Great video Mahone! Could you make a video on how to react to CT side aggression or how to punish bad CT positioning on T side while defaulting (maybe on overpass since CT's can do some much on that map)? While trying to IGL my own team I often struggle to get my team on how to react when something we didn't practice for/anticipate happens while defaulting. Thanks for making these videos on team CS, these are very helpful.
@@mahone_tv that round was so clean, the 2-2-1, and the timings, first conn, after ivy, and after starway... sry idk the calls in english but, aniway was amazing quality cs. keep it up, and go ninjas!
@@d4bz Yup it’s basically a principle that exists on all maps. It’s most applicable when doing splits on T side or retaking a bombsite on CT side! Hope this answers it
Love your channel and awesome vid. Bit of constructive criticism. For when you are talking about rush watching ivy for a moment before turning, your pause prevented me from getting a good idea of how long he waited, same with electronic in that instance. For plays that are timing dependent could u show the whole play at normal speed right after or before your explanation? Thanks for the amazing content!
Thanks so much, really appreciate it! You're definitely right about that part, I should have included a normal speed clip of both of those interactions, it would have drove the point home. I'll make sure to do that next time!
excellent breakdown yet again, showing the different perspectives and the timings of each player's actions with respect to their teammates makes it great for learning
omg i just saw youre video for b short mirage and it was awesome, than I saw how you answrred every comment, this is so incredible, you have my subscribe man, keep going
Class in session, boys n girls! Fantastic break down as always, thank you mahone! This is that fundamental play you gotta know before you are allowed to practice all the fancy k1to smokes :D
Would love if you could make a video on the CT rotation system in Nuke that pro teams use. Its something i guess a lot of people have not much idea about. Would be a great help.
@@mahone_tv yeah i see the video of 100thieves, and also its very helpfull. but nuke have 2 or 3 sistems of rotations that teams can use, for example EG makes tarik go down B always, and faze make niko play around the map. And in this same sistems sometimes hace variations. great content as always you know!
Really great video! If you don't mind me asking, what do you think happened to Navi on train in the final against Astralis? And what do you think about the narrative that their t side is really bad and boombl4 not being a great igl?
Hey thanks! I didn't watch that match too thoroughly so I can't comment on it. In regards to their T side, I think for the most part there aren't necessarily glaring problems, but they may want to think about trying to use a different approach/style that may suit their players better overall.
Hey mahone! Could you do more a ramp control on vertigo ct side?Also it would be really nice if you could maybe post a longer video on how u are reviewing ur demos aswell :) much love from Macedonia
We're an intermediate team hoping to make main this season, these are the kind of problmes we've been facing. Tell me, how do we practise this in an optimal way? How do i educate my players to be able to have this instict on all maps? Just scrims? Demowatching? Or is it something that just comes with time? Man i'm lost help a brother out
Not Mahone but I think there are two things that help a lot with that. One is just scrimming. The more you do FOCUSED play around these ideas the better. (Focused means reminders after/before rounds of who needs to make contact when and who needs to stay alive). Like you also said, demo review is crazy helpful. It may be a lot of work, but if you're able to find two to three rounds in a match/scrim for each teammate of when they did a good job timing their push, or when they did a bad job getting aggressive as an extremity player (just two examples) that can be huge for the individuals. I know the teammates I've coached have always appreciated it. You could also just tell them to watch this video!
This is a great question. First thing I would recommend is watching demos of your own games and identify situations where your team's pressuring/trading could have gone better. Once you've identified those situations, see if what you're doing as a team makes sense or not by looking at the enemy team's perspective and seeing how they react. Sometimes, the tactic itself isn't optimal, and other times it may be your team is lacking the proper coordination to pressure in the right way. This comes down to communication if you're doing it on-the-fly. But if you want it to be more organized, you should establish protocols for your team. For example, a simple protocol for pressuring on a mid/B split on Dust2 would be to establish that the B tunnels players do not pressure the site until the players splitting through middle make some sort of contact onto the B site players. For more complicated tactics, you'll have to implement more of these... This is much easier said than done. To scale across maps, it'd be better to come up with a set of rules based on a number of factors (number of players, number of pressure points, etc) and tweak it for individual maps depending on the types of situations you run into. And then continually review these set of rules and see where you can improve it. Unfortunately there isn't an easy way to be really good at this aspect. But by at least establishing some type of system, it's easier to spot where the mistakes are, and there's a pathway to improving without just banging your head against the wall hoping something sticks. A long response, but I hope this helped!
@@mahone_tv thanks mahone, this really helps. You're such an amazing guy, i can see that. If you could make a video on midround-calling that would also be of much help. ❤❤
It definitely would have been harder for NaVi if blameF played a bit more slippery towards ebox. I still think they were in great positions to take the site but there definitely would have been trades, so the round probably would have ended up in a 2v2 or something similar
More than any other channel you make the team play and the players them selves seem so beautiful and elegant. Love it
I'm happy to hear that, thanks so much!
this channel is s1mply amazing.
Thank you!
@@mahone_tv Hey there, could u make a video on how to clutch?
Great video Mahone! Could you make a video on how to react to CT side aggression or how to punish bad CT positioning on T side while defaulting (maybe on overpass since CT's can do some much on that map)? While trying to IGL my own team I often struggle to get my team on how to react when something we didn't practice for/anticipate happens while defaulting.
Thanks for making these videos on team CS, these are very helpful.
this
This is a topic I will create a video about very soon!
This video was eye opening, incredible how they progressively squeezed the CTs without the mess of a smoke execute
This is exactly why I wanted to pick a round on T side Train to illustrate this concept!
@@mahone_tv that round was so clean, the 2-2-1, and the timings, first conn, after ivy, and after starway... sry idk the calls in english but, aniway was amazing quality cs. keep it up, and go ninjas!
@@damtt4555 Don't worry, I know what you're talking about! Thanks so much, really appreciate it!
Watching your videos makes it clear just how good the pros actually are. Great stuff, definitely my favorite CSGO channel.
Thank you so much, I'm really glad to hear that!
This is excellent editing and the way you tell the story of the round is so detailed yet clear. Keep it up!
Thank you so much, really appreciate it!
incredible video. So informative and concise! Really hope to see more team videos like this one.
There will definitely be more to come, thanks!
@@mahone_tv do these points of pressure exist in every single map? I'm new to CS and trying to understand it to the best of my abilities
@@d4bz Yup it’s basically a principle that exists on all maps. It’s most applicable when doing splits on T side or retaking a bombsite on CT side! Hope this answers it
@@mahone_tv thanks for the response
awesome content again, there is so much to gain from the video that need to re watch these new series.
Thanks man really appreciate it!
Love your channel and awesome vid. Bit of constructive criticism. For when you are talking about rush watching ivy for a moment before turning, your pause prevented me from getting a good idea of how long he waited, same with electronic in that instance. For plays that are timing dependent could u show the whole play at normal speed right after or before your explanation? Thanks for the amazing content!
Thanks so much, really appreciate it! You're definitely right about that part, I should have included a normal speed clip of both of those interactions, it would have drove the point home. I'll make sure to do that next time!
excellent breakdown yet again, showing the different perspectives and the timings of each player's actions with respect to their teammates makes it great for learning
Thank you!!
Im from brazil and i learning so much with your videos... dont give up.. your explication is amazing.. VAMOS MAHONE TV
Thank you so much, really happy to hear that!
You make the best content in csgo scene right now.
Super clear and detailed breakdown of their default. Thank you!
Thank you! Appreciate the support as always
omg i just saw youre video for b short mirage and it was awesome, than I saw how you answrred every comment, this is so incredible, you have my subscribe man, keep going
Thanks so much, really happy to hear you found it useful!
Great content. Hope to see smth about Astralis vs NAVI game, that was really exciting like the two best teams were competing really beautifully
Thank you! If I find a particularly good round from that series, you might see it!
This is one of your best videos. Thanks!
Thanks so much, happy to hear that!
Agreed, great work
Class in session, boys n girls! Fantastic break down as always, thank you mahone! This is that fundamental play you gotta know before you are allowed to practice all the fancy k1to smokes :D
Thank you! Yes the fundamentals are important!!
Would love if you could make a video on the CT rotation system in Nuke that pro teams use. Its something i guess a lot of people have not much idea about. Would be a great help.
Might make something like this again soon, thanks for the suggestion!
@@mahone_tv yeah i see the video of 100thieves, and also its very helpfull. but nuke have 2 or 3 sistems of rotations that teams can use, for example EG makes tarik go down B always, and faze make niko play around the map. And in this same sistems sometimes hace variations. great content as always you know!
Amazing as always!!
Thank you so much!
Really great video! If you don't mind me asking, what do you think happened to Navi on train in the final against Astralis? And what do you think about the narrative that their t side is really bad and boombl4 not being a great igl?
Hey thanks! I didn't watch that match too thoroughly so I can't comment on it. In regards to their T side, I think for the most part there aren't necessarily glaring problems, but they may want to think about trying to use a different approach/style that may suit their players better overall.
Will there be new videos? It's been a while since you posted one, this made me time to watch all your videos.
Check the last video I just uploaded today! In short, yes there will be but not nearly as often as before!
Great work! Very helpful for teams like us.
Great to hear, thank you!
Can you make more videos with top down view? I dont know what app you used
The app is called Skybox!
Thanks, man love your channel
Thanks so much, really appreciate it!
Hey mahone! Could you do more a ramp control on vertigo ct side?Also it would be really nice if you could maybe post a longer video on how u are reviewing ur demos aswell :) much love from Macedonia
Something that I'll consider in the future, thanks!
Do you think boombl4 is calling some of this during the round? Like the perfecto rotation?
I think this is hard to know, anyone could have made this call/adjustment in my opinion!
Welcome to NiP!
This is fucking amazing. Sick work mahone!!
Thanks so much, I really appreciate it!!
It’s like you knew I have a train match today
yes it was all planned!
Damn solid content
Thanks so much!
We're an intermediate team hoping to make main this season, these are the kind of problmes we've been facing. Tell me, how do we practise this in an optimal way? How do i educate my players to be able to have this instict on all maps? Just scrims? Demowatching? Or is it something that just comes with time? Man i'm lost help a brother out
Not Mahone but I think there are two things that help a lot with that.
One is just scrimming. The more you do FOCUSED play around these ideas the better. (Focused means reminders after/before rounds of who needs to make contact when and who needs to stay alive).
Like you also said, demo review is crazy helpful. It may be a lot of work, but if you're able to find two to three rounds in a match/scrim for each teammate of when they did a good job timing their push, or when they did a bad job getting aggressive as an extremity player (just two examples) that can be huge for the individuals. I know the teammates I've coached have always appreciated it.
You could also just tell them to watch this video!
This is a great question. First thing I would recommend is watching demos of your own games and identify situations where your team's pressuring/trading could have gone better. Once you've identified those situations, see if what you're doing as a team makes sense or not by looking at the enemy team's perspective and seeing how they react. Sometimes, the tactic itself isn't optimal, and other times it may be your team is lacking the proper coordination to pressure in the right way. This comes down to communication if you're doing it on-the-fly. But if you want it to be more organized, you should establish protocols for your team.
For example, a simple protocol for pressuring on a mid/B split on Dust2 would be to establish that the B tunnels players do not pressure the site until the players splitting through middle make some sort of contact onto the B site players. For more complicated tactics, you'll have to implement more of these... This is much easier said than done.
To scale across maps, it'd be better to come up with a set of rules based on a number of factors (number of players, number of pressure points, etc) and tweak it for individual maps depending on the types of situations you run into. And then continually review these set of rules and see where you can improve it.
Unfortunately there isn't an easy way to be really good at this aspect. But by at least establishing some type of system, it's easier to spot where the mistakes are, and there's a pathway to improving without just banging your head against the wall hoping something sticks. A long response, but I hope this helped!
@@mahone_tv thanks mahone, this really helps. You're such an amazing guy, i can see that.
If you could make a video on midround-calling that would also be of much help. ❤❤
thank mr mahone
thank mr swisher
ty papy solo gonna be happy
Thank Mr Mahone
Thank Mr Tony, the legend himself
Thanks youtube algorithm to find this channel
Perfection, perfecto pun?
thank you train no longer permaban :)
Glad to hear this at least gives you a starting point on Train! I remembered you mentioned wanting to see something on Train T side
post more individual videos on nuke pls!
More in the future, thanks for the suggestion!
So cool!!!!
So fucking good
Thank you so much!
good
The only thing I don't understand about these videos is how come you have this little amount of views
Thanks for the kind words!
if poizon didnt missed the shot it would be more pressure for navi :D but yea nice video
Looks like if blameF didn't die right away, the whole round might fall apart for NAVI due to the time.
It definitely would have been harder for NaVi if blameF played a bit more slippery towards ebox. I still think they were in great positions to take the site but there definitely would have been trades, so the round probably would have ended up in a 2v2 or something similar
nice vid :D
Thank you!
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