TEST: Are SOUNDS BLOCKED OUT when many shots are fired? Footsteps & car horns -PUBG
Вставка
- Опубліковано 5 лип 2018
- Investigating a claim that quickly skyrocketed to the pubg reddit forum. Gunshot sounds can, if many are fired simultaniously, block out footstep sounds.
Is it true or false? Here are the facts
Thanks to everyone who helped in this test
Music: Rameses B - Soul Essence
Outtro music: MK2 - Destructoid - Ігри
The main reddit thread that laid ground for this video was this: old.reddit.com/r/PUBATTLEGROUNDS/comments/8wf4cd/shroud_explains_why_sometimes_you_cannot_hear/
The vehicle honking horn test was done based on this: twitter.com/chocotaco/status/1007492871564427264?lang=en
WackyJacky101 this prove what shroud says is wrong
I like how you debunk all of shrouds claims immediately after he makes them.. LOL.. science is fun.
I don't know what causes it but I do know for a fact that from time to time some sounds just do not register. I've had squad mates who've fired single shots and killed without making a sound. I've had one instance of a car crashing mere inches behind a mate. I was the only person that heard it coming or even crash. And lastly there have been multiple scenarios where a guy sprinting close by makes no sound but that one is a bit harder to be sure of. A loud vehicle between three people in a quiet place however is unmistakable.
Just because things can't be reproduced in these tests doesn't mean they dont happen. There are way too many variables that can't be controlled in test
These tests leave out too many things. In a normal server there are people all over the place looting, shooting, driving vehicles, red zone, and all kinds of different things. I believe they all affect the performance of every match differently
Well the Google auto generated captions gunshots as Applause...lol
Anik Kundu murica
Sound like filosophy
Anik Kundu can't hear a player near you when a crowd is clapping in the audience lol
I feel like perhaps you would have better things to worry about when there's 30 people firing at the same time lol
Oh yeah? Like what?
Vahllon 30 people firing
War mode
Dragon Heart That's my point
Vahllon fps,stutter, unpleasant gameplay
Shroud - "Too many sounds block footsteps"
Wackyjacky101 - "This is an emergency test!!!"
From posting a reddit reply to posting a video in less than 24 hours... What a god!
Edit: Turns out Shrood is telling lies D:
RobotTree he said pubg can only play 3 sound files at once so if more than 3 people shoot, it will override footsteps and you wont be able to hear people walking near you
Its happened to me before where it almost has a grenade sound effect. everything will sound lower and harder to hear for a few seconds then it becomes normal again.
Classic redditors making up shit so they can blame anything other than themselves for their failures.
wasn't it chocotaco that said it? eitherway these dudes play it for 8 hours a day, they can tell pretty quickly when something is off
Choco has had gunshots blocked out by a car horn when the person was in his passenger seat shooting.
But there are numerous times when sound does not play
I don't know about shooting but sometimes I'm missing sounds. I see a guy running past me indoors and I hear nothing. He got in by opening the door, which I didn't hear either.
Same shii happens to me man. What the hell can it be??
Do you also have random lags, during which jumping is difficult? Like, I try to jump from one container to another, only to get teleported on the ground.
Yup i sometimes get teleported to ground while jumping from container to another.
@@JajeOdGuske those are lags, happened to me twice during peak hours.
funny part, is I also take off my shoes then I can sneak in better inside especially when someone is shooting or the red map bombing starts. LOL!
Even if sound was cut off, there wouldnt really be a scenario where 20+ ppl would be shooting at once
Notification squad
Wow..... so many friends on the map, great to see. And very well directed!
Very informative video, keep up the great and professional tests!
Instant Like ;D i always enjoy watching your videos ::D
WackJack101 you missed a test! … first of all I want to say I love your videos, thanks for making them, they are mega useful and helpful for me. The test you missed out on though was the starting the car horn after the shots had started.
There is a very good chance, that because you started the car horn first, that sound got locked in and wouldn't be replaced by anything new.
It would be interesting to see what happens, when you attempt to sound the car horn, after the guns were shooting. If the game really does have a sound threshold. Then it's possible that with all those guns going off, the car horn wouldn't be heard, because it would be a new sound and there would be no space left for PUBG to play it.
Thanks for testing this! Looks like it was cozy at Georgopol Hospital.
Thanx for your content, awesome as always.
In my experience, it seems to be that when there are multiple smokes going off, I sometimes don't hear footsteps, even if the smokes are far enough to be barely audible. I think that maybe instead of playing one long sound, smokes play many short sounds until they run out, and this can overload some buffer and force out other sounds. This may be a hardware or driver dependent bug, since cheaper/older gear may have smaller buffers.
Nice video Wacky. Hope to see you in Berlin on sunday 29th.will wear one of your t-shirts if it arrives here on time 🙂 Keep up the hard work
Amazing Wacky! Thank you again :) love all your vids man, serious. Your effort is insane my friend! #loveit !
Yeah. Sometimes, when I use a first aid, it will terminate some gunshots for a second then continue again. Very sure on this because theres this thing like an echo when shots are fired and if the shooter stops shooting, youll notice the echo but when i use a first aid, theres no echo. Maybe for others, the audio plays properly, on others people, it doesnt work.
Very nice video man. Could you in the next one test if the assault rifle attachments when attached on a dmr work the same way like sniper attachments.
Really nice work !!
PUBG Corp can pay you for doing quality bug hunting and testing.
nice idea
Good investigation as always.
I thought they meant 3 different sound types. For example like, gunshots would be 1 category. car horn another. Then a 3rd sound introduced would be what Shroud is talking about. I could be wrong.
I think that is the problem shroud is talking about... not hundrets of people shooting at once, just make more sound queues. Shooting/horn/explosions/cars/maybe the plane.. etc. and then test it again.
Or maybe he's just salty because he doesn't always hear everything he wants to because there is a lot of auditory feedback in the game. If he can't perfectly hear an ant fart, its the game code not his lack of ability to hear it over ambient noises.
Well I am not as good as shroud.. not even close, but even I have those problems that I dont hear someone sneaking up on me, while in other situations I hear enemys literally Miles away! And tbh I dont have good hearing or a super great headset (g35).
And on the other Hand, the game isnt that great when it comes to coding...
oi blame your faults on game code when its just auditory overload on your own ears, go to a shooting range and ask people to fire at the same times while someone sprints through the parking lot, try to hear their steps
Ok lil shit. Like I said my hearing isnt that great (it isnt bad but well) The fact is the game is kinda broken, or explain me why my mate as example hears steps when we are BESIDE each other and I dont hear shit (no one is shooting no explosions NOTHING!) This happens way too often, when either ME or my MATE calls for steps when we are close by... You cant say the game is fine, when its not. (I mean sure YOU can but W/e) There are problems out there. In some situations you can hear a ministep while the plane flies over you and the redzone is ON YOU. And sometimes enemys are sprinting behind you and you hear nothing and there is also nothing that could potential cover the steps from the elephants that are running behind you...
Great Vid! Can you do it on Sanhock? That would be great as I have not heard footsteps I should have and it would be nice to know if I just need a hearing check :)
Excellent content as always sir. An unrelated question if thats ok. is there a difference to DMR recoil when using the AR flash hider or the DMR flash hider? the wiki shows the values are the same. i often use an ar flash hider, so i can swap my one silencer on the fly, wondering if there is a penalty for using an off type attachment. thanks
at 2:54 it is shoting instead of shooting. Ik, it's a small mistake, but just a tiny heads up. :)
Thank you Kanye , Very Cool!
Is it just me or when Jacky was testing out footsteps with HRTF ON and wrote that they're barely audible, I heard zero footsteps?
I think Imma test out HRTF OFF from now on. The game has been really crappy with sounds like footsteps. Can't hear shit sometimes
Was glad to be able to help with this video as one of the shooters. I got wondering though, how audible would footsteps be IRL if you had tons of guns firing only like 200m away? It would definitely be harder to hear just as it is in pubg... but could the gunfire possibly be far too loud to hear it all? or would it still be relatively easy to hear? How does pubg compare to real life?
I'm also wondering why you didn't also try testing at closer ranges. Probably one of the biggest complaints for not hearing footsteps is near the beginning of the game in hot drops like school or hacienda where you can have 20-30 people (and probably up to 10 firing at once) dropping within 50m of each other. 10 guns at 50m (or less) is probably louder than 30 guns at 200m.
footsteps in real life arent that loud lol... unless you have some fucked up shoes or trying to make noise with ur steps on purpose
For how skilled our characters are in vaulting, jumping, and combat, they should know how to move without sounding like an elephant.
idontkno I think if tons of guns are firing 200 meters away or less you wouldn't have ears anymore IRL X)
Madra everytime I play PUBG I feel like I'm a fucking terminator, making so much noise walking xD
I think that is because the claim was that sounds drowned out sounds, or overwrite, or block out sounds... the claim wasn't that range had anything to do with it. The claim was that only 3 sound files could play at once, and guns block out footsteps and car horns.
This is why bootcamp so creepy at the first time
Good grief, the gunfire! Im not sure ive ever heard anything that crazy even in war mode lol.
This was so fun to be apart of haha!
Thanks Jacky, almost got deaf using HRTF
when im shooting at somebody and someone sneaks up behind me i cannot hear his footstep, not even if he's running
Very interesting test, looks like I will be turning HRTF off from now on! Keep up the great content WackyJacky101!
Last month i try experementing the sound of pubg by turning on the 7.1 surround sound and comparing in i cant hear the footstep well. So i dont use that then i find the htrf in the settings so i turn off that, i find it that turning off the htrf can hear footstep very well
I find no difference in difficulty determining where shots are coming from with HRTF off or on, in fact I have a harder time judging the distance with it on since the shots are overly loud. Hearing footsteps nearby for me is certainly more important than a gun shot far off in the distance. Immediate threats > future ones.
Tinkering With Terrius in my experience i find it, easy to spot the enemy when shooting me a far when turning off htrf
When are you gonna make a video about the new sensitivity setting?😎
Why do I get a feeling that the ones who complained about this is the guys who run with heavy sound compression to gain an advantage?
I had an incident on Sanhok where I healed at a rock and got schot from behind. The bullets were hitting the rock and at the same time another enemy rushed me from the front. But I couldnt hear a single footstep from the rushing enemy. Probably its just sometimes..
Very informative!
while I was playing the sound of the plane stopped while the plane was directly above me because approx 5 people were shooting at once
I too saw the clip where shroud made the comment about the sounds, was kinda scratching my head since from game engine point of view this really did not make any sense. This ain't the 8 or 16bit era days. Thanks again jack and offcourse to all those that helped him to put this myth into the ground before it spreads and causing more tears.
I noticed something after they introduced HRTF, and I want to ask you: Do you think HRTF is not only related to gunshots and is related to all sounds in the game (footsteps, ambient noise, car noise) ? What I noticed, is that the overall sound quality is degraded, while now, pointing where the sounds come from is more accurately, at the cost of lowering some volumes.
There's a clip where choco is in a vehicle moving, chadd(?) is shooting out of the vehicle while the horn is going. Maybe you could recreate that?
This just reiterates my feeling that Bluehole has no idea how to deal with cheaters or this phenomena is a glitch based on something besides just gun fire. I've personally experienced two gun fights this week where a third party sprinted, (according to the death cam they weren't walking), right up behind me for an easy kill. In all three I could hear my duo partner's footsteps but never once heard the approaching player's steps. I wish my PC could handle recording the video as at least once a week I experience this. I wouldn't even discount that it could be my brand of sound card or my Corsair headphones but its definitely not a myth from my experiences.
Sometimes footsteps are not showing up in the game and I had a session lose sound all together.
Is this a new feature for sounds from the recent patch? Why did they put it in the first place if turning it off is way better?
Wacky can you do a video on the M24? That rifle makes no sense to me the bullets never seem to go where I'm aiming like the Kar98K does. Thanks.
u made it tonight well done
First. I should really sleep! Informative vid
Wow another video your so cool bro 😎
I'm glad that I'm part of this test 😂
Nice investigations as always🔟 out of 🔟
How did you get everyone to shoot at the same time??
And gather around this place
The big problem with footsteps is that even someone running towards you it's like 10m away you hear nothing, and then 5m away you suddenly hear them quite loud. I think you should faintly hear them from way longer when they run. And then it should be adjusted so walking makes a little less, and crouching even less.
Running is way too silent imo. Especially on Sanhok. It's not like you can't hear people run on grass when they have tons of gear clanking around. They did say they were enhancing sounds to also factor in how much you carry etc. though. So maybe that's coming.
Guys, did they change the parachuting mechanics this patch? It feels kinda weird.
Inaudibility of footsteps while many ppl shooting can be countered bu suppressors - that wont affect the amount of audio files played, but can lower the overall sound thus making footsteps audible. Pls upvote for the science.
Hi Jacky, everyone is saying that shots fired at someone are not all registered, specially with SMG.
Is that true ?
Good video wacky
1:40 Sounds like the average early game when you drop school...
Sounds like fireworks
Thanks!
Wacky you are on it mate!!
I think theres a bug with foot steps cause i can hear it from 15meters away, and sometimes i can see the enemy coming in my direction and no footsteps even if hes running...
wait a minute wtf HRTF is busted for directional hearing. When was this added?
But the most annoyibg sound that could cancel all the sounds.. The airdrop plane. Damn that plane is so loud when I was at school the it went right above on the school where it is near making a really loud noise.
Sick camera movement
Enter Tain ““
You should do nades sounds it feels like smokes can block out footsteps
nice video.. I heard shroud taking about this, but he said 3+ audio sources at once, like gunshots + car horn/driving + redzone or airdrop.. also maybe try with 100 players in the game instead of 30
no and i believe it doesnt matter how many ppl is shooting, the question is will the game cut off sound when too many different sounds is being played, i believe the game can handle more than 3, but how many?
ultimate test would be nades+shooting+driving+carhorn+redzone+airdrop+footsteps all going on at once, with 100 players in the game and ingame voice chat turned on
It's interesting that you prefer to play with HRTF off. The tradeoff is not worth it?
On squad if two or three more players are in a confined area shooting footsteps are really hard to hear i know because i rolled up on a four man team and killed three of them because they were all shooting and couldnt hear me running for them
Am still confused. Can someone help, please.
Are we to use HRTF or not?
I would like to have sounds muted when gun shots/other loud noises are close enough to prevent audio equalization cheaters.
UE4 defaults to 32 audio channels, I don't know how many channels Bluehole use for PUBG but the more audio channels the higher the impact on system performance so I could imagine they may lower the channel count on lower spec systems.
Thanks coach
good job jack
I've had teams sneak right up on me even with only 4-6 guns shooting in the distance. I never heard the foot steps at all.
Ninja Racer get a better headset
feels bad for the guy who fall from roof xD
There is additional variable.
No shoes, sneakers, boots sound difference.
From slappy to freaking clickedy clack where you beg your team mate to take of those go* dam*** boots
Do more myth busters Please
Can you do a video On sks vs mini14 which one will be better
Is it the same with redzone sounds? Or am i wrong? :thinking:
I don't think you would be able to hear your own footsteps in real life if you were being simultaneously shot at by 30 people.
How do i become part of the test team?
ty just had the expirience when i was sprayholding a corner and he just pushed arround without making any noise and hs me
Dammit Shroud...
Seems to me the issues isn't some sounds not playing because shots are being fired, but the way sounds are prioritized relative to others in terms of loudness, HRTF mode or not. Gunshots should be relatively louder than footstep sounds, but that should decrease based on distance from each sound source. If you are right next to footsteps, you should hear them louder than a gunshot from 200-300 meters away. Even if it's not super realistic technically for the footsteps to be louder, the closer enemy is usually the most dangerous and for gameplay's sake, should be more audible I think.
Thanks for getting the truth out.
Nice vid
Nice video
3:40 and the popcorn are ready
How to disable HRTF and what will be the consequences?
1:27 that guy was like fuck it let me conduct a test of my own-fall damage, and how to fuck did you manage to gather 30 armed guys in pubg who didn't kill each other as soon as the saw someone.
Otzdarva encountered this
i just want to point out that u had the horn and footsteps sound playong before you stsrting shooting i would like to think that the sound system would use a which came first method to use sound making most of this video stillnot completely tested as ive had many occasions of sounds not playing ie. doors opening (the loud metal ones on the jungle map) and footsteps not playing
Take that Shroud !
You should do a how to properly use the qbz
Does turning on HRTF affects FPS?
Thanks for doing this , everyone thinks when shroud says something it's facts and he guesses on what he knows about the game in front of thousands of people he should get his facts straight
And what about Gunshots AND the a Horn in the distance?
I dunno... I have experienced sound issues with footsteps.. maybe it doesnt replicate in replay mode as accurate? Didnt think of that did you