WG Artist : We had an old Type 59 tank that no one plays anymore, what should we do ? WG Boss : Just add a bit of grey and orange so that it becomes golden ! WG Artist : And then what ?? WG Boss : Just sell that in auction for +50k gold xD All together : FANTASTIC !!!
I sort of wonder how to make these textures containing something called albedo (base texture as seen in perfectly diffuse light), roughness, "metalicity", normal maps and so on, to make something like scratched copper with patches of green rust. Even worse how to make machined metal which has roughness depending on orientation. Making program which renders it to look good seems as the easiest step ... it's just a few lines of code plus some color space conversion. But making texture of metal object that shows wear on the most exposed parts such as edges? Making model of plastic object with fingertips? Hopefully I don't need it, but sometimes it's weird to see computer graphics with these photorealistic materials showing wear, rust, dirt, wetness and so on.
@@pavelperina7629 Its the textures working together for deciding how light bounces off of an object, or making the surface bounce the light towards a different orientation; using normal maps to basically customize the normals of a face. It is totally fascinating you can create a fully realistic object with only 4 maps, or (like WG did) packing roughness, metallic, and other information (which the game engine uses to customise the tank) into a single map! Then the Albedo and the normal map. Thus using only 3 maps, but containing more information. There is one more map called AO (Ambient occlusion) which is generally used as a mesh map to generate the textures itself, used here as a texture map. It adds either snow, mud or sand on occluded surfaces like the turret ring to add more realism. Making of the textures of the surfaces you said like "metal object with edge wear" or "plastic object with fingertips" can be easy with texturing programs like Substance Painter or Zbrush. I personally use Substance, and it uses layer system like a photoshop. You gradually add the information to make the surfaces as appealing as it can be. I totally sounded like ChatGPT I know lmao, and sorry for the late response I just saw the comment. Cheers!
16:30 now I finally get to know what's up with Char Futur's spotlight which actually starts glowing blue when some blue/white 2D styles are applied, it also works for red skin from 122 TM marathon
In my opinion it's easier not to create a custom skin for the type 59. Instead of that you could use the original type 59G model that can be found among the game files, and just rename it.
If you are worried about breaking the "original" standard def and you are comfortable with programs like PS or Gimp etc you can just use layers and copy the layers.
Really cool video, man, but you got some stuff in an inaccurate way, so here are some considerations from a 3D artist: The GMM map appears to be a Glossiness Metallic Mask map. Red is glossiness, green is metallic, and blue is a mask (for removing the diffuse color from cammo, making it go back to the paint color). Maps with 3 letters like that in 3D texturing often mean that RGB is "parallel" to GMM (these maps are not industry standard so there is a bit of guessing here). It is a way to store 3 separate black and white maps in a single image (this saves resources on the PC as opposed to loading 3 separate images). Therefore, the white, gray, yellow, and other colors you showed are just affecting multiple stuff at the same time (Glossiness, Metallic, and Mask). There is no gray channel in RGB, so when you start doing that gradient to white and black, you are actually changing all the RGB channels at the same time to make gray, white, and black.
yep. Basically these files contain grayscale, smoothness and metallic information packed into a single image. Idk why wg used this kind of texture maps. kinda interesting tho
Thank you sooooo much! Yesterday I was on UA-cam for 3 hours looking for a video that shows how to do this, and this video is exactly what I was looking for.
Pkg files are my favourite files, as they allow to change almost anything in the game, e.g. few days ago I put night for all current maps by simply replacing "environments" folder located in every map's pkg file with the "environments" located in current garage's file and also with the same method I made daytime in the garage, although it looks awful as all the sky effects are just plain textures, so they remain no matter the skybox
Amazing, so WG added a golden Skin by just a few moments of 3d paint editing and earned a lot money, same goes for all the other 2d skins, and just 3d skins are really worth payng money, thx!. My PC run wot in the lowest quality settings (potato pc with a 750ti), so im not tryng this. Sry for my bad english :).
Chems. This is the coolest wot vid I've ever seen and now I know how you always have the best camos on your tanks. Thank you so much. Do you ever offer style downloads for world of tanks?
Good stuff man, thanks! I have skinned in war thunder, and very little is done with the luminosity map in tutorials and such, so a lot of that I have done with just experimenting. There is actually a skin someone put up that has the different colors and how they show the different textures, which was super helpful but it is easy to tie up a lot of time in a skin. Something I hadn't heard you mention to anyone is that only you can see this in game, unless the others have the same file as you ofc. I am not quite at the end yet so IDK. Is Invil short for invilid?
I was sittin here for 40 minutes, and just watched, how i don't understand a single thing, like a Brainstorm or somethin. And at the and. And fu off. Bursted out laughin mate. excelent video. nice explaination, i don't understand a thing tho, but some will.
This is really really useful tutorial tbh, if i can say tutorial. I would really like to see one for voiceovers from you. I didn't find any nice one so far that explained everything. Hoping to see one from you 😄
Hi @chems how do you get to the 2D style image files?... I'd like to create some customer water slide decals and would prefer to make them from the original in game image files. I have a few tank models I'd like to 'skin' to match the tanks I have in game.
The SD textures don't work. They turn black after zooming out in a battle. However, if I zoom in they turn normal as they were intended (they are the edited GMM file).
A bit random but in your video you made called ‘the WoT iceberg’ I just noticed you say about a panzer kv1 premium from when the game was new, looks like they were saving it for the Christmas boxes this year as the kw 1 tier five german tank lol, I wonder if maybe the low tier French and American superheavies will be in next years lootboxes
Yh go and watch his video that I mentioned and chems says about superheavies that were in the game files (obviously never added, or so we thought until recently when we get the KW 1 tier five premium which was in the game file many years ago as he says)
Thank you so much for this video, since i first saw it in your videos i wanted it! Also i have a question: after you make it into a wotmod can you still change the textures?
Thanks for the video, I'll have to watch this several more times and do some experimentation before I can make the skins that I'd like. Btw, are your skins available to download anywhere?
My question is: are these skins visible only on our own screen, or all the players can see them too. I have played for some time, with non-historical filter off, and I have not seen any tanks that are this "pretty and shiny?". I liked the video, and would like to try some of the things displayed in here.
can u please guide us on how to use the colour thing because when i try to remove the background it doesnt remove it and just shows black and white pixels behind the design
Fuc*... That UDES skin is amazing! Want that on mine. And all this is legal right? Will this changes show on everyones game or just to yourself? Also, will this have same cammo effect?
@@omegaomega3 mate... it's a legit question. Dumb? maybe... but legit. Addressed to you? NO! So... if you're NOT in a good place in your life right now dont come here to release your frustration... go spank the monkey! I can handle jokes and so... but ass holes like you no thanks
Love the tutorial, I never knew you could change the textures like that. I tried it myself, and am having some issues, hope someone could help. I followed the directions and it seemed to work. My char mle skin loads perfectly in the garage, but when I load into a game, the skin doesn't appear, and my game crashed within 10 seconds of the battle starting. Any idea why? Any and all help is appreciated.
Hi Chems, thanks for the video, its great. I also saw that you have Insignia folder inside for MoE design, can I ask how do you save the .dds image? People on forums talk about DXTY5 with BitMaps, but I cant find anything about it and my mark design doesnt show on the tank.
blue green and a little bit of dark blue makes it purple and they glow. I need to know how or why does that works only with them, i want glowing red and yellow as well
I did all the things that you said but still it didnt work on me. You said and did everything very good, but whenever i tried to see the changes i did to the AM files in wot, the tanks were the same
Chems is a real artist,its sad that he got reject at the art school and now he is rascist.
@İwawlı Voyvoda that's what "rascist" do, dah !!
Sounds awfully close to another artist i know
...and he had so much potential too. Could have even been a pedo chat mod somewhere one day. :(
Woah. Details vu 😉
aww, you didn't have to go *that* far...
Finally something worth a watch. Thanks Chems.
Every chems video is worth a match
@@sejozwak nah i love when we spitting on crap WG and cringe streamers
@@sejozwak ehhhhh
@@sejozwak Bosnia Monkey has escaped hoi4 paraslop containment.
WG Artist : We had an old Type 59 tank that no one plays anymore, what should we do ?
WG Boss : Just add a bit of grey and orange so that it becomes golden !
WG Artist : And then what ??
WG Boss : Just sell that in auction for +50k gold xD
All together : FANTASTIC !!!
xDDD
As a game asset maker, chems did a really good job on explaining properties of texture files. Great work!
I sort of wonder how to make these textures containing something called albedo (base texture as seen in perfectly diffuse light), roughness, "metalicity", normal maps and so on, to make something like scratched copper with patches of green rust. Even worse how to make machined metal which has roughness depending on orientation. Making program which renders it to look good seems as the easiest step ... it's just a few lines of code plus some color space conversion. But making texture of metal object that shows wear on the most exposed parts such as edges? Making model of plastic object with fingertips?
Hopefully I don't need it, but sometimes it's weird to see computer graphics with these photorealistic materials showing wear, rust, dirt, wetness and so on.
@@pavelperina7629 Its the textures working together for deciding how light bounces off of an object, or making the surface bounce the light towards a different orientation; using normal maps to basically customize the normals of a face. It is totally fascinating you can create a fully realistic object with only 4 maps, or (like WG did) packing roughness, metallic, and other information (which the game engine uses to customise the tank) into a single map! Then the Albedo and the normal map. Thus using only 3 maps, but containing more information. There is one more map called AO (Ambient occlusion) which is generally used as a mesh map to generate the textures itself, used here as a texture map. It adds either snow, mud or sand on occluded surfaces like the turret ring to add more realism.
Making of the textures of the surfaces you said like "metal object with edge wear" or "plastic object with fingertips" can be easy with texturing programs like Substance Painter or Zbrush. I personally use Substance, and it uses layer system like a photoshop. You gradually add the information to make the surfaces as appealing as it can be.
I totally sounded like ChatGPT I know lmao, and sorry for the late response I just saw the comment. Cheers!
16:30 now I finally get to know what's up with Char Futur's spotlight which actually starts glowing blue when some blue/white 2D styles are applied, it also works for red skin from 122 TM marathon
finally i can get a type 59 gold
and give a middle finger to WG LOL !!
In my opinion it's easier not to create a custom skin for the type 59. Instead of that you could use the original type 59G model that can be found among the game files, and just rename it.
@@matetoth4571 It might be better to just replace the 59 with the 59G instead of renaming the 59G. Just in case you actually meet one.
@@RedShocktrooperRST Yes, I thought after copying it to the res mods folder. It's too risky to hurt the game's original files.
I can also get a gold v4
The yellow channel (i suppose) is used when tanks go in the water, they use a sort of shade from purple to yellow that goes all purple after some time
If you are worried about breaking the "original" standard def and you are comfortable with programs like PS or Gimp etc you can just use layers and copy the layers.
Actually a very nice video thank you chems keep doing that
ive been trying to research how to do this ever since you posted the invil paint job video on your other channel, thanks for making it easy on me.
Really cool video, man, but you got some stuff in an inaccurate way, so here are some considerations from a 3D artist: The GMM map appears to be a Glossiness Metallic Mask map. Red is glossiness, green is metallic, and blue is a mask (for removing the diffuse color from cammo, making it go back to the paint color). Maps with 3 letters like that in 3D texturing often mean that RGB is "parallel" to GMM (these maps are not industry standard so there is a bit of guessing here). It is a way to store 3 separate black and white maps in a single image (this saves resources on the PC as opposed to loading 3 separate images). Therefore, the white, gray, yellow, and other colors you showed are just affecting multiple stuff at the same time (Glossiness, Metallic, and Mask). There is no gray channel in RGB, so when you start doing that gradient to white and black, you are actually changing all the RGB channels at the same time to make gray, white, and black.
Also, the ANM map is the strangest way of packing a normal map that I have ever seen. I have no idea why they do this.
-🤓
Jokes asside thats interesting.
@@Donir100 Yes, I'm nerdy about my job. Sorry.
yep. Basically these files contain grayscale, smoothness and metallic information packed into a single image. Idk why wg used this kind of texture maps. kinda interesting tho
Yeah um… I mentioned all of this already
Very very nice Chems, thanks for this from Germany. Keep on doing things your way!
Thank you sooooo much! Yesterday I was on UA-cam for 3 hours looking for a video that shows how to do this, and this video is exactly what I was looking for.
Holy fuck, my mind was entirely blown away the entire video! If only my engineering classes were as entertaining as chem's lectures...
Very damn nice tutorial, chems.
I swear WG is gonna do something because it threatens “market integrity”…
i know wargaming sucks ass, but they seem to not care about visual mods.
They don't care cause that doesn't interfere with the money they make or could make.
theres a plenty of tank model changing mods out there
eg. a mod that turns T-100LT into PL-01 concept
Extrememy usefull video. Thanks a bunch Chems !
Thank ypu so much for explaining this to me. ever since i saw custom skins used i wanted to make my own so thank you very much for this video!
Nice video man, thanks for the tutorial.
Me creating camo that something very bright
Camo: +4% concealment
Me: L O G I C
I wish you worked for Wg making camouflages, they would be much more interesting than a green tank with cats.
Woah, thats sick, I learned alot in this video but I also wont be trying this myself.
Thank you very much for making the guide :)
wargaming needs this guy to make skins for us
Very nice of you that you shared it with us Chems! I had asked Dezgamez to tell us how he makes his skins and his plain answer was NO.What a douche!
holy fuck dude, great content, i learned alot!
Thanks for the tutorial chems, about time someone made a tutorial about this. Absolute legend!
Pkg files are my favourite files, as they allow to change almost anything in the game, e.g. few days ago I put night for all current maps by simply replacing "environments" folder located in every map's pkg file with the "environments" located in current garage's file and also with the same method I made daytime in the garage, although it looks awful as all the sky effects are just plain textures, so they remain no matter the skybox
He should be a art professor at qb's school of exceptional tankers. After this I need a nap.
Actual content, thanks
Thanks for making this I used know how to do it but forgot when I quit.
Wake up chems posted
I am boutta rewatch this whole tutorial again
43:01 u too. nice tutorial btw.
Omw to finally give my Vz a good look, thanks
Amazing, so WG added a golden Skin by just a few moments of 3d paint editing and earned a lot money, same goes for all the other 2d skins, and just 3d skins are really worth payng money, thx!.
My PC run wot in the lowest quality settings (potato pc with a 750ti), so im not tryng this.
Sry for my bad english :).
Chems. This is the coolest wot vid I've ever seen and now I know how you always have the best camos on your tanks. Thank you so much. Do you ever offer style downloads for world of tanks?
I am probably never going to do this but this is some interesting stuff
Good stuff man, thanks! I have skinned in war thunder, and very little is done with the luminosity map in tutorials and such, so a lot of that I have done with just experimenting. There is actually a skin someone put up that has the different colors and how they show the different textures, which was super helpful but it is easy to tie up a lot of time in a skin. Something I hadn't heard you mention to anyone is that only you can see this in game, unless the others have the same file as you ofc. I am not quite at the end yet so IDK. Is Invil short for invilid?
you put a lot of effort into this, im gonna make a second email to sub to you, and it efinately deserved the like
Btoo that LT-432 is insane🔥🔥🔥
Great material, thanks a lot :)
1:32 G98_Waffentrager_E100 = WT E100 + Universal Model loader = Any tank models replaced with WT E100
thank you so much man, i've been wondering how to this for such a long time, rep invil
ty chemicals this is something I have been very interested in for a long time
I will put the confederate flag on my chieftain
rly cool thanks for this Video :D
I was sittin here for 40 minutes, and just watched, how i don't understand a single thing, like a Brainstorm or somethin. And at the and. And fu off. Bursted out laughin mate. excelent video. nice explaination, i don't understand a thing tho, but some will.
This is so fun, it's just crazy, i wish that wargaming won't do anything about it,
thanks chems for the tutorial : D
Why would they, you are changing only what you see not others...
Great video. The mouse looks spectacular in gold. Is there a ready file / skin mod for this? thx
This is really really useful tutorial tbh, if i can say tutorial. I would really like to see one for voiceovers from you. I didn't find any nice one so far that explained everything. Hoping to see one from you 😄
Bro, ur Udes skin is so fucking cool
Guys, who can tell you why some tanks are missing files. For example, M46_Patton does not have hull GMM. Maybe this file is in another place.
Chad video mate. But will everyone see The skin?
Obviously no. use brain pls
my brain after this video is like 🤯
🌺
Time to pop on some *based symbols* on my German tanks
Whow! Lots of work but very cool.
Nice, could you please one day do a tutorial on how to modify in game sounds like gun sounds? Thanks
Hey Chems is there any way with this strategy how I can install 3d skins on my tanks?
new mic? sounds good
Hi @chems how do you get to the 2D style image files?... I'd like to create some customer water slide decals and would prefer to make them from the original in game image files. I have a few tank models I'd like to 'skin' to match the tanks I have in game.
Can you use yellow to do all mirror tank? If you can reverse that you can do invisible tank (maybe) :D
For some strange reason my save configuration wont pop back up.
Can anyone help?
thanks you so much mate chems
When i zoom out, dark lanes appear, the farther the worse it gets
Pls do a video on how to edit 3d models next
Hi chems, what about your video about rigged accuracy in wot? That is super interesting for me and I am curious how it ended.
Other CCs are useless, I asked a few to do something, few months later I find out they didn’t do that thing. This will take a while
@@chems Is it more like a community driven effort or you need more support from CCs?
@@santiagom.duvalc.8139 i need cc account(s) to test cc rng
@@chems Goodluck then, stay strong about that haha
The SD textures don't work. They turn black after zooming out in a battle. However, if I zoom in they turn normal as they were intended (they are the edited GMM file).
same problem, have you found fix ?
@@_Pt3k_ if you guys find a fix lmk too, i spent 4 hours on a drippy char mle skin and it changed its race
@@krzysztofrosa5685 chems chyba podmianiał sd na hd, tzn kopiował to co zrobił na hd i wklejał na sd, nwm czy to ma zwiazek, nie testowalem jeszcze
@@_Pt3k_ robilem to samo, probowalem naprawic i teraz mod wogole nie dziala :p
HD textures maybe help, so install the HD…. Idk have the same problem
2:39 what if i cannot type _hd. I mean these files don't actually change at all. How can i fix this?
A bit random but in your video you made called ‘the WoT iceberg’ I just noticed you say about a panzer kv1 premium from when the game was new, looks like they were saving it for the Christmas boxes this year as the kw 1 tier five german tank lol, I wonder if maybe the low tier French and American superheavies will be in next years lootboxes
low tier French and American superheavies?
Yh go and watch his video that I mentioned and chems says about superheavies that were in the game files (obviously never added, or so we thought until recently when we get the KW 1 tier five premium which was in the game file many years ago as he says)
It’s at 29:20
Then he mentions the German kv 1 at around 31:05
na they ain't adding them
Thank you so much for this video, since i first saw it in your videos i wanted it!
Also i have a question: after you make it into a wotmod can you still change the textures?
ive done evertything you said but its not working for me.... does it even still work?
Does this change every tank to have that skin or only yours ? For example will every LT432 glow or will only your lt have a skin ?
every
Oh god it's very impressive, do you qhare you'r work?
Thanks, man, good guide! (even tho I left this casino 3 months ago LOLESSSSSSSSSSSSS)
chems, can you do a vid about how can you change models themselves, not just textures?
Thanks for the video, I'll have to watch this several more times and do some experimentation before I can make the skins that I'd like. Btw, are your skins available to download anywhere?
I would love to see a website dedicated to all the creation of everybody and free to choose a mod to put in the folder ! What do you think buddies ?
when i go to battle game crash :(
i tried on a kv2 and it didnt work ;c
What a nice person
My question is: are these skins visible only on our own screen, or all the players can see them too. I have played for some time, with non-historical filter off, and I have not seen any tanks that are this "pretty and shiny?".
I liked the video, and would like to try some of the things displayed in here.
Only you can see it. No one else can.
That ending... 😳
This guy is still making video for a 12 years old game, Big clap.
can u please guide us on how to use the colour thing because when i try to remove the background it doesnt remove it and just shows black and white pixels behind the design
Fuc*... That UDES skin is amazing! Want that on mine. And all this is legal right? Will this changes show on everyones game or just to yourself? Also, will this have same cammo effect?
Are you seriously censoring fuck?
@@legion3408 he confused chems chanel for skill's !! LOL
@@legion3408 Trying to keep my comment family friendly 🤣
no its a federal crime you will get arrested for 548 years
ofc ists legal, thats just a wot mod
@@omegaomega3 mate... it's a legit question. Dumb? maybe... but legit. Addressed to you? NO! So... if you're NOT in a good place in your life right now dont come here to release your frustration... go spank the monkey! I can handle jokes and so... but ass holes like you no thanks
i like it 😀
How could I properly open the camouflages that are green red and blue??
great job, but do other players see our own camo in game?
Love the tutorial, I never knew you could change the textures like that.
I tried it myself, and am having some issues, hope someone could help.
I followed the directions and it seemed to work. My char mle skin loads perfectly in the garage, but when I load into a game, the skin doesn't appear, and my game crashed within 10 seconds of the battle starting. Any idea why?
Any and all help is appreciated.
did you turn it into a .wotmod? im not knowledgeable about this, just taking a wild guess that that might be the cause
@@sergeantreapor Yes I did. Ty for responding tho.
me too. but my game dont crash
Hi Chems, thanks for the video, its great. I also saw that you have Insignia folder inside for MoE design, can I ask how do you save the .dds image? People on forums talk about DXTY5 with BitMaps, but I cant find anything about it and my mark design doesnt show on the tank.
Would the reflection trick work on standard client? My laptop doesnt have the juice to run HD client.
It does, just mess arround with it you have nothing to mess up really if you follow this, and can find original textures again anyways
blue green and a little bit of dark blue makes it purple and they glow. I need to know how or why does that works only with them, i want glowing red and yellow as well
3:38 are you sure you we can delete them?
Its very good but a little bit hard for someone who have not done this before
I did all the things that you said but still it didnt work on me. You said and did everything very good, but whenever i tried to see the changes i did to the AM files in wot, the tanks were the same
Chems is the average GTA V online car customizer.
Can i delete protruding elements from tanks? Or it is impossible
I want to imagine if you could change the Chinese tanks into North Korean tanks xD
I putted an image on my tank turret but when i zoom out the turret turns black. What do i do?
You did not generate a mipmap
@@Gribks A what?
Does it show up 'in game' or just in your game? Can your clan mates see it?
Only you can see it. How the f*ck would changing files on your computer make others see the shit you made in your files.
Finally something good