I was just thinking that!! World has a nice middle ground imo! Older games without the paintballs its hell and Rise you always see the monster on the map lmaooo, it becomes kind of "meh" after a while
For me, playing Monster Finder was actually just as much fun as the fight itself in early game. They put so much work into this environments, and once you level the flies up and find the camps the actual exploration aspect of the game is mostly gone, so i appreciate it being a big part of early game
Also uh .. eventually you recognize the footprints. And know where that monster likes to hang out. Me on a new character: ah crap we have a Bazel in the area
It's one of the main reasons I stuck with the game. The environment and the MANY interactions with them kept me engaged in many an expedition in my early hours. Just sitting back and watching 2 monsters go at each other is so freaking cool, and I don't know of any other game that can match that effect.
The reason it felt so grindy up to MR100 is because at that time content was being released as free title updates and we were receiving it as it was coming out. Because you essentially got all of the updates at once it felt like their was this uneccescary gap in content
just throwing this out there.... the tracking system in world was AWESOME. Considering that old games had no tracking system at all... sometimes you would wander a map for 30 minutes and never see it. No tracks, nothing. There was paintballs, where you could manually make a specific monster show up on the map by hitting it. And the reason you found monsters easier in iceborne is simply because you had already collected enough tracks that your research levels were high just due to play time. The tracking system doesnt change between world and iceborne. Coming from world to rise honestly was a disappointment to me personally, as I found it too easy to find monsters, and gave it more of a boss fight feel instead of a monster hunter feel.
There WAS a way to track... Psychic and the item Psychoserum. The idea was that you gained a direct link to any large monsters in an area so you could always see where they were, though the Psychoserum would wear off after a bit of time. Also, old head tip: if there was a research balloon in the sky, you could use the wave emote to have them blink you the current location of the monster. It helps to ask people about this sort of thing, though MH has really killed most of the actual "hunting" and stalking elements in Rise.
Coral highland is actual peak for me. Certain monsters prefer certain heights and terrain so whenever i am in that map, i just go near that location and gather some footprint for it. Super fun, the immersion is crazy
12.38 Meanwhile me a old hunter remembering runing 20 minutes in Mogawoods because someone saß"dw we dont need paintballs, its just a Quuropeco it will die first zone"...
I loved the hell out of this game, we played with my GF and two friends, full party the whole story, special hunts, events, and raids till we got to Fatalis, it was a blast. I mained Bow and then started playing hammer and other weapons, my GF played Insect Glaive, and the other 2 friends Switch Axe and Great Sword.
The defender armor only powers you through to iceborne, if you take the time to check out the challenges in high rank before moving onto iceborne, that armor will be viable but there is a noticeable spike in difficulty
Personally, I prefer to use the defender armor, because I don’t see a point in grinding out low rank gear just for it to be useless once you hit high rank, and then high rank once again useless in master rank
@@boneappletee3395 it's circumvents important learning experiences and makes the game easy enough that it feels boring for new players. OP is a great example of this because of his comments on how the game became challenging at master rank
Its very interesting that with the influx of players in World and Rise that so many people complain about HUNTING down monsters, in Monster Hunter. Tracking and trapping, as well as use of the environment has always been implied, even in the name. Yet, most of the vocal crowd want Monster Fighter
I really miss those memories of old days when AT Nergi and Behemoth are still fresh on base world. Behemoth solo is probably my greatest and hellish fight. 😂
I remember my first solo of Fatalis was with the insect glaive. I had already gotten most of his gear and was trying to get the double horn break before I died but I kept on going till the eventual completion of the quest, and I was ecstatic!
I really liked not knowing where monsters are and trying to find them. Actually got sad after research got hight enough to eliminate that aspect. I'm here to hunt monsters, not just fight them right away.
Yeah, this is a fair point. I found on maps like wildspire waste/elder's recess I DID enjoy searching for monsters because navigating them was pretty straightforward. I think the combination of ancient forest being pretty confusing to navigate and me being new to the game was my main source of frustration with the system. I think wilds will strike a nice balance of this with the mount for better traversal.
@@wildcamlmusici think slowing the grind is the main problem with looking for monster manually each time. There are plenty of games that straight up died because the running/fighting balance was off. Makes me wonder about the purpose of sniffing foot print though, if we can just follow the foot print, then it just turn the start of the quest into running simulator, at least with the present of the giant glowing trail your brain will be turned off while running. But without that neck snapping scout fly you have to run in a straight line to monster with your brain not allowed to turn off as a gameplay loop. And if looking for an evasive animal that’s hard to find is the name of the game, then we always want to play multiplayer to find it faster, number of hunts we can spam is low, reward is forced to be high, number of time we get to practice is lowered, and we just dont have much time and opportunity to git gud, which remove a big part of the game. Then with all the design and balance around looking for monsters for its immersion and mini game, we’ll just end up in arena as we always do because we’ve experienced the tracking already, no reason to go back because loot is better in arena.
The one thing that is nice is that scout fly tracking does degrade over time! Although we ain't just hunters we are ecologists and researchers that is the core of monster hunter finding out why things do what they do it just involves a lot of stabbing lol
@@bigbluepurple Funny you should say, because the Ancient Forest is probably my second favorite map after Coral Highlands. I actually loved getting lost in it and finding some random stuff in its many nooks and crannies. With all the being said, I also get why it can be frustrating too.
I’m very glad you mentioned Barioth in Iceborne. That particular hunt got perfected there not only because of the difficulty but because how perfect the Hoarfrost Reach is for it’s moveset. The real reason Barioth feels easier in Rise is because the locales it shows up at have very big areas and not many walls so it misses on a lot of its moveset. Barioth used to be my least favorite agile wyverns (Nargacuga, tigrex and barioth skeleton) before monster hunter world but it quickly became my favorite of the 3 thanks to Iceborne.
If you have friends to play with it’s SO much more fun! I speak as someone who used to primarily do solo progression then moved to playing with friends. Seriously, play with friends, it’s a hell of a good time
Exact same. After going all the way through Iceborne and longsword, i rerolled new character with hammer with no defender gear ofc, just to learn the ropes of the weapon from "birth". A new hammer main was born. SUCH a fun weapon
the defender gear is not bad.... the event gear stomps it. people don't know how to(want to) dodge or heal because they use life powder/DoL, rely on the cat to heal them or they use a health booster(i never used it until alatreon). the only thing the defender weapons do is make people not grind for the 'real' weapons. i had to learn a lot stuff about the game on my own. i main charge blade and the 'advice' i always got was crit and raw.
I love the complaint about having to find the monster when that was the norm in the older titles, "Oh you want to hunt this thing?" Hope you brought paintballs and know where to find it because if it flees, you gotta re-find it if you didn't paintball it. Also it's fun to hear newer hunters complain about certain things that I as a veteran have just kinda grown accustomed to like Stockholm's syndrome. Love the franchise and always happy to see new people hope in and hear new takes on the games.
I only played world and rise And I can see how things went from monster hunting to monster fighting in just those two game alone. But I haft to admit for people who don't got time for ..."immersion" it's pretty great to get to the main meat of the games/franchise. I just wish the speed meshed well with the maps. I can gather things quicker but I still have to go way out of the way to gather them. Only few spots on most maps is have things on the way to the monster in rise. The lava caves is one. A few mining nodes, and the one green bone pile.
@@kharijordan6426 of course, and I hope what I said didn't sound rude or disrespectful, but like I said, I've been hunting since Generation 2 of hunters so all of this is just kind of baked into me from practice, plus on things like the PSP or 3DS you had them portably so it wasn't always an issue, however I do also understand that making the games more accessible helps them out and I do hope some of the newer hunters try the older games. Personally I loved Tri and 3U immensely but I also understand that not everyone loves the underwater mechanics, one of my favorite monsters after all is the Ceadeus a giant under water Elder dragon that hasn't been in the games other than Tri and 3U but his music and armor are amazing and he is simply so majestic.
@@HiyomaDanbasu So...tell me..... could your hunter hold their breath indefinitely while fighting under water or was the mechanics in question just stopping the fight to breathe air every once in awhile?
@@kharijordan6426 so you would usually have enough air depending on Gear, but if you were hunting solo or in pairs you had Cha-Cha or Kayamba(Kayamba in 3U only) who could wear a mask that would replenish your air, or you could just use a mini capsule for air, or swim into an air bubble, or yes even surface for air of there was a moment in the fight/the Underwater area had a surface you could breach, some fights didn't have that last option though like Ceadeus and Abyssal Lagiacrus, that's another thing, any hunter from 4th gen or newer would not have either fought Lagiacrus or fought him while he was at his strongest in water sadly. Man I miss my leviathan serpent. Either way, if you have the chance to go back and play 3U on 3DS Or preferably WiiU I would heavily suggest it as a veteran hunter mainly so you can see what it was like in the olden days of hunting, also, 3U supported cross save between 3DS and Wii U with a special software that is sadly no longer available by more savory methods unless you wish to hop on a ship and wear an eye patch.
@@HiyomaDanbasu Air capsules ... that's pretty cool. I guess you can still get hit out of using them like healing...or did they work more like pills were you eat it to quickly to get hit out of it?
It's crazy looking back on the scoutflies like that because I remember my first monster hunter game you didn't have any finding tips you had to slowly memorize what zones it liked and manually check them one by one. At the time, they were a huge improvement. They probably used them to test the waters since it would still lead you right to the monster at higher levels. Since the feedback was good as opposed to getting "omg this leads me right there what happened to the chase part of the hunt" they just committed in Rise and put them right on the map
In regards to the MR grind, I find the levels between the special assignments and MR 100 to be the perfect time to experiment. I’m at 600+ hours between pc and ps4, and most of that is building master rank sets and learning new weapons. It’s the game saying, hey, try something new, there is a lot more in the buffet than just your usual order. The weapon design is so deep that monster hunter sometimes feels like fourteen games in one. I’ve yet to defeat anything at or past raging brachydios, and I think I’ll just get one kill on fatalis. That armor and weapon set would just kill any fun the game has left for me.
I use Fatalis set with weaker weapons (rarity 10 & 11). I also don't maximize damage because that's boring. If you get the Fatalis set, try experimenting with weird, quality of life builds. Damage is always possible with skill.
Yeah I can see what you mean by not wanting to get Fatalis gear. I think it's fun to go back and destroy past monsters with it but the challenge is lost. Luckily I'm playing through again with friends I've introduced to the game and that challenge is back. Also the endgame monsters are still tough even with Fatalis gear. It's just so fun bouncing between weapons, learning new things, and getting absorbed in the satisfaction of the combat.
I would personally get the AT velkhana set and a fatalis weapon because you wont be immortal like that but still feel rewarded for beating the hardest fights in game
Fatalis is the best fight in the game. Don’t even make the gear if you don’t want it. But please beat him more than once. You won’t regret it. I could fight fatty with my best bud endlessly. It’s such a tight fight
the set makes the game a lot more fun, because it has a lot of decoration slots and allows you to make fun novel builds, things like knockout longswords, flying greatswords or healing builds to help other players. you can also use it with bowguns to do big damage and control the monster, with the risk of being 2 shot by heavier attacks.
So much fun and when you find your groove it’s hard to put down. It’s satisfying to over come a monster wall then go back with Fatalis gear and help others with the monsters you used to struggle with. And respect for using IG hands down best weapon!
Glad you seem to love this game as much as I do. I fell in love with GS early on and Fatalis has gotta be my favorite boss fight of all time. Favorite monster goes to Shara Ishvalda, sooo unique and memorable
Interesting, having to actually track the monster before fighting it is one of the many many reasons I prefer World over Rise. It's more immersive I guess, part of hunting is having to find you prey first, otherwise it's just a boss rush mode...
the fact that he says Barioth was the first monster where he had to lock in is just another reason for me to say Defender Gear was a mistake. Diablos and Anji the Noobstompers woulda been properly memerable but he decided to go easy mode
Glad to someone learn to love this series! Be a fan since 4U. Personally didnt care for Rise due to the wirebug increasing the movement too much for me to enjoy the hunt. World is that good medium where you are definitely more powerful than before but attacks still have that slow weight to them to make the hunt immersive and satisfying
The thing with Monster Finder, is that most fans old of the series actually disliked the fact that Rise is just a: go straight to the monster, and how arcade-y it felt. Tracking your prey is an important component of (monster) hunting. In fact, in older games, you didn't even have the scout-flies. You had to know in what area the monster could spawn in, find it, hit it with a paintball, and that would allow you to track it through a static area map, where you sometimes had to guess where the monster would go to next, to actually intercept it and not always be trailing one area behind it (no large maps there, mostly sectioned off parts of a larger interconnecte one with a load-screens in between)
Amazing video man, and just like you, I also came from rise. I started playing Rise when it released with a friend who was a monster hunter vet and rise was such a fun experience. I used and mastered bow on that game and the combat was just so fun and smooth. I actually looked down on world because watching gameplay the game looked so boring and slow that I never wanted to try it. Until me and my friend downloaded world on pc and started playing it together from start to finish and holy shit the experience was actually insane, from the monsters, the designs and especially the endgame fights. When I got my bow builds up and running with all 5 elements, got good with the bow in this game because it’s slightly different then rise I literally had the time of my life it was just such a good and underrated feeling. Also I wholeheartedly agree with barioth and rajang 😭 in rise those two monsters were nerfed out the ass. My favorite fight is probably alatreon, I always enjoy fighting him because he’s a mixture of fun and challenging. The problem with world is that once u get really good with your current weapon, and get the highest form of gear, you kind of just shit on every single monster in the game except alatreon and fatalis. I kill literally every monster in the game in less than 5mins except furious rajang and the red dragons. If I want to continue enjoying the game I might have to swap weapons 😭
That's how it goes. I started on PSP in 07 or 08, and there weren't many UA-cam tutorials or tips... no Kiranico, no wiki... had to teach myself most things, and wound up using only the GS for 3 years. Then, after joining a Facebook community, got inspired by some chick that beat an Alatreon solo with DBs, so I wound up doing that too in 3u, and soloed Dire Miralis with a GL. And from then on, every new game that released, I'd add a new weapon to master just because it made the game a bit different. I picked up the Bowguns, SnS, Bow, HH, IG, Hammer, Swaxe and CB in 4u, got Lance and LS in Gen... as it stands now I use a bit of everything. It really breathes new life into hunting
i can never understand how people can use a single weapon for hundreds of hunts. im very easily bored so i made it a target that every 50 hunts with a certain weapon, i switch to other weapon and learn it from the beginning.
I got into the MH franchise through World. Never played the past MonHun games so I was very lost in terms of what makes Monster Hunter the way it is. Thankfully I had a few friends who are into the series and gave me a run down on how the game is played. A friend recommended me to use Gunlance as I am a major military nut and value defense in terms of playstyle. And since then, I have fallen in love with GL; the constant explosion of its Shelling, the roar of its Wyvern's Fire, the satisfaction of connecting Wyrmstakes onto a monster and bracing against the monster's assault as it keeps hammering on the shield to no avail. I will always live and die with the weapon in hand. Through and through. As for monsters I love to fight against... I love fighting Odogarons, Glavenus and Zinogres. Plus their subspecies. Odogaron (aka Clifford or Red Hot Chili Pupper) holds a great value to me as it is the monster that taught me the value of patience. I used to attack either very sloppy or reckless against everything. But when I finally faced Clifford, I had found my wall. It taught me when to guard against its flurry of attacks, when to attack as it tries to recover its footing and to keep track of its movement while keeping the shield facing him. Cuz you never know when and where it'll attack from a different approach. I love Glavenus as its like the opposite to me. This giant blue and red Carnotaurus with a 1000+ degree hot knife for a tail just goes on the offense relentlessly. All I could do is reactively block its attacks, yet I can't block forever against this smart brute of a monster. Have to show my aggression against it, as a Gunlancer should be. As for Zinogre, I just love its look, the combat music and the power. I can see why so many people love Zinogre. And I am glad to experience what a Zinogre is like.
I always knew about monster Hunter since 2009 but MH2 was Japan only and I never owned a Wii. I finally bought world in 2018 but never played….2022 a friend bought and asked me to play with them…. Now I am at 2500hours and play over 5 weapons….the game is literal crack especially Iceborne expansion.
Tracking monsters in the early game actually has a purpose, as much as it may annoy some. In the early game you don't have access to the farm so almost all of your items must be gathered from the field. You are not just "running around in circles" while tracking a monster, you are gathering impoirtant materials AND getting used to the map. Later on you have to track less and less until eventually you dont need to anymore. This makes sense as late game the player likely does not need items from the field ( you get most of what you need from the farm) AND you already know the maps by that point. I personally like it. Could it have been done better? Yes, but its still decently well implemented.
@@Virjunior01 And then there's this "king of the sky" that loves to run his as* around the ANCIENT FOREST (for Gog's sake that map is a menace to my sanity LOL)
I agree with what you said regarding using defender gear/armor. My friends and I recently replayed the game on new save files and they opted to use defender gear, and although I used defender armor for low rank, I did use regular low rank weapons and then when I got to high rank I swapped over to regular high rank gear because even in High Rank the game starts to give armor set ups that let you experiment with abilities. Even though i ended up getting to Iceborne like a day or two after them, I definitely got to have a better High Rank experience because of it, and it made it easier for me to transition to Master Rank. Unless you're catching up to someone there really isn't a need to speed up the process especially when its not something like an mmo where the main story is seen as the chore to get through for the real endgame because from the very beginning the gameplay loop is established seeing you talk about the major shift going into iceborne has me feeling nostalgic, I remember having full drachen (behemoth) gear with that being BiS at the time, and still the first fight of Iceborne taking an eternity and the gear I could craft following it being leagues better. That and finding out how much better a gathering hub Seliana had, especially with the smithy, I remember my friends had mods that would just add a smithy npc to the gathering hub so they wouldnt need to go down the ramp.
Same I played mhw like 3 years ago and only played for a week and put it down. But I just picked it up a few weeks ago and I can't believe I slept so hard on this game. I did some research on the game and better understood the game and it finally clicked for me and now I can't stop playing lol
Namielle is definitely up there in term of design. I fucking love his design as well, beautiful, interesting, clever, and just lovely to look at. My personal fav monster though gotta be Zinogre, he's an absolute badass of a wolf, and i love that he's hella powerful in World. His fight is tense, but rhythmic, and super fun to learn. Even once you learn his moves, it's still intense to dance to it. One of the weirdly chill thing i got to do in World was going to ancient forest while it's raining. I found a tucked away spot looking out to the sea, and just sat down with my palico in the rain. No music, just the sound of rainfall. It's like achieving Zen at that moment
Welcome back to the fleets, Hunter. Good to see you here. From a First Fleeter it's good to see a new influx of new and returning players to the series.
I'm having trouble getting into MH , I remember not loving souls games and then boom Blodborne got me so hooked I went back and beat DS1 and 2 and then spent 3k hours on DS3. I'm gonna get rise tonight and try again
The main difference between the souls series and monster hunter is your an actual hunter, not a boss killer. your gonna have to always observe and ask why, why does this guy have armor on its front legs not its back, cause it digs backwards. So be careful with front lunges Why does it have a nose at the top of its head not the front, cause it likes to burrow in mud and attack using the soil below you etc. And not just the monsters, study the environments as well, this guy uses its gills as a flash so dont fight him in reflective areas, This guy has likes to nest at cliffs so thats where you put traps etc. Goodluck with your hunting career, i hope you well and have fun
The reason you spent less time tracking monster the further you played is because you leveled up your research levels on the side so the scoutflies find the tracks faster. Iceborne doesn't do anything particularly different with that compared to base game, the difference comes from just playing the game and using its systems naturally.
Its strange how similar my exposure to the MH series was to yours. I first found it through a demo on the Wii and another on the 3DS, but little me didn't understand what the point was and forgot about them. Then, when MH:W released I got it on my Xbox only to reach the 1st zorah encounter and completely drop it. 3 years later for some odd reason, I got base game and Iceborne on Steam around Christmas of 2021 and have absolutely loved it after returning to it. Im only at 470 hours but I still return to it every now and again just to do some public hunts and SoS
Never played a monster hunter game until 2 days ago I didn’t like the weapons at first because they did feel slow but once you get the basic good combos it clicks. so as of right now I am in the beginning stage of iceborn
I was in the same boat, MHW:I was in my library for years! Had a friend rec it when Iceborne came out and just never touched it after being stuck on Anjanath (didnt want to SOS) and moved on. Came back to the game randomly a month or 2 ago and now at 400 hours and no intention of stopping!
I had 900 hours of playtime on my original save in 2018-2019 ! funnily enough, the new players made me come back - I sorta forgot how good this game is, already 109h into my new save hahaha
As a big GL user, it pissed me off that it took 2300 hours to get my first Magazine Jewel. And that it took 4000 to get my first Mind's Eye Jewel. And that 200 hours after that, the devs gave literally EVERYONE a free ME Jewel. Coming up on 6300 hours.
Beating alatreon solo was a great experience but the dps check on elemental feels a bit annoying after a while. Havent beaten fatalis yet but from fighting it so far I think it might be the greatest boss fight I ever played.
I've had a lot of good memories from base MHW fighting Behemoth before MR was released (during the content drought days), players nowadays can't get that same community experience anymore
That was me last year, now over a thousand hours later I can say it's my favourite franchise. Played rise for the monsters as well and currently playing GU 60 hours in, 9 star village quests and I only failed one quest..so far so good.
you know. the scoutflys are actually one of the big concerns of og hunters. back in the day u had to find it by checking the areas , no tracks, no nothing. u can throw a paint ball to mark it once u find it so then its marked on the map. lots of people complained about scoutflys cause it just made it easier. and we will not talk about rise, where its allways on the map.
Wasn't the maps plain and segmented back then tho? Making it easy to find the monsters without scout flies? And rise's maps...I don't like them. I'm supposed to be finding different helpers and buffs before I fight the monsters but almost everything is so out of the way it would be quicker to just go straight to the monster. It's confusing to me. Is this entry all about speed or no? I guess wall running or the speed of wall running, and exploring doesn't mesh well with pace of it all. When I go out of my way to mine or what ever a really feel the pause between going after the monster and not going after the monster.
@@kharijordan6426 acctually world was my first mh, so i dont know if it was easy or not. i saw it on reddit posts. but they say that u had to know the usual areas for any monster.
@@Dragonfart96 so...I'm guess they were behind waterfalls and in top of massive trees like in world then...it has to be like that other wise I don't see how it's harder than having scout flies.
Tracking monsters was such a minor aspect of actual gameplay of older generations that i don’t think i ever seen anyone who considered it “fun”. You had psychoserums, painballs and the occasional hot air balloon that would tell you exactly where the monster is. There was little intricacy to the tracking, you would eventually learn that most monsters had 2 or 3 usual spawn points and predictable routes among the locales.
also, the scoutflies aren't supposed to find the monster for you so much as show you where the monsters go. you can only find tracks in places they travel and the bigger tracking bits show you what areas they hang out in. they are supposed to teach you about the monster's behavior by showing you the information you need to learn about them until you get enough that they just bring you to the monster. i think the main issue with this though is how much of a maze the forest map is, causing them to lead you on less efficient paths to get you to the monster and sometimes even leading you astray when the monster decides to move. before that, we had paintballs and you just had to guess where the monster would be based on behavior, paint it to keep track of it, or just watch the direction it moved when switching areas. it worked but scoutflies does more to actually show you what the monster is doing, and the owl from rise is just too much info to have all the time to the point that most people never bother to learn anything about the monsters. i think scoutflies would be best moving forwards, they just need some improvements
Raging Brachydios is definitely my favorite fight in the game. I was not prepared to be completely cut-off from my Farcasters, or Traps. His defiant roar and the subsequent barrage of punches into the ground, I realized it was his moment of "Fine. You want to kill me so bad? Fuck you. Earn it." I LOVE helping people with that fight.
Glad to see you're enjoying it. I've been playing it again when I can. I tried to get back into Sword and Shield, not like it's a bad weapon, it's just a rough matchup against some monsters, but the variety in the game is a GOOD thing.
Your first experiences are almost the exact same as mine. I tried the MH Tri demo on Wii and didn't understand it whatsoever. I played for a while, walking around with barrels and never found the monster lol. Of course i gave up on it Tried World on PC but it juat didn't feel right. I gave up on it for about a year, till a friend forced me to play again but with him. I was hesitant, but when i tried it, i had the most fun I've ever had in a while
Been trying my hardest to get my friends exposed to MH, especially world. The accomplishment feeling after defeating each endgame monster in this game is something every true gamer should experience.
nah using defender armor even if u just wanna catch up with ur friends is really bad, i beat all the elder dragons with low rank unupgraded armor... i only upgraded once i got to master rank... nice video tho, enjoyed it a lot! is rise ur only other mh game? World is simply amazing!
I played the mh3u demo and i was like 8. I know how you felt. Then when i didn't have anything to play i tought that that monster game was interesting and i gave it another shot. I played it a couple times understanding the basics and after a couple of days i defeated Lagombi. In that moment i fell in love with the series...
Raging brachydios is one of my favourite monsters to help people with as a wide range user. It's so intense with how much people get hit and affected with the blight. You can get rid of it with nullberries which is much faster than rolling.
Barioth was so freaking hard ugh. Rise barioth was definitely easy as hell but because I fought that version first I was sorely humbled quickly. God damn the speed difference is insane. If it was just the speed being increased I wouldn't have wanted to beat my head into the wall. However because it has little, and I mean very very little, openings it's super difficult. Especially for the gear available at the time. Between his speed, low opening opportunity, and the sheer amount of distance it can cover it weeds out the weak from the strong.
I had so much love and respect for you at the beginning of this video, then you said you main Insect Glaive, now i just love you, the respect is lost lmao
I have over 3000 hours on monster hunter world. And I still play it as of today, the amount of replay ability, from different weapon types. From learning, to mastering every weapon type, all the builds. It’s so much fun. Was the First MH game I ever played. And quickly turned into my most played, and loved game ever. My only complaint is that I wish MH Rise was never thought of. Just so MHW would get another Addon/dlc.
I remember my first Raging Brachy kill and I just started audibly screaming in panic when he started punching the ground in his den at the end because I didn't know what he was doing😂
IG is probably the best weapon to solo Fatalis (next to ZSD spam cheese ofc). Bait cones, fly over to his head, then split his skull. Rinse and repeat lmao
GS is probably better. Incredibly easy head snipes with draw attacks alone, and when you get the fight down there are ton of TCS openings. Cone bait, flamethrower on four legs, standing flamethrower, phase 2 and phase 3 transition with smoke bomb usage, tanking the fire breath in phase 3 after 1-2 headbreak ect. all TCS openings.
I’ve been playing monster hunters for years now but only got to afford them a few years ago so I started multiplayer again and seeing how many people are coming back to the game makes me love it more now that I can play them legally and online 😂
Hunting Horn main with a side of Longsword and Dual Blades. I've been playing since 3U and I honestly miss the old ways. I tried Rise, I got maybe 13 hours in and had to put it down because it was just *boring* to me. I had more fun searching out all the hidden areas and those sword relicts etc than I did any of the monster hunting or the seige events. As for fights. I don't have a favourite with hunting horn, but the special event Barioth, the Frost Knight I think its called? I love doing that one on longsword, and any Rajang fight with Dual Blades is fun.
It’s weird, I would normally say my favorite weapon is the gunlance, but looking at my guild card I’ve actually played insect glaive the most, and by a massive margin. My favorite monster is Raging Brachidios. I first played World right before the Raging Brachy title update, so for me it was a race to reach him and get his gear for every weapon. I still play World regularly, and it has my most play time of any game in my steam library, with only Elden Ring coming close. World is my favorite game ever made.
I had this revilation a while back. I tried MHW all the years back, but honestly got overwhelmed and stopped playing. Recently a friend brought up MHW and i shared my experience with it, they ofcourse telling me to give it another try. So i did, and even tho i'm only ~20hours in and being clapped by every bigger monster, i'm having a lot of fun.
Whooo!! Insect Glaive!!! I went through the main game and dlc as a bowgun main, and want3d to change stuff up after velkhana, immediatelt fell in live with insect glaive
Interestingly enough this is the second video I've seen from newer players who didn't realize you can get rid of the brachy/raging brachy blast debuff with nullberries. Other than that, I generally agreed with the thoughts although while I do quite like fatalis, in solo it's very obvious that he is incredibly unfair in some ways. His hitboxes are fucking egregious in places, and the amount of moves he has and can spam that serve entirely to just waste time in a fight where DPS is a HUGE concern is just blatantly cheaper as fuck, and made the solo grind feel like grinding out RNG rather than getting better at a fight.
@@handtomouth4690 hm. Seems it's shuffled a bit. Looked up a 4u tutorial just now and Arekkz states Bombs do 3x, melee does 2x, ranged does 3x. But with damage numbers turned on in World, you can at least see that bombs went down to 2x. When you get to understand your regular damage with heavy melee though, those are the only cases where you may see big dmg numbers in the quadruple digits (such as a GS hit for 1100-2000 without demon pills)
To counter alot of negatives to the new players, you have to remember that World plays HEAVILY into the endemic life and immersion. So if youre into the immersion being a "Monster Hunter" then some of these "negatives" are actually a good positive. A fresh hunter to a new world wouldnt know how to find these wyverns. So it makes sense that you have to "research" them in order to find the faster. Which i personally liked (my first MH game) Just remember, any "negative" can be a positive to another. Its a great game regardless ❤
In the base game you would have to collect scoutflies to level up your tracking of a monster. By the time you reach iceborne you habe already leveled up most monsters so you don't need to search them anymore. The mechanic was in the game so you learn the walking patterns and turfs of the specific monsters. "it makes it feel like getting hit actually matters now" I mean yes of course because you used the defender gear and probaby guardian armor.
My introduction to the series was Rise as well. And after 2k~ hours into Rise and Sunbreak, decided to give World a chance. The environment and the world was an upgrade, other than that everything felt like a downgrade. And at the end of the day, this is a fighting game. I missed my wirebugs, the counters, the flow of the fight, and weapon skills... World is just dodging and spanking... Too vanilla for my taste...
I played world on release and have been replaying it and still don't use the defender gear.. been playing MH for some time now and I just enjoy the general gameplay. Don't care about meta or mid maxing just make builds for my enjoyment and still kill everything sub 15 👍
Don't use the defender gear if you're new. You will miss out so much on the fun of building and upgrading a hunter. Dont look up builrs either, do it on your own. It's more fun to build what YOU want
@9:20 There's a mod called "Near Lift" that adds an elevator to the entrance/exit of Astera. There are tons of neat QOL mods out there, and MHW is surprisingly simple to mod. You should try some out.
TBF you can kill bth black dragons at MR40. alatreon is pretty easy as long as you get a elemental weapon and know both his and your weapon moves. fatalis is kinda the same if you take alatreon wep, except you probably need to know how to use your clutch claw because you need those wall bangs to break the horn. bare in mind i had over 2000 hours in mhwi and this was my 2nd account so I knew what I was doing from the get-go despite having mid gear and using one of my least used weapons for the playthrough. But the point is both are pretty double with fatalis being double the difficulty in my opinion edit: oh forgot to mention i am talking about doing both solo
Press select > world map > hover on Astera or Seliana press enter. You can pick the area in the hub you want to go to. You can do this while at either hub. When you said elevator I was like "um sir, actually..." lol
True but you can only go to the gathering hub, your room or the training area if you’re in the starting area where you’re dropped off. It’s significantly better navigating around Seliana.
What are your thoughts on Rise vs Sunbreak? I personally loved Rise, but hated Sunbreak after the story and Title Update 1 monsters were done. Insect Glaive and Dual blades (my 2 favorite weapons in Rise and MH4U) both felt very spammy and boring, Anomy Investigations are way too grindy (especially as a solo player), Arisen Elder Dragons have stupidly high MR requirements, Armor Augmentations are an absolute RNG hell. Rise didn't have any of these problems and the combat felt perfect. Just collecting some decorations and weapons that i knew i would probably never use and the fun combat were reason enough to keep playing.
The number of videos of people admitting they've been sleeping on MH in 2024 is incredible
It’s only because a big streamer gave it a try after a sequel was announced lmao. Everyone’s gotta jump on the bandwagon
@@OnlyOriginalNinjaand it’s a bloody good bandwagon, always glad to have more hunters in the field
I love it
MORE
@OnlyOriginalNinja I think it's more because Capcom themselves prompted a return, the streamers came after
The complaint about tracking monsters in World.
Don't tell him about the old ways 💀
WHO'S GONNA TELL HIM? 😅
I was just thinking that!! World has a nice middle ground imo! Older games without the paintballs its hell and Rise you always see the monster on the map lmaooo, it becomes kind of "meh" after a while
tbh, psychoserum was also available
@@qwby It lasts like 2 minutes and you can carry like 2 of them I believe
Smell the paintball, my friends LOLOL
For me, playing Monster Finder was actually just as much fun as the fight itself in early game. They put so much work into this environments, and once you level the flies up and find the camps the actual exploration aspect of the game is mostly gone, so i appreciate it being a big part of early game
Same here. It is so much more immersive with the scoutflies
I mean yeah its monster hunter not monster fighter
Thats why its called Monster HUNTER World not Monster slaying World
Also uh .. eventually you recognize the footprints. And know where that monster likes to hang out.
Me on a new character: ah crap we have a Bazel in the area
It's one of the main reasons I stuck with the game. The environment and the MANY interactions with them kept me engaged in many an expedition in my early hours. Just sitting back and watching 2 monsters go at each other is so freaking cool, and I don't know of any other game that can match that effect.
The reason it felt so grindy up to MR100 is because at that time content was being released as free title updates and we were receiving it as it was coming out. Because you essentially got all of the updates at once it felt like their was this uneccescary gap in content
just throwing this out there.... the tracking system in world was AWESOME. Considering that old games had no tracking system at all... sometimes you would wander a map for 30 minutes and never see it. No tracks, nothing. There was paintballs, where you could manually make a specific monster show up on the map by hitting it. And the reason you found monsters easier in iceborne is simply because you had already collected enough tracks that your research levels were high just due to play time. The tracking system doesnt change between world and iceborne. Coming from world to rise honestly was a disappointment to me personally, as I found it too easy to find monsters, and gave it more of a boss fight feel instead of a monster hunter feel.
dont get me wrong tho! I love this video, and I am glad you appreciate this masterpiece
There WAS a way to track... Psychic and the item Psychoserum. The idea was that you gained a direct link to any large monsters in an area so you could always see where they were, though the Psychoserum would wear off after a bit of time. Also, old head tip: if there was a research balloon in the sky, you could use the wave emote to have them blink you the current location of the monster.
It helps to ask people about this sort of thing, though MH has really killed most of the actual "hunting" and stalking elements in Rise.
I also found scoutflies really fun. Glad they are coming back in wilds
@@Virjunior01 As an addition you don't get psychoserum until you have played the game for some time
@@plobnt yeah, and for the Psychic armor skill, wasn't that first available by building the Tigrex set?
Coral highland is actual peak for me. Certain monsters prefer certain heights and terrain so whenever i am in that map, i just go near that location and gather some footprint for it. Super fun, the immersion is crazy
Did you already unlocked the guilding lands?
Coral Highlands - Rotten Vale symbiosis is actually peak level and world design.
12.38 Meanwhile me a old hunter remembering runing 20 minutes in Mogawoods because someone saß"dw we dont need paintballs, its just a Quuropeco it will die first zone"...
happy to see barioth still teaching to this day
I loved the hell out of this game, we played with my GF and two friends, full party the whole story, special hunts, events, and raids till we got to Fatalis, it was a blast. I mained Bow and then started playing hammer and other weapons, my GF played Insect Glaive, and the other 2 friends Switch Axe and Great Sword.
bro out there living the dream
I will say, your point of the difficulty spike and things actually mattering in iceborne is very indicative on the power defender gear gives
Based on how he describes his experience, it seems like he just bull rushes through the main content.
The defender armor only powers you through to iceborne, if you take the time to check out the challenges in high rank before moving onto iceborne, that armor will be viable but there is a noticeable spike in difficulty
Personally, I prefer to use the defender armor, because I don’t see a point in grinding out low rank gear just for it to be useless once you hit high rank, and then high rank once again useless in master rank
@@boneappletee3395 it's circumvents important learning experiences and makes the game easy enough that it feels boring for new players. OP is a great example of this because of his comments on how the game became challenging at master rank
Its very interesting that with the influx of players in World and Rise that so many people complain about HUNTING down monsters, in Monster Hunter. Tracking and trapping, as well as use of the environment has always been implied, even in the name. Yet, most of the vocal crowd want Monster Fighter
Love how he complains about how you have to look for the monster giving you a sense of hunting in a game called monster HUNTER
The monster tracking was one of my favourite parts of the game
I really miss those memories of old days when AT Nergi and Behemoth are still fresh on base world. Behemoth solo is probably my greatest and hellish fight. 😂
I remember my first solo of Fatalis was with the insect glaive. I had already gotten most of his gear and was trying to get the double horn break before I died but I kept on going till the eventual completion of the quest, and I was ecstatic!
This is awesome to see! Watching so many fire this 💎 back up feels like the scene in Avengers Endgame when Captain America heard “on your left”
I really liked not knowing where monsters are and trying to find them. Actually got sad after research got hight enough to eliminate that aspect. I'm here to hunt monsters, not just fight them right away.
Yeah, this is a fair point. I found on maps like wildspire waste/elder's recess I DID enjoy searching for monsters because navigating them was pretty straightforward. I think the combination of ancient forest being pretty confusing to navigate and me being new to the game was my main source of frustration with the system. I think wilds will strike a nice balance of this with the mount for better traversal.
@@wildcamlmusici think slowing the grind is the main problem with looking for monster manually each time. There are plenty of games that straight up died because the running/fighting balance was off.
Makes me wonder about the purpose of sniffing foot print though, if we can just follow the foot print, then it just turn the start of the quest into running simulator, at least with the present of the giant glowing trail your brain will be turned off while running. But without that neck snapping scout fly you have to run in a straight line to monster with your brain not allowed to turn off as a gameplay loop.
And if looking for an evasive animal that’s hard to find is the name of the game, then we always want to play multiplayer to find it faster, number of hunts we can spam is low, reward is forced to be high, number of time we get to practice is lowered, and we just dont have much time and opportunity to git gud, which remove a big part of the game. Then with all the design and balance around looking for monsters for its immersion and mini game, we’ll just end up in arena as we always do because we’ve experienced the tracking already, no reason to go back because loot is better in arena.
Exactly, he wanted to jump in and start fighting a monster. This isn't the game for that.
The one thing that is nice is that scout fly tracking does degrade over time! Although we ain't just hunters we are ecologists and researchers that is the core of monster hunter finding out why things do what they do it just involves a lot of stabbing lol
@@bigbluepurple Funny you should say, because the Ancient Forest is probably my second favorite map after Coral Highlands. I actually loved getting lost in it and finding some random stuff in its many nooks and crannies. With all the being said, I also get why it can be frustrating too.
I’m very glad you mentioned Barioth in Iceborne. That particular hunt got perfected there not only because of the difficulty but because how perfect the Hoarfrost Reach is for it’s moveset.
The real reason Barioth feels easier in Rise is because the locales it shows up at have very big areas and not many walls so it misses on a lot of its moveset.
Barioth used to be my least favorite agile wyverns (Nargacuga, tigrex and barioth skeleton) before monster hunter world but it quickly became my favorite of the 3 thanks to Iceborne.
Just started playing MH:W this video has made me so excited for the journey ahead of me. Well done
Welcome to the new world, Hunter! Hope you enjoy your experience!
see you around, my dear hunter!
If you have friends to play with it’s SO much more fun! I speak as someone who used to primarily do solo progression then moved to playing with friends. Seriously, play with friends, it’s a hell of a good time
Exact same. After going all the way through Iceborne and longsword, i rerolled new character with hammer with no defender gear ofc, just to learn the ropes of the weapon from "birth". A new hammer main was born. SUCH a fun weapon
and also 300 hours+ now ;D
we smash, not in rise tho, accidental slope = death in that game :(
the defender gear is not bad.... the event gear stomps it. people don't know how to(want to) dodge or heal because they use life powder/DoL, rely on the cat to heal them or they use a health booster(i never used it until alatreon).
the only thing the defender weapons do is make people not grind for the 'real' weapons.
i had to learn a lot stuff about the game on my own. i main charge blade and the 'advice' i always got was crit and raw.
I love the complaint about having to find the monster when that was the norm in the older titles, "Oh you want to hunt this thing?" Hope you brought paintballs and know where to find it because if it flees, you gotta re-find it if you didn't paintball it. Also it's fun to hear newer hunters complain about certain things that I as a veteran have just kinda grown accustomed to like Stockholm's syndrome. Love the franchise and always happy to see new people hope in and hear new takes on the games.
I only played world and rise
And I can see how things went from monster hunting to monster fighting in just those two game alone.
But I haft to admit for people who don't got time for ..."immersion" it's pretty great to get to the main meat of the
games/franchise.
I just wish the speed meshed well with the maps. I can gather things quicker but I still have to go way out of the way to gather them. Only few spots on most maps is have things on the way to the monster in rise.
The lava caves is one. A few mining nodes, and the one green bone pile.
@@kharijordan6426 of course, and I hope what I said didn't sound rude or disrespectful, but like I said, I've been hunting since Generation 2 of hunters so all of this is just kind of baked into me from practice, plus on things like the PSP or 3DS you had them portably so it wasn't always an issue, however I do also understand that making the games more accessible helps them out and I do hope some of the newer hunters try the older games. Personally I loved Tri and 3U immensely but I also understand that not everyone loves the underwater mechanics, one of my favorite monsters after all is the Ceadeus a giant under water Elder dragon that hasn't been in the games other than Tri and 3U but his music and armor are amazing and he is simply so majestic.
@@HiyomaDanbasu
So...tell me..... could your hunter hold their breath indefinitely while fighting under water or was the mechanics in question just stopping the fight to breathe air every once in awhile?
@@kharijordan6426 so you would usually have enough air depending on Gear, but if you were hunting solo or in pairs you had Cha-Cha or Kayamba(Kayamba in 3U only) who could wear a mask that would replenish your air, or you could just use a mini capsule for air, or swim into an air bubble, or yes even surface for air of there was a moment in the fight/the Underwater area had a surface you could breach, some fights didn't have that last option though like Ceadeus and Abyssal Lagiacrus, that's another thing, any hunter from 4th gen or newer would not have either fought Lagiacrus or fought him while he was at his strongest in water sadly. Man I miss my leviathan serpent. Either way, if you have the chance to go back and play 3U on 3DS Or preferably WiiU I would heavily suggest it as a veteran hunter mainly so you can see what it was like in the olden days of hunting, also, 3U supported cross save between 3DS and Wii U with a special software that is sadly no longer available by more savory methods unless you wish to hop on a ship and wear an eye patch.
@@HiyomaDanbasu
Air capsules ... that's pretty cool.
I guess you can still get hit out of using them like healing...or did they work more like pills were you eat it to quickly to get hit out of it?
It's crazy looking back on the scoutflies like that because I remember my first monster hunter game you didn't have any finding tips you had to slowly memorize what zones it liked and manually check them one by one. At the time, they were a huge improvement.
They probably used them to test the waters since it would still lead you right to the monster at higher levels. Since the feedback was good as opposed to getting "omg this leads me right there what happened to the chase part of the hunt" they just committed in Rise and put them right on the map
In regards to the MR grind, I find the levels between the special assignments and MR 100 to be the perfect time to experiment. I’m at 600+ hours between pc and ps4, and most of that is building master rank sets and learning new weapons. It’s the game saying, hey, try something new, there is a lot more in the buffet than just your usual order. The weapon design is so deep that monster hunter sometimes feels like fourteen games in one. I’ve yet to defeat anything at or past raging brachydios, and I think I’ll just get one kill on fatalis. That armor and weapon set would just kill any fun the game has left for me.
I use Fatalis set with weaker weapons (rarity 10 & 11). I also don't maximize damage because that's boring. If you get the Fatalis set, try experimenting with weird, quality of life builds. Damage is always possible with skill.
Yeah I can see what you mean by not wanting to get Fatalis gear. I think it's fun to go back and destroy past monsters with it but the challenge is lost. Luckily I'm playing through again with friends I've introduced to the game and that challenge is back. Also the endgame monsters are still tough even with Fatalis gear. It's just so fun bouncing between weapons, learning new things, and getting absorbed in the satisfaction of the combat.
I would personally get the AT velkhana set and a fatalis weapon because you wont be immortal like that but still feel rewarded for beating the hardest fights in game
Fatalis is the best fight in the game. Don’t even make the gear if you don’t want it. But please beat him more than once. You won’t regret it. I could fight fatty with my best bud endlessly. It’s such a tight fight
the set makes the game a lot more fun, because it has a lot of decoration slots and allows you to make fun novel builds, things like knockout longswords, flying greatswords or healing builds to help other players. you can also use it with bowguns to do big damage and control the monster, with the risk of being 2 shot by heavier attacks.
So much fun and when you find your groove it’s hard to put down.
It’s satisfying to over come a monster wall then go back with Fatalis gear and help others with the monsters you used to struggle with.
And respect for using IG hands down best weapon!
Glad you seem to love this game as much as I do. I fell in love with GS early on and Fatalis has gotta be my favorite boss fight of all time. Favorite monster goes to Shara Ishvalda, sooo unique and memorable
Super late reply, but my favorite monster to hunt is Kulve Taroth
Interesting, having to actually track the monster before fighting it is one of the many many reasons I prefer World over Rise. It's more immersive I guess, part of hunting is having to find you prey first, otherwise it's just a boss rush mode...
Exactly
the fact that he says Barioth was the first monster where he had to lock in is just another reason for me to say Defender Gear was a mistake. Diablos and Anji the Noobstompers woulda been properly memerable but he decided to go easy mode
Glad to someone learn to love this series! Be a fan since 4U.
Personally didnt care for Rise due to the wirebug increasing the movement too much for me to enjoy the hunt. World is that good medium where you are definitely more powerful than before but attacks still have that slow weight to them to make the hunt immersive and satisfying
The thing with Monster Finder, is that most fans old of the series actually disliked the fact that Rise is just a: go straight to the monster, and how arcade-y it felt. Tracking your prey is an important component of (monster) hunting.
In fact, in older games, you didn't even have the scout-flies. You had to know in what area the monster could spawn in, find it, hit it with a paintball, and that would allow you to track it through a static area map, where you sometimes had to guess where the monster would go to next, to actually intercept it and not always be trailing one area behind it (no large maps there, mostly sectioned off parts of a larger interconnecte one with a load-screens in between)
No safi-jiva mention criminal, before the two black dragons farming safi for those weapons was glorious
Amazing video man, and just like you, I also came from rise. I started playing Rise when it released with a friend who was a monster hunter vet and rise was such a fun experience. I used and mastered bow on that game and the combat was just so fun and smooth. I actually looked down on world because watching gameplay the game looked so boring and slow that I never wanted to try it. Until me and my friend downloaded world on pc and started playing it together from start to finish and holy shit the experience was actually insane, from the monsters, the designs and especially the endgame fights. When I got my bow builds up and running with all 5 elements, got good with the bow in this game because it’s slightly different then rise I literally had the time of my life it was just such a good and underrated feeling. Also I wholeheartedly agree with barioth and rajang 😭 in rise those two monsters were nerfed out the ass. My favorite fight is probably alatreon, I always enjoy fighting him because he’s a mixture of fun and challenging. The problem with world is that once u get really good with your current weapon, and get the highest form of gear, you kind of just shit on every single monster in the game except alatreon and fatalis. I kill literally every monster in the game in less than 5mins except furious rajang and the red dragons. If I want to continue enjoying the game I might have to swap weapons 😭
That's how it goes.
I started on PSP in 07 or 08, and there weren't many UA-cam tutorials or tips... no Kiranico, no wiki... had to teach myself most things, and wound up using only the GS for 3 years. Then, after joining a Facebook community, got inspired by some chick that beat an Alatreon solo with DBs, so I wound up doing that too in 3u, and soloed Dire Miralis with a GL. And from then on, every new game that released, I'd add a new weapon to master just because it made the game a bit different. I picked up the Bowguns, SnS, Bow, HH, IG, Hammer, Swaxe and CB in 4u, got Lance and LS in Gen... as it stands now I use a bit of everything. It really breathes new life into hunting
i can never understand how people can use a single weapon for hundreds of hunts. im very easily bored so i made it a target that every 50 hunts with a certain weapon, i switch to other weapon and learn it from the beginning.
I got into the MH franchise through World. Never played the past MonHun games so I was very lost in terms of what makes Monster Hunter the way it is. Thankfully I had a few friends who are into the series and gave me a run down on how the game is played. A friend recommended me to use Gunlance as I am a major military nut and value defense in terms of playstyle. And since then, I have fallen in love with GL; the constant explosion of its Shelling, the roar of its Wyvern's Fire, the satisfaction of connecting Wyrmstakes onto a monster and bracing against the monster's assault as it keeps hammering on the shield to no avail. I will always live and die with the weapon in hand. Through and through.
As for monsters I love to fight against... I love fighting Odogarons, Glavenus and Zinogres. Plus their subspecies. Odogaron (aka Clifford or Red Hot Chili Pupper) holds a great value to me as it is the monster that taught me the value of patience. I used to attack either very sloppy or reckless against everything. But when I finally faced Clifford, I had found my wall. It taught me when to guard against its flurry of attacks, when to attack as it tries to recover its footing and to keep track of its movement while keeping the shield facing him. Cuz you never know when and where it'll attack from a different approach. I love Glavenus as its like the opposite to me. This giant blue and red Carnotaurus with a 1000+ degree hot knife for a tail just goes on the offense relentlessly. All I could do is reactively block its attacks, yet I can't block forever against this smart brute of a monster. Have to show my aggression against it, as a Gunlancer should be. As for Zinogre, I just love its look, the combat music and the power. I can see why so many people love Zinogre. And I am glad to experience what a Zinogre is like.
I always knew about monster Hunter since 2009 but MH2 was Japan only and I never owned a Wii. I finally bought world in 2018 but never played….2022 a friend bought and asked me to play with them…. Now I am at 2500hours and play over 5 weapons….the game is literal crack especially Iceborne expansion.
Tracking monsters in the early game actually has a purpose, as much as it may annoy some. In the early game you don't have access to the farm so almost all of your items must be gathered from the field. You are not just "running around in circles" while tracking a monster, you are gathering impoirtant materials AND getting used to the map. Later on you have to track less and less until eventually you dont need to anymore. This makes sense as late game the player likely does not need items from the field ( you get most of what you need from the farm) AND you already know the maps by that point. I personally like it. Could it have been done better? Yes, but its still decently well implemented.
You also learn each monster's territory per map
@@Virjunior01 And then there's this "king of the sky" that loves to run his as* around the ANCIENT FOREST (for Gog's sake that map is a menace to my sanity LOL)
@@irsandar10 that's why you get all the camps
I agree with what you said regarding using defender gear/armor. My friends and I recently replayed the game on new save files and they opted to use defender gear, and although I used defender armor for low rank, I did use regular low rank weapons and then when I got to high rank I swapped over to regular high rank gear because even in High Rank the game starts to give armor set ups that let you experiment with abilities. Even though i ended up getting to Iceborne like a day or two after them, I definitely got to have a better High Rank experience because of it, and it made it easier for me to transition to Master Rank.
Unless you're catching up to someone there really isn't a need to speed up the process especially when its not something like an mmo where the main story is seen as the chore to get through for the real endgame because from the very beginning the gameplay loop is established
seeing you talk about the major shift going into iceborne has me feeling nostalgic, I remember having full drachen (behemoth) gear with that being BiS at the time, and still the first fight of Iceborne taking an eternity and the gear I could craft following it being leagues better. That and finding out how much better a gathering hub Seliana had, especially with the smithy, I remember my friends had mods that would just add a smithy npc to the gathering hub so they wouldnt need to go down the ramp.
Been playing since launch and I'm at over 9000hrs. All solo and only one weapon so yeah I'm familiar. Lance and my baby boy jho
I doubt you'll see this but im curious how many attack 4 decos you have i got 0 in my 500 hours on ps4 and 0 on my 550 hours on pc XD
2:50 dude really uses his cat as a weapon.
Same I played mhw like 3 years ago and only played for a week and put it down. But I just picked it up a few weeks ago and I can't believe I slept so hard on this game. I did some research on the game and better understood the game and it finally clicked for me and now I can't stop playing lol
Namielle is definitely up there in term of design. I fucking love his design as well, beautiful, interesting, clever, and just lovely to look at. My personal fav monster though gotta be Zinogre, he's an absolute badass of a wolf, and i love that he's hella powerful in World. His fight is tense, but rhythmic, and super fun to learn. Even once you learn his moves, it's still intense to dance to it.
One of the weirdly chill thing i got to do in World was going to ancient forest while it's raining. I found a tucked away spot looking out to the sea, and just sat down with my palico in the rain. No music, just the sound of rainfall. It's like achieving Zen at that moment
Welcome back to the fleets, Hunter. Good to see you here. From a First Fleeter it's good to see a new influx of new and returning players to the series.
I'm having trouble getting into MH , I remember not loving souls games and then boom Blodborne got me so hooked I went back and beat DS1 and 2 and then spent 3k hours on DS3. I'm gonna get rise tonight and try again
The main difference between the souls series and monster hunter is your an actual hunter, not a boss killer.
your gonna have to always observe and ask why, why does this guy have armor on its front legs not its back, cause it digs backwards. So be careful with front lunges
Why does it have a nose at the top of its head not the front, cause it likes to burrow in mud and attack using the soil below you etc.
And not just the monsters, study the environments as well,
this guy uses its gills as a flash so dont fight him in reflective areas,
This guy has likes to nest at cliffs so thats where you put traps etc.
Goodluck with your hunting career, i hope you well and have fun
he has become one of us! glad to see that you have loved your experience!
The reason you spent less time tracking monster the further you played is because you leveled up your research levels on the side so the scoutflies find the tracks faster. Iceborne doesn't do anything particularly different with that compared to base game, the difference comes from just playing the game and using its systems naturally.
Its strange how similar my exposure to the MH series was to yours. I first found it through a demo on the Wii and another on the 3DS, but little me didn't understand what the point was and forgot about them. Then, when MH:W released I got it on my Xbox only to reach the 1st zorah encounter and completely drop it. 3 years later for some odd reason, I got base game and Iceborne on Steam around Christmas of 2021 and have absolutely loved it after returning to it. Im only at 470 hours but I still return to it every now and again just to do some public hunts and SoS
Never played a monster hunter game until 2 days ago I didn’t like the weapons at first because they did feel slow but once you get the basic good combos it clicks. so as of right now I am in the beginning stage of iceborn
I was in the same boat, MHW:I was in my library for years! Had a friend rec it when Iceborne came out and just never touched it after being stuck on Anjanath (didnt want to SOS) and moved on. Came back to the game randomly a month or 2 ago and now at 400 hours and no intention of stopping!
13:55 was so funny considering he used defender gear
Behemoth and Extremoth gets no mention?! Some of the best fights ever!!
I had 900 hours of playtime on my original save in 2018-2019 ! funnily enough, the new players made me come back - I sorta forgot how good this game is, already 109h into my new save hahaha
As a big GL user, it pissed me off that it took 2300 hours to get my first Magazine Jewel. And that it took 4000 to get my first Mind's Eye Jewel. And that 200 hours after that, the devs gave literally EVERYONE a free ME Jewel.
Coming up on 6300 hours.
Beating alatreon solo was a great experience but the dps check on elemental feels a bit annoying after a while. Havent beaten fatalis yet but from fighting it so far I think it might be the greatest boss fight I ever played.
On top of everything you said here the thing i connected much more with was how you love raging brachy. He’s my favorite fight in the entire game.
As a Glaive user it’s always good to see a fellow Helicopter
I've had a lot of good memories from base MHW fighting Behemoth before MR was released (during the content drought days), players nowadays can't get that same community experience anymore
That was me last year, now over a thousand hours later I can say it's my favourite franchise.
Played rise for the monsters as well and currently playing GU 60 hours in, 9 star village quests and I only failed one quest..so far so good.
I remember in the old games there's also a kirin rajang fight, also slaps
you know. the scoutflys are actually one of the big concerns of og hunters. back in the day u had to find it by checking the areas , no tracks, no nothing. u can throw a paint ball to mark it once u find it so then its marked on the map. lots of people complained about scoutflys cause it just made it easier. and we will not talk about rise, where its allways on the map.
Wasn't the maps plain and segmented back then tho? Making it easy to find the monsters without scout flies?
And rise's maps...I don't like them. I'm supposed to be finding different helpers and buffs before I fight the monsters but almost everything is so out of the way it would be quicker to just go straight to the monster. It's confusing to me. Is this entry all about speed or no? I guess wall running or the speed of wall running, and exploring doesn't mesh well with pace of it all. When I go out of my way to mine or what ever a really feel the pause between going after the monster and not going after the monster.
@@kharijordan6426 acctually world was my first mh, so i dont know if it was easy or not. i saw it on reddit posts. but they say that u had to know the usual areas for any monster.
@@Dragonfart96 so...I'm guess they were behind waterfalls and in top of massive trees like in world then...it has to be like that other wise I don't see how it's harder than having scout flies.
Tracking monsters was such a minor aspect of actual gameplay of older generations that i don’t think i ever seen anyone who considered it “fun”.
You had psychoserums, painballs and the occasional hot air balloon that would tell you exactly where the monster is. There was little intricacy to the tracking, you would eventually learn that most monsters had 2 or 3 usual spawn points and predictable routes among the locales.
also, the scoutflies aren't supposed to find the monster for you so much as show you where the monsters go. you can only find tracks in places they travel and the bigger tracking bits show you what areas they hang out in. they are supposed to teach you about the monster's behavior by showing you the information you need to learn about them until you get enough that they just bring you to the monster. i think the main issue with this though is how much of a maze the forest map is, causing them to lead you on less efficient paths to get you to the monster and sometimes even leading you astray when the monster decides to move.
before that, we had paintballs and you just had to guess where the monster would be based on behavior, paint it to keep track of it, or just watch the direction it moved when switching areas. it worked but scoutflies does more to actually show you what the monster is doing, and the owl from rise is just too much info to have all the time to the point that most people never bother to learn anything about the monsters.
i think scoutflies would be best moving forwards, they just need some improvements
I’m replaying it right now, might be a top 3 game for me ngl
Raging Brachydios is definitely my favorite fight in the game. I was not prepared to be completely cut-off from my Farcasters, or Traps. His defiant roar and the subsequent barrage of punches into the ground, I realized it was his moment of "Fine. You want to kill me so bad? Fuck you. Earn it."
I LOVE helping people with that fight.
Glad to see you're enjoying it. I've been playing it again when I can. I tried to get back into Sword and Shield, not like it's a bad weapon, it's just a rough matchup against some monsters, but the variety in the game is a GOOD thing.
Your first experiences are almost the exact same as mine. I tried the MH Tri demo on Wii and didn't understand it whatsoever. I played for a while, walking around with barrels and never found the monster lol. Of course i gave up on it
Tried World on PC but it juat didn't feel right. I gave up on it for about a year, till a friend forced me to play again but with him.
I was hesitant, but when i tried it, i had the most fun I've ever had in a while
Been trying my hardest to get my friends exposed to MH, especially world. The accomplishment feeling after defeating each endgame monster in this game is something every true gamer should experience.
nah using defender armor even if u just wanna catch up with ur friends is really bad, i beat all the elder dragons with low rank unupgraded armor... i only upgraded once i got to master rank...
nice video tho, enjoyed it a lot! is rise ur only other mh game?
World is simply amazing!
I played the mh3u demo and i was like 8. I know how you felt.
Then when i didn't have anything to play i tought that that monster game was interesting and i gave it another shot. I played it a couple times understanding the basics and after a couple of days i defeated Lagombi.
In that moment i fell in love with the series...
Raging brachydios is one of my favourite monsters to help people with as a wide range user. It's so intense with how much people get hit and affected with the blight. You can get rid of it with nullberries which is much faster than rolling.
Barioth was so freaking hard ugh. Rise barioth was definitely easy as hell but because I fought that version first I was sorely humbled quickly. God damn the speed difference is insane. If it was just the speed being increased I wouldn't have wanted to beat my head into the wall. However because it has little, and I mean very very little, openings it's super difficult. Especially for the gear available at the time. Between his speed, low opening opportunity, and the sheer amount of distance it can cover it weeds out the weak from the strong.
Fatalis
Hes not just the greatest dragon of mhw and a literal living nuke, hes the best dragon fight period
Followed by midir (dark souls)
I had so much love and respect for you at the beginning of this video, then you said you main Insect Glaive, now i just love you, the respect is lost lmao
I have over 3000 hours on monster hunter world. And I still play it as of today, the amount of replay ability, from different weapon types. From learning, to mastering every weapon type, all the builds. It’s so much fun.
Was the First MH game I ever played. And quickly turned into my most played, and loved game ever.
My only complaint is that I wish MH Rise was never thought of. Just so MHW would get another Addon/dlc.
I remember my first Raging Brachy kill and I just started audibly screaming in panic when he started punching the ground in his den at the end because I didn't know what he was doing😂
IG is probably the best weapon to solo Fatalis (next to ZSD spam cheese ofc). Bait cones, fly over to his head, then split his skull. Rinse and repeat lmao
GS is probably better. Incredibly easy head snipes with draw attacks alone, and when you get the fight down there are ton of TCS openings. Cone bait, flamethrower on four legs, standing flamethrower, phase 2 and phase 3 transition with smoke bomb usage, tanking the fire breath in phase 3 after 1-2 headbreak ect. all TCS openings.
I’ve been playing monster hunters for years now but only got to afford them a few years ago so I started multiplayer again and seeing how many people are coming back to the game makes me love it more now that I can play them legally and online 😂
Hunting Horn main with a side of Longsword and Dual Blades. I've been playing since 3U and I honestly miss the old ways. I tried Rise, I got maybe 13 hours in and had to put it down because it was just *boring* to me. I had more fun searching out all the hidden areas and those sword relicts etc than I did any of the monster hunting or the seige events.
As for fights. I don't have a favourite with hunting horn, but the special event Barioth, the Frost Knight I think its called? I love doing that one on longsword, and any Rajang fight with Dual Blades is fun.
I can’t wait for wilds to introduce duel elements and duel status effects and mix match element/status effects!
So you praise the game for feeling like you're hunting a monster, but then criticize the game for actually tracking and hunting the monster.
It’s weird, I would normally say my favorite weapon is the gunlance, but looking at my guild card I’ve actually played insect glaive the most, and by a massive margin. My favorite monster is Raging Brachidios. I first played World right before the Raging Brachy title update, so for me it was a race to reach him and get his gear for every weapon. I still play World regularly, and it has my most play time of any game in my steam library, with only Elden Ring coming close. World is my favorite game ever made.
Glaive against AT Velkhana feels like a cheat code and I don't even care, it's just too much fun
I had this revilation a while back.
I tried MHW all the years back, but honestly got overwhelmed and stopped playing.
Recently a friend brought up MHW and i shared my experience with it, they ofcourse telling me to give it another try.
So i did, and even tho i'm only ~20hours in and being clapped by every bigger monster, i'm having a lot of fun.
Hope you've been enjoying the franchise! Also hope that in the time from your comment to now that the game has been less overwhelming for you :)
Whooo!! Insect Glaive!!! I went through the main game and dlc as a bowgun main, and want3d to change stuff up after velkhana, immediatelt fell in live with insect glaive
Veteran here (been playing MH since Monster Hunter Freedom Unite) welcomes to the team.
Interestingly enough this is the second video I've seen from newer players who didn't realize you can get rid of the brachy/raging brachy blast debuff with nullberries. Other than that, I generally agreed with the thoughts although while I do quite like fatalis, in solo it's very obvious that he is incredibly unfair in some ways. His hitboxes are fucking egregious in places, and the amount of moves he has and can spam that serve entirely to just waste time in a fight where DPS is a HUGE concern is just blatantly cheaper as fuck, and made the solo grind feel like grinding out RNG rather than getting better at a fight.
too much reasons to like the game, all it had to do is send an anjanath whil i was hunting a Kulu-Ya-Ku back in covid lock-down era , nice video.
6:40 whenever a monster is asleep the next hit does double damage. Sleep bombing is my favorite
Bombs do double. Melee hits do triple.
@@Virjunior01 yea but bomb go booom
@@Virjunior01this is just straight up false. Where did you hear this?
@@handtomouth4690 old knowledge. People did the math years ago
@@handtomouth4690 hm. Seems it's shuffled a bit. Looked up a 4u tutorial just now and Arekkz states Bombs do 3x, melee does 2x, ranged does 3x.
But with damage numbers turned on in World, you can at least see that bombs went down to 2x. When you get to understand your regular damage with heavy melee though, those are the only cases where you may see big dmg numbers in the quadruple digits (such as a GS hit for 1100-2000 without demon pills)
favorite weapon: LS - second favorite: GL(wide shelling specifically) - favorite monster to fight: Teostra
To counter alot of negatives to the new players, you have to remember that World plays HEAVILY into the endemic life and immersion. So if youre into the immersion being a "Monster Hunter" then some of these "negatives" are actually a good positive. A fresh hunter to a new world wouldnt know how to find these wyverns. So it makes sense that you have to "research" them in order to find the faster. Which i personally liked (my first MH game)
Just remember, any "negative" can be a positive to another. Its a great game regardless ❤
In the base game you would have to collect scoutflies to level up your tracking of a monster. By the time you reach iceborne you habe already leveled up most monsters so you don't need to search them anymore. The mechanic was in the game so you learn the walking patterns and turfs of the specific monsters.
"it makes it feel like getting hit actually matters now" I mean yes of course because you used the defender gear and probaby guardian armor.
My introduction to the series was Rise as well.
And after 2k~ hours into Rise and Sunbreak, decided to give World a chance.
The environment and the world was an upgrade, other than that everything felt like a downgrade.
And at the end of the day, this is a fighting game.
I missed my wirebugs, the counters, the flow of the fight, and weapon skills...
World is just dodging and spanking... Too vanilla for my taste...
Started a few weeks ago myself and cannot stop playing the game. Got done with Iceborne and now I am going back and trying to finish all optional.
How fun to watch another hunter joining the ranks in world
Man i olayed this game since 2018 and i have everything completed but i always come back because is just so damn good
I was carried through ice borne, i really didn’t know much about the meta until i beat safi jiiva
I played world on release and have been replaying it and still don't use the defender gear.. been playing MH for some time now and I just enjoy the general gameplay. Don't care about meta or mid maxing just make builds for my enjoyment and still kill everything sub 15 👍
Don't use the defender gear if you're new. You will miss out so much on the fun of building and upgrading a hunter. Dont look up builrs either, do it on your own. It's more fun to build what YOU want
Not me having 300 hours and just beating raging brachy
Correction about the insect glaive it has 4 colors with the last being green its on most monsters mainly the tail and it heals you
I’m thinking of buying a game in this franchise, should I get MH world or MH rise?
For sure start with world
@9:20 There's a mod called "Near Lift" that adds an elevator to the entrance/exit of Astera. There are tons of neat QOL mods out there, and MHW is surprisingly simple to mod. You should try some out.
TBF you can kill bth black dragons at MR40. alatreon is pretty easy as long as you get a elemental weapon and know both his and your weapon moves. fatalis is kinda the same if you take alatreon wep, except you probably need to know how to use your clutch claw because you need those wall bangs to break the horn.
bare in mind i had over 2000 hours in mhwi and this was my 2nd account so I knew what I was doing from the get-go despite having mid gear and using one of my least used weapons for the playthrough. But the point is both are pretty double with fatalis being double the difficulty in my opinion
edit: oh forgot to mention i am talking about doing both solo
Press select > world map > hover on Astera or Seliana press enter. You can pick the area in the hub you want to go to. You can do this while at either hub. When you said elevator I was like "um sir, actually..." lol
True but you can only go to the gathering hub, your room or the training area if you’re in the starting area where you’re dropped off. It’s significantly better navigating around Seliana.
What are your thoughts on Rise vs Sunbreak? I personally loved Rise, but hated Sunbreak after the story and Title Update 1 monsters were done. Insect Glaive and Dual blades (my 2 favorite weapons in Rise and MH4U) both felt very spammy and boring, Anomy Investigations are way too grindy (especially as a solo player), Arisen Elder Dragons have stupidly high MR requirements, Armor Augmentations are an absolute RNG hell. Rise didn't have any of these problems and the combat felt perfect. Just collecting some decorations and weapons that i knew i would probably never use and the fun combat were reason enough to keep playing.