Oh this is cool. I used to own a wood working business and I've always thought it would be neat to build 3D furniture by actually just cutting up unique virtual boards and panels and assembling them, so that you got a completely natural result. p.s. If you put this up on Gumroad, I'd buy a copy.
@@erichocean8746 that's super neat! My primary goal was to use it for architectural lumber or furniture since it's pretty hard to find good textures and hard to get good pictures of them in real life. I'll definitely make it available some way or another in the future, currently stuck with some final things as the maths is a bit over my head. I would like to make it a standalone tool but that'd definitely come after.
Thanks! It's a combination of the paper "Procedural texturing of solid wood with knots" and the Autodesk advanced wood shader which is described in a few papers done with Cornell University. You can find some supplemental material floating around their project pages.
Right now all in a volume vop since that's what I'm familiar with. The idea itself is actually very simple, you have two fields, One for the growth of the branches and one for the growth of the trunk. Then you smooth minimum these fields. The complex part is currently coloring and sizing the knots with minimal parameters as well as other details like varying smoothing. The original paper "procedural texturing of solid wood with knots" does not give some of these solutions so I'm currently a bit stuck.
I love weird niche stuff like this. God bless you
Absolutely amazing. This has to be the best possible way to approximate wood grain structure procedurally. Great work!
Oh this is cool. I used to own a wood working business and I've always thought it would be neat to build 3D furniture by actually just cutting up unique virtual boards and panels and assembling them, so that you got a completely natural result.
p.s. If you put this up on Gumroad, I'd buy a copy.
@@erichocean8746 that's super neat! My primary goal was to use it for architectural lumber or furniture since it's pretty hard to find good textures and hard to get good pictures of them in real life. I'll definitely make it available some way or another in the future, currently stuck with some final things as the maths is a bit over my head. I would like to make it a standalone tool but that'd definitely come after.
@@latimerias looking forward to that
this is very cool, I'd love to know more.
great work
Thanks! It's a combination of the paper "Procedural texturing of solid wood with knots" and the Autodesk advanced wood shader which is described in a few papers done with Cornell University. You can find some supplemental material floating around their project pages.
@@latimerias nice, thanks for the info
nice, i recently did somethithing similar, but your knots look so much better:D did you use COPS ?
some more detailed walktrough would be appreciated
Right now all in a volume vop since that's what I'm familiar with. The idea itself is actually very simple, you have two fields, One for the growth of the branches and one for the growth of the trunk. Then you smooth minimum these fields. The complex part is currently coloring and sizing the knots with minimal parameters as well as other details like varying smoothing. The original paper "procedural texturing of solid wood with knots" does not give some of these solutions so I'm currently a bit stuck.
@@latimerias ah, so you using actual tree to generate it, didnt notice that at first.. and the volume workflow is interesting too
how did you make it? :O