This looks fun, but I feel the need to point out that you can't put a suppressor on a revolver. Well, I suppose you could if you really wanted to, but it wouldn't do much of anything.
Hey! Awesome work! Now I have to replay stalker :) Have you considered a direction shooting approach? I mean everything besides the lightbulbs is on the same level. Can have a separate mechanic for shooting the lights, but it would help with shooting towards windows, cause it felt a bit cluncky.
thanks! actually when you are on normal ground, and your cursor is not pointing at anything besides the ground, then you will be shooting straight forward. If your cursor is pointing at a wall, then where your cursor points is where you are aiming at. But if your cursor is anywhere on a NPC's body, then you will be automatically aiming at the NPC's center of mass. Unfortunately with a top down view, precision shooting will be somewhat clunky - that's why people don't usually make top down shooters with serious combat :) So if you are tackling a guy behind a window, chances are that guy has the upper hand against you (as in real life and call of duty, lol), and you'll have to find a creative way around the situation, such as stealth :)
haha it's awesome you remember that. I still have it in the game, but didn't enable it because it's kinda buggy... maybe I'll come back to it and polish it, but for now to save effort and get the game released, I'll focus on other areas first.
@@rotoristworkshop6530 I will still buy your game regardless but please add them back before release, there is nothing more ridicoulous than smacking somone on the ass and watching them ragdoll, besides, from what I remember the animations weren't bad or buggy, you clearly have talent. Can't wait to play your game, cheers.
@@rotoristworkshop6530 that could work, another thing that you could do is have a slider in the options that changes the opacity of the HUD fluff (cosmetic stuff that isn’t information). Really cool stuff overall btw!
@@TheFatMoeChannel there's no "cosmetic" stuff though, everything is there for a reason. The compass is your only way to tell direction when someone tells you to go "east"; you have the dosimeter on the left for radiation/poisoning, and the dial above health is stamina. So I think you'll need these info most of the time :)
Meh s'ok i spose,bit limited for playing on a pc to me,perhaps better on a console or mobilephone etc. Top down with "everybody" being VERY short sighted, and very dumb ?....even when in hiding youd notice the torch beams etc and tbh irl id climb onto the containers etc,,just like we did in stalker.i managed to hop n climb up to some mad places in stalker :) as with all these topdown projects you do Need to be able to zoom out much further ,it is supposed to be a game,ie enjoyable,,,and for information seen when passing areas etc needs to remain on screen,sh!t doesnt dissappear just cos youre not looking directly at it all the time,it remains in your minds eye.. Tbh the lack of being able to see further than 10ft and the endless popups and clunkyness of it all would stop me from enjoying it so ill give it a miss. look forward to your next game though,youll suss what im on about after this one is done ;)
lol there is so much limitation and shit when you deal with the top-down view. For one thing, you get to see the behavior of all your enemies and can easily notice how dumb they are. Combat AI is usually pretty dumb in shooters, but with FPS view you don't really notice it that much because you can only see what's around you. I'm pretty tired of making top-down game at this point, can't wait to start my next project, which I plan to be a FPS doom-like, rogue-lite game that's all about fast decision making. We'll see.
Played the demo, the zone vibes are strong. Just need the bandits to say cheeki breeki
This looks great! sfx and music are fantastic
Incredible
This looks fun, but I feel the need to point out that you can't put a suppressor on a revolver. Well, I suppose you could if you really wanted to, but it wouldn't do much of anything.
yea I know, the gas will just escape from the unsealed cylinder. but hey, call of duty lets you do that XD
the top down view and the aiming reminds of running with rifles
Hey! Awesome work! Now I have to replay stalker :)
Have you considered a direction shooting approach? I mean everything besides the lightbulbs is on the same level. Can have a separate mechanic for shooting the lights, but it would help with shooting towards windows, cause it felt a bit cluncky.
thanks! actually when you are on normal ground, and your cursor is not pointing at anything besides the ground, then you will be shooting straight forward. If your cursor is pointing at a wall, then where your cursor points is where you are aiming at. But if your cursor is anywhere on a NPC's body, then you will be automatically aiming at the NPC's center of mass. Unfortunately with a top down view, precision shooting will be somewhat clunky - that's why people don't usually make top down shooters with serious combat :) So if you are tackling a guy behind a window, chances are that guy has the upper hand against you (as in real life and call of duty, lol), and you'll have to find a creative way around the situation, such as stealth :)
Love it so far!
That feel when isometric zone have better AI and stealth mechanics than Cyberpunk 2077
hahaha nah I wouldn't say that XD
Are there any stealth takedowns? I remember seing an old demo with them in it.
haha it's awesome you remember that. I still have it in the game, but didn't enable it because it's kinda buggy... maybe I'll come back to it and polish it, but for now to save effort and get the game released, I'll focus on other areas first.
@@rotoristworkshop6530 I will still buy your game regardless but please add them back before release, there is nothing more ridicoulous than smacking somone on the ass and watching them ragdoll, besides, from what I remember the animations weren't bad or buggy, you clearly have talent. Can't wait to play your game, cheers.
Я невероятно рад, что проект вновь разрабатывается! Желаю разработчику удачи и успеха! С любовью из России! :)
haha Спасибо :) С любовью из американец
@@rotoristworkshop6530lol!
There was full walkthrough of the game is it still on UA-cam?
I didn't author any walkthrough of the game, so I wouldn't know :)
Can we wishlist this somewhere?
You can follow me on itch.io :) rotorist.itch.io/tunguska
That UI is a bit obnoxious... have you considered a more simple faded variant? It sticks out too much in its current state IMO
hey are you referring to the bronze style HUD?
Yea the hud with all of the compasses and such. It’s a bit much for something that’s on screen at all times
@@TheFatMoeChannel so, what if I make it so that it dims a bit at night, and then give you a key to hide it?
@@rotoristworkshop6530 that could work, another thing that you could do is have a slider in the options that changes the opacity of the HUD fluff (cosmetic stuff that isn’t information). Really cool stuff overall btw!
@@TheFatMoeChannel there's no "cosmetic" stuff though, everything is there for a reason. The compass is your only way to tell direction when someone tells you to go "east"; you have the dosimeter on the left for radiation/poisoning, and the dial above health is stamina. So I think you'll need these info most of the time :)
Meh s'ok i spose,bit limited for playing on a pc to me,perhaps better on a console or mobilephone etc.
Top down with "everybody" being VERY short sighted, and very dumb ?....even when in hiding youd notice the torch beams etc and tbh irl id climb onto the containers etc,,just like we did in stalker.i managed to hop n climb up to some mad places in stalker :)
as with all these topdown projects you do Need to be able to zoom out much further ,it is supposed to be a game,ie enjoyable,,,and for information seen when passing areas etc needs to remain on screen,sh!t doesnt dissappear just cos youre not looking directly at it all the time,it remains in your minds eye..
Tbh the lack of being able to see further than 10ft and the endless popups and clunkyness of it all would stop me from enjoying it so ill give it a miss.
look forward to your next game though,youll suss what im on about after this one is done ;)
lol there is so much limitation and shit when you deal with the top-down view. For one thing, you get to see the behavior of all your enemies and can easily notice how dumb they are. Combat AI is usually pretty dumb in shooters, but with FPS view you don't really notice it that much because you can only see what's around you. I'm pretty tired of making top-down game at this point, can't wait to start my next project, which I plan to be a FPS doom-like, rogue-lite game that's all about fast decision making. We'll see.