@@EdyAlbertoMSGT3 You can't say that for sure. if someone somehow invents some perfect stealth coating that would render all beyond-visual-range missiles pretty much useless.
That almost looks like a fenrir from ace combat skies of deception. Looks very cool. Is there like a formula template you could download that has like all the functions? And do you have any tutorials on how to make coustom Air to Air weapons work?
Regarding Custom Air To Air Missiles, First, Try Keeping Scale, Mass Scale, and DragScale Same, next just add some new lines and tune it (for example, lines such as: maxVelocityAngleAdjustment, maxThrustAngleAdjustment, Etc.), VelocityAngle & ThrustAngle Plays Alot In Maneuverability And Accuracy Of Your Missile, Buuut If You Wanna Kill Everyone Without Batting An Eye Just Play With ExplosionScale And minProximityDetonationRange
Hello, your tutorial is helping me design my own fighter capable of psm. I was wondering if i am able to do all the clamping and control on the all moving tail but do roll and pitch: Pitch/1 + Roll/-2, Pitch/1 + Roll/1 and such
Im gonna test this on my UCAV which uses gyros as its way of doing psm wish me luck comrades EDIT:so i gave up on that and used my other UCAV and this time it works awsomely
Not so much post stall, but my aircraft uses rotators for pitch on its horizontal stabilizers. When i come out of pitch, the plane tends to bounce around violently... how do i fix this?
man I know I'm bad at SimplePlanes but some of the codes are either not working or they are too fast and a bit buggy, even if the plane is stable they just don't work like the angle of attack, which no matter how much I've been putting the codes , they don't work, they don't even activate in vdd and I don't know why, they only work when the code is AngleOfAttack/30 and the TVC controls are very strange they don't stabilize after I do a maneuver
Just one little ty[o in the code can make the plane unstable. You need to identify what the exact part is going the wrong way, if the direction is right then sensitivity will need to be adjusted. If AngleOfAttack/30 work for your specific plane, keep it, difference plane need difference sensitivity.
idk. Maybe you type something wrong in the code, it is case sensitive. Maybe some bracket is missing. Or your SP version does not support Funky Tree yet.
Once i heard that music, i got hit by not just a wave of nostalgia, i got hit by a TSUNAMI of nostalgia
Thanks so much that helped me understand how your awesome planes work and how i can try building such aircraft my own
Ahh yes, the future of aerial combat. Post-stall maneuver dogfights
It's actually BVR combat, but oke.
@@EdyAlbertoMSGT3 You can't say that for sure. if someone somehow invents some perfect stealth coating that would render all beyond-visual-range missiles pretty much useless.
@@moe_is_justice8559 The future of combat is ramming each other's jets then.
bro doesn't understand jokes🙉
@@EdyAlbertoMSGT3no then we will use guns
That almost looks like a fenrir from ace combat skies of deception. Looks very cool. Is there like a formula template you could download that has like all the functions? And do you have any tutorials on how to make coustom Air to Air weapons work?
I have none of all the above lol.
@@guyfolksp8263 gasp a response lol
@@s3viking214 lol I rarely visit YT so... yeah.
Regarding Custom Air To Air Missiles, First, Try Keeping Scale, Mass Scale, and DragScale Same, next just add some new lines and tune it (for example, lines such as: maxVelocityAngleAdjustment, maxThrustAngleAdjustment, Etc.), VelocityAngle & ThrustAngle Plays Alot In Maneuverability And Accuracy Of Your Missile, Buuut If You Wanna Kill Everyone Without Batting An Eye Just Play With ExplosionScale And minProximityDetonationRange
@@chiisan3776 yeah I found a yt that went into more depth about that. I made a working aim-9x and aim_7. Even made a gbu-12 with the deployable fins
bro just plays with the game music on respect bro
This was rly helpful actually
Hello, your tutorial is helping me design my own fighter capable of psm. I was wondering if i am able to do all the clamping and control on the all moving tail but do roll and pitch: Pitch/1 + Roll/-2, Pitch/1 + Roll/1 and such
Yes, and encouraged.
I just add extra rotator for simplicity.
@@guyfolksp8263 ok thank you!
@@frtik753 you can just use a psm generator and then put it in your coM and hide it
@@deadeye8021 thats a smart move but psm generator doesn't make psm smooth like guyfolks planes do.
@@guyfolksp8263 how do i make it so when my canards are disabled i can control them
clamp( Pitch - PitchRate/1E+22 - Roll - RollRate/1E+22,-1,1)
Im gonna test this on my UCAV which uses gyros as its way of doing psm wish me luck comrades
EDIT:so i gave up on that and used my other UCAV and this time it works awsomely
I’m having trouble where if I activate the Psm going passed 350mph it jitters and makes the plane hard to control
a solution i that worked for me was making all my wings flat bottom for the airfoil including the stabilizers, but then again my jet has a y-tail
I still cant get those crispy movements, everytime i do psm it drifts, like it wont stay still after ive released my fingers on the controls
Not so much post stall, but my aircraft uses rotators for pitch on its horizontal stabilizers. When i come out of pitch, the plane tends to bounce around violently... how do i fix this?
Nice tricks!
We are making the world orange with this one.
Project Wingman reference.
Nice video too
Very simple, indeed
clamp(Pitch - PitchRate/120 ,-1,1)
clamp(Roll - RollRate/200 ,-1,1)
Yo cool plane
I have one question
How do you get fuel and air in to the engine if it is connected by rotators
Perhaps the rotator has fuel pipe.
And I attach air scoop directly under the engine.
@@guyfolksp8263 how do you apply a fuel pipe and an air scoop is an air intake right
@@xilm22 It's air intake.
And for SP, fuel just run everywhere if connected so don't worry.
@@guyfolksp8263 thnx
How does aircraft like the su37 achive it without thrust vectoring? Btw thanks for the tutorials
Su37 have large wing area, it essentially uses it's wing as a spoiler
Didn’t the Su-37 have thrust vectoring actually?
It has the CoM in the back of the CoL
man I know I'm bad at SimplePlanes but some of the codes are either not working or they are too fast and a bit buggy, even if the plane is stable they just don't work like the angle of attack, which no matter how much I've been putting the codes , they don't work, they don't even activate in vdd and I don't know why, they only work when the code is AngleOfAttack/30 and the TVC controls are very strange they don't stabilize after I do a maneuver
Just one little ty[o in the code can make the plane unstable.
You need to identify what the exact part is going the wrong way, if the direction is right then sensitivity will need to be adjusted.
If AngleOfAttack/30 work for your specific plane, keep it, difference plane need difference sensitivity.
The coding works in my drifting car
I learned the cool code by build fly dream
@@xuoario who is that
@@imtiazkhan0 his earlier videos
@@xuoario link?
Where is part 1???
One question: How did you make yours so stable?
Q: why my yaw hinge always doesn't work?
Is is on Russia engine credit the rocket missile hard to locket.
Where did u learn these codes?
Question, idk why, but everytime i deactivate the PSM, the the aircraft went unstable when i try to roll and pitch. Is there a way to counteract this?
Maybe limit AngleOfAttack so it'll not pull up so much.
Where is part 1 of this tutorial?
GuyFolk, why the TVC code Didn't work in my plane, it does nothing. Can you help me?
idk.
Maybe you type something wrong in the code, it is case sensitive.
Maybe some bracket is missing.
Or your SP version does not support Funky Tree yet.
@@guyfolksp8263 what version do you play?
@@muizsp9525 1.10.106.0 PC
@@muizsp9525 I've heard that some old mobile version have no Funky tree but not sure.
@@guyfolksp8263 same
the question is can i do it in simple rockets 2 without having to code or what ?
where is part 1
Can I have link of plane
I have a problem wean i do yall The engines roll
Where's part one?
ua-cam.com/video/bJ1-v5XummQ/v-deo.html
Link?
title needs to be:PSM Oversimplified
Link to plane
Send link your aircraft.pleace
check the description
wow
clamp(Yaw - YawRate/80, -1, 1)
9:26
please, I need that plane :c
It's called "instint Cobra menouver!!"
iceee
(AngleOfAttack/30) * clamp01(1-Activate1)
:0👍
damn i still need to learn more math and learn some coding to play this game like wtf
Bruh 69 likes on this video
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