Saw this pop up on my homepage as I was looking for something to listen to while I start glueing Teclis together. Perfect! Found the video really useful, as always. I find that the diagrams included really put this channel a step above others in terms of describing tactics.
Love all your vids, they are super helpful and insightful, especially as an LRL player, seeing the tactics with diagrams of the bases was really nice, all your videos have a great layout, keep up the amazing work
Just watched it a second time and I still learned stuff. So much good info. For beginners, I suggest listening to it once, play a few games and listen to it again. :)
Wow, I had completely skimmed over that. Nice catch! It hasn't ever come up for me, as I never use allies, but that's definitely something I wish I had included in my video!
@@strategoi our range of allies is very limited, but still - you can have 5+ warded mega gargant mercenary or 2 sharks, 30 thralls... Also, I really like the concept of CoS army with Teclis as a centerpiece. Freeguild guards are meh, but tons of Freeguild Guards with ward 5+, well, that's something else. :)
Hey that's true, didn't ever see it. And Protection of Hysh works the same way (but I think Idoneth allies benefit from it, whereas you can't bring a Lumineth mage with this spell to a Settler's Gain army)
@@Mithlinthar Haha yep, plenty of options! It definitely opens up possibilities that I hadn't considered. Do you ever run a lot of allies in your own lists?
when lumineth first came out, having orignally played idoneth deepkin, my first lists had 2 units of ishaelan guard to move around and screen out teclis. as with their unrendable save, 4 wounds, and now a 5+ ward it was very tough to get around them.
I just commented on your earlier videos, they are incredibly useful for me as a new AoS player building my first arms as Lumineth. Hope you're also planning videos for other Leaders / Heroes like Light of Eltharion; Scinari Cathallar; Lord Regent as I'm likely to include them. Thank you again, incredibly well put together and clear.
Hi! Nice video, great job to analyse such a complex warscroll in less than 30'! In the placement slides, the base size of Teclis is shown as about 3 times as wide as a 32mm base. Actually, 160mm (6,3") is equivalent to 5 ranks of 32mm bases Playing Teclis is much more difficult for a beginner as it might seem: - indeed, he doesn't roll dices to cast spells. - but as you said, he is expensive, so you have to make him worth the investment every turn (easier said than done!) - and the many choices you get in the hero phase, the diminishing auras, his squishiness, makes a LOT of room for mistakes for your opponents to take advantage of. A few extra tips: - Total Eclipse is a very interesting choice when you face an army heavily relying on command abilities, and also when you play first turn of the battle round: your opponents knows that if he wins priority and choose to go first, he will not likely have more than 1 command ability available for the entire round (2 if he succeeds at one heroic leadership and his general is alive) - If I'm not mistaken, transporting Vortex can be used to reform a broken Vanari Shining Company, as it is a setup. Might be interesting in late game, if you still have a few Wardens to use defensively - Entomb is OK to kill a specific model in a unit (e.g. the champion of an isolated unit, to prevent him to give any orders, or some special weapon guy, standard bearer, shield carrier, musician) - Assault of stone (24" range) is OK after Searing White Light, to finish off a poorly armoured hero (5+/6+ save) or to continue grinding a unit: the sentinels can then focus heavy armoured threats. PS: Love the runic mandala as bullet point ! PS2: Alarith need some love ;)
I'm starting to enjoy your comments as much as you appreciate my video's, haha! Quick reply to something here: - Good that you point out the base size. This time it was done deliberatly, as it would take up way too much space in the Standard Tactics section. I had some roon in the advanced tactics though, so I could have definitely made it more like the actua size. - From what I understood about reforming Shining Company, is that it IS allowed RAW, but the FAQ somewhat disagrees with this. It says a Shining Company cannot be reformed if the models were to be placed in formation again. You could argue this is just a clarification for those people who would just move them back together, but I always accepted that it also covered redeploying them. So I didn't put it in the video, as I never play it that way (it also doesn't seem like it is intended to be played that way, but it's definitely OK as for as RAW is concerned). - Great tip about the Entomb! Something that you could easily scan over, so nice call-out there. - I've never had any luck with Assault of Stone, but I play a lot of high armoured armies (which are more common these days anyway), but again, good call-out. I agree fully about the complexity of Teclis. It gets even harder when your opponent is familiar with his workings. Then they can just hold on to their unbinds (or auto-unbinds) when you're casting Portals or Protection of Teclis. Makes it more challenging and rewarding at the same time though.
@@strategoi I didn't take the FAQ into account. Neither the question nor the answer is precise enough for me. Maybe this Q/A came prior to the possibility of setting up again, I'll try to check. I think that a shining company could be able to reform after a fight, or a withdraw. Lumineth are not Orruks, after all ! Maybe with a Command Point and a "3" away from ennemy unit" restriction. So whenever I use Teclis and Vanari, I ask my opponent before the battle starts how he understands the RAW, and if he is OK with me giving back this battle trait with Transporting Vortex. Assault of stone can be interesting against DoK, Tzeench, Nurgle Demons, Skaven, FEC, SBG, Ogor Ironguts, Kruleboyz: with a 10 score, it can be 5MW on 6+ save unit, 3-4 on a 5+. The main difficulty is to remind this spell exists, and to identify targets in the opposing army.
@@NivaIen Haha, big agree on the last part about Assault of Stone xD Very easy to forget. I agree that'd be super cool to be able to reform Shining Company. When the rule came out, I thought it was a bit too efficient to try to reform it, but nowadays with +1 to Hit everywhere, it'd be a super cool command. Maybe if they'd gave that command to Eltharion (or the Lord-Regent more likely), there'd be a reason to use him list other than looking cool.
@@NivaIen Reply to the PS2* I just ordered some Alarith reinforcements because so many excited people (you chief among them) kept asking about them. Will have to get some more 3rd edition excercise in with them though.
@@strategoi yes by RAW you can activate shining company again because you set up unit by vortex. If it was against rules, they would FAQ it to something like first time its set up or in faq they would mention setup again etc etc... Btw Howling Gale stops benefiting from cmd abilities too so no auras or other effects for them.
Next week I'm doing an interview on the new Idoneth tome and then Hurakan Windchargers, but I had planned the Lord-Regent (or Alarith stuff, depending on the shipment of my order) for April. Keep an eye out and it will appear soon ;-)
@@strategoi that's awesome!! Will you do even some guides like "How to beat [insert enemy's army] with Lumineth Realmlords"? I would love some hints and tricks to beat the Kharadron overlords especially
@@ascaro8977 I might! I feel like that'll be a ways off though. When I put out content, I want to make sure I'm sharing actual knowledge and if I make specific anti-army vids, I need to practice against those armies a LOT first. It's something I'm very interested in though, so it will remain on the agenda!
Would live a guide on army listing for Teclis, and also a guide on the twins and Eltharion. I was a huge fan of Eltharion in Total Warhammer 2. Cheers man! Great video as always!
Hah, that's one of the most difficult requests to fulfill, but I do love a challenge. I've been trying Eltharion again lately, but I haven't found the trick yet. The Twins I've had more success with, but they are *so* expensive, and we're so short on points already. A video on a Teclis focussed build is more doable! I'll add it to the request list. Keep an eye out, as it will definitely show up at some point!
@@strategoi so generally I’ll commit them to combat as early as turn 2. Usually with their ward save plus protection of Teclis plus bladelords they won’t die in combat, and I can still use them for reliable casting even if they translocate. Usually it’s for like total eclipse or a key speed of hysh something very impactful in those non Teclis lists. Honestly it’s probably not a number one pick but it gets that innate bonus to cast which is valuable in non Teclis lists in my opinion and if the game happens to go late you can get extra mileage
So happy to see this! Teclis is absolutely great unit, I've actually had him eaten by zombies before (I forgot about the extra 6" pile in) I'm glad you mentioned his fragility, on paper he looks really quite good in combat, but the reality is he's just not. I've found that Helon is one of the best nations for Teclis, the ability to just nope out of a fight is hugely underrated imo. Thanks for the video as always!
Hah, yeah, zombies are amazing. Soulblight's been one of my two main forces since fantasy. The current iteration of zombies is definitely one of my favourites. But yes, he's so incredibly fragile. Last time I lost him to only 10 Judicators with double tap command... Even with the 5+ Ward. Really rough. Right now he's out of my 'competitive list', as I feel the meta has evolved to a point where we need more movement and more bodies than Teclis can make up for. Still a good pick though and his presence will always make for an interesting game.
Hey man awesome video as always. I always find myself without the points to bring with me Emerald Lifeswarm or Umbral Spellportal. Going with Teclis, Lord Regent OR Cathallar, 10xWardens, 20xWardens, 30xSentinels, 5xDawnriders, the list is at 1980 points... I don't think we can afford to lose bodies in favour of an endless spells, so i was wondering how would you list Teclis including one of the aformentioned enless spells, which you rightfully consider very important in a Teclis list. 'Cause maybe you are seeing something i don't see :)
Fantastic comment, Tommaso. Honestly, I run almost exactly your list but with just 20 Sentinels and then portal + lifeswarm. There's something to say for either of these three options: - 30 Sentinels, no endless spells - 20 Sentinels + endless spells - 2x10 Wardens, 30 Sentinels + Endless spells It depends on what you expect to face. I've noticed I have a tough time dealing with melee alphastrike lists, so I need more screens rather than more Sentinels. Also, portals is so amazingly impactful with Teclis... You need it more than Lifeswarm. Lately though, I've noticed that even 30 Sentinels don't cut it anymore. It is too easy for most armies to tie them up (Chaos Spawn from Tzeentch, Belladama wolves) or kill them outright (Mawcrusha's, dragons, ...). So rather than spending more points on one-trick pony units (like Sentinels or Teclis) I'm testing out different builds now. Maybe it's just me though, and you can ignore this analysis ;-) To answer your question more specifically: Teclis remains a good pick and I would more or less stick to your current list. What Nation are you running him in? If you're using Zaitrec, take a Lord-Regent over a Cathaller (I would in almost all Nations), and give him the artefact. Lord-Regent with 3+ save, 4+ Ward is amazingly tanky. I use him to screen Teclis. With Dawnriders and 2x10 Wardens you can cover quite some ground. I'd probably shy away from running 20 Wardens (even though I love to do so as well) with Teclis, as you NEED a lot of small units for movement flexibility. If you drop 10 Wardens, you can include Lifeswarm and Portals. Your turn 1 will be devastating: portal up, Lambent Light with Teclis, 29 Sentinel shots. That'll kill almost anything. You don't need to screen whatever is dead, haha.
I might have to change our 'classic Teclis build', depending how frequent Idoneth are going to show up. Running 30 Sentinels is absolutely a death sentence against an Idoneth force.
@@strategoi awesome answer, as always :)) I usually run Teclis in Zaitrec with Lord Regent, just to double down on magic dominance... I think you are right btw: going foward we need to adapt and 30 Sentinels just don't do it anymore... We just need to figure out a way to deal damage, maybe our best bet is Wardens "spam" in Alumnia not in Shining Company, running and charging with speed of hysh to strike hard first turn? But even then, useless if we strike hard on a simple screen XD Let's see, the light of Hysh will guide us to victory!
@@MrTBass11 Yep! Did you see the chat on AoSCoach with Jordan? He suggested a list like that. I thought it was cool that we *just* talked about changing it up and then him showing a surprising list concept. I think it might do well, but goddamn, buying and painting more Wardens... I don't know if I have that in me ;-)
@@strategoi i'm going to watch it tomorrow morning while i paint Sevireth! XD glad he came up with the idea, i trust him as much as you as a Lrl player and list builder! But yeah, painting more wardens is not something i'm looking foward to :/
Great analysis! I would just like to point that in my opinion Alumnia is a very good option for him.. If you use two units of 5 Dawnriders their 14 inches pregame movemet can make shooting alphastrikes impossible to hit Teclis even if you don't have the choice on who goes first.. :-)
How would that work? Do you mean that when they're so close, your opponent will be shooting the Dawnriders rather than Teclis? The thing with that tactic is that you'd have to free up points for 2x5 Dawnriders. I don't know a lot of armies who have anything to fear from Dawnrider damage at the moment. Their speed is fantastic and being able to move up does help with screening, but I don't see how that would mitigate ranged damage. So I'm curious to hear your view on it! :D
@@strategoi It is easier to work with 24 inches range threats, but depending on the scenario it can work for 30 inches too.. You put Teclis in the corner of your deployment, youposition your 2 units of 5 Dawnriders in a conga line so they take up as much space as possible, you pregame move both 14 inches (perhaps the second one a second time to get more space) and if the enemy teleports his alphashooting he'l have to land 9 inches away from Dawnriders.. plus theit 14 movement at the very least that's 23 inches of buffer zone.. If Teclis manages to be behind an extra 7 inches in the back he'll be unreachable even for 30 inches shooting.. Lower ranges are even much easier to be dealt with.. The whole point is for us to make targeting Teclis in the first turn when he won't have at least his spell up impossible.. :-)
@@georgevathipoulias30 All right yeah, that's the benefit I saw to it too. I just don't really enjoy the idea of having to sacrifice 280p worth of units just so I don't shot. With Warden screens, at least they're close enough so you can retaliate with Unleash Hell. Guess it's different preferences! But with Sentinels up 20p I find it harder and harder to confidently include teclis, since he takes up a lot of Points, then you need the portals and screens to make him effective. Not sure I would want to throw 10 Dawnriders onto that pile, but I'll give it a try for sure!
@@strategoi The idea is a last resort to avoid Teclis getting shot dead first turn which in lists including him is almost an autolose! Other than that I was never a fan of Teclis from day one. Apart from lore reasons (I find silly god level characters to involve themselves in every single batle or skirmish) I do not like single heroes that can take up such a huge chunk of an army.. It limits very much the choices we have in list building, so I hear you and I agree!
I played against that actually. It's very tough. I tried deploying him as far away as I could, but if they deploy on the heavens, you're fucked either way. All out defense and aetherquartz and pray it's enough... 🤷♂️😕
@@strategoi it s impossibile to sourvive, better playing something else instead of Teclis in tournament. If u take a Crossbow stormcast not play the match
Saw this pop up on my homepage as I was looking for something to listen to while I start glueing Teclis together. Perfect! Found the video really useful, as always. I find that the diagrams included really put this channel a step above others in terms of describing tactics.
Thanks! It takes a bit of time to get the right visual, but if it's appreciated, it's tile well spent.
Love all your vids, they are super helpful and insightful, especially as an LRL player, seeing the tactics with diagrams of the bases was really nice, all your videos have a great layout, keep up the amazing work
Thanks, Hades! Happy to know I'll be welcomed with open arms when I finally arrive in the realm of death ;-)
Keep em coming Mr. Strategoi! Love these videos as a new AoS player and new LRL player.
Will do, Mr. Pho Soup! Thanks for your comment!
@@strategoi DITTO!!
Just watched it a second time and I still learned stuff. So much good info. For beginners, I suggest listening to it once, play a few games and listen to it again. :)
Thanks again, Eric! I sure hope it holds up a little bit through the new book.
Protection of Teclis is not exclusive for LRL units - it works on allies and units in Cities of Sigmar (Settler's Gain) as well.
Wow, I had completely skimmed over that. Nice catch! It hasn't ever come up for me, as I never use allies, but that's definitely something I wish I had included in my video!
@@strategoi our range of allies is very limited, but still - you can have 5+ warded mega gargant mercenary or 2 sharks, 30 thralls... Also, I really like the concept of CoS army with Teclis as a centerpiece. Freeguild guards are meh, but tons of Freeguild Guards with ward 5+, well, that's something else. :)
Hey that's true, didn't ever see it.
And Protection of Hysh works the same way (but I think Idoneth allies benefit from it, whereas you can't bring a Lumineth mage with this spell to a Settler's Gain army)
@@Mithlinthar Haha yep, plenty of options! It definitely opens up possibilities that I hadn't considered. Do you ever run a lot of allies in your own lists?
when lumineth first came out, having orignally played idoneth deepkin, my first lists had 2 units of ishaelan guard to move around and screen out teclis. as with their unrendable save, 4 wounds, and now a 5+ ward it was very tough to get around them.
Very good guide. Thanks!
Loved the video! Was sceptical at first, but your insights a pretty useful even for experienced players
That is a great compliment. Thanks!
I just commented on your earlier videos, they are incredibly useful for me as a new AoS player building my first arms as Lumineth. Hope you're also planning videos for other Leaders / Heroes like Light of Eltharion; Scinari Cathallar; Lord Regent as I'm likely to include them. Thank you again, incredibly well put together and clear.
Hi! Nice video, great job to analyse such a complex warscroll in less than 30'!
In the placement slides, the base size of Teclis is shown as about 3 times as wide as a 32mm base.
Actually, 160mm (6,3") is equivalent to 5 ranks of 32mm bases
Playing Teclis is much more difficult for a beginner as it might seem:
- indeed, he doesn't roll dices to cast spells.
- but as you said, he is expensive, so you have to make him worth the investment every turn (easier said than done!)
- and the many choices you get in the hero phase, the diminishing auras, his squishiness, makes a LOT of room for mistakes for your opponents to take advantage of.
A few extra tips:
- Total Eclipse is a very interesting choice when you face an army heavily relying on command abilities, and also when you play first turn of the battle round: your opponents knows that if he wins priority and choose to go first, he will not likely have more than 1 command ability available for the entire round (2 if he succeeds at one heroic leadership and his general is alive)
- If I'm not mistaken, transporting Vortex can be used to reform a broken Vanari Shining Company, as it is a setup. Might be interesting in late game, if you still have a few Wardens to use defensively
- Entomb is OK to kill a specific model in a unit (e.g. the champion of an isolated unit, to prevent him to give any orders, or some special weapon guy, standard bearer, shield carrier, musician)
- Assault of stone (24" range) is OK after Searing White Light, to finish off a poorly armoured hero (5+/6+ save) or to continue grinding a unit: the sentinels can then focus heavy armoured threats.
PS: Love the runic mandala as bullet point !
PS2: Alarith need some love ;)
I'm starting to enjoy your comments as much as you appreciate my video's, haha!
Quick reply to something here:
- Good that you point out the base size. This time it was done deliberatly, as it would take up way too much space in the Standard Tactics section. I had some roon in the advanced tactics though, so I could have definitely made it more like the actua size.
- From what I understood about reforming Shining Company, is that it IS allowed RAW, but the FAQ somewhat disagrees with this. It says a Shining Company cannot be reformed if the models were to be placed in formation again. You could argue this is just a clarification for those people who would just move them back together, but I always accepted that it also covered redeploying them. So I didn't put it in the video, as I never play it that way (it also doesn't seem like it is intended to be played that way, but it's definitely OK as for as RAW is concerned).
- Great tip about the Entomb! Something that you could easily scan over, so nice call-out there.
- I've never had any luck with Assault of Stone, but I play a lot of high armoured armies (which are more common these days anyway), but again, good call-out.
I agree fully about the complexity of Teclis. It gets even harder when your opponent is familiar with his workings. Then they can just hold on to their unbinds (or auto-unbinds) when you're casting Portals or Protection of Teclis. Makes it more challenging and rewarding at the same time though.
@@strategoi I didn't take the FAQ into account. Neither the question nor the answer is precise enough for me.
Maybe this Q/A came prior to the possibility of setting up again, I'll try to check.
I think that a shining company could be able to reform after a fight, or a withdraw.
Lumineth are not Orruks, after all !
Maybe with a Command Point and a "3" away from ennemy unit" restriction.
So whenever I use Teclis and Vanari, I ask my opponent before the battle starts how he understands the RAW, and if he is OK with me giving back this battle trait with Transporting Vortex.
Assault of stone can be interesting against DoK, Tzeench, Nurgle Demons, Skaven, FEC, SBG, Ogor Ironguts, Kruleboyz: with a 10 score, it can be 5MW on 6+ save unit, 3-4 on a 5+.
The main difficulty is to remind this spell exists, and to identify targets in the opposing army.
@@NivaIen Haha, big agree on the last part about Assault of Stone xD Very easy to forget.
I agree that'd be super cool to be able to reform Shining Company. When the rule came out, I thought it was a bit too efficient to try to reform it, but nowadays with +1 to Hit everywhere, it'd be a super cool command. Maybe if they'd gave that command to Eltharion (or the Lord-Regent more likely), there'd be a reason to use him list other than looking cool.
@@NivaIen Reply to the PS2* I just ordered some Alarith reinforcements because so many excited people (you chief among them) kept asking about them. Will have to get some more 3rd edition excercise in with them though.
@@strategoi yes by RAW you can activate shining company again because you set up unit by vortex. If it was against rules, they would FAQ it to something like first time its set up or in faq they would mention setup again etc etc...
Btw Howling Gale stops benefiting from cmd abilities too so no auras or other effects for them.
Amazing guide!!! I'm starting to play him right now and this is invaluable!! Can you do a guide for Lord Regent/Lyrior Uthralle too?
Next week I'm doing an interview on the new Idoneth tome and then Hurakan Windchargers, but I had planned the Lord-Regent (or Alarith stuff, depending on the shipment of my order) for April. Keep an eye out and it will appear soon ;-)
@@strategoi that's awesome!! Will you do even some guides like "How to beat [insert enemy's army] with Lumineth Realmlords"? I would love some hints and tricks to beat the Kharadron overlords especially
@@ascaro8977 I might! I feel like that'll be a ways off though. When I put out content, I want to make sure I'm sharing actual knowledge and if I make specific anti-army vids, I need to practice against those armies a LOT first. It's something I'm very interested in though, so it will remain on the agenda!
Would live a guide on army listing for Teclis, and also a guide on the twins and Eltharion. I was a huge fan of Eltharion in Total Warhammer 2. Cheers man! Great video as always!
Hah, that's one of the most difficult requests to fulfill, but I do love a challenge. I've been trying Eltharion again lately, but I haven't found the trick yet. The Twins I've had more success with, but they are *so* expensive, and we're so short on points already.
A video on a Teclis focussed build is more doable! I'll add it to the request list. Keep an eye out, as it will definitely show up at some point!
@@strategoi I actually use the twins in non Teclis lists as a pseudo Teclis because they’re great casters
@@matthewjanack1124 What's your experience been with them and when do you commit them to combat?
@@strategoi so generally I’ll commit them to combat as early as turn 2. Usually with their ward save plus protection of Teclis plus bladelords they won’t die in combat, and I can still use them for reliable casting even if they translocate. Usually it’s for like total eclipse or a key speed of hysh something very impactful in those non Teclis lists. Honestly it’s probably not a number one pick but it gets that innate bonus to cast which is valuable in non Teclis lists in my opinion and if the game happens to go late you can get extra mileage
So happy to see this! Teclis is absolutely great unit, I've actually had him eaten by zombies before (I forgot about the extra 6" pile in) I'm glad you mentioned his fragility, on paper he looks really quite good in combat, but the reality is he's just not.
I've found that Helon is one of the best nations for Teclis, the ability to just nope out of a fight is hugely underrated imo.
Thanks for the video as always!
Hah, yeah, zombies are amazing. Soulblight's been one of my two main forces since fantasy. The current iteration of zombies is definitely one of my favourites.
But yes, he's so incredibly fragile. Last time I lost him to only 10 Judicators with double tap command... Even with the 5+ Ward. Really rough.
Right now he's out of my 'competitive list', as I feel the meta has evolved to a point where we need more movement and more bodies than Teclis can make up for. Still a good pick though and his presence will always make for an interesting game.
Hey man awesome video as always. I always find myself without the points to bring with me Emerald Lifeswarm or Umbral Spellportal. Going with Teclis, Lord Regent OR Cathallar, 10xWardens, 20xWardens, 30xSentinels, 5xDawnriders, the list is at 1980 points... I don't think we can afford to lose bodies in favour of an endless spells, so i was wondering how would you list Teclis including one of the aformentioned enless spells, which you rightfully consider very important in a Teclis list. 'Cause maybe you are seeing something i don't see :)
Fantastic comment, Tommaso. Honestly, I run almost exactly your list but with just 20 Sentinels and then portal + lifeswarm.
There's something to say for either of these three options:
- 30 Sentinels, no endless spells
- 20 Sentinels + endless spells
- 2x10 Wardens, 30 Sentinels + Endless spells
It depends on what you expect to face. I've noticed I have a tough time dealing with melee alphastrike lists, so I need more screens rather than more Sentinels. Also, portals is so amazingly impactful with Teclis... You need it more than Lifeswarm.
Lately though, I've noticed that even 30 Sentinels don't cut it anymore. It is too easy for most armies to tie them up (Chaos Spawn from Tzeentch, Belladama wolves) or kill them outright (Mawcrusha's, dragons, ...). So rather than spending more points on one-trick pony units (like Sentinels or Teclis) I'm testing out different builds now. Maybe it's just me though, and you can ignore this analysis ;-)
To answer your question more specifically: Teclis remains a good pick and I would more or less stick to your current list. What Nation are you running him in? If you're using Zaitrec, take a Lord-Regent over a Cathaller (I would in almost all Nations), and give him the artefact. Lord-Regent with 3+ save, 4+ Ward is amazingly tanky. I use him to screen Teclis. With Dawnriders and 2x10 Wardens you can cover quite some ground. I'd probably shy away from running 20 Wardens (even though I love to do so as well) with Teclis, as you NEED a lot of small units for movement flexibility. If you drop 10 Wardens, you can include Lifeswarm and Portals. Your turn 1 will be devastating: portal up, Lambent Light with Teclis, 29 Sentinel shots. That'll kill almost anything. You don't need to screen whatever is dead, haha.
I might have to change our 'classic Teclis build', depending how frequent Idoneth are going to show up. Running 30 Sentinels is absolutely a death sentence against an Idoneth force.
@@strategoi awesome answer, as always :)) I usually run Teclis in Zaitrec with Lord Regent, just to double down on magic dominance... I think you are right btw: going foward we need to adapt and 30 Sentinels just don't do it anymore... We just need to figure out a way to deal damage, maybe our best bet is Wardens "spam" in Alumnia not in Shining Company, running and charging with speed of hysh to strike hard first turn? But even then, useless if we strike hard on a simple screen XD Let's see, the light of Hysh will guide us to victory!
@@MrTBass11 Yep! Did you see the chat on AoSCoach with Jordan? He suggested a list like that. I thought it was cool that we *just* talked about changing it up and then him showing a surprising list concept.
I think it might do well, but goddamn, buying and painting more Wardens... I don't know if I have that in me ;-)
@@strategoi i'm going to watch it tomorrow morning while i paint Sevireth! XD glad he came up with the idea, i trust him as much as you as a Lrl player and list builder! But yeah, painting more wardens is not something i'm looking foward to :/
Great analysis! I would just like to point that in my opinion Alumnia is a very good option for him.. If you use two units of 5 Dawnriders their 14 inches pregame movemet can make shooting alphastrikes impossible to hit Teclis even if you don't have the choice on who goes first.. :-)
How would that work? Do you mean that when they're so close, your opponent will be shooting the Dawnriders rather than Teclis?
The thing with that tactic is that you'd have to free up points for 2x5 Dawnriders. I don't know a lot of armies who have anything to fear from Dawnrider damage at the moment. Their speed is fantastic and being able to move up does help with screening, but I don't see how that would mitigate ranged damage. So I'm curious to hear your view on it! :D
@@strategoi It is easier to work with 24 inches range threats, but depending on the scenario it can work for 30 inches too.. You put Teclis in the corner of your deployment, youposition your 2 units of 5 Dawnriders in a conga line so they take up as much space as possible, you pregame move both 14 inches (perhaps the second one a second time to get more space) and if the enemy teleports his alphashooting he'l have to land 9 inches away from Dawnriders.. plus theit 14 movement at the very least that's 23 inches of buffer zone.. If Teclis manages to be behind an extra 7 inches in the back he'll be unreachable even for 30 inches shooting.. Lower ranges are even much easier to be dealt with.. The whole point is for us to make targeting Teclis in the first turn when he won't have at least his spell up impossible.. :-)
@@georgevathipoulias30 All right yeah, that's the benefit I saw to it too. I just don't really enjoy the idea of having to sacrifice 280p worth of units just so I don't shot. With Warden screens, at least they're close enough so you can retaliate with Unleash Hell.
Guess it's different preferences! But with Sentinels up 20p I find it harder and harder to confidently include teclis, since he takes up a lot of Points, then you need the portals and screens to make him effective. Not sure I would want to throw 10 Dawnriders onto that pile, but I'll give it a try for sure!
@@strategoi The idea is a last resort to avoid Teclis getting shot dead first turn which in lists including him is almost an autolose! Other than that I was never a fan of Teclis from day one. Apart from lore reasons (I find silly god level characters to involve themselves in every single batle or skirmish) I do not like single heroes that can take up such a huge chunk of an army.. It limits very much the choices we have in list building, so I hear you and I agree!
Hi..if you are drop 1 you and a stormcast and you start second, how do you defend teclis from 6 longstrike crossbows?
I played against that actually. It's very tough. I tried deploying him as far away as I could, but if they deploy on the heavens, you're fucked either way.
All out defense and aetherquartz and pray it's enough... 🤷♂️😕
@@strategoi it s impossibile to sourvive, better playing something else instead of Teclis in tournament.
If u take a Crossbow stormcast not play the match
@@carlofassa171 I disagree, but I understand it can be frustrating. You could always take a different list indeed 👍
Hand of dust teclis after distracting his auto unbind with another decent spell 😂
It is the way 😎