КОМЕНТАРІ •

  • @ryanpetten8066
    @ryanpetten8066 Рік тому +2

    Ugh so easy, I've been trying to do this without a tutorial for like 6 months haha I've seen so many of your videos too and never noticed this one. Thank you

  • @youngjojo3052
    @youngjojo3052 Рік тому

    This is why I like Matt. Quick and simple

  • @loge-8
    @loge-8 2 роки тому +1

    I really want to thank you, that you make great video every day! And congrats to 21K🎉🎉🎉

    • @MattAspland
      @MattAspland 2 роки тому

      Thank you so much!! Happy to help :)

  • @maturn77digitalartist94
    @maturn77digitalartist94 2 роки тому +1

    I just started making a game. A lot of thanks to your channel. Can you make the main character be able to high five companion or do a personal interaction, such as a hug? I'm making a first person game. I am a new Subscriber! Matt

  • @phillips7706
    @phillips7706 2 роки тому +2

    Hello matt, can you please do a behavior tree AI that chases and hits the player? I would really appreciate it!

  • @stig6339
    @stig6339 2 роки тому +2

    i think Outlast:trials will have something like that

  • @fleurbird
    @fleurbird 2 роки тому

    Very nice 👍

  • @slimlf801
    @slimlf801 2 роки тому

    I have learned so much from you and you explain your videos really well!!. But how would i have it ignore certain actors. Like if i spawn a actor to fight the zombies with me but dont want it to attack the player

  • @jtscott8807
    @jtscott8807 2 роки тому +1

    Seemed like I had to put this in the AI Controller for anything to happen? Putting the code in just the AI Event Graph didn't seem to get them moving?

  • @overnights2572
    @overnights2572 Рік тому

    Hi mate, please, how do you manage to do it without an AI Controller ? I can't have the pawnsensing working in a charactere blueprint without an AI Controller, thanks a lot for the awesome videos!

  • @skrimp9919
    @skrimp9919 2 роки тому

    I know this is an older video but if you somehow see this It would be awesome if you could do your "AI Catch and restarts game" for multiple players. I'm struggling to get the catch sequence to play on only the client that triggered it.

    • @lemonhashberry5799
      @lemonhashberry5799 Рік тому

      Replicate the custom event from the server to "the owning client only" and make sure authority only called server function for the owning client. Should fix your issue.

    • @skrimp9919
      @skrimp9919 Рік тому

      @@lemonhashberry5799 Yeah I figured, I did more research about how server functions and client functions work and while now I know that's the simple solution. I ended up making IDs for each player that joins and associated the catch function with the player id that triggered it.

    • @gamehungry2683
      @gamehungry2683 Рік тому

      @@skrimp9919 Would you be able to explain this more so I can do it?

  • @ayoubtouaty8255
    @ayoubtouaty8255 2 роки тому

    هل ترجمتها حقا : that means keep going beast

  • @elijahgames192
    @elijahgames192 2 роки тому

    is there a way to make the pawn sensing only sense the players and walls, like the sensing can go thought other actors/AI.

  • @DJHEADPHONENINJA
    @DJHEADPHONENINJA 2 роки тому +2

    great tutorials, shame about the bronies plug. Big yikes on that one.

  • @alhki
    @alhki 2 роки тому

    🇮🇶🇮🇶🇮🇶🇮🇶🇮🇶❤️❤️❤️