If you want to make other tutorial i would be interested how to, specify dimension of a plane throught the sdk, i want to make the world a grid of plane of 250m*250m, i managed to only generate those near me but i can't find how to specify they dimension and how to make them stick to it with the zoom level
Really excellent tutorial. I wanted to advise anyone that might be getting memory leaks or any other errors to use ChatGPT and feed it the stack trace as well as any code that it might be able to modify and change. This really saved me hours of debugging.
Great video! Thanks. If I might just point out a few downsides, it's nothing personal, and, please, do take it as the constructive comment it's meant to be! First: while I agree that the default unity layout is not the best, you should tell your students/ viewers that's it's entirely up to them to go either way and maybe not spend time setting it up yourself in the video ;) Second: shooting these videos in "scenes" where you follow a script would save on the clarity of the message broadcasted; if you shoot the video in pieces, you can do multiple takes and choose the best one at editing. Third: the said "Edithing" would greatly shorten your videos and maybe not scare viewers seeing a 1h35m long video. Cutting load times, silence, mouse slips and general mishaps would completely transform the face of your tutorials from some base lecture to some great resource everyone need! Anyway, enough rambling on my part. Once again, thanks! I don't think i would've figured all that out on myself :)
Really great tutorial!! That's helpful. I wonder if I use this in AR project, how can I control the map size to exactly the real world size? Cause if I change the `Zoom` parameter in map, the position of the object spawned will change as well..
Hi there, great tutorial! Does anyone know if it is possible to have a vectorial map in my mobile app (working with Unity and Mapbox)? The problem I find is that the zoom-in and zoom-out are not fluid and everything looks pixelating because basically, Unity shows a rasterized image, not a vectorial map.
do you know if it is possible to increase the resolution of the map? in my game the main camera is much closer to the map and therefore the streets are pixellated. thank you for the video, there aren't many on the mabox unity sdk unfortunately.
Hi, I have not worked with Map Box in a while buy yes there is a way to adjust the resolution you need to play around the setting but I don't remember the where exactly it was anymore. 😅
Hello Nima, last week itself I tried the Mapbox SDK for unity 2021, and I faced a hell lots of bugs due to the deprecated AR code in MapBox SDK. was it also the same for you hence you went for the Unity 2020 version? Do you have any suggestions on this?
Greetings, if I need this in a mobile game, what rendering pipe do I select -- 3D, 3d Mobile or 3d URP? I need some other simple graphic things, nothing sophisticated (maybe simpel drawing into a map with shapes, lines, etc., camera pictures taken etc.). Thanks for help!
I have tried importing the Mapbox SDK for Unity into my project. When I do, I get over 999 errors for CS0246. I am making an IOS project, so that might be why but this is a mobile targetted API? Anyways, these are all of the different CS0246 errors i am getting; Vector2d UnwrappedTiled EventArgs 'VectorFeatureUnity' UnityTile AtlasEntity VectorFeatureUnity MeshData VectorTileFactory UVModifierOptions I tried finding the namespace for most of them, but I have not found any successful yet.
Make a unreal engine 5 tutorial also, new unity policies make it impossible to make your game free of charge for users by adding a 1$ fee for download, and i guess neither dev would pay for players to get their own game or the users would pay for a game
If you like me to make more tutorials make sure you like this video and subscribe! 😁
If you want to make other tutorial i would be interested how to, specify dimension of a plane throught the sdk, i want to make the world a grid of plane of 250m*250m, i managed to only generate those near me but i can't find how to specify they dimension and how to make them stick to it with the zoom level
I sent you an e-mail with some follow up questions, please respond
Please make more videos on MapBox in unity
This is amazing. Literally everything I wanted for my first prototype is explained here. Good job Nima.
Really excellent tutorial. I wanted to advise anyone that might be getting memory leaks or any other errors to use ChatGPT and feed it the stack trace as well as any code that it might be able to modify and change. This really saved me hours of debugging.
Mind sharing your solution?
any tutorial for change this to AR ?
Thanks learned a lot! Great teaching
Great video! Thanks.
If I might just point out a few downsides, it's nothing personal, and, please, do take it as the constructive comment it's meant to be!
First: while I agree that the default unity layout is not the best, you should tell your students/ viewers that's it's entirely up to them to go either way and maybe not spend time setting it up yourself in the video ;)
Second: shooting these videos in "scenes" where you follow a script would save on the clarity of the message broadcasted; if you shoot the video in pieces, you can do multiple takes and choose the best one at editing.
Third: the said "Edithing" would greatly shorten your videos and maybe not scare viewers seeing a 1h35m long video. Cutting load times, silence, mouse slips and general mishaps would completely transform the face of your tutorials from some base lecture to some great resource everyone need!
Anyway, enough rambling on my part. Once again, thanks! I don't think i would've figured all that out on myself :)
Really great tutorial!! That's helpful. I wonder if I use this in AR project, how can I control the map size to exactly the real world size? Cause if I change the `Zoom` parameter in map, the position of the object spawned will change as well..
i will be very grateful, If you have next chapter for tutorials on how to make the game closer to Pokemon Go. Thank u Nima
Hi there, great tutorial! Does anyone know if it is possible to have a vectorial map in my mobile app (working with Unity and Mapbox)? The problem I find is that the zoom-in and zoom-out are not fluid and everything looks pixelating because basically, Unity shows a rasterized image, not a vectorial map.
Hi. Thank you for the tutorial. Any idea why my player and the map are just pink? I dont see any map when i hit play, i just see a pink plane.
Love it, thanks
Amazing movie! Thank you very much! Really helpful!!
😅
Thanks for the video, really useful
do you know if it is possible to increase the resolution of the map? in my game the main camera is much closer to the map and therefore the streets are pixellated.
thank you for the video, there aren't many on the mabox unity sdk unfortunately.
Hi, I have not worked with Map Box in a while buy yes there is a way to adjust the resolution you need to play around the setting but I don't remember the where exactly it was anymore. 😅
Is there possible to show path between two localizations? (path going only through roads).
thank you for the video! I can't find the unity location provider and geo location library package though. Can you tell where to download it? thxx
I have added the GeoCoordinate Script under description.
thank you for the tutorial. Is it possible to add line renderer that navigates to the places put on map?
Hello Nima, last week itself I tried the Mapbox SDK for unity 2021, and I faced a hell lots of bugs due to the deprecated AR code in MapBox SDK. was it also the same for you hence you went for the Unity 2020 version? Do you have any suggestions on this?
Hello, don't import the AR example as you said they are deprecated and will not work. Look at 3:56
I can't build the project (for Android)
How to show the directions to the target locations like in actual google map?
Greetings, if I need this in a mobile game, what rendering pipe do I select -- 3D, 3d Mobile or 3d URP? I need some other simple graphic things, nothing sophisticated (maybe simpel drawing into a map with shapes, lines, etc., camera pictures taken etc.). Thanks for help!
Any idea how i could make a grid from the whole world and generate those that are around the player ? Like in the game "City Domination" ?
does the same works for the AR i visit the same event pointers with my device will i be seeing those event spawners in AR or how to make it possible?
where can i get the pointer and location script package?
Link to the GeoCoordinate Script is in the disceptation 😀
I have tried importing the Mapbox SDK for Unity into my project. When I do, I get over 999 errors for CS0246. I am making an IOS project, so that might be why but this is a mobile targetted API? Anyways, these are all of the different CS0246 errors i am getting;
Vector2d
UnwrappedTiled
EventArgs
'VectorFeatureUnity'
UnityTile
AtlasEntity
VectorFeatureUnity
MeshData
VectorTileFactory
UVModifierOptions
I tried finding the namespace for most of them, but I have not found any successful yet.
You fixed it ?
Helo Nima, if I want to use Mapbox SDK but multiplayer with Photon Unity Networking, how can do it?
is it working with android 13 because when i tried mapbox with android 12+ devices it was not working
I test another game with mapbox with android 13 and it didn't work for me as well
오! I love you❤❤
From Goldsmiths Game Programming
can we have the location pointer package please?
I have added the GeoCoordinate Script under description.
Make a unreal engine 5 tutorial also, new unity policies make it impossible to make your game free of charge for users by adding a 1$ fee for download, and i guess neither dev would pay for players to get their own game or the users would pay for a game
Could you please send the 'Location Based.unitypackage' file?
I have added the GeoCoordinate Script under description.
@@nimajamalian Thank you so much!
sir wheres the Location Based.unitypackage?
I have added the GeoCoordinate Script under description.
@@nimajamalian can i get the file EventPointer prefab? thank you! for my thesis purposes sir thanks