Looks like I have some explaining to do: 5. Keen Mind - You nailed it when you mentioned it's RP oriented and up to the DM. I think of the RP-oriented feats this is the most powerful and deserves a spot in the conversation. The majority of use is in having a narrative reason why you can ask the DM to remind you of things you may have forgotten. It can be extremely helpful in more political or espionage type games that have less combat. I respect the sentiments shared and stand by it's placement on my list. 4. Mobile - I agree with the idea that it can be situational. I've had a rogue skirmisher, a shadow monk, and a college of swords bard take it and seen it used to great effect. Similar to elven accuracy that might have a caveat or two before you can use it to it's fullest extent. The extra 10 feet of movement becomes helpful for a number of species, especially the smaller ones, and you don't even have to hit on the creature to back out--just make the attempt. Everyone has great picks and fun to listen to the opinions.
Notice with elven accuracy, that you can only use it for non strength attack rolls. So sorry reckless barbarians, but hello charismatic hexblade pole arm great weapon master. 😂
Sentinel is great on my Assassin/Fighter. The attack/sneak attack it allows off turn is often valuable and adds even more flexibility when combined with Fighter's Maneuvers. That character also has Lucky and Shadow Touched. BTW, Healer feat is awesome when you don't have time for a short rest.
Powerful feats to me are ones that either make or completely amplify a play style. In most cases it's the martial classes that benefit most. ( for spell casters honestly most feats dont do too much, even warcaster) So for me GWM SNIPER MOBILE SENTINEL POLEARM MASTER
☝️ not mentioned is the worst part of the lucky feat, is the dice are rolled, you roll a third and THEN pick the dice. Meaning you give yourself super advantage on your disadvantage, and vice versa for your enemies.
Pole arm master is good for barbs to, for that bonus action strength attack gaining rage. Fun fact, the weapon is heavy, so the bonus d4 attack can also be used for the GWM master attacks, for that juicy +10dmg. -5? No worries, ill go reckless.
In a campaign i was in we had a magic challice, that acted like a healers kit, so a free heal per person per day, the d6+4+ level, was used constantly when we couldnt short rest or were out of hit dice.
☝️ sharpshooter, i have in 2 campagins personally and someone else, use the 600ft range to success. I once kept shooting at a roc flyinf away to a peak. They can only.go so far in a turn, leading to me getting off a few more shots, one of those with a snaring strike it somehow failed.... "sorry dm, how.many d6 fall damage does it take? " Epic
Looks like I have some explaining to do:
5. Keen Mind - You nailed it when you mentioned it's RP oriented and up to the DM. I think of the RP-oriented feats this is the most powerful and deserves a spot in the conversation. The majority of use is in having a narrative reason why you can ask the DM to remind you of things you may have forgotten. It can be extremely helpful in more political or espionage type games that have less combat. I respect the sentiments shared and stand by it's placement on my list.
4. Mobile - I agree with the idea that it can be situational. I've had a rogue skirmisher, a shadow monk, and a college of swords bard take it and seen it used to great effect. Similar to elven accuracy that might have a caveat or two before you can use it to it's fullest extent. The extra 10 feet of movement becomes helpful for a number of species, especially the smaller ones, and you don't even have to hit on the creature to back out--just make the attempt.
Everyone has great picks and fun to listen to the opinions.
100% agree, sword bard ( pick up booming blade) whack move, come at me bro. 😂
And rogues, free up thay bonus action to dash or hide now.
Notice with elven accuracy, that you can only use it for non strength attack rolls. So sorry reckless barbarians, but hello charismatic hexblade pole arm great weapon master. 😂
Me in my summertime cave. Can't open my blinds at that time of night or it's like a nuclear apocalypse of brightness.
Sentinel is great on my Assassin/Fighter.
The attack/sneak attack it allows off turn is often valuable
and adds even more flexibility when combined with Fighter's Maneuvers.
That character also has Lucky and Shadow Touched.
BTW, Healer feat is awesome when you don't have time for a short rest.
Powerful feats to me are ones that either make or completely amplify a play style. In most cases it's the martial classes that benefit most. ( for spell casters honestly most feats dont do too much, even warcaster)
So for me
GWM
SNIPER
MOBILE
SENTINEL
POLEARM MASTER
Yeah, tho I do agree with Jason martials need a boost to keep up with spellcasters in higher levels. Lucky is still broken AF tho!
Alert feat, something missed im the discussion. the cancelling of advantage of unseen attacks, applies to be blinded or against invisible enemies. ☝️
☝️ with great weapon master, the kill/crit bonus action attack is not restricted by the heavy property. So, it has benefits for non heavy weapons
☝️ not mentioned is the worst part of the lucky feat, is the dice are rolled, you roll a third and THEN pick the dice.
Meaning you give yourself super advantage on your disadvantage, and vice versa for your enemies.
Pole arm master is good for barbs to, for that bonus action strength attack gaining rage. Fun fact, the weapon is heavy, so the bonus d4 attack can also be used for the GWM master attacks, for that juicy +10dmg.
-5? No worries, ill go reckless.
In a campaign i was in we had a magic challice, that acted like a healers kit, so a free heal per person per day, the d6+4+ level, was used constantly when we couldnt short rest or were out of hit dice.
☝️ sharpshooter, i have in 2 campagins personally and someone else, use the 600ft range to success.
I once kept shooting at a roc flyinf away to a peak. They can only.go so far in a turn, leading to me getting off a few more shots, one of those with a snaring strike it somehow failed.... "sorry dm, how.many d6 fall damage does it take? "
Epic
Just misty step once per day is not a good feat!