options for having big creatures in green too.
Learned magic with him and love stompy decks to this day
I just built Shirei and love it!
I am the "Archenemy" of our play group. Everyone has strong decks but commonly the games turn into a 1v4(big table). So I had wanted to build Shirei since I started magic back in 2006. He just seemed fun. So I wanted to make a pauper deck as a personal challenge and when Shirei became uncommon I saw my chance. What a monster. My wife absolutely hates the deck and refuses to play against it anymore. It is so consistent for a pauper with no search. I was AMAZED how powerful he is. He is now known in our table as another terror. Its even beaten a friends CEDH Najeela. So now I am making a non pauper shell just to see how it feels at full theottle.
I love him as well, decided to build a deck with him after browsing commander masters for ideas.
Probably one of my stronger commander decks but beating a CEDH deck is out of my reach i think, respect for pulling it off.
I struggle with when he gets removed so i run a bunch of protection but now i don't have that many saccable creatures on my board usually, and graveyard hate still hits hard. It's not even that common at our table but really knocks my deck out, do you have any tips to deal with that?
do ya have a list at hand? thx
@drunkcapybara7004 I'll admit the win wasn't expected but that's how it usually works for him, when they hear he's pauper they put you low on threat order if there's a CEDH Najeela at the table. Most of my protection in pauper is just instants that regen or give indestructible. Blessing of Leeches is one of my favorites for sure. Also, we're pauper and weakening ourselves so everything's fair. Plenty of hand destruction will make everyone play top deck hero pretty fast. One will usually empty all their hands by my second turn with it
Built a Shirei deck a few months ago and i love playing him, even if getting drained a bunch of life every turn annoys my friends. One problem is how the deck falls apart a little if he gets removed, so my recommendation is to run a bunch of protection, or to add enough draw to make the deck work decently even when he's not around.
Some of my favourite cards due to how they work with him include: Transmogrant Altar, Triskelion, Bankrupt in Blood, Mindless Automaton, Tree of Perdition, Flesh Allergy, Eliminate the Competition and last but not least, Invasion of Fiora.
Another great budgetish beginner deck (my first of 2 decks i own) is Aleesha whose in Mardu colours! She can make things with 2 power come back from the GY, and then you have a bunch of tools to give +1/+1 and vigilance/trample/lifelink etc. keywords 😊
Talrand was my first deck and taught me a lot about playing Magic! I countered basically every single spell early game and promptly lost lol
Hey, Mitch
Big fan here!
I've been following the chanel since 2017-2018 (not sure but it was way back) and the main reason I haven't bought any new decks or your merch is cause I'm a broke college student and struggling to pay my stuff kinda pushes the whole idea of spending money with a card game, even if it is my favourite one by far
A couple weeks ago some commander gameplays, mtg muddsta, gameknights and edh at home appeared on my feed so my passion made a resurgence
I don't have anyone to play with and can't buy new cards so I developed "my own edh" type of format and have been bugging my little brother to play with me since he understands the basics of mtg
The format goes:
-each player has a "captain" that stays on a separate zone
-all coloured cards share the colours of rhe captain's colour identity
-the deck is in singleton (only basic lands can have multiple copies in it)
+the catch is that the deck has 60 cards intead of 100 so someone with a lesser collection of cards might be able to build something funny and focused on a strategy might be able to make it work
+the game is played in 1v1 since there's less cards on the deck but that could be discussed
For the time being I have Karamethra (GW) enchantress/auras misrange deck and a Bruna (WU og one) auras and flyers deck
What do you think of this "format"?
Have you seen any similar?
Would you be willing to do a gameplay video using these rules vs one of your friends?
Have a great week, sir 😁✌🏽
One of my favorite cards for commanders like Valduk or others that care about number of equipment attached to it is Bludgeon Brawl, which makes all clues, treasures, etc. into equipment that cost 0 to equip, giving those creatures some free equipment AKA some free elementals in Valduk’s case.
My first commander was Admiral Beckett Brass
Talrand is still my favorite mono blue commander. He shores up one of blues major weaknesses with impressive efficiency.
My first was a combat tricks xyris deck, loved it but I agree that mono green is probably the easiest to learn and play the game
I think that Graaz is great at showing new players the many different ways that they can lose an attacker out of nowhere, so it's not always best to attack (in future decks)
Nikya of the old ways is great for new players. I gave it to my friend, and told them just just play this and your lands are doubled. Then, cast creatures and go BUUUURRRR. I have that deck around for new players, and they always enjoy it.
A lot of consideration given to the new player, but very little consideration given to the stoned player...
i'd argue syr carah the bold is a better spellslinger commander.
The problem with talrand in my experience is that you have to know how to manage your hand/resources. While blue is historically good at drawing cards, its not a color that likes being empty handed. Mono R on the other hand, doesnt mind being empty handed and while yes, topdecking is usually a bad spot to be in, with the recent influx of impulse type effects, that downside is largely mitigated in my experience. Add to this that in syr carah all your spells that deal damage ALSO "draw" you cards, and you have the engine for that deck right there. All you then need to do as a beginner is focus on how and when you want to deal damage to your opponents.
The reason why I also would recommend R instead of U for spellslinger is that in mono U sitting with an empty hand easily feels like you "bricked" while in mono R you will practically generate a new hand of 7 in exile next turn anyway.
Also forgot to mention that talrand is a magnet for boardwipes/removal while syr carah can go under the radar since you dont need a board presence to end the game. This is important because nothing feels quite as bad as having your commander targeted one too many times which is especially relevant for beginners which you dont want to scare away in their first couple of games through this experience
okay maybe it cant really beat the budgetness of talrand.... 10$ for a deck is very hard to beat
Nice video surprise something as simple as zombie or elf tribal didn't make the cut. Yes, there are some expensive parts to it.But there's some pretty cheap engines you can build and tribes. to like that.
Great video loved learning about each of these strategies I wish you could explain each of the key words like wheel or aristocrats ECT. Maybe add a glossary in the description or comments. Thanks!
Ezuri, claw of progress is a bit better than it seems for casual/budget. I've been playing it for years and it seems to just come out of nowhere with a haymaker or 3
I have both a Graaz and Dina deck and I love both of them. I believe my Dina deck is a modified version of your list and i caved and got an Exquisite Blood for the infinite lol
I love this! Thank you!
My one friend built a Talrand deck and every card was a penny, it was only instants and sorceries and he wound up beating our $500-600 decks with it 😂
Do you have his decklist? Want to corrupt a friend by bringing him to MTG… a cheap deck would be a good incentive for me to get him lol
@@olcar7799 I don’t unfortunately but this channel has a $10 version which would probably be much better
i have ognis as a rakdos treasure commander its super fun
Just got into MTG and looking at starting out with my first Commander…is this fate!?
I bought the necron dynasties pre con and built artifacts around train the infinite is he a good beginner friendly deck or should I switch him out to something a little better I’m literally like one week new to magic any suggestions help
I’m trying to pick a deck for my gf but she’s never played a card game before and I don’t want to give her something difficult that would discourage her
do you have a decklist for the life gain deck?
Im debating whether to add this juggernaut to my Urza Artificier artifact deck or not. Seems cool tho.
I'm not sure Talrand is the best recommandation for a beginner spellslinger deck. I have a Talrand deck myself (precisely because I created it as one my first decks and everyone said "If you want a spellslinger deck, go Talrand"). And man, it's hard to win with it these days even with many upgrades and even against precons (they got beefed up in the last years):
* It's mono blue, so it limits the spell selection a lot
* It's a 4 mana commander, which is especially hard to cast in mono blue due to limited ramp
* It's hard to find good finishers, notably because you're in mono blue
I think that, for a spellslinger deck these days, it's preferable to try an Izzet commander. There are plenty available, including budget ones.
If you really want to make Graaz fun, add Cybermen Squadron and give all your non legendary artifact 5/3s myriad since you have to attack anyway.
Dina was literally my first commander. I don’t have chain of smog shinanigans cause that card is cheesy af. Fun commander though
Raggadragga is literally the easiest deck you can play. Play mana dorks> pump mana dorks>attack with manadorks
My first Commander was Latliss The Dragon Queen
awesome budget friendly commander. Most mono red dragons are budget friendly. The only one that I would add that isn't budget friendly is terror of the peaks.
ahh ic his talking about cards that go into the deck. had me confused for a sec
Killian, Ink Duelist
Second this. You can run practically any garbage removal spells and Auras you want and it’ll be incredibly effective. Probably a good pick if you’re playing with higher-power decks. If you keep killing their stuff, it’ll be much harder for them to win.
Mitch is Wort the Raidmother a budget friendly for a beginner? cause most of her pieces are cheap and can be built below $50 and a best way to teach the stack and spellslinging decks in general to a beginner~ it was my first deck and it is actually cheap and below $50 plus it is an underrated commander :>
I'd always recommend a beginer commander player start with a deck that does one of two things very well, draw cards, or ramp and play big spells. Nothings more fun than either of those things in commander
i also have valduk hes awesome
Life gain is so stupid. I built a $500 Dina deck but every time I play it I still die to commander
Dina as a beginner commander? She goes infinite without even trying. She is good for beginners if your goal is to be targeted over and over and begin to rely on a card that goes infinite with your commander and learn to tutor it over and over.
The enchantments for the combo , not budget cards
It's all about how you want to play and build it. No one forces anyone to start including tutors or trying to do infinite combos as quickly as possible.
Don't start with landfall decks :c
First commander deck was Gruul werewolves.
Not putting life link creatures for number 3 is absolutely wild lmfao...get gud
i thought commanders had to be legendary?
Omnath, Locus of Rage will always be the 🔴🟢 staple for me