Itdbe great to see a video how you "play with the gearboxes". Not the tutorial explaining how gearboxes work and stuff, but a video where the viewers can pull chinese reverse engineer and maybe understand the magic that way
What’s next? Sails Actually that would be cool having a simple sailboat to a galleon or even a ironclad steam ship that can use its sails if the engines fail
Things i tested and found out. feel free to suggest correction/add. hope it helps you all. A boiler can power so many turbines. i hook up one to six or more and it works great. one boiler and one turbine is inefficient weight wise steam output from a turbine to the next one as input is a bad idea. they both produce half power. connect them parallel instead. but for torque lines, they do work in series. turbines next to another do add up like AA batteries in line. you dont need to connect both torque out lines. they are the same line. having one connection makes sure that turbine delivers. even if its behind another turbine condensers work weird. they produce backpressure which degrades turbine performance. im still testing condenser behavior, yet to determine how many i need. i give boiler water pump (small pump) control to an AND gate. thats connected to two threshords. one is pressure below 9 other is volume below 9. keeps a steady P 9.5, never exploded on me. cross linking the torque before the gearboxes increase the speed. even if each turbine set has their own propeller. mine got from 4.5 to 5.15 m/s you need so many turbines but it still wont catch up with a combustion engine boat. it becomes viable only with nuclear. !!!UPDATE: a pump to suck out the output helps even more than a pump to pressurize input. you can daisychain with pumps inbetween but dont forget another pump after last turbine. you can even connect em parallel, loop it and maintain -output pressure = input pressure (like input 12 and output -12) to get free energy forever
So in my testing pumps are waste of energy on steam engines with one or two Turbines the added output dose not justify the cost of the input. Pumps maybe more efferent on larger multiple turbine setups. Ambient temp effects Steam engine efficiency on all parts of the engine design fireboxes, boilers, turbines, condensers, Radiators, and even the water tank for the boiler. Condenser efficiency is greatly effected by the ambient temp from the fire box and boiler also the coolant input and out has very little flow its the one part in a steam engine setup that vastly benefits for a fluid pump. The cooler a condenser is the more steam it can process. You can use electric heaters to pre heat boilers good for faster start up times in cold environments.
@@cappedu1 i tested pumps. shocking news. connect all turbines parallel and pump from output to input. adjust fluid quantity to keep a pressure of 12 in input side. and free energy... its like cheating tho. so i will probably use daisychained turbines with pumps in between.
@@secretslayer1234 ah ok, well in that case you have to use either less coal or make the hull long lol, though I don’t remember if water drag due to hull width is modeled in game. if it is then maybe find a way to limit how fast the coal is burned to make it more efficient if that’s possible.
My experience steam turbines produce linear power just like electric motors doesn't matter what the RPS says as long as it's moving it'll produce the same actual amount of output power torquel at lower rpms higher rps The torque will actually decrease in an equal linear fashion till there's not enough to sustain itself .
In the current build steam doesn't decay so you can recirculate it. A pair of medium pumps can be used to re-pressurise steam before cycling it back into the turbine. you can generate enough steam to max out the turbine and then turn off the boiler and just use the pumps to loop the steam back into the turbine.
could you please make a new tutorial on steam power, as it seems fluid ports are slower, and boiler bring up pressure really fast even at lower heat, and it explodes after a while?
Could the pressure release valve output be fed into the condenser instead of venting to atmosphere to keep the loop closed, or does that defeat the purpose?
Meanwhile, Boilers can't accept Saltwater at the cost of scaling, can't convert Seawater to freshwater, Boilers explode from pressure rather than low water level like they do in real life, if this were changed, it would incentivize the player to use saltwater in an emergency but nope, not gonna happen. Not even fuel oil is added, RIP decoration boilers as I have in my RFA Freshspring, absolutely no way to get coal in without manually doing it which looks terrible. Connection placement sucks, fireboxes are too wide. Gotta say I was excited about this Steam update, but this is just a big no for me.
at the moment you can only use fresh water. on the other hand, you can use sea water through one or more heat exchangers to make the condenser work even more efficient
If you can go 10 m/s i get impressed. (Might need some updates) My max GU (Generator Unit) are 32 GU on 4 turbine (1.2.2) Now 20 GU in (1.2.3) ?? Peak 100 GU when starting the turbine. After 110 heat boiler are not making more pressure, and turbine only ½ doing run whit pressure. It act funny on my system. A thing i know if you RPS on turbine drops under 0.5 there is a chance you get no energy out of the system. about 1Rps seem to be the sweet spot.
cool but whit a pressure release valve all the water disappears and pressure slowly gets less and without a release valve the boiler explodes so neither works
Yes you can easily hit those speeds, you just need more turbines (I place them in parallel with a large pump on intake and exhaust of each), and gearing that keeps them spinning very slowly. One boiler will max out >12 turbines, and a small firebox can run multiple boilers, although I get a speed of 30 (meters per second is the default reading of the in game sensors, keep in mind you multiply by ~1.944 to get knots most creators including this channel talk about in game boats/aircraft speeds in, or 3.6 to get kilometers per hour widely used for cars ect) out of a single boiler in a fairly large/well featured boat. You will need to use multiple condensers, I find one for every 4 or so turbines will keep them from "saturating" (as they get hotter their flow-rate decreases, and thus the pressure on the input side will climb) and becoming a limiting factor, but a warning for submarines that the deeper you go the more you'll need as the flow rates of your cooling water fluid ports will drastically decrease. Also keep your condensers far away from firebox's, nuclear reactors or running heaters else they will absorb a LOT of heat that way and saturate.
@@winterbudde1174 Yeah, they simulate how it would sorta work IRL. Dirty steam creates salt crystal structures which can block the passage of steam and packs the steam with unwanted pollutants. The pollutants will either dissolve and travel with the steam or be deposited in the boiler and that means less room for water, which means you cannot fully pressurize the system. I don't think they use just fresh water in steam boilers, it has to be distilled numerous times to remove impurities perfectly - they just clean the boilers out every so often (which led to a lot of deaths because of improper handling).
build this Titanic II General characteristics Class and type Modern interpretation of Olympic-class ocean liner Tonnage 56,000 GT (estimate) Length 269.15 m (883.0 ft) Beam 32.2 m (105 ft 8 in) Height 53.35 m (175.0 ft) Draught 7.5 m (24 ft 7 in) (normal) 7.926 m (26 ft 0 in) (max) Depth 19.74 m (64.8 ft) Decks 10 Installed power 24 double-ended and five single-ended boilers feeding two reciprocating steam engines for the wing propellers, and a low-pressure turbine for the centre propeller; output: 46,000 HP Propulsion Two three-blade wing propellers and one three-blade centre propeller Speed 24 knots (44 km/h; 28 mph) (maximum)[citation needed] Capacity 1,680 (double capacity); 2,435 (maximum) Crew 900
@@lerebox I figured put what is was. I was using the large fire box, so the water was evaporating faster then the steam condenser could refill it. Kinda hard to explain...
Itdbe great to see a video how you "play with the gearboxes". Not the tutorial explaining how gearboxes work and stuff, but a video where the viewers can pull chinese reverse engineer and maybe understand the magic that way
This!!! Yes! Playing with ratios and seeing how they work with proper physics and weight variables.
What’s next? Sails
Actually that would be cool having a simple sailboat to a galleon or even a ironclad steam ship that can use its sails if the engines fail
yeah man, sadly they dont exist.......yet.... lets hope devs add it
Things i tested and found out. feel free to suggest correction/add. hope it helps you all.
A boiler can power so many turbines. i hook up one to six or more and it works great. one boiler and one turbine is inefficient weight wise
steam output from a turbine to the next one as input is a bad idea. they both produce half power. connect them parallel instead.
but for torque lines, they do work in series. turbines next to another do add up like AA batteries in line.
you dont need to connect both torque out lines. they are the same line. having one connection makes sure that turbine delivers. even if its behind another turbine
condensers work weird. they produce backpressure which degrades turbine performance. im still testing condenser behavior, yet to determine how many i need.
i give boiler water pump (small pump) control to an AND gate. thats connected to two threshords. one is pressure below 9 other is volume below 9. keeps a steady P 9.5, never exploded on me.
cross linking the torque before the gearboxes increase the speed. even if each turbine set has their own propeller. mine got from 4.5 to 5.15 m/s
you need so many turbines but it still wont catch up with a combustion engine boat. it becomes viable only with nuclear.
!!!UPDATE: a pump to suck out the output helps even more than a pump to pressurize input. you can daisychain with pumps inbetween but dont forget another pump after last turbine.
you can even connect em parallel, loop it and maintain -output pressure = input pressure (like input 12 and output -12) to get free energy forever
Daisy chained turbines are actually perfectly fine if you add large pumps between connections. That also goes for ANY turbine setups.
So in my testing pumps are waste of energy on steam engines with one or two Turbines the added output dose not justify the cost of the input. Pumps maybe more efferent on larger multiple turbine setups. Ambient temp effects Steam engine efficiency on all parts of the engine design fireboxes, boilers, turbines, condensers, Radiators, and even the water tank for the boiler. Condenser efficiency is greatly effected by the ambient temp from the fire box and boiler also the coolant input and out has very little flow its the one part in a steam engine setup that vastly benefits for a fluid pump. The cooler a condenser is the more steam it can process. You can use electric heaters to pre heat boilers good for faster start up times in cold environments.
@@cappedu1 i tested pumps. shocking news. connect all turbines parallel and pump from output to input. adjust fluid quantity to keep a pressure of 12 in input side. and free energy... its like cheating tho. so i will probably use daisychained turbines with pumps in between.
This helps with the challenge, but for me the weight is a big problem...
Coal shouldn't be free energy.
@@Quantum-Bullet I never said it was....
Only way to combat the weight is to build bigger hulls I think
@@IceBear702 yea, but I am trying to keep it fairly small size as I don't want to much drag....
@@secretslayer1234 ah ok, well in that case you have to use either less coal or make the hull long lol, though I don’t remember if water drag due to hull width is modeled in game. if it is then maybe find a way to limit how fast the coal is burned to make it more efficient if that’s possible.
could you maybe upload that boat cuz I really like it
My experience steam turbines produce linear power just like electric motors doesn't matter what the RPS says as long as it's moving it'll produce the same actual amount of output power torquel at lower rpms higher rps The torque will actually decrease in an equal linear fashion till there's not enough to sustain itself .
they should add large solar arrays that produce way more electricity than the current solar cells
In the current build steam doesn't decay so you can recirculate it. A pair of medium pumps can be used to re-pressurise steam before cycling it back into the turbine. you can generate enough steam to max out the turbine and then turn off the boiler and just use the pumps to loop the steam back into the turbine.
Can you pls make a Nuclear Submarine next?
Ye
I’ll do you one better, A JET POWERED SUBMARINE SGWYEUENWVYAIAKWMWMSJDHUF
@Chromium 32 it’s already been done, should I upload it?
could you please make a new tutorial on steam power, as it seems fluid ports are slower, and boiler bring up pressure really fast even at lower heat, and it explodes after a while?
I want to see if he'll do a Pressure relief through a second condenser like I did.
Why don't you use the same condenser instead of a second one?
Do a nuclear powered submarine that would be cool ps. Love the vids
Is this the ship used for the stabil system tutorial?
Next nuclear?
When I use the boilers, the steam does not come out the port or exhaust. Idk how to fix it.
same
I think Steam or Exhoust stuff comes only out with Infinit fuel off
Could the pressure release valve output be fed into the condenser instead of venting to atmosphere to keep the loop closed, or does that defeat the purpose?
Meanwhile, Boilers can't accept Saltwater at the cost of scaling, can't convert Seawater to freshwater, Boilers explode from pressure rather than low water level like they do in real life, if this were changed, it would incentivize the player to use saltwater in an emergency but nope, not gonna happen. Not even fuel oil is added, RIP decoration boilers as I have in my RFA Freshspring, absolutely no way to get coal in without manually doing it which looks terrible. Connection placement sucks, fireboxes are too wide.
Gotta say I was excited about this Steam update, but this is just a big no for me.
yeah BLEVE's should be a thing
'Freshspring' is that the boat on Facebook - I'm in the group! :)
Hey MrNJersey i did everything you did and i copied it, But my boiler still explodes, can you tell me why and how to fix it?
Thank you for this. I was in doubt on how to improve the project. But the challenge is coming along.
Can a boiler use salt water pumped in from outside? if not that should be a possibility, ships have done this historically
at the moment you can only use fresh water. on the other hand, you can use sea water through one or more heat exchangers to make the condenser work even more efficient
If you can go 10 m/s i get impressed. (Might need some updates)
My max GU (Generator Unit) are 32 GU on 4 turbine (1.2.2)
Now 20 GU in (1.2.3) ?? Peak 100 GU when starting the turbine.
After 110 heat boiler are not making more pressure, and turbine only ½ doing run whit pressure.
It act funny on my system.
A thing i know if you RPS on turbine drops under 0.5 there is a chance you get no energy out of the system.
about 1Rps seem to be the sweet spot.
What background music did you use?
Is there a link to ship model?
cool but whit a pressure release valve all the water disappears and pressure slowly gets less and without a release valve the boiler explodes so neither works
Cool
Is it not better to use “greater than” logic instead of threshold?
there is no black smoke only grey smoke and everything is fine and placed correctly
Can you do a guided missile tutorial?
Take "PID". Use "PID". choose "toggle switch & ON OFF ON OFF……". How many Use PID for one vehicle ?!
How does your stuff work first time but no matter what I do mine explodes.
Fill with less water :)
my boiler keeps blowing up. What do I do?
*I know this tutorial is 1 year old now*
Noice
How to make your boat move faster? Can you build steam-powered boat with speed at least 10 or 20-30 for the best?
Yes you can easily hit those speeds, you just need more turbines (I place them in parallel with a large pump on intake and exhaust of each), and gearing that keeps them spinning very slowly. One boiler will max out >12 turbines, and a small firebox can run multiple boilers, although I get a speed of 30 (meters per second is the default reading of the in game sensors, keep in mind you multiply by ~1.944 to get knots most creators including this channel talk about in game boats/aircraft speeds in, or 3.6 to get kilometers per hour widely used for cars ect) out of a single boiler in a fairly large/well featured boat. You will need to use multiple condensers, I find one for every 4 or so turbines will keep them from "saturating" (as they get hotter their flow-rate decreases, and thus the pressure on the input side will climb) and becoming a limiting factor, but a warning for submarines that the deeper you go the more you'll need as the flow rates of your cooling water fluid ports will drastically decrease. Also keep your condensers far away from firebox's, nuclear reactors or running heaters else they will absorb a LOT of heat that way and saturate.
@@SheepInACart TY, this was helpful.
THE NAVY WONDERS WHAT A MODERN AIRCRAFT CARRIER THAT IS COAL POWERD WOULD LOOK LIKE
Go next nuclear 🤭
can we use sea water for the boiler?
No, but hopefully at some point the devs will add something that can change it into fresh water
@@secretslayer1234 ok I was woundering bc i got it working just couldnt get the ship i put it in to go more than 2 knots
@@winterbudde1174 Yeah, they simulate how it would sorta work IRL. Dirty steam creates salt crystal structures which can block the passage of steam and packs the steam with unwanted pollutants. The pollutants will either dissolve and travel with the steam or be deposited in the boiler and that means less room for water, which means you cannot fully pressurize the system. I don't think they use just fresh water in steam boilers, it has to be distilled numerous times to remove impurities perfectly - they just clean the boilers out every so often (which led to a lot of deaths because of improper handling).
One tiny boi.
how do i set up my bild and not have the engens shut of after i hit the reversere pleeeeese help me
Use a clutch
Ugggh i made one like you did but its sooooooooo sloooooooooooooow
my boat sunk lol
build this Titanic II
General characteristics
Class and type Modern interpretation of Olympic-class ocean liner
Tonnage 56,000 GT (estimate)
Length 269.15 m (883.0 ft)
Beam 32.2 m (105 ft 8 in)
Height 53.35 m (175.0 ft)
Draught
7.5 m (24 ft 7 in) (normal)
7.926 m (26 ft 0 in) (max)
Depth 19.74 m (64.8 ft)
Decks 10
Installed power 24 double-ended and five single-ended boilers feeding two reciprocating steam engines for the wing propellers, and a low-pressure turbine for the centre propeller; output: 46,000 HP
Propulsion Two three-blade wing propellers and one three-blade centre propeller
Speed 24 knots (44 km/h; 28 mph) (maximum)[citation needed]
Capacity 1,680 (double capacity); 2,435 (maximum)
Crew 900
i just wanna figure out how to power things with steam
Cool oh 😀
build an modern cruise ship that is coal powered
it explodes
plane?
I have my ship I need to add the pressure value because my is a very very large boiler I have 8 boilers
this doesn't work.... my steam ship stops working after a few minutes.
@@lerebox I figured put what is was.
I was using the large fire box, so the water was evaporating faster then the steam condenser could refill it.
Kinda hard to explain...
Not first, but early
Okay man, we get it. Everything is "up to us". Quit saying it every 15 seconds.
Hi
13 thriten
First
No
Dang it
@@owenclancy5807 lol
meow meow