This is why I like Matt. Quick and simple
I really want to thank you, that you make great video every day! And congrats to 21K🎉🎉🎉
I just started making a game. A lot of thanks to your channel. Can you make the main character be able to high five companion or do a personal interaction, such as a hug? I'm making a first person game. I am a new Subscriber! Matt
Hello matt, can you please do a behavior tree AI that chases and hits the player? I would really appreciate it!
i think Outlast:trials will have something like that
Very nice 👍
I have learned so much from you and you explain your videos really well!!. But how would i have it ignore certain actors. Like if i spawn a actor to fight the zombies with me but dont want it to attack the player
Seemed like I had to put this in the AI Controller for anything to happen? Putting the code in just the AI Event Graph didn't seem to get them moving?
Hi mate, please, how do you manage to do it without an AI Controller ? I can't have the pawnsensing working in a charactere blueprint without an AI Controller, thanks a lot for the awesome videos!
I know this is an older video but if you somehow see this It would be awesome if you could do your "AI Catch and restarts game" for multiple players. I'm struggling to get the catch sequence to play on only the client that triggered it.
Replicate the custom event from the server to "the owning client only" and make sure authority only called server function for the owning client. Should fix your issue.
@@lemonhashberry5799 Yeah I figured, I did more research about how server functions and client functions work and while now I know that's the simple solution. I ended up making IDs for each player that joins and associated the catch function with the player id that triggered it.
is there a way to make the pawn sensing only sense the players and walls, like the sensing can go thought other actors/AI.
great tutorials, shame about the bronies plug. Big yikes on that one.
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Ugh so easy, I've been trying to do this without a tutorial for like 6 months haha I've seen so many of your videos too and never noticed this one. Thank you