If I'm remembering correctly... Christine's coroutines are also interesting in that they sort of exist on whatever script called "Start Coroutine". Probably best not to start a Coroutine on one script from another script, cuz crazy stuff can happen if one script stops existing.
How would you use coroutines inside ECS ? Like if I have a task (not Task) that spans multiple frames, how do I do it without a MonoBehaviour.StartCoroutine
I didn't realise that about the Start method. Thanks
Glad it was useful 😊
Sooo useful!!
I didnt know you could reference coroutines just by name!
Glad it was useful 😊
Thanks Ketra.
I didn't know that co-routines were so useful!
Glad you found it useful 😊
Amazing tut as always
Thank you 😊😊
thank you! i'm sure they will ask me about this topic at unity dev interviews. i'm seeing a couple jobs in florida i'm going to try for.
Good luck in the job search 🤞
@@KetraGames thank you lots! this has been the main channel that has brought me up to creating entire games myself.
If I'm remembering correctly... Christine's coroutines are also interesting in that they sort of exist on whatever script called "Start Coroutine". Probably best not to start a Coroutine on one script from another script, cuz crazy stuff can happen if one script stops existing.
Great explanation of coroutines! At 9:52, did I hear the sound of data from a text message coming in? 😀
Glad you found the video useful. 😂 Not sure how that slipped through, someone's getting fired...
How would you use coroutines inside ECS ? Like if I have a task (not Task) that spans multiple frames, how do I do it without a MonoBehaviour.StartCoroutine
Thanks!