Man, my unfamiliarity with Press Turn is showing, I saw that Block Phys synergy skill and the Taunt skill and went "hey, that seems really strong, but probably not worth three icons to pull off, especially if the enemy always gets two actions on hard." Totally forgot the bit where if an enemy attack is nulled or repelled, they lose ALL press turns. That's wild, excellent strat and showcase.
It actually costs double if the attack is blocked or dodged, and only instantly ends if it’s repelled or nulled. But since he has only 2 turns, yeah it just instantly ends. Good thing to keep in mind for the future though, it means stuff like the dodge chance passives are much higher value than you’d think.
I definitely like how this shows the power of having multiple knights in a party. Having one provides a tank for the party, but multiple knights become an ironclad wall.
That can work but it seems like it needs more luck to pull off, you need to paralyze within 3 turn and then do enough damage to kill it before it unpara ( am not sure what build you ran it with but I assume it works, that's good it just means more option for people to use)
Man, my unfamiliarity with Press Turn is showing, I saw that Block Phys synergy skill and the Taunt skill and went "hey, that seems really strong, but probably not worth three icons to pull off, especially if the enemy always gets two actions on hard."
Totally forgot the bit where if an enemy attack is nulled or repelled, they lose ALL press turns. That's wild, excellent strat and showcase.
It actually costs double if the attack is blocked or dodged, and only instantly ends if it’s repelled or nulled. But since he has only 2 turns, yeah it just instantly ends. Good thing to keep in mind for the future though, it means stuff like the dodge chance passives are much higher value than you’d think.
If attack is nulled or dodged then they lose 2 press turns. If an attack is repelled or absorbed then they lose all press turns.
I definitely like how this shows the power of having multiple knights in a party. Having one provides a tank for the party, but multiple knights become an ironclad wall.
Physical reigns supreme
Damn, that's a very clever strategy
Nice run, no damage is basically a meme as you show at the start due to slam shatter, but no death is impressive and proof of press turn knowledge
Man GoFast really go fast I can barely see what’s happening sometimes lol
I think I need to replay the demo to get to this thing...
“But but muh slam shatter”
Nicee, exact same strategy that I also used
Will you do a damageless run for the other bosses outside the demo?
Maybe
Did no one else use paralyze bolts turn 1 and just restarted until it worked and then just beat the boss w out ever getting hit?
That can work but it seems like it needs more luck to pull off, you need to paralyze within 3 turn and then do enough damage to kill it before it unpara ( am not sure what build you ran it with but I assume it works, that's good it just means more option for people to use)
How did you get 3 points when you level up?
i beat this boss with a Knight,monk, knight set up with MC as monk and this boss is manageble just becarefull from the one shots
Can magic miss in this game?
Yep
horned yu narukami on deathbed whole vid 💀