www.longplays.org Played by: Eino Released for MSX2 in 1989, one year after a Spectrum port for MSX1. - Disclaimer: Most videos by World of Longplays use SaveStates!
Yes, that’s true. BASIC would take long just to draw Pac Man himself digitally, the screen flashing, commands on certain keys, and more. It’s really impressive how they got games like this to run on a text based program. Kinda like running 3D on a 2D rendering program.
It's a shame the MSX2 couldn't handle the scrolling for games like this. Ironically, an MSX port sold in Europe was also churned out as well (based on the ZX Spectrum version). ua-cam.com/video/ctbiaKL6Xjc/v-deo.html
Is the MSX music based on the NES' version or is it the other way around because their Pac-Man Parks and Sandbox Lands are the same just with different instruments
man, everytime I would try to jump over a ghost, they would always counter by jumping with me. It was at the point where I didn'te even use it anymore.
Bonjour, Je ne connais pas le MSX mais la puce sonore est de bonne qualité. Et ce n'est qu'un 8 bits ! Hello, I do not know the MSX but the chip is of good quality. And it's only 8 bits!
4 million lines of Basic!
Yes, that’s true. BASIC would take long just to draw Pac Man himself digitally, the screen flashing, commands on certain keys, and more. It’s really impressive how they got games like this to run on a text based program. Kinda like running 3D on a 2D rendering program.
It's a shame the MSX2 couldn't handle the scrolling for games like this.
Ironically, an MSX port sold in Europe was also churned out as well (based on the ZX Spectrum version).
ua-cam.com/video/ctbiaKL6Xjc/v-deo.html
Sorry but that isn't ironic, its just a coincidence.
13:45 Is my favorite cutscene
This is MSX2, not MSX!
dat big ghost doe
Pac Mania sounds nice
At 0:49 it sounds like a genesis
13:44 my favorite opening!
I’ve never seen this version of the game before!
You missed the other levels
That music of Pac-Mania sound like Master System FM
It uses the same YM2413 chip
This video is kinda ironic to me since that was uploaded on my birthday...
why didn't you play the other levels ?
Bass on this MSX Version sounds like Japanese Sega Master System
I mean yeah, since both systems pretty much use the YM2413 chip for FM.
The only issue i see on this verison is the scrolling and frame rate the rest looks good
Is the MSX music based on the NES' version or is it the other way around because their Pac-Man Parks and Sandbox Lands are the same just with different instruments
man, everytime I would try to jump over a ghost, they would always counter by jumping with me. It was at the point where I didn'te even use it anymore.
you can jump over funky (green) but not spunky (grey)
@@bluberrydee6205 lol. I might very well have had that kind of bad luck. Thanks for the info though.
@@deadlyraver4454 np
@@deadlyraver44543 years later, you had to time your jumps correctly to get over green ghosts otherwise you would crash into them mid-jump
I like this game🙂.
can you play to arcade version of this game and do a longplay of it
Bonjour,
Je ne connais pas le MSX mais la puce sonore est de bonne qualité. Et ce n'est qu'un 8 bits !
Hello,
I do not know the MSX but the chip is of good quality. And it's only 8 bits!
Why do you also speak Spanish as well as English?
@@mariodykstra6555 That's french
And also SNES sound chip is 8-bits and it suond even better
@@vittosphonecollection57289 Actually, French is the same as English, but with a different accent. GET IT RIGHT!
@@mariodykstra6555 But u said spanish
MSX2 can do way better. They didn't really try with the scrolling.
1 FPS
0:13 Intro 1
3:09 Intro 2
8:51 Intro 3
13:43 Intro 4
PACMAN
Guys this is MSX2! no one knew that?
Still it’s good
Too slow.
This port wasn’t good