For me, if a developer is mostly only showing cgi trailers to get the hype going is a big red flag. They didn’t show gameplay for awhile after the many cgi trailers put out iirc.
@@rexplorer.official something that I respect about Nintendo there business practices are horrible but at least they show you gameplay for a majority of all the games just look at there E3.
This one specifically is because of Valhallas apparently amazing rendering tech. Producers see dollar signs when they hear the words "it can make your game look cutting edge" and always forget that an engine needs more than a pretty renderer to be useful.
Because the Diesel engine was really bad it’s the reason The consul version doesn’t have all the continent and gave up and are only doing PC DLC now And why PAyDay 3 will use unreal engine
"but it was not the fault of those down in the trenches" It very, very rarely is. 90 percent of the time when a game fails, the blame falls squarely on leadership or managers refusing to focus on what should be dealt with.
@@codylamp6814 Lots of people left during the development, not after. From what we know ( it was reported by Schreier if I remember correclty ) only a few people from the Witcher 3 team remains ( outside of the leads ), most of them weren't happy with the direction the game took and were replaced by new people, a lot of them fresh out of school ( which probably explains why a lot of features are worse than in games from 15 years ago, newbies just don't have the knowledge to do it ). You can feel when playing it that it wasn't made by the same people. Like Bioware with Andromeda.
I was working at GameStop when Overkill’s The Walking Dead was being marketed, which GameStop was banking on selling A LOT of copies because “Zombies” and to make up for low call of duty sale the year prior and low call of duty pre-orders that year. What’s really crazy is store were sent PS4 and XB1 copies a whole month before it’s launch date, which never happened before or since. So we’re sitting on 30 copies of the game and then even had a Marketing Kit that we put up on the week of its release that was heavy marketing the game. Then the night before the midnight release, so either Sunday or Wednesday night and were instructed to take down ALL marketing related to Overkill’s The Walking Dead, but with no explanation. The next day we found out it was canceled. Everyone at my store just laughed our ass off because, for starters, GameStop had order A LOT of copies of the game excepting it to be a huge sleeper-hit like Left 4 Dead was. The other reason we were so amused was because we had copies of the game ready to be sold. Had them for a month. I’m still blown away by that single fact. Starbreeze had already pressed and shipped physical copies of the game and still pulled the plug. It’s fucking hilarious to me.
@@franzpattison Not trying to be a dick or patronizing but over 100 other people could read it just fine. And that in of itself is one paragraphs. And meant only to be one paragraphs. Also it’s really not a wall of text, nor is it really even that long of a paragraphs. Plus, you literally say you didn’t read it, so…how would you know if there needed to be a paragraph break…?
What.....You mean the entire purpose of a company is to make money....Oooooohhhhh myyyyy gaaaaawwwwwwddddd...Its almost like thats how its always been, Jesus maybe you should start a company and show them how you can develop games, run a company and pay employees salaries with hearts and minds....
@@lutherheggs451 i dont think that is what he means, I understand your point but still if the owners of the company only want Quick money its almost guaranteed to be a bad game. Sorry for my bad grammar
@@lutherheggs451 You completely missed the point. Obviously the point is to make money, but how can you do that by selling poorly-produced products? That's not smart at all.
@@lutherheggs451 You can balance the need for money and quality of product. The problem is that capitalism demands infinite growth. Making a lot of money is never enough, the goal is always to make all of the money. You can make 500 million dollars and the first question you’re gonna be asked as CEO is “how can we make more”. You can make 500 billion and you’ll still be asked that same question. You never just make enough and are comfortable with your business as is. There’s disgusting need for infinite growth. That’s just how capitalism functions.
That's mercantilism not capitalism mate. Mercantilism allows the hoarding of resources at the expense of workers and customer; capitalism its just free market, anyone can trade, plus producers gain a lot by making what customers want.
a good development leader can keep the corpo suits at bay from compromising most of a project's identity and leave the team to their work. A bad leadership is almost as having none, leaving the dev team to answer to out of touch people who do not even play games.
Bo was a co-creator of Payday. Was around through the whole Payday and Payday 2 development processes as a leader. What you're saying really doesn't work for this situation. The reality is... Payday fans didn't like this game and there's no reason why they would have. OTWD is a stealth based zombie apocalypse camp management game where walking dead universe rules apply, where you are punished for making noise, you have to use melee fighting as your default fighting mechanics. Easily 98% of the people who trashed this game were Payday people who were salty that the game was made at all, instead of Payday 3 being made.
@@DonniePCgames but then you see the game trying to do merits of it's own and it completely misses the mark with bugs and stuff. Also it was plagued by cheaters not long after it's steam release.
@@D0NU75 not it wasn't. You have no idea what you're talking about. You clearly didn't play this. It's always people who didn't play this game who have the loudest opinions. This is a 4 player CO-OP game. Not a PVP multiplayer game. The games are locally hosted, not hosted on servers and you can vote kick players and restrict players from joining your session by making the session private.
The game was already dead from the very beginning. A company that pushes its employees beyond their physical, emotional and mental limits is an overkill, ironically.
@@LaRavachole Can you explain how to address it? Because video games take a VERY long time to make. GTAV was in alpha for four years and they had the biggest gaming budget in history. You can't just pay more money. It takes a long time to make games and if you want your game coming out semi fast, you have to work long hours. It's not just gaming. The movie business is like this. Director Kevin Smith just said in an interview that he would easily put over 100 hours in a week to get things done for his movies. Ever worked in retail? General Managers of high end high volume retail stores like Wal Mart easily do 80 hour weeks. During important crunch times like inventory they do 100 to 120 hour weeks. Working hard and long hours is common if you consider yourself one of the best in the business, period. Anyone who says otherwise has no idea how hard work actually goes.
@@DonniePCgames There's a clear difference between hard working and literally burning yourself out to the point of health and mental problems, which is sadly becoming common as more reports of these sort of thing comes out. I'm talking about crunch and the abuse of the higher ups on their Dev team. And as always, their only interest is quick and easy money. You DON'T have to torture your employees for them to release a game, it's called having a schedule and a realistic one at that that doesn't push the next "big thing" in the smallest ammount of time possible which also shows to be a good reason for failures. When the developing team is burnt out and the time is not enough, chances are the product will suck or not be worth all the trouble and problems it caused on the ones who made it. A good example of why none of that fallacy of "hard work" sticks is this video. No matter how much they worked, this project had no salvation and the higher ups put the blame on the Devs to try and hide their fuck ups. This story isn't new. Look The Last of Us part 2 or Cyberpunk 2077, both done by these so called "best in the business". You address this by speaking it up and out and then, if you feel that you have to, vote with your wallet. Don't support bad business practices. If people stopped buying lootboxes, for example, things could be different.
@@LaRavachole the entire "higher ups blamed the devs" is nothing more than speculation. Unconfirmed rumors that people like yourself just automatically believe. You also have absolutely no idea what the hell went on during the development of this game. Just because someone reports "anonymous sources" as fact it doesn't mean it's fact. Simply put... Overkill is still a developer team who works for Starbreeze and they are making Payday 3 as we speak. I know several devs and I have a development hobby of my own, so I understand the process and hard work that goes into a game. People should not be hired developers if they cannot meet deadlines or work in crunch environments. That's how contracted work goes, as I've demonstrated in countless other ways in my last post. Without crunches, work flow would be considerably slower. Games would not come out on time if at all and there's no guarantee the quality would be that much better. By the way... this game is a lot of fun. It was largely panned by the Payday community, but in my opinion it was never something they would like anyway. This game requires attention to detail and long form patient gameplay... something Payday gamers do not have. You do not get infinite ammo in this game with running and shooting. It's a stealth based strategy action first person game with camp management aspects.
@@odanobukatsu4649 Overkill are just the developers. Starbreeze is the publisher... and all the people who talked shit about the microtransactions went and bought DLC themselves. They will buy Payday 3 with DLC as well. Because they are fucking tools with no actual cause.
I was soo excited, when we saw that trailer of the old man sitting in the car, I was wicked hyped. The thought of a badass game with branching storylines that looked great in this universe could have sold so well. But it was a huge let down.
I remember those teasers, they were pushing them so hard on the payday players everyone was trying to figure out how they were related to payday 2 on what that would mean for that game. It blew up on them when they revealed it wasn't anything payday related but a walking dead licensed game.
Well turns out, the other brother who wanted to take it slow and keep it safe was right. I can just imagine him annoying bo with an "I told you so" at every chance he gets
It honestly could have been saved hearing all this, if only management hadn't bought in to whatever snake-oil salesman told them Valhalla would be the best engine deal they could ever get. That one misstep over months/years wasted so much work and brought about the crunch that resulted in a half-finished buggy mess
What really gets to me is the fact the devs had a fully-functioning game engine they were heavily familiar with but upper management decided they ought to switch to a nigh-unworkable engine they paid a lot of money for, only to scrap it all and switch to Unreal. You'd think upper management would at least heed the time-honored practice of cutting costs and maximizing profit. How do companies like that even stay afloat by making such utterly bone-headed business decisions?
Diesel engine is dated and barely works at best, just play Payday 2 and realize just how dated it is in physics, graphics and it's performance. Lots of people wanted Overkill to step away from Diesel engine, and they did, but they instead went for Valhalla which was just... terrible. Andersson and some of the other higher ups were genuinely more interested in vanity projects and lining their own pockets, it's quite sad. Especially with the talent the studio has, seeing what they made of Payday 2
@@annadelsiena They did however switch to unreal engine sometime during development of PAYDAY 3. So it's safe to say they dumped the diesel and valhalla engine for good
It might not look like it, but this game is really legendary for how bad it turned out. I mean from the developers to the good source material coming out in the early 2010s, the project is a "spectacular trainwreck" in recent gaming history.
@@jyag730 you didn't play it, so I don't want to hear opinions on how good or bad it is. Gameplay clips can be dominated by a biased person who would never like the game anyway. Payday 2 people in particular were not the target market, despite Overkill's involvement and that's the disconnection. You see... Payday people thought they would like this game and didn't but never considered that this game was never the type of game they would enjoy. This game is dominated by melee fighting and the demand to play quietly or be severely punished, per the universe rules. Payday is nothing like that.
So legendary most forgot it existed. Look through out hs comment section. Oh I forgot this exist pops up way to often. I remember the hype around this game. Most were saying it will fail once we got the announcement. Walkers man, just arent interesting to fight in video game format.
@@DonniePCgames You don't need to play a game to recognize it's quality, you can do so based off of what you see and hear as I've often done and that has saved me plenty of money. And there's more to it than the average payday 2 player not being used to this kind of game, the game just wasn't good.
Here's the thing about TWD as a franchise. On TV it works because there was no zombie tv genre and if there was they were short lived, so TV was ripe for TWD to come in and essentially take the world by storm. Video games however has the polar opposite problem, it's literally oversaturated, now not to say the failures of the games aren't because of terrible game designs, but the zombie genre already has so many different genres of zombie games that TWD doesn't have a chance.
I mean you could say the same thing about comics too in which TWD originated as, there weren't any zombie comic books of that epic scale. The other forms of media, the shitty tv show included, failed to capture what made it work. That being said Telltaile's season one was good.
"We had hope it would be a commercial success." Yah in krder for it to be successful it jas to be playable and fun. Why do these supposed managers ignore the DEVELOPERS complaints? Those managers should be fired and blacklisted for such a monumental fuck up.
Imagine an open world version of Telltales TWD. In the same style but with more of a sandbox approach with various groups and missions around the world. Along with allowing you to recruit survivors you've gained trust with and possibly building up a home base wherever you want.
Sorry for necroposting, but what you've described is eerily similar to the State of Decay franchise. It's getting a 3rd entry sometime soon, and the 2nd game gets constantly updated.
Oh, Overkills the walking dead, how I miss you, it's funny to think this game got removed from steam yet the walking dead onslaught a game with even an even lower level of quality is still up to this day, also not sure how relevant this information is but Season 2 did end up getting finished but starbreeze can't release it due to skybound
@@SirCrackerBulb I have no idea why anyone thinks survival instinct was terrible. It was a very standard game, and it actually started several trends in survival zombie gaming. It's an on the rails story game with optional routes and decision making for variety purposes. It's not game of the year quality but it's probably a 7 out of 10 if you're a Walking Dead fan.
I've been following the brothers since bionic commando rearmed as Grin, Alf and the guys who went to might & delight(pid, shelter series, blue flamingo) are definitely where I feel the artistic talent of the grin team went, with fatshark games is where the trench workers went
I really hope one day this project gets revisited. It has an unreasonable amount of potential. From the comics and shows source material to the well designed and realistically fleshed out characters, it had so much going for it. It still does. They need to make it one day man This game could’ve been on par with if not better than l4d
I would love for them to come back to the characters and use them for a game similar to the last of us, or entirely different and a story choice based game
a lot of people confused this game to an action shooter when it is actually an objective-based survival game, would love to see this game come to life also someday
Honestly it was not that bad, and they were improving it greatly over time. It is just that Skybound immediately had to sever ties the moment they realized they are not pulling in nearly as much money
@@Lucios1995 Betas are not demos. Betas are supposed to incomplete versions of games that need wide testing to fix broken features. That's the entire reasons beta versions of games exist. Idiotic gamers who can't understand this concept treating the beta like a demo and bitched about bugs.
Imagine it as a zombie payday 2 where instead of attacking banks you raid medical centres, supermarkets, gun stores etc and bag up food/water/meds/weapons whilst fending off swarms of zombies. Stealth options too. Or have something play like dying light but have an open world, with coop missions as a mode where you have progression, skills, classes, cosmetics and have an actually customizable base which zombies sometimes attack. You find blueprints as drops to beefen your defenses. Spike walls of different tiers, turrets, fences, portholes you can shoot out of. Once they're gone, head out and scavenge and complete more missions or coop Honestly love a good zombie game with scavenging, defending, surviving and make you feel like its the end but there's not been any like that. I loved dead island 1 and dying light 1, hope Di2 is good.
Man i love this channel. Thank you for the work you guys put in to making these videos. Btw can you guys look into making a video on the matrix games. Dont know if people liked them but i loved them and would like to see the history behind them
What we need is another story-driven Walking Dead game, something akin to an actual AAA video game. Sure, we got the TellTale games, but they were using an archaic gameplay style that was basically a dressed up point-and-click adventure, and they waited way too late to innovate the gameplay.
Its lower IQ than the low IQ people who watched the TV show, expecting a LMFAO horror show even though the comic book was literally a story about how the living people left behind deal with each other and the zombies are just a background thing....Its almost like people see a trailer, know nothing about the source material and because they obviously can't read don't know what its about....
I bought survival instincts when I was a kid, was so hyped to play it, bought it on ps3 and the intro had a mouse cursor permanently baked into it, i knew it wasn't gonna be good
In my opinion the walking deads success was never about the zombies in a zombie apocalypse but about the people and their interactions in a zombie apocalypse. So the only way a walking dead game would work is by mmorpg. With a direct focus on player communications. In the WD universe the survivors get quite adept at taking out zombies but always get killed by each other. Why I think DayZ is the closest active representation of the WD universe. If they made a game with not forced but optionally cooperative players and ai group interaction that would be cool.
There's been a complete restructuring of starbreeze (or maybe it's gone? I don't remember) The Bo dude is gone for sure and someone new is in charge. Since then, overkill shifted their focus on financing Payday 3 and are no longer with starbreeze I believe, with aid of fans buying new payday 2 expansions helping them out financially. Currently, they paid all the money they owed and started looking for a new publisher, which they found. (Forgot the name). Payday 3 was finally announced and the latest payday 2 expansion has been well received. Regardless of the mistakes they made (mostly due to terrible AWFUL management led by that Bo dude) fans loved payday and still love payday 2, which is what got overkill popular. So they are finally returning to what they should've focused on.
This was the first time I had a game where the fucking tutorial felt slower than the beginning of Kingdom Hearts 2 while also being more difficult than the secret bosses in it
You really shouldn't use unsilenced guns in non-defense missions, as it will screw the whole team later by overwhelming you with walkers. Weapon silencers last for about two magazines, tops.
I remember this game had a GREAT marketing, but the issue is what i assumbed from the advertisements and trailers in the beginning we were getting a single player game telling a intertwined story between 4 characters in the world of walking dead. Especially when it was following up the Telltale games.
I remember back then when the trailers first released I commented on being cautious about this game. I got shitted on by all those people who were hyped for the game.
I just watched the intro cinematic and it had my attention more than the show. started grabbing some boards to build defenses and it was a straight ALT+F4
I watched every video on this channel and this is the first game I never heard about before. Also, it is shocking how managers that don't know what they are doing get hired. It is clear by this example the managers had no clue how game development worked since they kept asking to change the gameplay design completely every few days... Some of the most successful companies in the world have engineers as their CEOs. You NEED to hire leaders that actually know how the sausage is made.
You just have to be careful which studio you work for. There are a lot of great ones who actually LISTEN to the developers. This one just wanted to get it out as fast as they could, to get sales
zombie survivals are everywhere without any major setting, then telltale created a story driven the walking dead, cool with the different paths the character choices and depth of character attatchment and loss, but not impressive gameplay, a Alien Isolation type zombie game, I would love, manage extremely rare ammo, maybe food and scavenge for supplies hard hitting zombies and the choice to either stealth your way to the objective, maybe with the dumb stealth mechanic where throwing objects to make for a distraction, in this genre it would actually make sense, zombies follow sound and visual queues, checking cars for gas, etc.
every time I am watching a video about a game with a troubled dev cycle we always reach the point when "the game engine was changed" . that is always the death knell to almost any game in development. It is what screwed over Romero in the Daikatana days and he left the industry
Ironically they went back on their word about payday 2 being complete to sell more dlc to recuperate from this loss. I hope they fuck up payday 3 too so people stop giving that Almir and co any more money.
Man i was looking so forward to this game. Starbreeze used to be a kickass dev with butcher bay and the darkness series. Expected a full single player campaign and it turned out to be nothing at all like what they first described when originally shown.
I genuinely hope stories like overkill's the walking dead will inspire higher ups and management to focus on a vision for your game and delay, delay, delay as much as you can to put out a good product. it'll sell guys, dont worry. especially if the game you delayed ends up being really good. workers shouldn't have to suffer and have a botched game hang over the heads for the rest of their careers because you weren't listening to the people making your game.
Serves them right, should've made that openworld walking dead instead of more 4-player l4d clones. At this point, so so many devs have tried capturing the success of L4D, but they always fail.
They could put the logo next to overrated also for that mediocre meh Riddick game that special people jerk off over and swear that its some kind of masterpiece.
Here's an idea for a zombie game: So you got this open village map, not too huge It has a bunch of npcs with relatively shallow personalities, kind of like a lite version of dead rising's NPCs in the first game. But there are tons of them. They can meet up with eachother and form groups, go hunting for supplies together etc. Just basic AI that uses their own house as a base for as long as they can before they die, and tries to survive, sticking to basic routines. Everytime you die, you are transported to one randomly. So any single experience that you warp to could be totally different. Like a big, hectic, FPS / TPS shooter, maybe with some fortnite style building / fortifying / looting mechanics, nothing like project zomboid. This kind of experience could be really fun in an alien invasion game too. One big constant waves mode with all kinds of whacky things happening and dangerous enemies that offer inevitable, gruesome deaths. Multiplayer would be even whackier, cos you'd be unable to determine where you might spawn next, so you just have to keep playing to either spawn close by or try desperately to survive to meet up. This is the kind of zombie game I wish Rockstar would make with their GTA engine.
It makes me sad that just when the game was starting to get better, they pulled the plug on it. The devs had a whole free season of content with story missions and characters but Skybound wouldnt let them release it. I still havent lost hope on the game.
Same here dude, they were so close and the game was already getting better Honestly, fuck Skybound. And fuck Bo aswell, his way of managing did not help the situation either.
i pirated it and played with friends for about a week, when a game is so bad even your hanging out with the bois time cant save it, says a lot about your game lol
@@lutherheggs451 It's available around... you can play it with Splitscreen with NucleusCoop. Online with Parsec AND Nucleus to stream the 2nd screen to someone else. Good internet required.
@@Lucios1995 we did it with tunngle (or was it hamachi?) i remember the crack was the generic "spacewar" on steam, multiplayer worked nice besides my 450kbps internet at the time. but godamm the fun didnt last long, i think we tried like 6 hours total in the spam of a week, went right back dayz origins.
@@lutherheggs451 if you go to the torrent site "1337x .to" (put the 'dot' together with the 'x') and just type "the walking dead overkill" it still there with 400+ seeders, and still only 15gb, one of those torrent even comes with the multiplayer stuff ready to install.
When i first saw the trailers for this game i thought its going to be a story driven singleplayer game exploring the different stories of the characters, something like The Walking Dead Survival Instinct, but it ended up being whatever it is now
I was so excited for the game when I first saw Aiden’s travel when it came out. I didn’t even know the name and forgot all about it bc I heard nothing of it after the trailers. Unfortunately I knew something must of happened.
I can't believe anyone in their right mind trusted Overkill to create an "innovative multiplayer experience". Payday has always just been mediocre and janky with nothing at all innovative.
I love Payday because it feels different from all your run of the mill games. like Call of Duty and such. I also like it because it's a game with lots of replayability and how easy it is to play with friends. I'm excited to get infamy and try out new Skills, New Perk decks and run a new me
I was at a bar where I met a bunch of OVERKILL devs. If my memory servers me right they were celebrating the final build of the game. They seemed so happy about soon to be releasing the final build and were happy to tell me about the game (nothing that wasn't already public knowledge). I had a great time hanging out with them it makes me sad to know now that the game was such a big flop. I'm guessing they were happy that they were finally done with that project not that it was going to be released soon
The payday development team were legit the worst people to do a zombie shooter for considering 1. They can't get atmosphere and story right and 2. The shooting in their games feels like you're drunk and having a stroke at the same time.
I'm always so amazed that bosses don't see that squeezing too tightly will only make something worse. I can't name a single time it has worked but still they do it and act surprised when it fails
It's interesting how skybound followed the development closely and thought it was good at release, but when the reviews came in, it suddenly didnt live up to their standards anymore and had to be removed from steam...
The reviews had nothing to do with it. It's because they had a tip that Starbreeze was about to crash financially and they didn't want to be attached to another bankruptcy. Survival Instinct came out and Activision went bankrupt. They didn't get to finish one of the telltale Walking Dead games because of telltale going under. Then this happened. The IP overvalued itself, in my opinion.
mid viewing notes: 1:43 I appreciate your kind of humor when inputting the word "Crunch" along side a video of a man in a wheel chair. Maybe others wouldn't find it so funny, but I do so thank you.
@@reapthewhirlwind6915 Yeah its a fun game but slow update, bugs, delays and lies ruined it for me. Not sure about the state of the game now. I haven’t touched it in three years.
@@brotherrabbit5525 Yeah I never followed the development or anything it's just a good multiplayer heist game, havent really sat down and got into the meat and potatos of the game for 1-2 years, but what i remember is a good gameplay loop with alot of customization but grindy.
I definitely remember this game. Back then there was a demo for it on Steam, I played it, and never wanted to go back to it ever again. The game's current state back then was screaming "a quick cash grab" scheme. The game definitely had potential, but I believe it was muddied by a quick cash scheme they saw, bad management and its former CEO Bo Anderson.
@GVMERS you just spent all that time talking about this game and completely ignored the consumer protection side of this. Well over 100,000 people own Overkills The Walking Dead and paid for season two content and bug fixes that they were never given. Overkill announced that they finished the season two content in June of 2019 but couldn't release the content because of the Skybound gag order. Skybound actively screwed over their customers as a result. No matter how anyone feels about this game... people paid for content that they never received. This is downright theft, in my opinion. How can you possibly fail to mention the most important part of this story?
Yeah this is why I think Im going to unsub from him. Every kind of these videos I watch from this guy theres just always something missing like he doesnt hit the nail, fails to mention other important factors, saying what everyone else is already saying, etc. The results are always watered down nostalgia driven videos with the same format. Not much elaboracy or journalism.
So disappointed this game turned out the way it did, you can tell from the initial trailers the game had a lot of potential before it ran into problems with leadership and what not
what potential...There were ZERO actual gameplay trailers released but a whole hell of alot of garbage cgi trailers that just showed that it was Payday with a Walking Dead skin on it, because clearly they are such mediocre devs they can only make 1 type of game over and over and over again
They should just develop a walking dead open world survival game where you can customize your character and loot, create your own bases and communities and survive with friends or AI, maybe similar to state of decay 2 but more realistic like red dead online.
I can't tell you how frustrating it was living through this. I was a big Payday 2 player during this time and seeing that TWD would get pushed back and the whole Raid WW2 flop (don't even ask), it meant that Payday 2 gets pushed back as well. There were many bugs with Payday 2 and we would go months with no updates or fixes. Reading about what exactly happened during this cluster of a time, its literally a miracle they are still in business.
It's always bad management and wanting to be like other games that lead to some games crashing and burning out the gate, or even before it reaches the gate.
Aw man those poor developers. Imagine doing your absolute best, fighting against ridiculous deadlines. Expecting you to achieve the impossible and then getting blamed for it in the end while simultaneously losing your job in the process. Ulf had the right idea by taking on smaller projects they could handle.
I didn't try it, bc it was meant to be played at groups, the difficulty and zombie numbers didn't scale to the number of players...I love playing games like this solo
It's amazing how often people are able to be succesful enough to become the CEO or whatever or a moderately succesful company only to make incredibly stupid decisions and ruin it all.
I just can't believe that this game had some of the most gripping zombie trailers I've seen, and ended up being a trash shoot em up
Reminds me of Dead Island
Well it was a CG trailer of course they'll make it look as pretty as possible and then do the bare minimum for the actual game.
@@GrubHuncher dead island is a rough janky gem tho 👌
For me, if a developer is mostly only showing cgi trailers to get the hype going is a big red flag. They didn’t show gameplay for awhile after the many cgi trailers put out iirc.
@@rexplorer.official something that I respect about Nintendo there business practices are horrible but at least they show you gameplay for a majority of all the games just look at there E3.
why do management INSIST on devs using engines they never asked for
Usually because someone pitched it to them as the best thing since sliced bread with cheap/free licensing or it was created by friends of management.
This one specifically is because of Valhallas apparently amazing rendering tech. Producers see dollar signs when they hear the words "it can make your game look cutting edge" and always forget that an engine needs more than a pretty renderer to be useful.
Because the Diesel engine was really bad it’s the reason The consul version doesn’t have all the continent and gave up and are only doing PC DLC now
And why PAyDay 3 will use unreal engine
because they know better!
@@486x Management knows better than the actual developers? What are you smoking?
"but it was not the fault of those down in the trenches"
It very, very rarely is. 90 percent of the time when a game fails, the blame falls squarely on leadership or managers refusing to focus on what should be dealt with.
The massive egos on a lot of these people in those positions can single handedly ruin a project.
Cyberpunk fucking 2077. That game hurt the whole industry, I am surprised CDPR hasnt had a massive exodus of employees.
They focus on the money, and how fast they can make it. That's it.
@@codylamp6814
Whatever happened to the cyber theft??
Did that get resolved??
@@codylamp6814 Lots of people left during the development, not after. From what we know ( it was reported by Schreier if I remember correclty ) only a few people from the Witcher 3 team remains ( outside of the leads ), most of them weren't happy with the direction the game took and were replaced by new people, a lot of them fresh out of school ( which probably explains why a lot of features are worse than in games from 15 years ago, newbies just don't have the knowledge to do it ).
You can feel when playing it that it wasn't made by the same people. Like Bioware with Andromeda.
forgot this existed
I forgot your mom existed.
Facts lol........... Fucking facts!!!!!
@@brandonsclips7741 Very immature and constructive reply.
@@DeadPhoenix86DP Your mom is mature and constructive in conversations
I didn't because I remember telling the cg animator his game was taking too fucking long to come out and him getting pissy
I was working at GameStop when Overkill’s The Walking Dead was being marketed, which GameStop was banking on selling A LOT of copies because “Zombies” and to make up for low call of duty sale the year prior and low call of duty pre-orders that year. What’s really crazy is store were sent PS4 and XB1 copies a whole month before it’s launch date, which never happened before or since. So we’re sitting on 30 copies of the game and then even had a Marketing Kit that we put up on the week of its release that was heavy marketing the game. Then the night before the midnight release, so either Sunday or Wednesday night and were instructed to take down ALL marketing related to Overkill’s The Walking Dead, but with no explanation. The next day we found out it was canceled. Everyone at my store just laughed our ass off because, for starters, GameStop had order A LOT of copies of the game excepting it to be a huge sleeper-hit like Left 4 Dead was. The other reason we were so amused was because we had copies of the game ready to be sold. Had them for a month. I’m still blown away by that single fact. Starbreeze had already pressed and shipped physical copies of the game and still pulled the plug. It’s fucking hilarious to me.
There's console copies out in the wild? They're a collector's item now, I didn't know they existed
@@Lucios1995 We were instructed to send the copies back, but it’s possible a handful people have it.
Hell, I would have snuck away with a few.
Can I have a TLDR please? Or at least proper paragraph structure so it's not just a wall of text? 😅👍
@@franzpattison Not trying to be a dick or patronizing but over 100 other people could read it just fine. And that in of itself is one paragraphs. And meant only to be one paragraphs. Also it’s really not a wall of text, nor is it really even that long of a paragraphs.
Plus, you literally say you didn’t read it, so…how would you know if there needed to be a paragraph break…?
Sad too see how the bosses of game companies don’t care anymore about the game but care only about the quick cash
What.....You mean the entire purpose of a company is to make money....Oooooohhhhh myyyyy gaaaaawwwwwwddddd...Its almost like thats how its always been, Jesus maybe you should start a company and show them how you can develop games, run a company and pay employees salaries with hearts and minds....
@@lutherheggs451 i dont think that is what he means, I understand your point but still if the owners of the company only want Quick money its almost guaranteed to be a bad game. Sorry for my bad grammar
@@lutherheggs451 You completely missed the point.
Obviously the point is to make money, but how can you do that by selling poorly-produced products? That's not smart at all.
@@lutherheggs451 You can balance the need for money and quality of product. The problem is that capitalism demands infinite growth. Making a lot of money is never enough, the goal is always to make all of the money. You can make 500 million dollars and the first question you’re gonna be asked as CEO is “how can we make more”. You can make 500 billion and you’ll still be asked that same question. You never just make enough and are comfortable with your business as is. There’s disgusting need for infinite growth. That’s just how capitalism functions.
That's mercantilism not capitalism mate. Mercantilism allows the hoarding of resources at the expense of workers and customer; capitalism its just free market, anyone can trade, plus producers gain a lot by making what customers want.
The lack of competent leadership really can cost more that what is expected
a good development leader can keep the corpo suits at bay from compromising most of a project's identity and leave the team to their work. A bad leadership is almost as having none, leaving the dev team to answer to out of touch people who do not even play games.
Battlefield V flashbacks
Bo was a co-creator of Payday. Was around through the whole Payday and Payday 2 development processes as a leader. What you're saying really doesn't work for this situation. The reality is... Payday fans didn't like this game and there's no reason why they would have. OTWD is a stealth based zombie apocalypse camp management game where walking dead universe rules apply, where you are punished for making noise, you have to use melee fighting as your default fighting mechanics. Easily 98% of the people who trashed this game were Payday people who were salty that the game was made at all, instead of Payday 3 being made.
@@DonniePCgames but then you see the game trying to do merits of it's own and it completely misses the mark with bugs and stuff. Also it was plagued by cheaters not long after it's steam release.
@@D0NU75 not it wasn't. You have no idea what you're talking about. You clearly didn't play this. It's always people who didn't play this game who have the loudest opinions. This is a 4 player CO-OP game. Not a PVP multiplayer game. The games are locally hosted, not hosted on servers and you can vote kick players and restrict players from joining your session by making the session private.
The game was already dead from the very beginning. A company that pushes its employees beyond their physical, emotional and mental limits is an overkill, ironically.
That's 100% of all games. It's typical for devs to work 100 hour work weeks.
@@DonniePCgames That doesn't make it any less worse. It's something that should and must be addressed in this industry.
@@LaRavachole Can you explain how to address it? Because video games take a VERY long time to make. GTAV was in alpha for four years and they had the biggest gaming budget in history. You can't just pay more money. It takes a long time to make games and if you want your game coming out semi fast, you have to work long hours.
It's not just gaming. The movie business is like this. Director Kevin Smith just said in an interview that he would easily put over 100 hours in a week to get things done for his movies.
Ever worked in retail? General Managers of high end high volume retail stores like Wal Mart easily do 80 hour weeks. During important crunch times like inventory they do 100 to 120 hour weeks.
Working hard and long hours is common if you consider yourself one of the best in the business, period. Anyone who says otherwise has no idea how hard work actually goes.
@@DonniePCgames There's a clear difference between hard working and literally burning yourself out to the point of health and mental problems, which is sadly becoming common as more reports of these sort of thing comes out. I'm talking about crunch and the abuse of the higher ups on their Dev team.
And as always, their only interest is quick and easy money. You DON'T have to torture your employees for them to release a game, it's called having a schedule and a realistic one at that that doesn't push the next "big thing" in the smallest ammount of time possible which also shows to be a good reason for failures. When the developing team is burnt out and the time is not enough, chances are the product will suck or not be worth all the trouble and problems it caused on the ones who made it.
A good example of why none of that fallacy of "hard work" sticks is this video. No matter how much they worked, this project had no salvation and the higher ups put the blame on the Devs to try and hide their fuck ups. This story isn't new. Look The Last of Us part 2 or Cyberpunk 2077, both done by these so called "best in the business".
You address this by speaking it up and out and then, if you feel that you have to, vote with your wallet. Don't support bad business practices. If people stopped buying lootboxes, for example, things could be different.
@@LaRavachole the entire "higher ups blamed the devs" is nothing more than speculation. Unconfirmed rumors that people like yourself just automatically believe. You also have absolutely no idea what the hell went on during the development of this game. Just because someone reports "anonymous sources" as fact it doesn't mean it's fact. Simply put... Overkill is still a developer team who works for Starbreeze and they are making Payday 3 as we speak.
I know several devs and I have a development hobby of my own, so I understand the process and hard work that goes into a game. People should not be hired developers if they cannot meet deadlines or work in crunch environments. That's how contracted work goes, as I've demonstrated in countless other ways in my last post.
Without crunches, work flow would be considerably slower. Games would not come out on time if at all and there's no guarantee the quality would be that much better.
By the way... this game is a lot of fun. It was largely panned by the Payday community, but in my opinion it was never something they would like anyway. This game requires attention to detail and long form patient gameplay... something Payday gamers do not have. You do not get infinite ammo in this game with running and shooting. It's a stealth based strategy action first person game with camp management aspects.
_"We've made it clear that Payday 2 will have no microtransactions whatsoever (shame on you if you thought otherwise!)"_ - Overkill circa 2013
I saw people bitching about this on the Overkills Walking Dead forums. Salty payday fans wanting to crap on anything Overkill did.
@@DonniePCgames Why is that a bad thing? They lied. People were mad that they lied. That's all.
@@odanobukatsu4649 Overkill are just the developers. Starbreeze is the publisher... and all the people who talked shit about the microtransactions went and bought DLC themselves. They will buy Payday 3 with DLC as well. Because they are fucking tools with no actual cause.
@@DonniePCgames That is just your projection man . You can’t prove that . Take a chill pill.
at least we got marioinatophat
I was soo excited, when we saw that trailer of the old man sitting in the car, I was wicked hyped. The thought of a badass game with branching storylines that looked great in this universe could have sold so well. But it was a huge let down.
Glad the Last of Us saved us from apocalyptic boredom
Mid development engine switch... never heard that being featured in a critically acclaimed game 🤔
@2 Corinthians 4:7-11 original borderlands was a masterpiece. ALTHOUGH endgame was nonexistant after killing tentacles.
@@NIRO_II man we really be throwing the term MASTERPIECE around like nothing these days
@@slinkbradshaw8674 fallout 76 reset our standards
@@NIRO_II Boringlands was still a piece of crap. Typical Gearbox garbage.
I remember those teasers, they were pushing them so hard on the payday players everyone was trying to figure out how they were related to payday 2 on what that would mean for that game. It blew up on them when they revealed it wasn't anything payday related but a walking dead licensed game.
A human enemy mentions someone dressed as a clown but that's it
Well turns out, the other brother who wanted to take it slow and keep it safe was right. I can just imagine him annoying bo with an "I told you so" at every chance he gets
It honestly could have been saved hearing all this, if only management hadn't bought in to whatever snake-oil salesman told them Valhalla would be the best engine deal they could ever get. That one misstep over months/years wasted so much work and brought about the crunch that resulted in a half-finished buggy mess
I had no idea this game existed. These type of CEOs and big bosses need a reality check.
I agree it’s like game developers don’t care about the game anymore they’re just doing it for a quick buck now😭
Money creates wall that cant be circumnavigated
@@ihatebananas5737 It's not the developers fault. Did you even watch the video?
@@jughhanus5922 did you even watch the video and read others comments🫠 it was an opinion
@@ihatebananas5737 Yeah, it was a pretty bad opinion.
What really gets to me is the fact the devs had a fully-functioning game engine they were heavily familiar with but upper management decided they ought to switch to a nigh-unworkable engine they paid a lot of money for, only to scrap it all and switch to Unreal. You'd think upper management would at least heed the time-honored practice of cutting costs and maximizing profit. How do companies like that even stay afloat by making such utterly bone-headed business decisions?
Diesel engine is dated and barely works at best, just play Payday 2 and realize just how dated it is in physics, graphics and it's performance. Lots of people wanted Overkill to step away from Diesel engine, and they did, but they instead went for Valhalla which was just... terrible. Andersson and some of the other higher ups were genuinely more interested in vanity projects and lining their own pockets, it's quite sad. Especially with the talent the studio has, seeing what they made of Payday 2
That right there should be a good example to never work with those brothers again.
@@BazzaroPlays Ulf is actually alright, he portrayed Wolf in Payday and is currently the person leading the GTFO project which is doing pretty well
@@annadelsiena that was the first brother to leave. After I typed it I remember one ducked out pretty quick.
@@annadelsiena They did however switch to unreal engine sometime during development of PAYDAY 3. So it's safe to say they dumped the diesel and valhalla engine for good
It might not look like it, but this game is really legendary for how bad it turned out. I mean from the developers to the good source material coming out in the early 2010s, the project is a "spectacular trainwreck" in recent gaming history.
Did you play it?
@@DonniePCgames I saw a lot of clips and I’m a fan of their biggest hit “Payday 2” I would really want to check it out before there next project
@@jyag730 you didn't play it, so I don't want to hear opinions on how good or bad it is. Gameplay clips can be dominated by a biased person who would never like the game anyway. Payday 2 people in particular were not the target market, despite Overkill's involvement and that's the disconnection. You see... Payday people thought they would like this game and didn't but never considered that this game was never the type of game they would enjoy. This game is dominated by melee fighting and the demand to play quietly or be severely punished, per the universe rules. Payday is nothing like that.
So legendary most forgot it existed. Look through out hs comment section. Oh I forgot this exist pops up way to often.
I remember the hype around this game. Most were saying it will fail once we got the announcement. Walkers man, just arent interesting to fight in video game format.
@@DonniePCgames You don't need to play a game to recognize it's quality, you can do so based off of what you see and hear as I've often done and that has saved me plenty of money. And there's more to it than the average payday 2 player not being used to this kind of game, the game just wasn't good.
Here's the thing about TWD as a franchise. On TV it works because there was no zombie tv genre and if there was they were short lived, so TV was ripe for TWD to come in and essentially take the world by storm. Video games however has the polar opposite problem, it's literally oversaturated, now not to say the failures of the games aren't because of terrible game designs, but the zombie genre already has so many different genres of zombie games that TWD doesn't have a chance.
And then, on top of that, the game was awful, lol.
I mean you could say the same thing about comics too in which TWD originated as, there weren't any zombie comic books of that epic scale. The other forms of media, the shitty tv show included, failed to capture what made it work. That being said Telltaile's season one was good.
@@LuffyBlack Yeah but people quicly saw the 1 string to that games bow
@@LuffyBlack Liked, you called AMC’s the walking dead what it is, shit.
How are zombie games over saturated
"We had hope it would be a commercial success."
Yah in krder for it to be successful it jas to be playable and fun. Why do these supposed managers ignore the DEVELOPERS complaints? Those managers should be fired and blacklisted for such a monumental fuck up.
They got bigger paychecks to worry about not the actual products
the sad thing is the trailers for the characters where so fucking good
Imagine an open world version of Telltales TWD. In the same style but with more of a sandbox approach with various groups and missions around the world. Along with allowing you to recruit survivors you've gained trust with and possibly building up a home base wherever you want.
Sorry for necroposting, but what you've described is eerily similar to the State of Decay franchise. It's getting a 3rd entry sometime soon, and the 2nd game gets constantly updated.
You can play days gone , its kinda like what you said , also the main character has a badass bike just like daryl
@@fearlesswee5036 fellow necroposter here to say i fucking love State of Decay...such an underrated but perfect game ^^
Oh, Overkills the walking dead, how I miss you, it's funny to think this game got removed from steam yet the walking dead onslaught a game with even an even lower level of quality is still up to this day, also not sure how relevant this information is but Season 2 did end up getting finished but starbreeze can't release it due to skybound
You mean survival instinct, onslaught was good
And even then both are better than this shit
@@jamespaul6315 Survival instinct was the worst, but onslaught is mediocre compared to saints and sinners
Yeah, my friend has the same thought about Onslaught. Still waiting for this to come back as well. Saw your video by the way, thank you
@@SirCrackerBulb I have no idea why anyone thinks survival instinct was terrible. It was a very standard game, and it actually started several trends in survival zombie gaming. It's an on the rails story game with optional routes and decision making for variety purposes. It's not game of the year quality but it's probably a 7 out of 10 if you're a Walking Dead fan.
I've been following the brothers since bionic commando rearmed as Grin, Alf and the guys who went to might & delight(pid, shelter series, blue flamingo) are definitely where I feel the artistic talent of the grin team went, with fatshark games is where the trench workers went
The trailers were fantastic, they would have been well off just making a feature film instead of a game.
I really hope one day this project gets revisited. It has an unreasonable amount of potential. From the comics and shows source material to the well designed and realistically fleshed out characters, it had so much going for it. It still does. They need to make it one day man
This game could’ve been on par with if not better than l4d
I would love for them to come back to the characters and use them for a game similar to the last of us, or entirely different and a story choice based game
a lot of people confused this game to an action shooter when it is actually an objective-based survival game, would love to see this game come to life also someday
We really need a first person open world zombie game with other players that you can team or kill
Love these vids the quality is amazing you guys deserve so much subscribers
Bruh this channel is so good I can’t believe I finally found a video about this game lmao
Check out WhaHappun's video on this topic
The game doesn’t look that bad but it’s a shame it failed the way it did
It's really not that bad. Wish they got a free weekend in before Skybound cancelled it.
Honestly it was not that bad, and they were improving it greatly over time. It is just that Skybound immediately had to sever ties the moment they realized they are not pulling in nearly as much money
I thought the game was awesome. Had a blast playing it. Around 98% of the people who bitch about the game, never played it.
@@DonniePCgames Or played the beta/release build, which I heard was pretty buggy
@@Lucios1995 Betas are not demos. Betas are supposed to incomplete versions of games that need wide testing to fix broken features. That's the entire reasons beta versions of games exist. Idiotic gamers who can't understand this concept treating the beta like a demo and bitched about bugs.
Why is it that bad management is so prevalent in all industries.? Frustrating
Imagine it as a zombie payday 2 where instead of attacking banks you raid medical centres, supermarkets, gun stores etc and bag up food/water/meds/weapons whilst fending off swarms of zombies. Stealth options too.
Or have something play like dying light but have an open world, with coop missions as a mode where you have progression, skills, classes, cosmetics and have an actually customizable base which zombies sometimes attack. You find blueprints as drops to beefen your defenses. Spike walls of different tiers, turrets, fences, portholes you can shoot out of. Once they're gone, head out and scavenge and complete more missions or coop
Honestly love a good zombie game with scavenging, defending, surviving and make you feel like its the end but there's not been any like that. I loved dead island 1 and dying light 1, hope Di2 is good.
Man i love this channel. Thank you for the work you guys put in to making these videos. Btw can you guys look into making a video on the matrix games. Dont know if people liked them but i loved them and would like to see the history behind them
God a Joker pfp, nice to see!
What we need is another story-driven Walking Dead game, something akin to an actual AAA video game. Sure, we got the TellTale games, but they were using an archaic gameplay style that was basically a dressed up point-and-click adventure, and they waited way too late to innovate the gameplay.
The outlook of this game was deader than the walkers in their source material.
Its lower IQ than the low IQ people who watched the TV show, expecting a LMFAO horror show even though the comic book was literally a story about how the living people left behind deal with each other and the zombies are just a background thing....Its almost like people see a trailer, know nothing about the source material and because they obviously can't read don't know what its about....
@@lutherheggs451
Yeah, I never saw it as a zombie show, besides, the humans are always worse than the zombies.
I bought survival instincts when I was a kid, was so hyped to play it, bought it on ps3 and the intro had a mouse cursor permanently baked into it, i knew it wasn't gonna be good
Yes I remember this game, I am also still kind of financially ruined since this game.
Sorry to hear that Bo
In my opinion the walking deads success was never about the zombies in a zombie apocalypse but about the people and their interactions in a zombie apocalypse. So the only way a walking dead game would work is by mmorpg. With a direct focus on player communications. In the WD universe the survivors get quite adept at taking out zombies but always get killed by each other. Why I think DayZ is the closest active representation of the WD universe. If they made a game with not forced but optionally cooperative players and ai group interaction that would be cool.
First this, and that awful discount Payday game with a WW2 theme. It's amazing how the company is still around
payday 2 microtransactions make them bank
There's been a complete restructuring of starbreeze (or maybe it's gone? I don't remember) The Bo dude is gone for sure and someone new is in charge.
Since then, overkill shifted their focus on financing Payday 3 and are no longer with starbreeze I believe, with aid of fans buying new payday 2 expansions helping them out financially.
Currently, they paid all the money they owed and started looking for a new publisher, which they found. (Forgot the name). Payday 3 was finally announced and the latest payday 2 expansion has been well received.
Regardless of the mistakes they made (mostly due to terrible AWFUL management led by that Bo dude) fans loved payday and still love payday 2, which is what got overkill popular. So they are finally returning to what they should've focused on.
@@MrFrankcap Overkill and Starbreeze are basically the same thing
you can thanks dead by daylight
@@loganreed23 Well, then they restructured everything and paid off their debts. They are having a fresh start with Payday 3
This was the first time I had a game where the fucking tutorial felt slower than the beginning of Kingdom Hearts 2 while also being more difficult than the secret bosses in it
“Gripping experience”, shoot zombie. Ooooooh fascinating. Hadn’t seen that 500 other times before this point
You really shouldn't use unsilenced guns in non-defense missions, as it will screw the whole team later by overwhelming you with walkers. Weapon silencers last for about two magazines, tops.
I remember this game had a GREAT marketing, but the issue is what i assumbed from the advertisements and trailers in the beginning we were getting a single player game telling a intertwined story between 4 characters in the world of walking dead. Especially when it was following up the Telltale games.
I remember back then when the trailers first released I commented on being cautious about this game. I got shitted on by all those people who were hyped for the game.
nothing wrong with being optimistic
no amount of hype will make or break a game its only the ppl making it/producing it
you cant blame the consumer blame the corporations
@@DragonTheseHazelNuts so it's the consumer fault for cyberpunk being a bad game? 🤔🤔
@@DragonTheseHazelNuts proof?
I just watched the intro cinematic and it had my attention more than the show. started grabbing some boards to build defenses and it was a straight ALT+F4
I watched every video on this channel and this is the first game I never heard about before.
Also, it is shocking how managers that don't know what they are doing get hired. It is clear by this example the managers had no clue how game development worked since they kept asking to change the gameplay design completely every few days...
Some of the most successful companies in the world have engineers as their CEOs. You NEED to hire leaders that actually know how the sausage is made.
I can't believe they did the crunch period and suffered for nothing... That's just sad
feel sorry for these devs, and to think i wanted to be one back in school
You just have to be careful which studio you work for. There are a lot of great ones who actually LISTEN to the developers. This one just wanted to get it out as fast as they could, to get sales
zombie survivals are everywhere without any major setting, then telltale created a story driven the walking dead, cool with the different paths the character choices and depth of character attatchment and loss, but not impressive gameplay, a Alien Isolation type zombie game, I would love, manage extremely rare ammo, maybe food and scavenge for supplies hard hitting zombies and the choice to either stealth your way to the objective, maybe with the dumb stealth mechanic where throwing objects to make for a distraction, in this genre it would actually make sense, zombies follow sound and visual queues, checking cars for gas, etc.
every time I am watching a video about a game with a troubled dev cycle we always reach the point when "the game engine was changed" . that is always the death knell to almost any game in development. It is what screwed over Romero in the Daikatana days and he left the industry
Overkills trailer was one of best trailers in recent years, sad that game went like this
Ironically they went back on their word about payday 2 being complete to sell more dlc to recuperate from this loss. I hope they fuck up payday 3 too so people stop giving that Almir and co any more money.
No matter what people say, the newer Payday 2 dlc are trash.
@@WiidLover Payday is trash period....
Thank you so much for the quality context. Always stoked for your new videos ♥️
The game if done correctly could’ve been amazing and great
Man i was looking so forward to this game. Starbreeze used to be a kickass dev with butcher bay and the darkness series. Expected a full single player campaign and it turned out to be nothing at all like what they first described when originally shown.
I remember playing the beta. There was so much potential but none was ever acted upon. Therefore it was just terrible
A story of two brothers and one of them got too greedy and dragged everyone down with him while the other one might've smelled it and bailed.
Due to Overkills streak of failures over the years, I aint holding my breath for Payday 3
All i want is a good action adventure RPG set in the universe making my own character and making choices.
I genuinely hope stories like overkill's the walking dead will inspire higher ups and management to focus on a vision for your game and delay, delay, delay as much as you can to put out a good product. it'll sell guys, dont worry. especially if the game you delayed ends up being really good. workers shouldn't have to suffer and have a botched game hang over the heads for the rest of their careers because you weren't listening to the people making your game.
We can all hope that with Cyberpunk to.
@@issacclark1045 Did I ever tell you the definition of insanity?
Serves them right, should've made that openworld walking dead instead of more 4-player l4d clones. At this point, so so many devs have tried capturing the success of L4D, but they always fail.
Starbreeze logo should be in the dictionary entrance for miss management.
They could put the logo next to overrated also for that mediocre meh Riddick game that special people jerk off over and swear that its some kind of masterpiece.
Here's an idea for a zombie game:
So you got this open village map, not too huge
It has a bunch of npcs with relatively shallow personalities, kind of like a lite version of dead rising's NPCs in the first game.
But there are tons of them. They can meet up with eachother and form groups, go hunting for supplies together etc. Just basic AI that uses their own house as a base for as long as they can before they die, and tries to survive, sticking to basic routines.
Everytime you die, you are transported to one randomly. So any single experience that you warp to could be totally different.
Like a big, hectic, FPS / TPS shooter, maybe with some fortnite style building / fortifying / looting mechanics, nothing like project zomboid.
This kind of experience could be really fun in an alien invasion game too. One big constant waves mode with all kinds of whacky things happening and dangerous enemies that offer inevitable, gruesome deaths.
Multiplayer would be even whackier, cos you'd be unable to determine where you might spawn next, so you just have to keep playing to either spawn close by or try desperately to survive to meet up.
This is the kind of zombie game I wish Rockstar would make with their GTA engine.
It makes me sad that just when the game was starting to get better, they pulled the plug on it. The devs had a whole free season of content with story missions and characters but Skybound wouldnt let them release it. I still havent lost hope on the game.
Same here dude, they were so close and the game was already getting better
Honestly, fuck Skybound. And fuck Bo aswell, his way of managing did not help the situation either.
imagine this game be like last of us and dayz kind of game but to the walking dead universe . This could be the best survival zombie game ever
i pirated it and played with friends for about a week, when a game is so bad even your hanging out with the bois time cant save it, says a lot about your game lol
How did you pirate a game that was never released in any state other than betas and early access
@@lutherheggs451 It's available around... you can play it with Splitscreen with NucleusCoop. Online with Parsec AND Nucleus to stream the 2nd screen to someone else. Good internet required.
@@Lucios1995 we did it with tunngle (or was it hamachi?) i remember the crack was the generic "spacewar" on steam, multiplayer worked nice besides my 450kbps internet at the time. but godamm the fun didnt last long, i think we tried like 6 hours total in the spam of a week, went right back dayz origins.
@@lutherheggs451 if you go to the torrent site "1337x .to" (put the 'dot' together with the 'x') and just type "the walking dead overkill" it still there with 400+ seeders, and still only 15gb, one of those torrent even comes with the multiplayer stuff ready to install.
@@drewinsur7321 Someone told me of the Spacewar method but my friend I wanted to play it thought it was unsafe
I love that their merchandizing clip was frakkin' Steve Zaragoza doing a bit.
Overkill is a micro transaction cancer to rival EA, and deserves everything bad coming to em.
Payday 2?
When i first saw the trailers for this game i thought its going to be a story driven singleplayer game exploring the different stories of the characters, something like The Walking Dead Survival Instinct, but it ended up being whatever it is now
I totally forgot this game existed.
I was so excited for the game when I first saw Aiden’s travel when it came out. I didn’t even know the name and forgot all about it bc I heard nothing of it after the trailers. Unfortunately I knew something must of happened.
Another issue is that the Walking Dead franchise is sooooo overplayed now. It's stale and has definitely overstayed its welcome.
I remember when this game came out I didn't know if it actually released or it was some sort of early access
I can't believe anyone in their right mind trusted Overkill to create an "innovative multiplayer experience". Payday has always just been mediocre and janky with nothing at all innovative.
I love Payday because it feels different from all your run of the mill games. like Call of Duty and such. I also like it because it's a game with lots of replayability and how easy it is to play with friends. I'm excited to get infamy and try out new Skills, New Perk decks and run a new me
I was at a bar where I met a bunch of OVERKILL devs. If my memory servers me right they were celebrating the final build of the game.
They seemed so happy about soon to be releasing the final build and were happy to tell me about the game (nothing that wasn't already public knowledge).
I had a great time hanging out with them it makes me sad to know now that the game was such a big flop.
I'm guessing they were happy that they were finally done with that project not that it was going to be released soon
The payday development team were legit the worst people to do a zombie shooter for considering 1. They can't get atmosphere and story right and 2. The shooting in their games feels like you're drunk and having a stroke at the same time.
Yep, overkill are ass
@@jamespaul6315 I can't believe I played Payday 2 for so many hours
I'm always so amazed that bosses don't see that squeezing too tightly will only make something worse. I can't name a single time it has worked but still they do it and act surprised when it fails
It's interesting how skybound followed the development closely and thought it was good at release, but when the reviews came in, it suddenly didnt live up to their standards anymore and had to be removed from steam...
Think Robert didn't want to go to jail with Bo, is all. Still, it's been two years and it's still not back
The reviews had nothing to do with it. It's because they had a tip that Starbreeze was about to crash financially and they didn't want to be attached to another bankruptcy. Survival Instinct came out and Activision went bankrupt. They didn't get to finish one of the telltale Walking Dead games because of telltale going under. Then this happened. The IP overvalued itself, in my opinion.
mid viewing notes: 1:43 I appreciate your kind of humor when inputting the word "Crunch" along side a video of a man in a wheel chair. Maybe others wouldn't find it so funny, but I do so thank you.
I knew this game was going to be garbage by the way they were handling Payday 2.
payday 2 can actually be fun though
@@reapthewhirlwind6915 Yeah, the uninstaller was quite gratifying.
@@reapthewhirlwind6915 Yeah its a fun game but slow update, bugs, delays and lies ruined it for me. Not sure about the state of the game now. I haven’t touched it in three years.
@@brotherrabbit5525 Yeah I never followed the development or anything it's just a good multiplayer heist game, havent really sat down and got into the meat and potatos of the game for 1-2 years, but what i remember is a good gameplay loop with alot of customization but grindy.
I definitely remember this game. Back then there was a demo for it on Steam, I played it, and never wanted to go back to it ever again. The game's current state back then was screaming "a quick cash grab" scheme. The game definitely had potential, but I believe it was muddied by a quick cash scheme they saw, bad management and its former CEO Bo Anderson.
@GVMERS you just spent all that time talking about this game and completely ignored the consumer protection side of this. Well over 100,000 people own Overkills The Walking Dead and paid for season two content and bug fixes that they were never given. Overkill announced that they finished the season two content in June of 2019 but couldn't release the content because of the Skybound gag order. Skybound actively screwed over their customers as a result. No matter how anyone feels about this game... people paid for content that they never received. This is downright theft, in my opinion. How can you possibly fail to mention the most important part of this story?
Yeah this is why I think Im going to unsub from him. Every kind of these videos I watch from this guy theres just always something missing like he doesnt hit the nail, fails to mention other important factors, saying what everyone else is already saying, etc. The results are always watered down nostalgia driven videos with the same format. Not much elaboracy or journalism.
Didn't know Steve Zaragoza would make an appearance in this one
Loved this game despite it being busted af
I remember seeing the trailers and getting so hyped than once the game play footage came out I lost any hope for it
So disappointed this game turned out the way it did, you can tell from the initial trailers the game had a lot of potential before it ran into problems with leadership and what not
what potential...There were ZERO actual gameplay trailers released but a whole hell of alot of garbage cgi trailers that just showed that it was Payday with a Walking Dead skin on it, because clearly they are such mediocre devs they can only make 1 type of game over and over and over again
Please expand on this so-called "potential" you speak of.
I was annoyed that it got canceled on Xbox I was so hyped for this
This game actually looked pretty good can’t believe they canceled it
God, I was so excited for this game. I still wanna play it, honestly, it's not even on steam anymore.
They should just develop a walking dead open world survival game where you can customize your character and loot, create your own bases and communities and survive with friends or AI, maybe similar to state of decay 2 but more realistic like red dead online.
I can't tell you how frustrating it was living through this. I was a big Payday 2 player during this time and seeing that TWD would get pushed back and the whole Raid WW2 flop (don't even ask), it meant that Payday 2 gets pushed back as well. There were many bugs with Payday 2 and we would go months with no updates or fixes. Reading about what exactly happened during this cluster of a time, its literally a miracle they are still in business.
Starbreeze and Overkill had some amazing hits, but it seems those days are over
trailers: 😢💀😱
game: 🎉😂🤣🥳💥
It's always bad management and wanting to be like other games that lead to some games crashing and burning out the gate, or even before it reaches the gate.
I want a DayZ version of the walking Dead
I was really looking forward to this game when it as announced.
Aw man those poor developers. Imagine doing your absolute best, fighting against ridiculous deadlines. Expecting you to achieve the impossible and then getting blamed for it in the end while simultaneously losing your job in the process. Ulf had the right idea by taking on smaller projects they could handle.
I didn't try it, bc it was meant to be played at groups, the difficulty and zombie numbers didn't scale to the number of players...I love playing games like this solo
11:49 Look at their lips:
Guy laughing - "I love this game!"
Guy to his left - "WHAT THE FUCK?!?"
Walking dead survival instincts should be redone for XBox One
It's amazing how often people are able to be succesful enough to become the CEO or whatever or a moderately succesful company only to make incredibly stupid decisions and ruin it all.
When I saw this in my subscription box: Oh yeah, I forgot this existed.
It’s crazy how the trailers made you think it’ll be like tlou but the gameplay was a beta on mobile