Yo couldn't you use Orb of Dominance to get 50/50 t1 dmg per int? I mean craft Suffixes cannot be changed and slam it to get higher tier for dmg per int. its 50/50 but you get higher dmg and a prefix to aug on.
There's a really good post on the subreddit that explains about doubling mods on items in order to have a better chance at hitting the proper mods on a recombinator, think you could have improved your odds by crafting int onto the bases with % attributes before recombinating. From 20% up to 35% if his math is to be believed. For next time!
@@DerpyEdits drop it to a 17.5% chance because there is then a 50% chance you hit the crafted int which if we wanted to hit we could just craft it instead of recombing.
Some time ago I was watching Empys stream and he said to someone "I Swear to god you better not link me an Empyrean ring". Today I found a corrupted Empyrean ring: 16% increased hatred effect. I think GGG is trying to tell me something.
i self crafted an int stacker last league with a budget of 150ex, i ended up selling the build later for 430ex It had 12k es and 33m dps on power siphon, I felt really proud as it was my first ever build worth more than 30ex lol. I got really lucky with the crafts and it was the first build I ever crafted 'gg' gear for, or at least gear i felt happy with. I almost want to start again this league, but leveling through the acts always puts me off playing at first.
Just in case you didn't know, the triple suffix keep is actually way less than 20%. The recomb has a chance to add additional mod to a pool (I think 25% of the time) and could also lower the tiers of the mods if possible. I wanted to recomb into triple T1 resist Stygian from only those three suffixes and failed like 4 times in the ways mentioned above (when I got 3 suffixes) before I actually got it.
It wont add a mod until after the recomb, so if it hits a 3 mod suffix which is indeed a 20% chance, then it cant add a mod. Basically we accounted for this into the reusable base part, as there is a 25% static chance to add a mod, not into the final success chances. Theres also a small chance to down tier the mods, but this is like a 1 in 6 ontop of its like 10% chance of occurring, so its not worth calculating, just acknowledging it can happen.
I wish there was a way to make animated weapons drop to the ground at the end of their duration, (if not killed in the meantime). I don't think that would be too powerful, especially if the source of this were opportunity costed against something valuable (like belt or chest slot?)
why not use int essences until you hit int + one of the %int/%att suffixes? makes your recombobulator chance from 20% to 35% and only costs 65 Essence on average
Even better to go for a dmg per int on the essence amulet prefix and hope to hit the mod aswell on the recombine, its 66% to then not have to do all the reforge influence and stuff
After the brick on the recombulator, you say? Because he need to make the base first, otherwise the recombulator pick one or the other and do not keep mods from the unchosen influence. Before woke orb is not worth either, as the flat int does not garantee to be a keep, only one influence mod each.
can it happen that the harvest reforge does not change the name of the item? So it rolls the exact same name again?Then the reforge could not be differenciated from a devine if it rolls the same mod(s)
I don't know if anyone mentionned it but before recombining, you should have crafted a similar mod on both amu (i think) to increase odds of getting something bad removed
What is that luck man. I would die for such amulets xD any of those that you just slammed together. I spent 10 tires today for a 47% chance of success. I had almost a 50/50 and I missed it 9 times in a row. 10th time was the charm.
You could 'remove non-inf add inf' without 'suffixes cannot be changed', couldn't you? Mana was the only non-influenced mod. ps.: i know there was no one selling the craft on TFT...it was just a genuine question.
spent 30 minutes watching how you craft and didnt eaven notice it. And i recently read some PoE reviews of 2013 sayng game had shitty crafting :D damn that dude should go and renew his review. I went to read them after i saw Diablo imortal geting 0.6 rating, so got curious what rating PoE had, it was around 7 :)
You just described having 4 total mods, which is 35% to hit 3 mods, not 50% You also just described spending 5 ex per recomb (1 for each amulet and 3 ex in essences), my version costs 2 ex per try plus the like 6 essences TOTAL you have to use. (40c) Your 3 bases is 15ex and 4 recombs factoring in reusable bases, for 35% meaning you expect 81% of people running 4 recombs at this chance to hit the amulet My 5 bases is 10ex and 8 recombs factoring in reusable bases, for 20%, meaning you expect 83% of people running 8 recombs to hit this amulet. Please actually do the math before deciding if one is better.
Recombobulate. Press the button. Number go up. Monke happy.
Thanks for watching!
Yo couldn't you use Orb of Dominance to get 50/50 t1 dmg per int? I mean craft Suffixes cannot be changed and slam it to get higher tier for dmg per int. its 50/50 but you get higher dmg and a prefix to aug on.
@@przemekwyszynski8642 yo couldn't he have crafted 4 annointed double corrupted rare strangle gasp with %int implicit ?
@@przemekwyszynski8642 read the orb of dominance again!
There's a really good post on the subreddit that explains about doubling mods on items in order to have a better chance at hitting the proper mods on a recombinator, think you could have improved your odds by crafting int onto the bases with % attributes before recombinating. From 20% up to 35% if his math is to be believed. For next time!
@@DerpyEdits drop it to a 17.5% chance because there is then a 50% chance you hit the crafted int which if we wanted to hit we could just craft it instead of recombing.
_79 exalts_
"I'm running out of currency"
If you consider endgame crafting it really is low, spent 210ex just to craft helmet so rip
Felt the same, but at the same time he was using 5 at a time, so he could really Lost all his currency and get a worse result.
The guy is wearing like 700 ex dude lmao.
@@restless8638 Yeah, we all know that but you're telling people that haven't eaten for 10 days that your foie grass is a bit too rich.
@@TwoLeftSh0es I could argue with you about that, but given your tone I'll just say GIT GUD
Has more exalts left than I make the whole league.
"We settle for the Phys as extra lightning 'coz we're running out of currency"
To be fair this league if you can't get 3-4 ex per hour by just chilling you're playing the game wrong
Smart people show how - Empy does the thing - Good item shows up. Love the crafting stuff :)
That story of how you destroyed the foil was actually so hilarious
10:35 Thats perfect. Even has +7 hp
Next time you'll be crafting I'll be cleaning my room. It's good to be assured how clean the thing I'm cleaning is
Some time ago I was watching Empys stream and he said to someone "I Swear to god you better not link me an Empyrean ring".
Today I found a corrupted Empyrean ring: 16% increased hatred effect.
I think GGG is trying to tell me something.
I have an amulet.
I have an exalt.
Uhhhhh, craft is done.
Why do i have the apple and pineapple song in my head ? 🤣
@@xHunterBCx What have you done? D:
i self crafted an int stacker last league with a budget of 150ex, i ended up selling the build later for 430ex It had 12k es and 33m dps on power siphon, I felt really proud as it was my first ever build worth more than 30ex lol. I got really lucky with the crafts and it was the first build I ever crafted 'gg' gear for, or at least gear i felt happy with. I almost want to start again this league, but leveling through the acts always puts me off playing at first.
@FlaxOFF ????
Just in case you didn't know, the triple suffix keep is actually way less than 20%. The recomb has a chance to add additional mod to a pool (I think 25% of the time) and could also lower the tiers of the mods if possible.
I wanted to recomb into triple T1 resist Stygian from only those three suffixes and failed like 4 times in the ways mentioned above (when I got 3 suffixes) before I actually got it.
It wont add a mod until after the recomb, so if it hits a 3 mod suffix which is indeed a 20% chance, then it cant add a mod.
Basically we accounted for this into the reusable base part, as there is a 25% static chance to add a mod, not into the final success chances. Theres also a small chance to down tier the mods, but this is like a 1 in 6 ontop of its like 10% chance of occurring, so its not worth calculating, just acknowledging it can happen.
Wait how did you crafted gf?
27:15 Guy with a Ferrari tells Skoda drivers that his Ferrari is a "decent" car, just like their Skoda.
I’m loving the doggo cam!
What's the OST/Song that starts at 15:20 ?
Innocence theme I think
I wish there was a way to make animated weapons drop to the ground at the end of their duration, (if not killed in the meantime). I don't think that would be too powerful, especially if the source of this were opportunity costed against something valuable (like belt or chest slot?)
why not use int essences until you hit int + one of the %int/%att suffixes? makes your recombobulator chance from 20% to 35% and only costs 65 Essence on average
sounds more expencive for only a 15%increase
@@FrozeNxXxDragoN bruh you really think he cares about price?
Even better to go for a dmg per int on the essence amulet prefix and hope to hit the mod aswell on the recombine, its 66% to then not have to do all the reforge influence and stuff
After the brick on the recombulator, you say? Because he need to make the base first, otherwise the recombulator pick one or the other and do not keep mods from the unchosen influence.
Before woke orb is not worth either, as the flat int does not garantee to be a keep, only one influence mod each.
@@dairiskuznecovs7233 i mean... his argument is to save money? or why care otherwise
keyword"costs 65 essence"
the girlfriend is a real youtube pro. she did that nice craft to extend the content. nice
Haha that Animate Weapon story had me in tears.
"Omega Awakened" New TFT Rank Incoming Boys
can it happen that the harvest reforge does not change the name of the item? So it rolls the exact same name again?Then the reforge could not be differenciated from a devine if it rolls the same mod(s)
What was the site he was using?
Nice work on the craft!
I don't know if anyone mentionned it but before recombining, you should have crafted a similar mod on both amu (i think) to increase odds of getting something bad removed
I can't wait until you make your 31st 900ex int stacking wander.
How many do you think I made so far?
@@Empyriangaming probably 29
"Not spending 20c rolling a 50c to sell it, thats not whats goin on right now" game says "challenge accepted" @5:08
4ex trade I stop for obviously.
Was doing something similar 3 days ago and hit T1 crusader %int on the transmute from white item, i just kinda sat there for amin dumbfounded lol
Finally another Cutedog collab. like the good ol' times
How do hoh have so little currency? Didn't you guys earn like 26 mirrors week one?
I almost forgot why I don’t craft. Thanks Empy!
Empyrean Scarab. Interesting.. Chris must've accidently dropped that straight into your inventory :')
Honestly. I love these crafting videos.
Dude... i have already added 4 or 5 songs to my playlist from your video endings xD
EZ
Is it not possible to recombobulate the influenced mods onto a synth base with a %int implicit?
Correct
Can someone explain why he doesn't do the craft himself and trades away Exs for their craft work? Pretty new to the game and this has me stumped?
The other big item you had to fix was the bow in harvest.
Holy shit I love this Dog Cam!
What is that luck man. I would die for such amulets xD any of those that you just slammed together. I spent 10 tires today for a 47% chance of success. I had almost a 50/50 and I missed it 9 times in a row. 10th time was the charm.
Not 69 int. WE DIVINE AGANE
Did it today!
@@Empyriangaming MorbPog
Your dog is stealing the show of the stream sir
wouldn't catalysting the amulets before alt spamming be a good idea?
it doesnt do anything
7:28 HotDog Plz
That empyrean scarab made me call the police, get bonked, wtf
I don't play much PoE anymore but love watching your videos.
Can you share your DnB playlist? That outro is fire
He's sustaining amulets!
Man I miss recombinators
was there on stram that day
the green dog made me press the like button.
i would have craft suffix cannot be change and annuled that gained extra ligntning. you just have to believe daddy
Imagine being able to craft near perfect gear lol
settled for those divines in the end yikes
I fixed it since then
We ran out of currency, we have 80 ex.
Bruh.
even with no amulet i think he would have 10 time my damage
entertaining as always :)
omg i didnt know deli alli plays poe.
aren't we all just trying to get lucky?
POG (naturally)
Over 200ex and not at 1800 int. Guess at least you craft instead though. Dope process
Smart ppl didn't told you to use catalysts at each mod which u desire?
Correct, it does nothing.
You could 'remove non-inf add inf' without 'suffixes cannot be changed', couldn't you? Mana was the only non-influenced mod.
ps.: i know there was no one selling the craft on TFT...it was just a genuine question.
Flat int on the suffix could be replaced
spent 30 minutes watching how you craft and didnt eaven notice it. And i recently read some PoE reviews of 2013 sayng game had shitty crafting :D damn that dude should go and renew his review. I went to read them after i saw Diablo imortal geting 0.6 rating, so got curious what rating PoE had, it was around 7 :)
I had an eskie too
now animate it! :DD
disgusting ring and emp is just like we just settle rn it'll be better in the future
DOG
pays 150+ ex for 107int amulet
astramentis: "Am I a joke to you?"
107int gain over previous amulet. add to it decent ES, add 1% dmg per 15 int and astramentis is looking at it through a telescope
the amulet is literally 300+ int and damage per int....
Your face in the thumbnail looks like an anime face. GG Noobs
Ummmmm sir??? you have something under your chin
My bad I was wrong great ammie empty 👍🏾
the cost of essence spaming for % int or attributs is not worth the extra % chance to hit the item in the end we did the math on that
You just described having 4 total mods, which is 35% to hit 3 mods, not 50%
You also just described spending 5 ex per recomb (1 for each amulet and 3 ex in essences), my version costs 2 ex per try plus the like 6 essences TOTAL you have to use. (40c)
Your 3 bases is 15ex and 4 recombs factoring in reusable bases, for 35% meaning you expect 81% of people running 4 recombs at this chance to hit the amulet
My 5 bases is 10ex and 8 recombs factoring in reusable bases, for 20%, meaning you expect 83% of people running 8 recombs to hit this amulet.
Please actually do the math before deciding if one is better.
@@m01t4123 I was wrong on that then, next I'll comment after spending more time waking up
Morning!
Hi dad
nice
first
First