That’s a rough game. Happens to everyone but the German player had a excellent deployment roll they passed on. That was before defending the jump off point. Enjoyed the video lots of fun to see this one posted. It was a odd game. Good work.
Ugh, I've had my (un)fair share of pre-game barrages shutting down my troopers like this, particularly against those punishing Soviet ones. This is why you try to deploy ASAP to try and get *something* on the field.
That was harsh, Robert is the player mit the most bad luck you have on the channel. He should have had end the turn as he had the full dice during Andres turn. But in the end it is just a game and the dice gods hate him I think. Time to sacrifice something, to cool them down. Thanks for the game anyway.
Once you get the hang of it they're pretty simple. It's all in the Command Dice. As a one-off, games like this can be frustrating, but as part of a campaign they can be a compelling part of the narrative as one side or the other has an unexpected victory with little cost in casualties or morale.
That’s a rough game. Happens to everyone but the German player had a excellent deployment roll they passed on. That was before defending the jump off point. Enjoyed the video lots of fun to see this one posted. It was a odd game. Good work.
Good report on a very nice board. I know I repeat myself, but the sounds really add a lot for me. Thanks
Really awesome board mat and scenery - can always count on that with ya'lls battles :-)
Ugh, I've had my (un)fair share of pre-game barrages shutting down my troopers like this, particularly against those punishing Soviet ones. This is why you try to deploy ASAP to try and get *something* on the field.
That was harsh, Robert is the player mit the most bad luck you have on the channel. He should have had end the turn as he had the full dice during Andres turn. But in the end it is just a game and the dice gods hate him I think. Time to sacrifice something, to cool them down.
Thanks for the game anyway.
Chain of command rules are way to confusing
Once you get the hang of it they're pretty simple. It's all in the Command Dice. As a one-off, games like this can be frustrating, but as part of a campaign they can be a compelling part of the narrative as one side or the other has an unexpected victory with little cost in casualties or morale.