This guide is pretty solid and I see why you chose your picks for each rabbit individually. Rabbit is by far my favourite Clan along with Bandits (Excited for next vid) and Rats. My personal builds: Amber (Main): Scratch/Rainbow Quartz for maximum versatility and I feel like her ability is a more of a semi safety net when traversing dungeons throughout the game even encouraging items like the torch if you happen to have it. Having the Rainbow Quartz on Amber makes sure that you have at most 5 magic per morning where using spells like Lightning Strike can be open to you or 2/3 spread cost spells which opponents don't often see coming. Also if you wanted those 6 cost spells feel free to do one spirit quest depending on reward spread. Otherwise keep a 6/7/4/4 spread after questing to keep up with possible fighter type opponents. Barnaby: Resist/Emerald. This allows him to be the most tanky character in the whole game basically because more often than not Barnaby would have a target on his back based on his ability alone and any opportunity to give him safer passage across the board for both opponents and perils is more often a good thing, because hes ideally limited to Item cards per draw. Depending on how the game goes you could draw sometimes a trickery or a spell card for possibly a useful 1/2 magic cost card if you're feeling lucky. Spreading his Stats prioritizing fight gives him the same reason to keep up with heavy hitters or be a dominant presence. Likely keep a 6/6/6/2 spread by the end for optimal results or 6/7/5/2 or even 6/8/4/2. Helpful treasures that boost these stats will help tremendously too if you find a quest of such. If Emerald isnt your style, perhaps Spindel can work just as good if you wanted increased chance for treasures, companions or stones depending on how each game pans out. Elyssia (Current): Sprint/Pink Topaz. I used to run Scratch/Rainbow Quartz/PinkTopaz on her too until I realize Amber does a better job making use of that build more than Elyssia does because more often than not I find myself in situations where either a quest is in arms length of also a town or a town is in an inconvenient spot and your goal with her is to essentially assimilate as much as the board as you can to gain control for yourself and others. I don't play her that often cause there are likely times where the starting board places towns likely not even in arm's length of you during the first couple turns and your first quest could even be put in the opposite direction of a town you could take and those opening plays are crucial for her. There is also increased difficulty if banes start invading those towns you took and trying to fight them back will also have increased difficulty cause they benefit from your ability of fortified towns. Elyssia is more of an RNG based Rabbit more so than Amber does so take caution as every game no matter how you build her will go either really well or really bad, but staying mobile should be anyone's priority with any character including her. Hargrave: Harmonize/Sunstone (for something different), I do like your current build for him where Emerald/Sprint would be ideal for him, however his 2 spirit may deter Hargrave when he wants to go onto mountains for example and 75 percent of the time there's a blizzard peril on those mountains and will require at least a sun, and other perils that require either rot or Wyld symbols. I suppose you could use Watch amulet or Resist to shore up that weakness, though if his main shtick is to fight then I feel inclined that you'd want him able to burn as many offensive cards as you can against heavy hitters including extra wyld symbols from rot cards youd likely not want taking space in your card spread. A solid 7/7/4/2 or 7/6/5/2 or 6/6/6/2 stat spread can work. Anyways that is my initial thoughts on rabbit clan, there's still more I could experiment around with including your suggested builds for each one, and I am looking forward for Bandit Clan coverage next.
I really appreciate you taking the time to share your thoughts on my little videos here, it really means a lot. Watch/sunstone on Hargrave could be interesting, I might have to give that a try soon.
@@zakolache4490 I suppose it might. And thank you too. I dont use Hargrave often because the downside of his ability being triggered on guards getting yourself wanted when you likely dont mean to. Its very situational and I wouldn't go out of my way to use his gun if I dont have to while staying on the move. There are a few dangerous perils that id say hed be the least equipped for.
Why would barnaby have a target on his head?, because of his ability be one of the strongest fighters in the game. You can equip offensive items when attacking and defensive items when defending. His main weakness is glamour of hoodwinked making you take everything off and pay for it again. I take spindle and wits or fight. Fight quests give great items for combat. Because of his ability he's amazing with situation items like oak spear, tower shield, heavy flail lantern, moon syth, leather armor. That one item that lets you reduce rot to zero, you can just put it on. Before day to avoid dawn damage it equip a banner to hit leader before day while not using combat power when you need it. Pink topaz is solid as well, but the free items from 2 quests can be game winning which is why I take it. Rainbow is alright but I rarely draw from magic and I don't lie it clogging up a hand slot.
I usually smack cheeks as Barnaby. I kinda want to try some other characters but wanted to see some of the other rabbits abilities and whether it's worth the money.
I think design-wise, I have to say that Amber is my favorite. I just love her character design. And the whole short sword and umbrella as a sheath/shield combo is a pretty neat design for her character. She is definitely my go-to Hero if I am planning on going for a rather easy Prestige victory run. And I love her Hero Skin; has to be one of my favorites for the Rabbit Clan and within the top 3 for overall Hero Skins. I can't remember or not but does Elyssia's Fortifications stay on a settlement even if it gets terrorized form like a Bane or something?
Check your gold income per settlement on the character overviews. It will be much higher than normal, easily reaching over 7 gold per day (with 3+ settlements), which is normally impossible without special items.
This guide is pretty solid and I see why you chose your picks for each rabbit individually. Rabbit is by far my favourite Clan along with Bandits (Excited for next vid) and Rats.
My personal builds:
Amber (Main): Scratch/Rainbow Quartz for maximum versatility and I feel like her ability is a more of a semi safety net when traversing dungeons throughout the game even encouraging items like the torch if you happen to have it. Having the Rainbow Quartz on Amber makes sure that you have at most 5 magic per morning where using spells like Lightning Strike can be open to you or 2/3 spread cost spells which opponents don't often see coming. Also if you wanted those 6 cost spells feel free to do one spirit quest depending on reward spread. Otherwise keep a 6/7/4/4 spread after questing to keep up with possible fighter type opponents.
Barnaby: Resist/Emerald. This allows him to be the most tanky character in the whole game basically because more often than not Barnaby would have a target on his back based on his ability alone and any opportunity to give him safer passage across the board for both opponents and perils is more often a good thing, because hes ideally limited to Item cards per draw. Depending on how the game goes you could draw sometimes a trickery or a spell card for possibly a useful 1/2 magic cost card if you're feeling lucky. Spreading his Stats prioritizing fight gives him the same reason to keep up with heavy hitters or be a dominant presence. Likely keep a 6/6/6/2 spread by the end for optimal results or 6/7/5/2 or even 6/8/4/2. Helpful treasures that boost these stats will help tremendously too if you find a quest of such. If Emerald isnt your style, perhaps Spindel can work just as good if you wanted increased chance for treasures, companions or stones depending on how each game pans out.
Elyssia (Current): Sprint/Pink Topaz. I used to run Scratch/Rainbow Quartz/PinkTopaz on her too until I realize Amber does a better job making use of that build more than Elyssia does because more often than not I find myself in situations where either a quest is in arms length of also a town or a town is in an inconvenient spot and your goal with her is to essentially assimilate as much as the board as you can to gain control for yourself and others. I don't play her that often cause there are likely times where the starting board places towns likely not even in arm's length of you during the first couple turns and your first quest could even be put in the opposite direction of a town you could take and those opening plays are crucial for her. There is also increased difficulty if banes start invading those towns you took and trying to fight them back will also have increased difficulty cause they benefit from your ability of fortified towns. Elyssia is more of an RNG based Rabbit more so than Amber does so take caution as every game no matter how you build her will go either really well or really bad, but staying mobile should be anyone's priority with any character including her.
Hargrave: Harmonize/Sunstone (for something different), I do like your current build for him where Emerald/Sprint would be ideal for him, however his 2 spirit may deter Hargrave when he wants to go onto mountains for example and 75 percent of the time there's a blizzard peril on those mountains and will require at least a sun, and other perils that require either rot or Wyld symbols. I suppose you could use Watch amulet or Resist to shore up that weakness, though if his main shtick is to fight then I feel inclined that you'd want him able to burn as many offensive cards as you can against heavy hitters including extra wyld symbols from rot cards youd likely not want taking space in your card spread. A solid 7/7/4/2 or 7/6/5/2 or 6/6/6/2 stat spread can work.
Anyways that is my initial thoughts on rabbit clan, there's still more I could experiment around with including your suggested builds for each one, and I am looking forward for Bandit Clan coverage next.
I really appreciate you taking the time to share your thoughts on my little videos here, it really means a lot.
Watch/sunstone on Hargrave could be interesting, I might have to give that a try soon.
@@zakolache4490 I suppose it might. And thank you too. I dont use Hargrave often because the downside of his ability being triggered on guards getting yourself wanted when you likely dont mean to. Its very situational and I wouldn't go out of my way to use his gun if I dont have to while staying on the move. There are a few dangerous perils that id say hed be the least equipped for.
Why would barnaby have a target on his head?, because of his ability be one of the strongest fighters in the game. You can equip offensive items when attacking and defensive items when defending.
His main weakness is glamour of hoodwinked making you take everything off and pay for it again.
I take spindle and wits or fight. Fight quests give great items for combat. Because of his ability he's amazing with situation items like oak spear, tower shield, heavy flail lantern, moon syth, leather armor. That one item that lets you reduce rot to zero, you can just put it on. Before day to avoid dawn damage it equip a banner to hit leader before day while not using combat power when you need it.
Pink topaz is solid as well, but the free items from 2 quests can be game winning which is why I take it. Rainbow is alright but I rarely draw from magic and I don't lie it clogging up a hand slot.
I usually smack cheeks as Barnaby.
I kinda want to try some other characters but wanted to see some of the other rabbits abilities and whether it's worth the money.
Great guide thanks for taking the time :)
I think design-wise, I have to say that Amber is my favorite. I just love her character design. And the whole short sword and umbrella as a sheath/shield combo is a pretty neat design for her character. She is definitely my go-to Hero if I am planning on going for a rather easy Prestige victory run. And I love her Hero Skin; has to be one of my favorites for the Rabbit Clan and within the top 3 for overall Hero Skins.
I can't remember or not but does Elyssia's Fortifications stay on a settlement even if it gets terrorized form like a Bane or something?
Elyssia's city walls do stay up even if the settlement gets terrorized
Bunny! Look at the bones !!
I tried playing with pink topaz and didn’t really see it do anything: my gold income was still the same
Check your gold income per settlement on the character overviews. It will be much higher than normal, easily reaching over 7 gold per day (with 3+ settlements), which is normally impossible without special items.
bnuuy...
hhhhhhhhuuu