there is still a phone bug heard at 2:35:18. (4 points heard) this is probably caused by a double pulse to the phone points line. this also causes the item frame randomizer to run twice, sometimes giving double item frames and generally increasing the chance of frames as well. i believe the cause of the bug is the system seen at 52:48 where if the outgoing call line isn't pulse limited it gives two updates into the noteblock (power and depower)
Yes this is exactly the issue. Oftentimes players were getting 2 x dayNum per call instead of dayNum + 1. Posting this to increase the chance tango sees this. Edit also I think this would fix the issue of spamming calls being to op since you get half as many points for doing so.
Ill never not be amazed how this man flies around with rockets in his redstone and never accidentally right-clicks Comparators or Repeaters that would break his whole game.. it's amazing...
while i was touring decked out on the S9 word upload i did that like exact thing 4-5 times. i’m normally a console bedrock player but i wanted the full experience so i changed to java and i was a mess the entire time.
Here's an idea for the lava / furnace upgrade. What if there was a lava farm cauldron that was making lava, and the upgrade just provided access to it, so the players could scoop up lava and use it as fuel?
You could also maybe add buying some fuel to the terminal, and then the upgrade it's called like furnace repair or furnace installation, so that it is revealed and they can start using it. But they could have ordered coal or whatever fuel at any time
@@mattwandcow This would work especially well because I believe all you would need to do is place a powered iron trapdoor on the furnace (like the item frame dispenser) and unpower it if the upgrade is active. Plus, I feel like having the fuel linked to the ordering terminal makes sense from a gameplay perspective & keeps the upgrade balanced.
I think pearl’s suggestion: receiving points after the day ends, is quite good and balance. Calls should give out good points but it shouldn’t allow player to spam it when they know they are losing.
Game design stuff regarding the upgrades "All upgrades are good upgrades" Yes, but that's not really the whole picture. They're all good upgrades because there's one "build" so to speak. As in, there is one "best" way to play and all of the upgrades help that. Ideally, certain upgrades would synergize with other upgrades but not all of them. This way, players would go "oh, we have the upgrade that let's us do X and if we get this other one we can min-max the one we already have." But, for this to work, there has to be some kind of variety in different approaches/play styles. Maybe a team likes to play like a hoarder so they can value stocking items up, but doing that might make them slower somehow. Maybe another team focuses on moving around quickly, so they can upgrades that help with that but at the expense of being less likely to get ways to store stuff. There could be other "metas" or "builds" as well, and so playing into a few specific ones at the expense of the others with the upgrade system will let players try for certain builds to get a good run. What do people think? Would having the upgrades be "get X while losing Y" be a better approach? Maybe they get the upgrade that holds the door open but at the expense of getting less item frames? Or maybe they can get more item frames but it means the crafter can't be sped up? Speed VS Stock Piling
I feel like the idea is pretty good, and definitely worth consideration. I do imagine that an easy issue to run into here is again, making there be one way or "meta" for playing. As in, yes there are all of these different options to upgrade, but everyone knows that this certain combo is best. Again, the idea is great, and could absolutely work. There would just need to be extra effort to balance them all so that they are even steven. Upvote!
just watched ren and cleo play with the new changes. 3 item frames to start with seem kinda brutal. 4 was the sweet spot (5 is arguable). and to balance it out the upgrade should give just 2. also when balancing the game keep in mind that other people play except pearl and etho...
It's probably too late for you to make changes to the scoring system, but I think the below suggestion would be an improvement. Instead of a team's score being however many points they had accrued up until the time of failure, I would change it to be the number of points they had accrued by the last successful day. Think of reaching the next day as reaching a "checkpoint"--your score is the points you had as of your last checkpoint. While scores would be lower than before (any successfully served dishes on a failed day no longer grant points) they would more accurately represent what a team successfully accomplished (it would get rid of a team artificially inflating their score by spamming the phone when they know they're going to lose the day). This would also "normalize" the posted high scores by comparing team's runs at the same points in time (assuming the reach the same day; EOD vs any time during a day). I don't know how much space you have in your scoring subsystem, so this may all be moot, but you could hold the points the teams accrue each day (regardless whether from serving food, dialing/answering the phone, etc) in a double chest with two locked hoppers underneath. If they successfully complete a day, unlock Hopper A and allow the "day's points" to flow into the "total points" chest minecart. If they failed a day, discard the "day's points" via Hopper B and send the chest minecart to the lobby.
I think that when you make an outgoing call the signal that goes from the customer creator to the bonus points is duplicated. After the points for calling changes outgoing calls gave 4 points and there has also been cases where people got 2 item frames from one call. My guess is that the signal that goes into generating a customer is so long that the observer that observes the noteblock records updates for both power on and power off. I would also recommend still adding a buffer for points from the phone so that you only get them if the day is successful. You do get fewer points from the phone now but calling when you know that you are about to lose is still viable at the moment.
41:33 I think the white wool might have been there to block the sound from the lava bucket dropper. Since you moved that dropper, you might also have to move the wool.
It would be a bit complicated, since farm land turns into dirt when covered, but possible. You'd basically have to have a double piston extender to pull grass or coarse dirt from below, then pull that out to the left, then push in farm land from the right and double piston extend it up.
New upgrade idea: Keys to the shed. Either in the place where the previous upgrade was removed (so that spot is used again) or a corner (or even a wall) in the farm, add a door to the "shed" that is only open when the upgrade is applied. Doesn't have to be a big place at all. Three options for what's in the shed: Extra farmland, an item frame on the wall or a mud brick wall so players can place an item frame in the farm instead of the kitchen if they wish. Or any combinations thereof. Leave the door open if the game is off so people can remove anything or maybe there's a way to autoclear it?
Thought, Pressing the phone reduces the time that diners will stay before leaving, as well as bringing in new diners faster. Each time you ring the phone the the time decreases more and customers come faster.
I'm so hyped for HH that I couldn't wait for the VOD to be uploaded here, so I watched it on twitch (sorry!) and right when I finished watching it you uploaded it here lol While watching I noted these comments: - Please show us the points per each type of food and the distribution of foods for each day (in spread sheet form if you want) - The phone needs to be more threatening (no matter how many points it gives), so how about two costumers come immediately instead of one? That's a lot harder to deal with imo - If it's not too much work I think that the exterminator should be changed to an upgrade that makes it so costumers throw no trash. I think eliminating rats altogether is too powerful and impactful.
Not finished the stream, but what if ringing the phone has a low chance to spawn an ‘inspector’ and he either; responds to rats if they spawn (faling you?) or he orders food that’s 1-2 days ahead (and if day 8, idk, custom food? Combine a glistening melon and a gold carrot in a bowl? But idk how the crafters set up so if that even possible)
@@ender0998 custom food would be a no go because of the crafter set up. Idk what the noodles look like so having a higher their food might be harder than i thought so let’s scrap that. But having a yes/no state added to the rat line I can’t imagine would be too hard. If inspector spawns take input from rat line (on a delay to account him reaching the window) and if the rats spawn auto fail. It depends on what space tango has between the components (phone, inspector drop shoot and rat spawn) The biggest thing is that it’s just ideas for him. Not everyone thinks of the same thing,
You could totally have an extra farmland upgrade. You have the farmland already tiled but it’s covered buy pistons in the farm area until the upgrade is in play. Even if it’s 2 extra farmland hidden behind the pistons, it’s a good upgrade. Ex. Pistons cover the farmland on the top and front side of it, once upgrade is chosen then the pistons retract
Ik you hate hearing new upgrade ideas… but one that opens a door in the farm right next to the crops that has a single extra tilled land spot could be a low value upgrade for better players but would be extremely valued by new players. Additionally instead of different upgrades you could have a second set of downgrades filter into the same dropper as upgrades so one paper has the random upgrade and next to it is a random downgrade so if your indifferent to one, the other may make you feel more impassioned to reroll. Ex 1 extra table, but less points per customer or Faster customer ordering but 2x rats
Maybe for the storing gold nuggets in the crafter issue, gold needs to be made less accessible. Obviously a bit of a drastic change, but might be worthwhile. My thought is change the terminal to give you a stone pickaxe, which you then take to the farm and have to throw in a hopper (maybe in the well, or in the minecart tunnel?) which gets you a gold ingot. This way you can only get 2 (or 3) gold ingots at a time.
The plate up system does indeed let you spam the phone. It lets you do it once for each expected number of groups for the day. But since it only gives you coins to buy things in the next session, its not the same incentive as scoring points
I can't catch streams live so sorry if this has been addressed already, but I have a thought/fix for the phone. Maybe calling in more people could decrease the amount of patience the people already in que have left. You could play this as the more people join the que, the more anxious or desperate customers want to come into the shop so their patience drops. This would help eliminate some of the excessive use of the phone and put more fear into the hermits while using it. I'm no Redstone expert so I'm not sure how he would change patience times like that, but it seems like a decent enough fix.
Hey Tango. With the phone issue. You should utilize the new Creaking mob. You should have 2% chance to spawn the Creaking when making a phone call. "The creaking answers the call."
1:32:53 Do upgrades only get applied once you start the day? If it's when you press the button to accept, they could just press the button and start the day a few seconds later, just as the upgrade is about to be done processing. So it might still be theoretically a problem, just not guaranteed because the timing is dependent on player inputs.
To make calls more dangerous, increase the items within the external customer patience when the call is made (or after X seconds) just before it enters the queue, resulting in a shorter waiting time outside. About the armorstand swap (1:35:00) could have happend due to the queue of customers outside being processed too quickly after feeding multiple customers in the kitchen?
To address the outgoing call, having a delay after the button is pressed would limit the number of times the button is pressed and maybe have a house rule that you cannot spam the button if you are going to lose? I haven't finished the video but the extra points added to the total after a completed day would be a good fix. Also, having players ready to pre-craft shouldn't be a problem as there are other things that need the crafter and there is a time in-between crafts to consider.
Edit: got it wrong, the dust wasn't connected to the Redstone torch, thought they were interacting with the same block. 28:02 that Redstone dust that you removed was being used by the Redstone torch 28:25 underneath that block, that you did spot, but didn't spot that it was suppose to be for the Redstone that you removed, I don't know from what system that Redstone torch is, but It is connected to the game lost line.
If you mean the torch on the block, that wasn't connected to the dust before either. There was a block gap between them. Either that was already a mistake before or tango intentionally disabled it at some point.
-Haven't watched the entire video, but only awarding phone call points if a day ends successful might be a good move? So you can't spam the button a million times for free points- Nevermind, it was mentioned 30 seconds after writing this comment lol
I haven’t seen what has been done for the phone yet, so maybe it’s already been addressed, but if not, it could maybe have a chance to call rats as well. Looks like that was already suggested
Maybe have something that indicated which tables are actually usable? Seems like people have been confused about only 3 of the tables actually being available to start. Also might make the added tables feel a little more rewarding with a visual confirmation
Is that what the plates on the table are for? I think it would be nice if the tables open up in order from right to left. A redstone lamp for each table would be nice too
20:10 to solve the "rats picking up things you dont want them to" problem... why not just have the "rats" only be able to pick up certain items? Is there a way to do that? Forgive my lack of knowledge, but it seems like the easiest way to solve that problem
1. Customer shouldn't get points for calling out on the last day they failed. Otherwise the last day they just spam calls for like 40 extra points. 2. I think your item frame logic isn't actually 20% maybe you changed, but watched pearl and Ren video and it was closer to 70% getting like 8 item frames by day 5.
Tango, please have Joel do the Jingle for the upstairs restaurant!
This is an excellent idea!
I think they can buy custom songs in his disc shop🤔
I’m so glad to see the hermits genuinely enjoying the game. I remember tango really being worried no one would play and it was going to flop
there is still a phone bug heard at 2:35:18. (4 points heard) this is probably caused by a double pulse to the phone points line.
this also causes the item frame randomizer to run twice, sometimes giving double item frames and generally increasing the chance of frames as well.
i believe the cause of the bug is the system seen at 52:48 where if the outgoing call line isn't pulse limited it gives two updates into the noteblock (power and depower)
Yes this is exactly the issue. Oftentimes players were getting 2 x dayNum per call instead of dayNum + 1. Posting this to increase the chance tango sees this. Edit also I think this would fix the issue of spamming calls being to op since you get half as many points for doing so.
If your walls are a neutral color, you could try turning your lights around and bouncing them off the wall to reduce their brightness. in theory.
Ill never not be amazed how this man flies around with rockets in his redstone and never accidentally right-clicks Comparators or Repeaters that would break his whole game.. it's amazing...
while i was touring decked out on the S9 word upload i did that like exact thing 4-5 times. i’m normally a console bedrock player but i wanted the full experience so i changed to java and i was a mess the entire time.
Here's an idea for the lava / furnace upgrade. What if there was a lava farm cauldron that was making lava, and the upgrade just provided access to it, so the players could scoop up lava and use it as fuel?
You could also maybe add buying some fuel to the terminal, and then the upgrade it's called like furnace repair or furnace installation, so that it is revealed and they can start using it. But they could have ordered coal or whatever fuel at any time
@@mattwandcow This would work especially well because I believe all you would need to do is place a powered iron trapdoor on the furnace (like the item frame dispenser) and unpower it if the upgrade is active.
Plus, I feel like having the fuel linked to the ordering terminal makes sense from a gameplay perspective & keeps the upgrade balanced.
I think pearl’s suggestion: receiving points after the day ends, is quite good and balance. Calls should give out good points but it shouldn’t allow player to spam it when they know they are losing.
Watching Tango build a game: best thing ever
Watching Tango play his own game: infuriating 😂
he was getting the hang of it by the 3rd game i feel
Game design stuff regarding the upgrades
"All upgrades are good upgrades"
Yes, but that's not really the whole picture. They're all good upgrades because there's one "build" so to speak. As in, there is one "best" way to play and all of the upgrades help that. Ideally, certain upgrades would synergize with other upgrades but not all of them. This way, players would go "oh, we have the upgrade that let's us do X and if we get this other one we can min-max the one we already have."
But, for this to work, there has to be some kind of variety in different approaches/play styles. Maybe a team likes to play like a hoarder so they can value stocking items up, but doing that might make them slower somehow. Maybe another team focuses on moving around quickly, so they can upgrades that help with that but at the expense of being less likely to get ways to store stuff. There could be other "metas" or "builds" as well, and so playing into a few specific ones at the expense of the others with the upgrade system will let players try for certain builds to get a good run.
What do people think? Would having the upgrades be "get X while losing Y" be a better approach? Maybe they get the upgrade that holds the door open but at the expense of getting less item frames? Or maybe they can get more item frames but it means the crafter can't be sped up?
Speed VS Stock Piling
I feel like the idea is pretty good, and definitely worth consideration. I do imagine that an easy issue to run into here is again, making there be one way or "meta" for playing. As in, yes there are all of these different options to upgrade, but everyone knows that this certain combo is best.
Again, the idea is great, and could absolutely work. There would just need to be extra effort to balance them all so that they are even steven.
Upvote!
just watched ren and cleo play with the new changes. 3 item frames to start with seem kinda brutal. 4 was the sweet spot (5 is arguable). and to balance it out the upgrade should give just 2. also when balancing the game keep in mind that other people play except pearl and etho...
It's probably too late for you to make changes to the scoring system, but I think the below suggestion would be an improvement.
Instead of a team's score being however many points they had accrued up until the time of failure, I would change it to be the number of points they had accrued by the last successful day. Think of reaching the next day as reaching a "checkpoint"--your score is the points you had as of your last checkpoint.
While scores would be lower than before (any successfully served dishes on a failed day no longer grant points) they would more accurately represent what a team successfully accomplished (it would get rid of a team artificially inflating their score by spamming the phone when they know they're going to lose the day). This would also "normalize" the posted high scores by comparing team's runs at the same points in time (assuming the reach the same day; EOD vs any time during a day).
I don't know how much space you have in your scoring subsystem, so this may all be moot, but you could hold the points the teams accrue each day (regardless whether from serving food, dialing/answering the phone, etc) in a double chest with two locked hoppers underneath. If they successfully complete a day, unlock Hopper A and allow the "day's points" to flow into the "total points" chest minecart. If they failed a day, discard the "day's points" via Hopper B and send the chest minecart to the lobby.
1:29 ‘I have the power of the sun’
Face cam immediately flashes white
I think that when you make an outgoing call the signal that goes from the customer creator to the bonus points is duplicated. After the points for calling changes outgoing calls gave 4 points and there has also been cases where people got 2 item frames from one call. My guess is that the signal that goes into generating a customer is so long that the observer that observes the noteblock records updates for both power on and power off.
I would also recommend still adding a buffer for points from the phone so that you only get them if the day is successful. You do get fewer points from the phone now but calling when you know that you are about to lose is still viable at the moment.
41:33 I think the white wool might have been there to block the sound from the lava bucket dropper. Since you moved that dropper, you might also have to move the wool.
I think the new meta will be getting the doorstopper upgrade to use the farm as infinite counter space
2:12:50 And she hasn’t done a lot of sleeping…
Farm land can be moved with pistons, so Pearl's idea for an upgrade that gives more farmland is possible from the technical side of things.
It would be a bit complicated, since farm land turns into dirt when covered, but possible. You'd basically have to have a double piston extender to pull grass or coarse dirt from below, then pull that out to the left, then push in farm land from the right and double piston extend it up.
Could just pull the dirt away sideways into the wall using a normal sticky piston and have the farmland come up from below using a double extender
@@Dithernoise true
New upgrade idea: Keys to the shed. Either in the place where the previous upgrade was removed (so that spot is used again) or a corner (or even a wall) in the farm, add a door to the "shed" that is only open when the upgrade is applied. Doesn't have to be a big place at all.
Three options for what's in the shed: Extra farmland, an item frame on the wall or a mud brick wall so players can place an item frame in the farm instead of the kitchen if they wish. Or any combinations thereof.
Leave the door open if the game is off so people can remove anything or maybe there's a way to autoclear it?
No rats in the farm if I'm not mistaken so more storage there wouldn't be too useful outside of helping organize a bit.
@@raldenvcs True, just thought it might come in handy for storing the bucket, a beetroot (that damned beetroot soup) or a potato/carrot for planting.
@RuffStarchedStiff I like the idea for sure I wonder what else could be in there
Add a upgrade to call minecart from whatever side your on. It's something positive but only a little
Already watched the stream, but I have to watch this again 😂 love watching you and Skizz yell at each other!
upgrades should be show two pick one.
Would be epic at some point to see like a "all stars marathon" game, get the 4/6 top chefs in one game, see just how long they can keep it going
Thought, Pressing the phone reduces the time that diners will stay before leaving, as well as bringing in new diners faster. Each time you ring the phone the the time decreases more and customers come faster.
I'm so hyped for HH that I couldn't wait for the VOD to be uploaded here, so I watched it on twitch (sorry!) and right when I finished watching it you uploaded it here lol
While watching I noted these comments:
- Please show us the points per each type of food and the distribution of foods for each day (in spread sheet form if you want)
- The phone needs to be more threatening (no matter how many points it gives), so how about two costumers come immediately instead of one? That's a lot harder to deal with imo
- If it's not too much work I think that the exterminator should be changed to an upgrade that makes it so costumers throw no trash. I think eliminating rats altogether is too powerful and impactful.
Exterminator -> Busboy is an interesting idea
@@raldenvcssame i thing removing eats is too powerful, maybe toning them down but not removing them.
Not finished the stream, but what if ringing the phone has a low chance to spawn an ‘inspector’ and he either; responds to rats if they spawn (faling you?) or he orders food that’s 1-2 days ahead (and if day 8, idk, custom food? Combine a glistening melon and a gold carrot in a bowl? But idk how the crafters set up so if that even possible)
That's so complicated...
@@ender0998 custom food would be a no go because of the crafter set up. Idk what the noodles look like so having a higher their food might be harder than i thought so let’s scrap that.
But having a yes/no state added to the rat line I can’t imagine would be too hard. If inspector spawns take input from rat line (on a delay to account him reaching the window) and if the rats spawn auto fail. It depends on what space tango has between the components (phone, inspector drop shoot and rat spawn)
The biggest thing is that it’s just ideas for him. Not everyone thinks of the same thing,
0:09 because you're merry? Merry and bright?😂
You could totally have an extra farmland upgrade.
You have the farmland already tiled but it’s covered buy pistons in the farm area until the upgrade is in play. Even if it’s 2 extra farmland hidden behind the pistons, it’s a good upgrade.
Ex. Pistons cover the farmland on the top and front side of it, once upgrade is chosen then the pistons retract
I think you should just let season 1 be op and use christmad break to rebalance
You could add extra farmland as a upgrade if you open a door in farm area to say 2 new plots.
Each phone call out should lower global patience by 1 level
Ik you hate hearing new upgrade ideas… but one that opens a door in the farm right next to the crops that has a single extra tilled land spot could be a low value upgrade for better players but would be extremely valued by new players.
Additionally instead of different upgrades you could have a second set of downgrades filter into the same dropper as upgrades so one paper has the random upgrade and next to it is a random downgrade so if your indifferent to one, the other may make you feel more impassioned to reroll. Ex 1 extra table, but less points per customer or
Faster customer ordering but 2x rats
Shine bright like a Tango~ 🎶 😂
Maybe for the storing gold nuggets in the crafter issue, gold needs to be made less accessible. Obviously a bit of a drastic change, but might be worthwhile.
My thought is change the terminal to give you a stone pickaxe, which you then take to the farm and have to throw in a hopper (maybe in the well, or in the minecart tunnel?) which gets you a gold ingot. This way you can only get 2 (or 3) gold ingots at a time.
Gets doorstop upgrade, immediately complains that door is open 😂
.
. PUFFER FISH IN
. FLOOD DISPENSER
.
Keep up the great content ❤️
The plate up system does indeed let you spam the phone. It lets you do it once for each expected number of groups for the day. But since it only gives you coins to buy things in the next session, its not the same incentive as scoring points
I can't catch streams live so sorry if this has been addressed already, but I have a thought/fix for the phone. Maybe calling in more people could decrease the amount of patience the people already in que have left. You could play this as the more people join the que, the more anxious or desperate customers want to come into the shop so their patience drops. This would help eliminate some of the excessive use of the phone and put more fear into the hermits while using it. I'm no Redstone expert so I'm not sure how he would change patience times like that, but it seems like a decent enough fix.
Hey Tango. With the phone issue. You should utilize the new Creaking mob. You should have 2% chance to spawn the Creaking when making a phone call. "The creaking answers the call."
Lighting idea: for my work camera setup I had to add lighting behind me to get rid of the extreme brightness off my monitor and desk lamps
1:32:53 Do upgrades only get applied once you start the day? If it's when you press the button to accept, they could just press the button and start the day a few seconds later, just as the upgrade is about to be done processing. So it might still be theoretically a problem, just not guaranteed because the timing is dependent on player inputs.
To make calls more dangerous, increase the items within the external customer patience when the call is made (or after X seconds) just before it enters the queue, resulting in a shorter waiting time outside.
About the armorstand swap (1:35:00) could have happend due to the queue of customers outside being processed too quickly after feeding multiple customers in the kitchen?
Give a random chance that a piston on the mud wall pulses so they could lose an item frame for spamming or abusing things
Should be something to make it so you only get points for completing the day.
Not dangerous enough? How about when Customers come in through a call they sometimes bring friends and family.... xD
To address the outgoing call, having a delay after the button is pressed would limit the number of times the button is pressed and maybe have a house rule that you cannot spam the button if you are going to lose? I haven't finished the video but the extra points added to the total after a completed day would be a good fix. Also, having players ready to pre-craft shouldn't be a problem as there are other things that need the crafter and there is a time in-between crafts to consider.
btw you can still shift-double-click to move all items of the same type in/out of storage
The accumulated points should be for the days that you passed. If you lose a round, the points in the lost round should be discarded.
Edit: got it wrong, the dust wasn't connected to the Redstone torch, thought they were interacting with the same block.
28:02 that Redstone dust that you removed was being used by the Redstone torch 28:25 underneath that block, that you did spot, but didn't spot that it was suppose to be for the Redstone that you removed, I don't know from what system that Redstone torch is, but It is connected to the game lost line.
If you mean the torch on the block, that wasn't connected to the dust before either. There was a block gap between them. Either that was already a mistake before or tango intentionally disabled it at some point.
Oh yeah my bad totally got it wrong, for a second thought they were the same block.
Turn the kithchen counter to 4 axtra spots fpr item frames itd ve cool to see food on counters
You should take skiz up on him drumming to your song and add it to day 8 of anyone reaches
-Haven't watched the entire video, but only awarding phone call points if a day ends successful might be a good move? So you can't spam the button a million times for free points-
Nevermind, it was mentioned 30 seconds after writing this comment lol
I haven’t seen what has been done for the phone yet, so maybe it’s already been addressed, but if not, it could maybe have a chance to call rats as well. Looks like that was already suggested
Skizz is so nice
But…you ARE in a dungeon!
Is the new monitor the OLED scar was talking about?
2:31:53 - "These guys are PIGS!"
Deserves so much to be an horn
you should play with pearl or impulse or anyone really
Maybe have something that indicated which tables are actually usable? Seems like people have been confused about only 3 of the tables actually being available to start. Also might make the added tables feel a little more rewarding with a visual confirmation
Is that what the plates on the table are for? I think it would be nice if the tables open up in order from right to left. A redstone lamp for each table would be nice too
If the azalea tablecloths could be armor-stand-animated away, that would be a clean solution, but I don’t see a way to do that
20:10 to solve the "rats picking up things you dont want them to" problem... why not just have the "rats" only be able to pick up certain items? Is there a way to do that? Forgive my lack of knowledge, but it seems like the easiest way to solve that problem
The point is for the rats to pick up everything that falls on the floor.
@4203105 and?
@4203105 if there's an issue with them picking up things that aren't wanting to be picked up, seems like a simple solution
Outgoing calls are OP.
1. Customer shouldn't get points for calling out on the last day they failed. Otherwise the last day they just spam calls for like 40 extra points.
2. I think your item frame logic isn't actually 20% maybe you changed, but watched pearl and Ren video and it was closer to 70% getting like 8 item frames by day 5.
Hi im thurd 🎊 🎉
AAAAND WE BACK
Yay I'm first here
Thank you for your hard work and dedication. Your videos are always a joy to watch.🎣🤭😲