AguyUsingTubeyou Bruh, there are dozens of other fighters out there on PS4, Steam, and shit like Fightcade. If you were going to stop playing SFV, you would have done it by now.
Dyne Mouchi Lol the edgy negative tone isn't getting you anywhere. Just by the way you addressed it shows your a fucking mindless imbecile who's stuck on Capcom's 1 inch wonder. You people are worse than Beyonce fans, say anything negative or put out your opinion and you jump on them and get mad. You're the type, just because you didn't do it directly doesn't really mean anything. Fuck the new Capcom, fuck street fighter 5. Lmao you people get so triggered over your favorite watered down fighting game.
Every time a fighting game has some type of auto combo system, people seem to panic. You'd think people would be used to it by now. I for one love the feature, but not for myself. I love it because it allows me to play fighting games with a sibling who has a disability. Seeing someone like that feel like they are actually doing something in the game makes things actually fun.
Autocombos should only be available for story and arcade mode. If you want to jump into online mode or even do a 1v1 offline battle they have to be done manually. Or maybe add an option to ignore players who have autocombos activated
The way I see it, people who are more likely to have autocombos on are not interested in fighting games and, like Vesper already said, are getting this game mostly because they like the current state of the MCU. So if Capcom's creating an autocombo system meant for that people it has to be available only in MCU related gamemodes, such as story and arcade mode. Ok, perhaps you could have the option to enable or disable autocombos in offline battles but for online it's a must that everybody performs the combos manually. Or put a tag on every player and use that as a filter to identify manual or auto so you don't mix both of them in a match. Even though autocombos are easy to perfom manually, like you pointed out, they have the advantage because you don't need to hit confirm them, you just have to mash your *fast* light attack and wait for the magic series to end.
You still have to hit confirm. The point of hit confirming is stopping a combo early if they block to leave yourself as positive as possible. If they continue to mash light punch, then they will eventually hit a point where they are negative and unsafe, in which case you respond with a punish. I'm assuming these combos are going to start with light punch, so if you're hit with an auto-combo user's LP then maybe you should ask yourself why you were hit with the LP and improve your footsies. In reality, it isn't much different than if your hit with a manual combo user's LP. The important part is hitting the light punch and the difference is that the manual combo user can output more damage than the auto-combo user. Perhaps more importantly, you won't be facing these guys for long. You clearly know how to play fighting games, so you'll rank up past them after playing for a day most likely. Segregating the online community isn't an inclusive act, and all it does is make our community seem less interested in accepting new players and growing. I come from Miami which has a semi-decent scene, but it's not like we're lighting up the scene every weekend with huge tournaments. Take a look at your local scene. Is it big? Could it be bigger? Do you want it to be bigger? We need to make steps towards accepting more people into our community or we will never grow.
I understand your point and you actually got me to agree about how veteran players can punish the magic series. But I don't think dumbing down a system is an inclusive act. I might be wrong but I haven't heard of any other competitive game genre that's doing what Capcom's doing to attract more people. It isn't like RTS's, MOBA's, FPS's and whatnot are offering newcomers an easy way to match themselves with more skilled players, you just have to learn the game properly in order to play it properly.
Auto combos will be fine, its the basic combo that anyone who plays fighting games can perform from day1, this system just allows newbies/casuals to do that also from day1. It really shouldn't have any impact in regards to fairness as everyone can do it, although if veteran/good players start to use it, they may get mocked when the 'auto combo' appears at side of screen :-) For the rest of us who like to learn fighting games, we will learn the better B&B combos which Combofiend has already stated will do more damage.
Well said. This will affect no one but the newest of new players. Experienced players who feel threatened by an easily-executed bread and butter combo don't have good fundamentals to begin with.
beck99o i think auto combo/easy mode is basic combo while manual mode is the extream comboes(99 hits and long mixup)just like the early marvel vs capcom1,2 modes for the ps2...pros dont use it because it prevents them from doing 99 hits or long mix up..
Depends on how much more in depth can you go past the auto combo. If the difference is very little then most likely outside of pro players few will find it worthwhile to go for a harder combo.
That auto-combo system looks fairly similar to the rush system in KoFXIV. I am interested in how things will turn out when the game comes out in terms of simplified motions and the like. More accessability is alright in my book, but I am still not too happy with DPs potentially getting a new motion like down down.
I'm kinda confused by the DP inputs comment in this video, I thought capcom confirmed that MvCI wasn't going to have them and that it only existed in older builds of the game... has that changed?
You may be right, but ultimately we won't know until the game comes out anyway. I certainly do not know what is true as of right now. But since Capcom wants to make the game easier, changing inputs is a possibility.
It's kind of been the thing to do since Persona 4 Arena (you remember that game). As you mentioned, King of Fighters 14's rush mode is pretty much the same idea but it's a lot more limited. Personally however, if you want to do auto-combos, since Under Night In-Birth, French Bread has been playing with this thing they call smart steer that I really like. Basically, it's a nessiable auto-combo. The first 5 (or so) hits of the combo string are freely cancel-able into anything and are structured based on basic normals to give the player the feel of the normals, how they are used, the cancels windows, etc. After that you get the "smart steer" indicator and the combo moves into a set of specials into an EX move (Supers), as long as you continue to mash "A". The thing about the whole smart steer combo is that, it's a real string that you can preform normally (un-optimized, of course), and given players a starting point to learning a character. Hell of a good idea if you look into it.
Well I think the "Auto Combo" message will put off players who know what they are doing since they'll be called out if they use it. I think being more accessibile is never a bad thing since it will bring in more players and increase sales
Down down input on stick is actually more awkward than normal srk motion imo. The slight return to neutral between down inputs makes it hard to execute quickly or cancel into in certain situations. Seems easier on pad or hitbox though.
This is the direction Capcom is going with the inputs. Look at the rumours of Ed's inputs and now this. They are officially catering to scrubs and noobs that will play for like 10 hours max before going back to Call of Duty. Thanks Capcom
I feel like it depends on how simple the auto-combos are. It should give players a basis to work off of to develop more advance combos. The problem is when you make them too good like in the Persona fighting games. Kof 14 and Under Night in-Birth are good examples on how to do this mechanic properly.
I like that they make it easier to pick up, which means more competition and there are alot of other things you can focus on learning like setups, resets and all that, so overall I have nothing against simplified controls
Really!? You're going to see the same combos 20 times a match. Nothing worth playing is going to have easy mode. Ever beat a great game on easy mode? Not satisfying at all. Anyone can do it and it becomes brain dead.
we are talking about a competitive game not a singleplayer game with different difficulty levels, it seems like the core mechanics of MVCi are going to be simple but of course pro players will come up with mor advanced stuff
Budd631 KOF 14 has a universal auto combo ending in a lv1 super done by repeteadly pressing lp. It has had zero impact in both online and tournament play so far.
The combo obviously isn't gonna do that much damage, and I've said it before, knowing how to do combos doesn't equal automatic wins. However, doing a down down for DP's and such is not a good idea, for the sake of legacy alone.
I hate how capcom tells people that these inputs are hard. When I was a kid I could do every special in street fighter minus lightning legs proficiently because that was all that was available. I never thought they were difficult because there was nothing else. Capcom seems to think that everyone who is a "casual" gamer is also brain dead.
Back then there were no such things as great graphics, long games that lasted very long at all, $70 games, no save point, no checkpoints, you die you start all over, tutorials, training, and so on yet that's what we have now and I bet you'd happy about most of those things. All games all over have gotten easier and when games that have no autosave, don't look great in graphics, its an indie game (which most games back then felt that way), or are long in playthroughs, or anything like that come out people whine and complain. Blame today's gamers being spoiled as all hell that games need to be easy as well to get into or they'll drop it. So yes people are rather brain dead these days lol.
I agree. I really don't understand the difficulty in a lot of simple motions. I can understand 360s or charge back charge motions but Marvel 3 wasn't really like that. This isn't Capcom's fault. Capcom does a lot of shit but I think this is all Marvel here. They want a game that hooks casuals and I honestly believe they think this is their "in" to the e-sports scene which is booming. And they don't have to do anything to promote it. It's gonna be Yipes and all of the other Marvel Heads who will suck this game off no matter how bad it is. Even with the character line up. This game is barebones looking in terms of character or rewarding you for learning a character. At least thus far. I'm not a big fan of the overrated whoring Marvel has done because of their cinematic universe. It's taken over everything and we're nto allowed to have interpretations of anything that unique, fun, or interesting. Just shells of whatever that company thinks we'll like. I'd hate for this to fail but it's clear this game is being made to promote stuff - not on his own merit. I hope Capcom will finally learn that they don't need Marvel. They can make a Capcom line up of original characters and I think it'd be popular --- especially a new FGC global title
Several other games have used 22P for DP attacks and I don't see the problem, such as Melty Blood and UNIBEL. There have been games (various KoFs) where 236 and 623 would overlap and you'd end up getting and fireball instead of an uppercut thanks to how lose the controls were. Making it a distinct commands like 22P is fine. You must be worried about auto-correcting uppercuts to anti-air cross-ups, but that won't be an issue.
Why is it only fighting games that have to dumb themselves down to be more accessible? Fighting games were doing just fine without trying to pander to casuals. Are there any examples of this tactic of watering down a game that has actually worked?
Can we really say that people are still new to fighting games at this point? ( especially after MKX which sold like crazy) If the FGC keeps catering to casuals we will lose the core player base in the process.
It sold like crazy in the west. These are for players in other countries as well since MK and Injustice are primarily western fighters and remember also that the fighting mechanics are much different that other fighters. Plus lots of people have been getting into fighting games recently for the first time so yes we can say people are still new to fighting games.
I'm confused. If they want to make the game easier for newcomers, why not just keep the system they had before where you get to pick easy or normal mode before you pick your characters like in MVC1, 2, 3 or CVS2: EO?
are you able to change the auto combo on mid combo?? lets say you hit confirm the first hit... combo goes on and once on the air you decide to switch it up to something like Flight and do a different thing...?? or you are locked to that specific combo once you start mashing Light??
Square: Light Punch Triangle: Hard Punch X: Light Kick Circle: Hard Kick R1: Infinity Stone T2: Tag Partner It's Gotta Be Hard Vesper... I'm So Good At The UMvC3!
Why? Auto combos are weaker than the real bnbs, if they managed to hit you in the first place then it wasn'tdue to the auto combo system but that your defense wasn't good enough.
FrMZ but every hit being confirmed into a full combo doesn't sound fun. if you want to get on the ranked leaderboards you should have to learn the basics and move past 1 button combos.
I fail to see your point. LMHS LMHS combos(auto combos in 3) are incredibly easy to do and their damage is pretty weak even when compared to other simple combos, if you're using something that weak in ranked matches then you're castrating your damage output and your offense since you can only start the combo you're relying on from a weak punch unless you're an absolute noob who doesn't know anything better yet and even then it won't take too long until you learn something better. Not every hit will be confirmed into a full combo because as I said earlier you need to start from a weak punch unless you were able to land an air attack first so unless you learn the system properly you won't be converting everything into a combo, and besides this is Marvel so complaining that everything leads to full combos is quite dumb since this series is filled with that and even then you have combo breakers now. Someone who's playing ranked matches and still relies on auto combos is only going to find this will backfire hard unless his opponent is another absolute beginner.
There's nothing fucking wrong with auto combos, it should be compulsory to use auto combo in every fighting game. One button press is nice and easy don't have to stress. If I throw a punch in real life its a stress release not a brain fuck.
I think the problem with accessibility is that it's... a big guess I suppose? I think that fighting game players are born a odd as that sounds. The idea that a game like this or Street Fighter will suddenly make someone a fighter for life is... odd. Not impossible I suppose. I wonder how many new players who have never touched Street Fighter V or Mortal Kombat X went to play those games. If anyone knows please let me know. I think maybe more went with MKX because, it was admittedly gorgeous and had some movie favorites.
vesper or anybody please help. I'm good at sfv but no matter how hard I try I can't do the ryu combos when you have to do a down hard punch into DP into super. it always skips DP. on ps4 controller
Probably cuz you aren't using the "queue" system, you don't have to do a entire DP after the down HP just do foward and down+foward together. There are others ways to do it, this is mine.
Dont really mind auto combos, I just wish they would handle it like Persona 4 Arena. Without any drawback to just hitting one button for a combo there's no intensive to get better at the game. But that said, a casual cranking out auto combos will still lose to a better player so there's not much to worry about imo. The potential watered down inputs is what has me worried the most by far.
I think Capcom should of just left the inputs alone and just included a simple mode like Umvc that handicaps you too not have a lot of options. If they wanted to improve the game for newcomers or just in general they should just focus on making the game less dirty and more honest, but then again that's a staple for marvel lol
I think that Capcom realized what a disaster SFV was and decided that they needed to appeal to more than an e-sports crowd. It's the right call if they want to stay viable as a company predicated on high production value games. I never understood the whole e-sports thing. Most of us are working people who play games when we can. We don't really care to compete online either. All they have to do is disable auto combos in online play and all will be fine for everyone.
Easy beats are back baby! That shit was terrible in JoJo ASB, it made advanced combos harder or even potential ones impossible to do because there was no option to disable it.
Ya man, every one is going to ditch MVCi and will start playing UMVC3 so you are right you shouldn't waste your money on MVCi and to other folks please don't forget to update your gamer tag / id right here as MVCi going to be hella fun. I am thinking of a sick gamer tag like LowTierMasterRyu hope it will not get taken :D
No, just from the old school where had to learn and earn things, not always things given to you. nothing is a challenge anymore. tired of supporting games that's just a cash grab. now I'll wait on more info to see of its an option or a permanent feature. if you like this feature, great for you buddy. enjoy.
Back in the day we were young and had all the time to learn how to play and at least in my case multiple fiends and relatives who were into the genre and could teach everything one needed to know to enjoy the game, arcades were also filled with people you.could ask your doubts or how to do certain things. Not everybody can afford to spend a lot of time learning how to play something now specially if they're adults, this only let's them do combos that will be weaker than real bread and butter combos so all the challenge of actually learning real combos, mix ups and other tactics at neutral are still in the game. Being so negative and skipping a title over a change that just lets more people enjoy the game from the get-go sounds pretty nonsensical if the skill ceiling hasn't been lowered.
I agree with FrMZ, he points it out perfectly. My former best friend never got into fighting games because they were too hard to pick up on so he always wanted to play fighters he could get into easier, these things help alot of people get into the game and have fun. Its not about competition for most its just to get into it and enjoy it. If you go online and someone is playing easy mode you should be able to fight and beat him if your a better player. I see no problems only positives for everyone to enjoy the game.
MVC and Injustice are two different games. Pick one you like, and go for it. You can always grab the other once it's on sale or something. I'm biased to mvc, but only because the combos are fancy to me. hahha
super spicy man well it depends, if you want a gane where you feel rewarded for combos, nice artwork and fully customizable clothing and special get INJUSTICE, if you like Marvel and want to use the characters you see in the movies but don't want to try to hard get MvC
15,000 houts invested in MvC and UMvC and unfortunately, i'm highly worried. I don't like the looks, the half recycled mechanics... it just looks off... hopefully i am wrong in speculating...
Here's my two cents: the soul of fighting games isn't combo. Yeah it's great, it's flashy, and it deals a ton of damage. But when we watch professional matches, it's not the crazy combo they put out that amaze us. It's the zoning, poking, countering and throwing,aka the meta game. Afaik all fighting game except dead or alive has any mean to escape from a combo..Meaning a combo is a predetermined sequence, a one sided show. It's something more resembles a rthym game where you need to remember the sequence rather a game where you are constantly out-smart and out-reaction the opponent. Games like jump kick was a best example of what the core of fighting game is. It has all the meta game without any of the combo. Which in the end, make it not any less enjoyable than other fighting games.
There is nothing wrong with auto combos or Down down DPs. Under Night In Birth had them and that game is 10x harder than SF5. Anyone having a problem with Auto combos needs to get out of their Capcom bubble.
You get one lousy combo and a super via easy inputs? I see no problem. Its like Chun's Lighting Legs and Honda's hand slaps- something anyone can do who pick up a controller but it won't win many matches.
I think the easy-but-limited autocombos are fine; they've been in older VS games and are used in modern fighting games like KOF14. The down-downs are fine for moves that it makes sense for, and also were used in other Marvel games. That one I'm going to wait for more info on before knowing enough to critique.
My 6 year old daughter can do dp's, fireballs and charge moves as well as do some basic ground to air combos in umvc3....this dumbing it down and auto combo stuff is bull crap
Honestly auto combos just seems like a bad idea, if that's their way of easing in new players. Like if they really care that much about new players just make better tutorial modes. Show them more than just flashy combos.
we should return to how it was in the 1990s 6 button layout and none of this auto combo easy mode nonsense. this just shows you that kids now a days are terrible at video games.
so I guess the next capcom game will be so "accessible to new players" that all you will have to do is press x on the character you want and the computer will fight the match for you... no need to actually have to learn how to play the game... the more they try to bring new players the worse their games get.
What worries me is the fact that I don't know if there's a cool down period in between character switching. If there is, it should be longer if you're in a middle of a combo with your point character (just like in TvC) so that you don't keep switching and make that your entire approach throughout the entire match. In other words, I dont wanna see the free tag system get abused! There has to be a cost of some sort. I also think that the "EASY" combo SHOULD be damaged scaled so that it deters people from ABUSING the system. Some games such as Dengeki Fighting Bunko and Persona 4 Ultimax did this. Now as far as the "combo breaker" move, it shouldn't cost 2 meters! Especially if its not gonna do considerable damage. I remember TVC having the cost of the combo breaker be 2 meters AND red life. A lot of players abused this and made matches pretty frustrating. If the damage from a combo breaker is gonna be 1 pixel, then don't make the cost be 2 levels of super! Especially if meter takes forever to build.
Esport will kill skill games: The mere reason from the term Esports was created was greed, video game entertaining companies see real sport cumulating tons of money and want the same, they invent the term Esport to make video games more appealing to spectators and attract public but most video games are skill based and only a few pros can compete that reduce players, SFV is the perfect example in a easy game made merely for Esports and now this game make it easy to noobs to play it at high level. The sole reason for have 2 Smash games in evo is the hordes of smash players, hordes of players means hordes of money, that is why this kind of stuff exist to get more money from more players.
ok sense everyone seem to not see things down the middle, i will and say i love the auto combo idea, i know this makes pro's scared but its foolish pro's will destroy rookies anyway :/ sf 5 is watered down and still i destroyed by better players wish i had a auto combo sometime lol the truth is capcom is being smart this is a good business choice there will be alot of marvel fan boys wanting to try this shit out and auto combo's is good for people that have a life and cant spend to much time being a pro or have other games to play so no two hour training sessions and rookies will have a blast playing local lobbys with their fellow casual players, hell i have the new gg rev and i use stylish mode and yes its no good really online because better players will destroy me but i love it because when me and my casual cousin play gg rev which we dont play alot we have a blast in stylish mode we feel as if we are doin cool things and it keeps us in the same playing field. some may hate auto combo's but if you was a business you will damn sure see the benefits because i do and im just a average player that will start with auto combo then brake away from as i do have enough time at the moment to train and take off the training wheels but dont force other to abandon it keeps them playing the game. and yea i can see tournament players doin a auto combo if they their opponent dont have enough health why not :/ they hardly drop game winning combo's anyway lol but it will leave a sour taste in stuff like grand finals when someone auto combo for the win after a whole match of manual hype lol. everything has its up's and downs lets be honest and stop seeing things one way, theres two sides to every coin.
It might have an easy to advance mode so this easy execution bs won't be a problem. Again, someone who knows how to play mvc games won't get badly blown up by this thing but we'll see.
What in the hell whata fucked up game I WAS LEGIT SUPER HYPED but now this is really bring back memories of sfxt fiasco with a dash of vita marvel ez touch combo spam #riponline
theres 2 kinds of people that play fightings games, people who like to fight and people who play fighting games to make themselves feel good about themselves for playing something niche and difficult. one cares about auto combos the other doesn't. i'm sure you can figure out which is which.
I am not confortable with the idea of this simpler combo system. Just for knowing it will exist, i won´t preorder the game. I bought SFV in day 0, and didn´t had a good time. Now this thing in MvCI? Sorry, Capcom, only after reading the critics this time. I feel this new system has potential to be highly sploitable and, it will not solve the problem to attract and maintain the casual gamers base. I hope there will be a normal mechanic, with usual combos and stuff, with higher rewards for climbing up the knowledge ladder. If don´t exists, will keep playing my SFV and GGxrd only.
Vesper if you don't mind, and are really interested, I can link you to an entire video on the topic of accessibility in competitive games that is made by a team of programmers. It's how they see it as the industry and not as fans but definitely with what fans would want in mind. It supports no specific game or company either, It simply looks at the topic from a creator's perspective. I may not mind going (a little) off topic, but leaving direct links is where I draw the line. So do you want me to leave the link? I'd like to see your response to and thoughts about it.
one thing is sure, pro player may whine about the auto combos all their life, but that won't stop them from playing the game. So in the end Capcom gets more sales and the newbies get to have fun. Pro player will eventually stop talking about auto combos just like kof14, nobody talks about the auto combo in that game.
I honestly don't like this new controller setup. I think they should of made a controller layout where you can set it up old school. I probably won't be buying this game. Ill have more fun With MVC3😀
Combos are combos, even if it's just pressing one button repeatedly, a novice or a pro can still miss or F up the said combo. This is not a new mechanic.
Do you guys think the Auto Combo system will be an issue?
I think they should do slightly less damage than if you did them manually. That's how it is in pretty much every other fighter with autocombos.
VesperArcade I'm just excited to finally stop being able to play street fighter 5.
AguyUsingTubeyou Bruh, there are dozens of other fighters out there on PS4, Steam, and shit like Fightcade. If you were going to stop playing SFV, you would have done it by now.
Dyne Mouchi Lol the edgy negative tone isn't getting you anywhere. Just by the way you addressed it shows your a fucking mindless imbecile who's stuck on Capcom's 1 inch wonder. You people are worse than Beyonce fans, say anything negative or put out your opinion and you jump on them and get mad. You're the type, just because you didn't do it directly doesn't really mean anything. Fuck the new Capcom, fuck street fighter 5. Lmao you people get so triggered over your favorite watered down fighting game.
Maishida I'm always reminded from time to time how wonderful UA-cam comments can be
Shout out to Vesper for pumping out content every day, we appreciate your hard work bro.
Every time a fighting game has some type of auto combo system, people seem to panic. You'd think people would be used to it by now. I for one love the feature, but not for myself. I love it because it allows me to play fighting games with a sibling who has a disability. Seeing someone like that feel like they are actually doing something in the game makes things actually fun.
Really love an educative video like this, not only it covers my favorite Capcom title but also provide me with an insight.
Still hoping for an easy & normal option that was similar to MVC2.
Autocombos should only be available for story and arcade mode. If you want to jump into online mode or even do a 1v1 offline battle they have to be done manually. Or maybe add an option to ignore players who have autocombos activated
Nicolás Burmester But why? I mean, it's a combo that's easy to do manually, so it's not like they'll be breaking out some godlike tech against you.
The way I see it, people who are more likely to have autocombos on are not interested in fighting games and, like Vesper already said, are getting this game mostly because they like the current state of the MCU. So if Capcom's creating an autocombo system meant for that people it has to be available only in MCU related gamemodes, such as story and arcade mode.
Ok, perhaps you could have the option to enable or disable autocombos in offline battles but for online it's a must that everybody performs the combos manually. Or put a tag on every player and use that as a filter to identify manual or auto so you don't mix both of them in a match. Even though autocombos are easy to perfom manually, like you pointed out, they have the advantage because you don't need to hit confirm them, you just have to mash your *fast* light attack and wait for the magic series to end.
You still have to hit confirm. The point of hit confirming is stopping a combo early if they block to leave yourself as positive as possible. If they continue to mash light punch, then they will eventually hit a point where they are negative and unsafe, in which case you respond with a punish.
I'm assuming these combos are going to start with light punch, so if you're hit with an auto-combo user's LP then maybe you should ask yourself why you were hit with the LP and improve your footsies. In reality, it isn't much different than if your hit with a manual combo user's LP. The important part is hitting the light punch and the difference is that the manual combo user can output more damage than the auto-combo user. Perhaps more importantly, you won't be facing these guys for long. You clearly know how to play fighting games, so you'll rank up past them after playing for a day most likely.
Segregating the online community isn't an inclusive act, and all it does is make our community seem less interested in accepting new players and growing. I come from Miami which has a semi-decent scene, but it's not like we're lighting up the scene every weekend with huge tournaments. Take a look at your local scene. Is it big? Could it be bigger? Do you want it to be bigger? We need to make steps towards accepting more people into our community or we will never grow.
Nicolás Burmester I concur. also they could make the auto combos weaker.
I understand your point and you actually got me to agree about how veteran players can punish the magic series. But I don't think dumbing down a system is an inclusive act. I might be wrong but I haven't heard of any other competitive game genre that's doing what Capcom's doing to attract more people. It isn't like RTS's, MOBA's, FPS's and whatnot are offering newcomers an easy way to match themselves with more skilled players, you just have to learn the game properly in order to play it properly.
Auto combos will be fine, its the basic combo that anyone who plays fighting games can perform from day1, this system just allows newbies/casuals to do that also from day1. It really shouldn't have any impact in regards to fairness as everyone can do it, although if veteran/good players start to use it, they may get mocked when the 'auto combo' appears at side of screen :-)
For the rest of us who like to learn fighting games, we will learn the better B&B combos which Combofiend has already stated will do more damage.
Well said. This will affect no one but the newest of new players. Experienced players who feel threatened by an easily-executed bread and butter combo don't have good fundamentals to begin with.
beck99o i think auto combo/easy mode is basic combo while manual mode is the extream comboes(99 hits and long mixup)just like the early marvel vs capcom1,2 modes for the ps2...pros dont use it because it prevents them from doing 99 hits or long mix up..
....and also don't have the exact same, predictable opener.
Exactly. It'll be about 2 days post release when all the "How to counter blanks blank combo using blank character." lists start popping up.
Yeah, if a casual gamer is ruining your day with auto combos that means you suck at neutral.
Depends on how much more in depth can you go past the auto combo. If the difference is very little then most likely outside of pro players few will find it worthwhile to go for a harder combo.
That auto-combo system looks fairly similar to the rush system in KoFXIV. I am interested in how things will turn out when the game comes out in terms of simplified motions and the like. More accessability is alright in my book, but I am still not too happy with DPs potentially getting a new motion like down down.
I'm kinda confused by the DP inputs comment in this video, I thought capcom confirmed that MvCI wasn't going to have them and that it only existed in older builds of the game... has that changed?
You may be right, but ultimately we won't know until the game comes out anyway. I certainly do not know what is true as of right now. But since Capcom wants to make the game easier, changing inputs is a possibility.
It's kind of been the thing to do since Persona 4 Arena (you remember that game).
As you mentioned, King of Fighters 14's rush mode is pretty much the same idea but it's a lot more limited. Personally however, if you want to do auto-combos, since Under Night In-Birth, French Bread has been playing with this thing they call smart steer that I really like. Basically, it's a nessiable auto-combo. The first 5 (or so) hits of the combo string are freely cancel-able into anything and are structured based on basic normals to give the player the feel of the normals, how they are used, the cancels windows, etc. After that you get the "smart steer" indicator and the combo moves into a set of specials into an EX move (Supers), as long as you continue to mash "A". The thing about the whole smart steer combo is that, it's a real string that you can preform normally (un-optimized, of course), and given players a starting point to learning a character.
Hell of a good idea if you look into it.
Well I think the "Auto Combo" message will put off players who know what they are doing since they'll be called out if they use it. I think being more accessibile is never a bad thing since it will bring in more players and increase sales
I think it'll be Alright
Down down input on stick is actually more awkward than normal srk motion imo. The slight return to neutral between down inputs makes it hard to execute quickly or cancel into in certain situations. Seems easier on pad or hitbox though.
This is the direction Capcom is going with the inputs. Look at the rumours of Ed's inputs and now this. They are officially catering to scrubs and noobs that will play for like 10 hours max before going back to Call of Duty.
Thanks Capcom
@5:07 SUPER 😏
I feel like it depends on how simple the auto-combos are. It should give players a basis to work off of to develop more advance combos. The problem is when you make them too good like in the Persona fighting games. Kof 14 and Under Night in-Birth are good examples on how to do this mechanic properly.
I like that they make it easier to pick up, which means more competition and there are alot of other things you can focus on learning like setups, resets and all that, so overall I have nothing against simplified controls
Really!? You're going to see the same combos 20 times a match. Nothing worth playing is going to have easy mode. Ever beat a great game on easy mode? Not satisfying at all. Anyone can do it and it becomes brain dead.
we are talking about a competitive game not a singleplayer game with different difficulty levels, it seems like the core mechanics of MVCi are going to be simple but of course pro players will come up with mor advanced stuff
Budd631 KOF 14 has a universal auto combo ending in a lv1 super done by repeteadly pressing lp.
It has had zero impact in both online and tournament play so far.
The combo obviously isn't gonna do that much damage, and I've said it before, knowing how to do combos doesn't equal automatic wins. However, doing a down down for DP's and such is not a good idea, for the sake of legacy alone.
As a pad player that uses the d-stick the 22P input would be a nightmare, 623P would be MUCH easier for me
It's So Goddamn Hard. I Want The UMVC3 Controls.
I hate how capcom tells people that these inputs are hard. When I was a kid I could do every special in street fighter minus lightning legs proficiently because that was all that was available. I never thought they were difficult because there was nothing else. Capcom seems to think that everyone who is a "casual" gamer is also brain dead.
Moby2wice True. If they made the hadoken input down forward, forward pi would go nuts
Back then there were no such things as great graphics, long games that
lasted very long at all, $70 games, no save point, no checkpoints, you
die you start all over, tutorials, training, and so on yet that's what
we have now and I bet you'd happy about most of those things. All games
all over have gotten easier and when games that have no autosave, don't
look great in graphics, its an indie game (which most games back then
felt that way), or are long in playthroughs, or anything like that come
out people whine and complain. Blame today's gamers being spoiled as all
hell that games need to be easy as well to get into or they'll drop
it. So yes people are rather brain dead these days lol.
I agree. I really don't understand the difficulty in a lot of simple motions. I can understand 360s or charge back charge motions but Marvel 3 wasn't really like that.
This isn't Capcom's fault. Capcom does a lot of shit but I think this is all Marvel here. They want a game that hooks casuals and I honestly believe they think this is their "in" to the e-sports scene which is booming. And they don't have to do anything to promote it. It's gonna be Yipes and all of the other Marvel Heads who will suck this game off no matter how bad it is.
Even with the character line up. This game is barebones looking in terms of character or rewarding you for learning a character. At least thus far. I'm not a big fan of the overrated whoring Marvel has done because of their cinematic universe. It's taken over everything and we're nto allowed to have interpretations of anything that unique, fun, or interesting.
Just shells of whatever that company thinks we'll like. I'd hate for this to fail but it's clear this game is being made to promote stuff - not on his own merit. I hope Capcom will finally learn that they don't need Marvel. They can make a Capcom line up of original characters and I think it'd be popular --- especially a new FGC global title
I would like to thank this game for forcing Vesper to say the word "tag" in so many of his future videos
Several other games have used 22P for DP attacks and I don't see the problem, such as Melty Blood and UNIBEL. There have been games (various KoFs) where 236 and 623 would overlap and you'd end up getting and fireball instead of an uppercut thanks to how lose the controls were. Making it a distinct commands like 22P is fine. You must be worried about auto-correcting uppercuts to anti-air cross-ups, but that won't be an issue.
The one thing that I despise so much about the Marvel vs Capcom games: the button layouts vary and that is annoying and confusing.
... that's a lot of easy stuff dood... i hope there will be a separate the control mode ( i think mvc3 had that so...)
Why is it only fighting games that have to dumb themselves down to be more accessible? Fighting games were doing just fine without trying to pander to casuals. Are there any examples of this tactic of watering down a game that has actually worked?
the auto combo system was in umvc3 and nobody made any noise about it...
If the DP motion is turned into down down wouldn't that open up an DP , block option select?
I Hope The Controls Are The Same Thing As From Ultimate Marvel vs. Capcom 3!
The games so frantic it suits auto combo anyway
Vesper are you saying "tank button" or "tag button"?
I think I'm ok with the auto combo. It will be clear who's using them and who isn't. But the simplified motions makes me worried.
Can we really say that people are still new to fighting games at this point? ( especially after MKX which sold like crazy) If the FGC keeps catering to casuals we will lose the core player base in the process.
It sold like crazy in the west. These are for players in other countries as well since MK and Injustice are primarily western fighters and remember also that the fighting mechanics are much different that other fighters. Plus lots of people have been getting into fighting games recently for the first time so yes we can say people are still new to fighting games.
I'm confused. If they want to make the game easier for newcomers, why not just keep the system they had before where you get to pick easy or normal mode before you pick your characters like in MVC1, 2, 3 or CVS2: EO?
I think it's great to have easy controls.... at least there will be more competition.
are you able to change the auto combo on mid combo?? lets say you hit confirm the first hit... combo goes on and once on the air you decide to switch it up to something like Flight and do a different thing...?? or you are locked to that specific combo once you start mashing Light??
welp as long as auto combo isnt the optimized combo and that theres a variety of combos, im fine with it
Square: Light Punch
Triangle: Hard Punch
X: Light Kick
Circle: Hard Kick
R1: Infinity Stone
T2: Tag Partner
It's Gotta Be Hard Vesper... I'm So Good At The UMvC3!
as long as it is "Easy to Play, Hard to Master"
we gud
i think auto combos are ok but should be disabled in ranked fights.
Why? Auto combos are weaker than the real bnbs, if they managed to hit you in the first place then it wasn'tdue to the auto combo system but that your defense wasn't good enough.
FrMZ but every hit being confirmed into a full combo doesn't sound fun. if you want to get on the ranked leaderboards you should have to learn the basics and move past 1 button combos.
I fail to see your point.
LMHS LMHS combos(auto combos in 3) are incredibly easy to do and their damage is pretty weak even when compared to other simple combos, if you're using something that weak in ranked matches then you're castrating your damage output and your offense since you can only start the combo you're relying on from a weak punch unless you're an absolute noob who doesn't know anything better yet and even then it won't take too long until you learn something better. Not every hit will be confirmed into a full combo because as I said earlier you need to start from a weak punch unless you were able to land an air attack first so unless you learn the system properly you won't be converting everything into a combo, and besides this is Marvel so complaining that everything leads to full combos is quite dumb since this series is filled with that and even then you have combo breakers now.
Someone who's playing ranked matches and still relies on auto combos is only going to find this will backfire hard unless his opponent is another absolute beginner.
There's nothing fucking wrong with auto combos, it should be compulsory to use auto combo in every fighting game. One button press is nice and easy don't have to stress. If I throw a punch in real life its a stress release not a brain fuck.
y tyndale sounds like ur bad
name of the song in background?
I think the problem with accessibility is that it's... a big guess I suppose? I think that fighting game players are born a odd as that sounds. The idea that a game like this or Street Fighter will suddenly make someone a fighter for life is... odd. Not impossible I suppose. I wonder how many new players who have never touched Street Fighter V or Mortal Kombat X went to play those games. If anyone knows please let me know. I think maybe more went with MKX because, it was admittedly gorgeous and had some movie favorites.
How do you change the auto to manual?
vesper or anybody please help. I'm good at sfv but no matter how hard I try I can't do the ryu combos when you have to do a down hard punch into DP into super. it always skips DP. on ps4 controller
Probably cuz you aren't using the "queue" system, you don't have to do a entire DP after the down HP just do foward and down+foward together. There are others ways to do it, this is mine.
hey guys drift0r here ... wrong channel
Dont really mind auto combos, I just wish they would handle it like Persona 4 Arena. Without any drawback to just hitting one button for a combo there's no intensive to get better at the game. But that said, a casual cranking out auto combos will still lose to a better player so there's not much to worry about imo.
The potential watered down inputs is what has me worried the most by far.
I'm sure that the auto combo and easy combos will be optional
Even now I feel I'll never be good at fighting games and therefore I'll never fully enjoy them
I think Capcom should of just left the inputs alone and just included a simple mode like Umvc that handicaps you too not have a lot of options. If they wanted to improve the game for newcomers or just in general they should just focus on making the game less dirty and more honest, but then again that's a staple for marvel lol
Random question. Would you particularly be upset if the down down motion for dps was changed to a down-forward down-forward motion
I think that Capcom realized what a disaster SFV was and decided that they needed to appeal to more than an e-sports crowd. It's the right call if they want to stay viable as a company predicated on high production value games. I never understood the whole e-sports thing. Most of us are working people who play games when we can. We don't really care to compete online either. All they have to do is disable auto combos in online play and all will be fine for everyone.
I auto combo I'm supposed to be a new player or some bullshit. I don't auto combo I'm the king of the world inhale my flatulence.
WHERE'S THE DARKSIED CHARACTER BREAKDOWN, don't let me down vesper
Easy beats are back baby! That shit was terrible in JoJo ASB, it made advanced combos harder or even potential ones impossible to do because there was no option to disable it.
honestly, this easy mode makes me kinda not want to get this game.
Ya man, every one is going to ditch MVCi and will start playing UMVC3 so you are right you shouldn't waste your money on MVCi and to other folks please don't forget to update your gamer tag / id right here as MVCi going to be hella fun. I am thinking of a sick gamer tag like LowTierMasterRyu hope it will not get taken :D
Why? Are casuals doing mediocre combos too much of a challenge for you?
No, just from the old school where had to learn and earn things, not always things given to you. nothing is a challenge anymore. tired of supporting games that's just a cash grab. now I'll wait on more info to see of its an option or a permanent feature. if you like this feature, great for you buddy. enjoy.
Back in the day we were young and had all the time to learn how to play and at least in my case multiple fiends and relatives who were into the genre and could teach everything one needed to know to enjoy the game, arcades were also filled with people you.could ask your doubts or how to do certain things. Not everybody can afford to spend a lot of time learning how to play something now specially if they're adults, this only let's them do combos that will be weaker than real bread and butter combos so all the challenge of actually learning real combos, mix ups and other tactics at neutral are still in the game. Being so negative and skipping a title over a change that just lets more people enjoy the game from the get-go sounds pretty nonsensical if the skill ceiling hasn't been lowered.
I agree with FrMZ, he points it out perfectly. My former best friend never got into fighting games because they were too hard to pick up on so he always wanted to play fighters he could get into easier, these things help alot of people get into the game and have fun. Its not about competition for most its just to get into it and enjoy it. If you go online and someone is playing easy mode you should be able to fight and beat him if your a better player. I see no problems only positives for everyone to enjoy the game.
guys I need help: I really love the mvc series, but injustice 2 is killing it. Which should I get
super spicy man Get them both.
super spicy man get both. MVCi doesn't come out until September
MVC and Injustice are two different games. Pick one you like, and go for it. You can always grab the other once it's on sale or something. I'm biased to mvc, but only because the combos are fancy to me. hahha
super spicy man well it depends, if you want a gane where you feel rewarded for combos, nice artwork and fully customizable clothing and special get INJUSTICE, if you like Marvel and want to use the characters you see in the movies but don't want to try to hard get MvC
Thx for the feedback m8
15,000 houts invested in MvC and UMvC and unfortunately, i'm highly worried. I don't like the looks, the half recycled mechanics... it just looks off... hopefully i am wrong in speculating...
Here's my two cents: the soul of fighting games isn't combo. Yeah it's great, it's flashy, and it deals a ton of damage. But when we watch professional matches, it's not the crazy combo they put out that amaze us. It's the zoning, poking, countering and throwing,aka the meta game. Afaik all fighting game except dead or alive has any mean to escape from a combo..Meaning a combo is a predetermined sequence, a one sided show. It's something more resembles a rthym game where you need to remember the sequence rather a game where you are constantly out-smart and out-reaction the opponent. Games like jump kick was a best example of what the core of fighting game is. It has all the meta game without any of the combo. Which in the end, make it not any less enjoyable than other fighting games.
I think I was spoiled by the Dead it Alive series with the counter concept. I mean, different engine but same idea.
5:06 - I'm quite sure that in Versus series it's called "Hyper" combo not "Super" ;)
There is nothing wrong with auto combos or Down down DPs. Under Night In Birth had them and that game is 10x harder than SF5. Anyone having a problem with Auto combos needs to get out of their Capcom bubble.
You get one lousy combo and a super via easy inputs? I see no problem. Its like Chun's Lighting Legs and Honda's hand slaps- something anyone can do who pick up a controller but it won't win many matches.
I think the easy-but-limited autocombos are fine; they've been in older VS games and are used in modern fighting games like KOF14.
The down-downs are fine for moves that it makes sense for, and also were used in other Marvel games. That one I'm going to wait for more info on before knowing enough to critique.
My 6 year old daughter can do dp's, fireballs and charge moves as well as do some basic ground to air combos in umvc3....this dumbing it down and auto combo stuff is bull crap
Honestly auto combos just seems like a bad idea, if that's their way of easing in new players. Like if they really care that much about new players just make better tutorial modes. Show them more than just flashy combos.
we should return to how it was in the 1990s 6 button layout and none of this auto combo easy mode nonsense. this just shows you that kids now a days are terrible at video games.
so I guess the next capcom game will be so "accessible to new players" that all you will have to do is press x on the character you want and the computer will fight the match for you... no need to actually have to learn how to play the game... the more they try to bring new players the worse their games get.
ohh wow im shit at fighting games but i rather learn how to do the combos myself soo it feels wayy better fuck auto combos
What worries me is the fact that I don't know if there's a cool down period in between character switching. If there is, it should be longer if you're in a middle of a combo with your point character (just like in TvC) so that you don't keep switching and make that your entire approach throughout the entire match. In other words, I dont wanna see the free tag system get abused! There has to be a cost of some sort. I also think that the "EASY" combo SHOULD be damaged scaled so that it deters people from ABUSING the system. Some games such as Dengeki Fighting Bunko and Persona 4 Ultimax did this.
Now as far as the "combo breaker" move, it shouldn't cost 2 meters! Especially if its not gonna do considerable damage. I remember TVC having the cost of the combo breaker be 2 meters AND red life. A lot of players abused this and made matches pretty frustrating. If the damage from a combo breaker is gonna be 1 pixel, then don't make the cost be 2 levels of super! Especially if meter takes forever to build.
Esport will kill skill games:
The mere reason from the term Esports was created was greed, video game entertaining companies see real sport cumulating tons of money and want the same, they invent the term Esport to make video games more appealing to spectators and attract public but most video games are skill based and only a few pros can compete that reduce players, SFV is the perfect example in a easy game made merely for Esports and now this game make it easy to noobs to play it at high level.
The sole reason for have 2 Smash games in evo is the hordes of smash players, hordes of players means hordes of money, that is why this kind of stuff exist to get more money from more players.
ok sense everyone seem to not see things down the middle, i will and say i love the auto combo idea, i know this makes pro's scared but its foolish pro's will destroy rookies anyway :/ sf 5 is watered down and still i destroyed by better players wish i had a auto combo sometime lol the truth is capcom is being smart this is a good business choice there will be alot of marvel fan boys wanting to try this shit out and auto combo's is good for people that have a life and cant spend to much time being a pro or have other games to play so no two hour training sessions and rookies will have a blast playing local lobbys with their fellow casual players, hell i have the new gg rev and i use stylish mode and yes its no good really online because better players will destroy me but i love it because when me and my casual cousin play gg rev which we dont play alot we have a blast in stylish mode we feel as if we are doin cool things and it keeps us in the same playing field. some may hate auto combo's but if you was a business you will damn sure see the benefits because i do and im just a average player that will start with auto combo then brake away from as i do have enough time at the moment to train and take off the training wheels but dont force other to abandon it keeps them playing the game. and yea i can see tournament players doin a auto combo if they their opponent dont have enough health why not :/ they hardly drop game winning combo's anyway lol but it will leave a sour taste in stuff like grand finals when someone auto combo for the win after a whole match of manual hype lol. everything has its up's and downs lets be honest and stop seeing things one way, theres two sides to every coin.
claytonclaymagic punctuation plz
It might have an easy to advance mode so this easy execution bs won't be a problem. Again, someone who knows how to play mvc games won't get badly blown up by this thing but we'll see.
capcom has been shit not suprised ill probably still buy 😩😢
@UUGH ITS NOT FAIR HOW THE CPU CAN BLOCK BUT WE CANT
easy lvl 1 super can easily be exploited by the pros imo
You know what casual players love? Mediocre graphics and bad UI design.
All the best gaming fighters in the world should have a real fight and see who wins? Probably the worst gamer fighters would all win in a real fight.
Listen whoever was responsible for SFV should not be allowed near this game. Seriously.
What in the hell whata fucked up game I WAS LEGIT SUPER HYPED but now this is really bring back memories of sfxt fiasco with a dash of vita marvel ez touch combo spam #riponline
Easy mode should be optional
theres 2 kinds of people that play fightings games, people who like to fight and people who play fighting games to make themselves feel good about themselves for playing something niche and difficult.
one cares about auto combos the other doesn't. i'm sure you can figure out which is which.
I fucking hate auto combos! Players are not stupid... we can make our own combos. Stop treating us like we are 4.
just put in an extensive tutorial instead of dumbing it downnfor new players. if they want to learn they will
Filthy casuals ruined the game
Gabriel Pinheiro calm down. its a game. but i do agree they are making it super easy
mainstream gaming is dogshit
Probably more like Disney want to force it into the main stream.
Casuals are 90% of the playerbase. Nobody cares about your opinion scumbag.
90% of the playerbase that suck dicks and quit the game after a week.
"So it's still original." It's literally Mortal Kombat's button scheme but ok.
I am not confortable with the idea of this simpler combo system. Just for knowing it will exist, i won´t preorder the game.
I bought SFV in day 0, and didn´t had a good time. Now this thing in MvCI?
Sorry, Capcom, only after reading the critics this time.
I feel this new system has potential to be highly sploitable and, it will not solve the problem to attract and maintain the casual gamers base. I hope there will be a normal mechanic, with usual combos and stuff, with higher rewards for climbing up the knowledge ladder. If don´t exists, will keep playing my SFV and GGxrd only.
Am really worried that this looks like a movile game and it controls like it.
Auto combos for randoms
ughh no assist guess I will just play TvC
"accessibility" is the fucking worst
easy mode in mvc
This game feels like a glorified mobile title. I feels like a dumpster fire and it'll be up to the hardcore "MAHVEL" heads to make the game look hype.
Vesper if you don't mind, and are really interested, I can link you to an entire video on the topic of accessibility in competitive games that is made by a team of programmers. It's how they see it as the industry and not as fans but definitely with what fans would want in mind. It supports no specific game or company either, It simply looks at the topic from a creator's perspective. I may not mind going (a little) off topic, but leaving direct links is where I draw the line. So do you want me to leave the link? I'd like to see your response to and thoughts about it.
I drive a manual I drive an auto blah blah
one thing is sure, pro player may whine about the auto combos all their life, but that won't stop them from playing the game. So in the end Capcom gets more sales and the newbies get to have fun. Pro player will eventually stop talking about auto combos just like kof14, nobody talks about the auto combo in that game.
The elitists won't like this.
TAG not Tank smh
:(
I honestly don't like this new controller setup. I think they should of made a controller layout where you can set it up old school. I probably won't be buying this game. Ill have more fun With MVC3😀
this game is gonna suck
lol trash game inc
Combos are combos, even if it's just pressing one button repeatedly, a novice or a pro can still miss or F up the said combo. This is not a new mechanic.
Jin Kazama your not very good at fighting games huh? 🤔