I was screaming so hard that he did not read the turret upgrade and kept calling it attack speed when it's damage, but that's the Sifd we like watching . Keep what you're doing
@bahamut256 while this may be true, the whole point for higher attack speed in this case was because of on shot effects, with more shots being fired, there are more instances for the on shot effect to trigger
Wouldn't be better to upgrade generator first before building a second/third one (build take 15s to 20s, but upgrade is instantly so by upgrading you produce more energy faster, is it no? )
Sifd: matter generators are the best thing in the game why would you choose anything else? also Sifd: infinite range? thats busted one thing about trying a different build is you find something just as good or better.
6:30 wouldn't subsidy be op with teleporters? Like super op? You can instead call down supplies much faster. Much much faster. Possibly making it a supply spam build?
Looks like the Teleporter is a straight upgrade to the radar apart from the increased overall energy usage. (as in order to reduce delivery times you need to use energy)
Not exactly. The radar automatically gives you more energy per tick when you upgrade it, the teleporter needs a relic to do that. The radar also reduces overall delivery times, where as the teleporter does not. I would say they are equivalent, but not one better than the other.
ive been playing this game for a few hours now and decided to go for legend, but i always underestimate enemies and a single wall breaking at bad time loses me the runs (even the salvagable ones i just quit out of frustration). and in one run i decided to try the x4 rocket launcher, biggest mistake ever
I was screaming so hard that he did not read the turret upgrade and kept calling it attack speed when it's damage, but that's the Sifd we like watching . Keep what you're doing
Blind Sifd gonna blind Sifd.
It 100% says Attack speed 0.67 -> 1
@@Requelic this is the first upgrade of the turret, not one that locks it into the branch
Attack speed and damage are completely interchangeable.
20% attack speed and 20% increased damage result in the exact same output.
@bahamut256 while this may be true, the whole point for higher attack speed in this case was because of on shot effects, with more shots being fired, there are more instances for the on shot effect to trigger
Sifd: Today we are going for fast shooting turrets"
Proceeds to go into more damage turrets xd please never change sifd
love that xD
ooh! I saw the laser in the other videos but I was so caught up with other ideas I forgot all about the infinite range, this will be very fun
Sifd was indeed here again
Thanks!
The number of times he says 'a card should appear on the top' and there is, in fact, no card, makes me think someone is not being paid enough.
Yeah...
More likely, there's not enough editors for the volume of context Sifd produces/has produced...
Here for backpack but this game is amazing ❤
um am i dumb or does sifd keep calling the damage path the attack speed path
yeah he keeps saying that
Just Sifd being Sifd. We enjoy seeing Sifd being Sifd
Wouldn't be better to upgrade generator first before building a second/third one (build take 15s to 20s, but upgrade is instantly so by upgrading you produce more energy faster, is it no? )
Depends - later waves tend to get crazier, so by buying generators early on you can save that upgrade thing for later, when you really need it.
The aestethic gives me Hero Core vibes (a really old but very good indie game by Daniel Remar)
Sifd: matter generators are the best thing in the game why would you choose anything else?
also Sifd: infinite range? thats busted
one thing about trying a different build is you find something just as good or better.
finally i love these, keep it up!
6:30 wouldn't subsidy be op with teleporters? Like super op?
You can instead call down supplies much faster. Much much faster. Possibly making it a supply spam build?
You cant speed up supplies with the teleporter since it doesnt get dropped on the map
@@struppi441 oh yeah, you're correct
Looks like the Teleporter is a straight upgrade to the radar apart from the increased overall energy usage.
(as in order to reduce delivery times you need to use energy)
Not exactly. The radar automatically gives you more energy per tick when you upgrade it, the teleporter needs a relic to do that. The radar also reduces overall delivery times, where as the teleporter does not. I would say they are equivalent, but not one better than the other.
The max damage laser would also be interesting to see, but it is really a shame that the mater generator is so overpowered ...
I played the flying mortar energy wall build today was so fun
Double Regen wall+wave turret = enemy cant get through with global Lasers and i think the Damage Line for Laser is better then the Attack Speed one
ive been playing this game for a few hours now and decided to go for legend, but i always underestimate enemies and a single wall breaking at bad time loses me the runs (even the salvagable ones i just quit out of frustration).
and in one run i decided to try the x4 rocket launcher, biggest mistake ever
Could you play on "Legend"? I'd like to see a game break you for a change, not the usual Sifd breaking a game:D
Love this game to watch
I think you are sleeping on subsidy.
Day 11 of telling sifd he is a legend
Laser build είναι καλό αλλά σαν τους δράκους δεν έχει
👍👍👍
W game
First
Let’s goooo
E.
@sifd heretics fork got big updatessss