I've dabbled in a lot of builder games. Minecraft, Garry's mod, scrap mechanic, from the depths...but none of them scratch the itch like this game. I keep telling people, this should be in a class in high school. That people should stop wasting time with simple brain apps like Lumosity where there's no real application. A year ago, I thought I was in way over my head and that I'd never create anything. Arguably, I still haven't. But the journey of exploring what I can learn and do at 36 has been incredible.
100% agree with you there! I have younger cousins playing Minecraft and I keep telling them to try this because there is practical application and knowledge! Thanks for the comment :)
After finding and falling in love with your designs I'm so glad to find that you have a channel to watch, I'm starting to brave the challenge of building my own vehicles and its a rough start😅 but I hope to improve with time
Hey man thanks. You saying this kind of in a way boosted my confidence. I wont go into detail why. I appreciate an engineer praising this game. I studied engineering in college but I switch back to comp sci. I understand (to an extent) what you had to go through. I started to feel like I was wasting my time with this game but now I think I might dust it off and give it another go.
That's awesome, I'm happy to have done that for you! :) It is funny, I used to game to get away from engineering and take a break, but now I game to build creations, be creative and do critical thinking!
There's also reason six: The Endless tinkering and optimizing tradeoffs. I know 'parameters' is reason five, but the give and take of 'how do I add feature X while staying inside budget and also keeping that fifteen knot top speed???' is it's own primal animal.
100% this! You can do things multiple ways, sometimes they are equally good, but sometimes there is optimization, improvement, etc. and that applies to everything from physical design, coding and microcontrollers... Thanks for the comment!
Have you tried: From the depths? Its less user friendly more specific to a military theme, but the physics are (somewhat) better, the editor is better and it actually has metrics from things, e.g. you get power graphics on engines.
That looks epic, I have not heard of it or tried it out! That looks sick! But my ideal theme is exploration and mining moreso than military but still looks awesome!
I found this game a week ago and i already put in like 30 hours. I love sim games and i really liked scrap mechanic but this game is something else bro. Love it. Great video btw 😁👍
Structural integrity is one of the few things I miss from the game. I am dreaming of doing an industrial and vehicle oriented engineering game with no holds barred on realism, sans "rule of fun" dumbdowns if i ever come around to that (i am that hyperactive person with a bajillion projects) I'll take your references and criticism, hell I'd pay you to be a consultant if I had the funds. btw Lua (the language used for scripting in SW) is not entirely similar to C++, though much of lua's vm and standard library functionality is programmed in C, which is one of many reasons why Lua is one of the fastest kids on the track. Also chemistry, depending on the discipline, does involve structural integrity as a concern, especially when designing larger molecules, especially proteins, proteins are literally nanomachines (look up kinesin, it literally walks on tiny ropes with two tiny legs) so there are elements of mechanical engineering there too!
Totally, it would be sweet if they made structural integrity, and the thing can collapse with too much weight or break! :D LUA is a different coding language, but C++ basics helped me understand the coding more than having to learn from scratch ahha but I do agree! You're absolutely right, there are structural integrity concerns in chemistry, and my intent was not to downplay that, but rather mention structural integrity in the form of ships, buildings, cars, etc. :) Thank you for you comment, fun to talk to someone knowledgeable!
Also from Canada, marine tech/engineer only complaint is hard to make realistic engineering plants due to steam issues, until now no diesel firebox and ultimately space in a hull
As much as I love Stormworks, the modular engines are not a good example of realism. They are supposed to be diesel engines but behave more like petrol (gasoline) engines. In a petrol engine, you need to keep the air/fuel ratio in a specific range to keep the mixture combustible but not self-ignite due to compression (knocking). In a diesel engine, none of these concerns exist. You spray liquid fuel droplets directly into the hot cylinder at the end of the compression stroke. Even tiny amounts of fuel will ignite under these conditions, so the mixture can be extremely lean. The stoichiometric ratio (14.7:1, as given in Stormworks) gives you how much fuel you can burn at maximum, but is almost never reached. In practice, most diesel engines never go below 18:1 or so, and can operate as high as 70:1. This is impossible with a petrol/gasoline engine, because it would not form a combustible mixture that can be ignited with a sparkplug. And it is common for them to run “rich” (lower than stoichiometric AFR) under load, which a diesel engine never does.
I've just discovered Stormworks and find it absolutely fascinating. The limiting factor is your imagination. I've built some big and complex ships in minecraft, but here you can go a few steps further and actually make them work.
a few things i find disappointing about stormworks is the aspects of steam, they don't have custom boilers or any real way to do steam stuff in a semi realistic way, i have seen steam irl and know a little bit about it, i know for a fact steam turbines usually prefer faster flowing steam over pressurized steam, stormworks says give it all the pressure and it'll spin up to max power, like don't get me wrong stormworks has wonderfull function when it comes to cars, trains, ships and aircraft but steam powered things are a bit lackluster for me.
Thank you for the comment! I must admit I have not used steam in any of my creations, not even to play around with it, but from the sounds of it, you are certainly right! I wish they would make the changes you said, may as well make it as realistic and good as the rest
the biggest advantage of this game versus other builder of similar nature is the lack of a forced theme for building. seeing one person making CV-6 Enterprise and NCC-1701 Enterprise and it doesnt look like its fighting against the aesthetic of the game. sure there are thing that look outta place with lack of parts but not because its trying to be in space, gnomes in surviving the robot apocalypse , or little green men trying to get into space for the first time.
I find it a shame that there aren't many tutorials in stormworks that do Lua. Lua is often more responsive than logic diagrams for the same function (data travels one transfer per tick, so if you have a chain of logic where some data travels a dozen logic operators, it takes 12 logic ticks i.e. 1/5 of a second!) (that said, Lua requires dataIn, Composite Write, Lua, Composite Read, dataOut, so 5 ticks in total, but you can do loads in the Lua step). I'm looking forward to the janky pressure mechanics
Engineering means many things depending on who's viewing.. Engineering fundamentally is a practice used by people that apply proven science to overcome problems. Stormworks in the same way as other Games and software currently in use, is a simple basic form of engineering practice or learning, Yes I agree... ;-)
Haha, I’m a controls installation engineer (building/BEMS). In stormworks I barely touch the controls logic, hell, my engine controller I’ve just stolen off the internet. Happily spend 100 hours designing an engine or hull though.
Haha amazing! That's like me, structural engineer IRL but this game is mainly mechanical/controls/programming :D Gotta do stuff outside profession for fun!
@@454ss_gaming my first job out of college (mech eng degree) was at a civil engineer as a junior design engineer, mainly doing open drainage/soakaway design/surveying, banging my head off a brick wall in Tedds looking at retaining walls. :D I need to get back into stormworks tbh, not played it in months, on a UA-cam binge of it when I discovered your channel.
The game, as well as kerbal, makes you consider the environment and physics, and build around it, AKA think like an engineer. If you can be successful in these games, theres a high chance you could be successful in an engineer position if you turn your focus towards learning the real worlds limitations and physics
"like in a real world, you have steel, you've concrete, you've wood, you've glass..." M8 we ain't got anything but blocks with density of 64 kg/m^3 which is like, I can't even think of material it might represent, so I'd assume it's something like paper with non 100% infill, or any other material with partial infill Weight blocks, maybe wood or something Window blocks? Literally has 0 volume, idk same stuff you can find in a blackhole Jokes asides, yeah, I do be quite liking this game for it's similarity to the engineering, tinkering n stuff. Great video!
Hello! I love your content. honestly some of the best mods in stormworks. I was just wondering if we can Collab sometimes as i think it would be really awesome. Do you have a discord i can contact you through?
Man I love this game, started a year ago when I was 12 and I’ve put 600+ hours, just the satisfaction of building and you own improvement is just 🤌🏼🤌🏼🤌🏼
Its such a fun and addicting game, you can really be creative and make builds super advanced or super simple, it learned me so much already!
Totally! Glad you enjoy it and you will only get better and better as you experiment with new things!
I've dabbled in a lot of builder games. Minecraft, Garry's mod, scrap mechanic, from the depths...but none of them scratch the itch like this game. I keep telling people, this should be in a class in high school. That people should stop wasting time with simple brain apps like Lumosity where there's no real application. A year ago, I thought I was in way over my head and that I'd never create anything. Arguably, I still haven't. But the journey of exploring what I can learn and do at 36 has been incredible.
100% agree with you there! I have younger cousins playing Minecraft and I keep telling them to try this because there is practical application and knowledge! Thanks for the comment :)
After finding and falling in love with your designs I'm so glad to find that you have a channel to watch, I'm starting to brave the challenge of building my own vehicles and its a rough start😅 but I hope to improve with time
Awesome, thank you for your compliment and support, and I'm sure you'll be progressing in no time!
NJersey gives pretty good tutorials thats how i got started and its going well
wait till you have to mess with logic and lua
@@collinkaufman2316 Same :)
@@454ss_gaming Nice!
Hey man thanks. You saying this kind of in a way boosted my confidence. I wont go into detail why. I appreciate an engineer praising this game. I studied engineering in college but I switch back to comp sci. I understand (to an extent) what you had to go through. I started to feel like I was wasting my time with this game but now I think I might dust it off and give it another go.
That's awesome, I'm happy to have done that for you! :) It is funny, I used to game to get away from engineering and take a break, but now I game to build creations, be creative and do critical thinking!
@@454ss_gaming😂
This was a fantastic video. Great talking points and very well put together. 😎
Thank you so much :D
There's also reason six: The Endless tinkering and optimizing tradeoffs. I know 'parameters' is reason five, but the give and take of 'how do I add feature X while staying inside budget and also keeping that fifteen knot top speed???' is it's own primal animal.
100% this! You can do things multiple ways, sometimes they are equally good, but sometimes there is optimization, improvement, etc. and that applies to everything from physical design, coding and microcontrollers... Thanks for the comment!
Amazing video! keep up the good work bro
Thank you so much!
Have you tried: From the depths? Its less user friendly more specific to a military theme, but the physics are (somewhat) better, the editor is better and it actually has metrics from things, e.g. you get power graphics on engines.
That looks epic, I have not heard of it or tried it out! That looks sick! But my ideal theme is exploration and mining moreso than military but still looks awesome!
I found this game a week ago and i already put in like 30 hours. I love sim games and i really liked scrap mechanic but this game is something else bro. Love it.
Great video btw 😁👍
Thank you so much! Totally, this game is one step removed from engineering and design lmao :D
As a college freshman in industrial technology. The microcontrollers in stormworks has helped me understand arduino coding alot better.
I can totally see that :) Amazing that it helped you understand other code! Thanks for the comment!
amazing cant wait to watch more vids!
More to come! Thank you! :)
Structural integrity is one of the few things I miss from the game. I am dreaming of doing an industrial and vehicle oriented engineering game with no holds barred on realism, sans "rule of fun" dumbdowns
if i ever come around to that (i am that hyperactive person with a bajillion projects) I'll take your references and criticism, hell I'd pay you to be a consultant if I had the funds.
btw Lua (the language used for scripting in SW) is not entirely similar to C++, though much of lua's vm and standard library functionality is programmed in C, which is one of many reasons why Lua is one of the fastest kids on the track.
Also chemistry, depending on the discipline, does involve structural integrity as a concern, especially when designing larger molecules, especially proteins, proteins are literally nanomachines (look up kinesin, it literally walks on tiny ropes with two tiny legs) so there are elements of mechanical engineering there too!
Totally, it would be sweet if they made structural integrity, and the thing can collapse with too much weight or break! :D
LUA is a different coding language, but C++ basics helped me understand the coding more than having to learn from scratch ahha but I do agree!
You're absolutely right, there are structural integrity concerns in chemistry, and my intent was not to downplay that, but rather mention structural integrity in the form of ships, buildings, cars, etc. :) Thank you for you comment, fun to talk to someone knowledgeable!
"The detail that goes into such a simple thing"
proceeds to show coolant going into negative
XD
Also from Canada, marine tech/engineer only complaint is hard to make realistic engineering plants due to steam issues, until now no diesel firebox and ultimately space in a hull
:D Awesome! Yup, I know, that for sure is a limitation! But for the diesel side of things it is pretty damn good :) Cheers!
As much as I love Stormworks, the modular engines are not a good example of realism. They are supposed to be diesel engines but behave more like petrol (gasoline) engines.
In a petrol engine, you need to keep the air/fuel ratio in a specific range to keep the mixture combustible but not self-ignite due to compression (knocking).
In a diesel engine, none of these concerns exist. You spray liquid fuel droplets directly into the hot cylinder at the end of the compression stroke. Even tiny amounts of fuel will ignite under these conditions, so the mixture can be extremely lean. The stoichiometric ratio (14.7:1, as given in Stormworks) gives you how much fuel you can burn at maximum, but is almost never reached. In practice, most diesel engines never go below 18:1 or so, and can operate as high as 70:1.
This is impossible with a petrol/gasoline engine, because it would not form a combustible mixture that can be ignited with a sparkplug. And it is common for them to run “rich” (lower than stoichiometric AFR) under load, which a diesel engine never does.
yo the rig looks amazing💪
Thank you :D It will be out soon!
I've just discovered Stormworks and find it absolutely fascinating. The limiting factor is your imagination. I've built some big and complex ships in minecraft, but here you can go a few steps further and actually make them work.
This was a fantastic video.
Thank you sir :)
a few things i find disappointing about stormworks is the aspects of steam, they don't have custom boilers or any real way to do steam stuff in a semi realistic way, i have seen steam irl and know a little bit about it, i know for a fact steam turbines usually prefer faster flowing steam over pressurized steam, stormworks says give it all the pressure and it'll spin up to max power, like don't get me wrong stormworks has wonderfull function when it comes to cars, trains, ships and aircraft but steam powered things are a bit lackluster for me.
Thank you for the comment! I must admit I have not used steam in any of my creations, not even to play around with it, but from the sounds of it, you are certainly right! I wish they would make the changes you said, may as well make it as realistic and good as the rest
"There's no space element". Well, seems they took that to heart.
ive heard of people that learned Lua just to be able to make custom lua addons for their creations
Totally, I heard the same, and some people just do LUA builds, so there's a huge array of things one can make!
the biggest advantage of this game versus other builder of similar nature is the lack of a forced theme for building. seeing one person making CV-6 Enterprise and NCC-1701 Enterprise and it doesnt look like its fighting against the aesthetic of the game. sure there are thing that look outta place with lack of parts but not because its trying to be in space, gnomes in surviving the robot apocalypse , or little green men trying to get into space for the first time.
100% agree, I do like that as well - it is a pretty realistic simulator in a world that closely parallels our own
I find it a shame that there aren't many tutorials in stormworks that do Lua. Lua is often more responsive than logic diagrams for the same function (data travels one transfer per tick, so if you have a chain of logic where some data travels a dozen logic operators, it takes 12 logic ticks i.e. 1/5 of a second!) (that said, Lua requires dataIn, Composite Write, Lua, Composite Read, dataOut, so 5 ticks in total, but you can do loads in the Lua step).
I'm looking forward to the janky pressure mechanics
Engineering means many things depending on who's viewing..
Engineering fundamentally is a practice used by people that apply proven science to overcome problems.
Stormworks in the same way as other Games and software currently in use, is a simple basic form of engineering practice or learning, Yes I agree... ;-)
Haha, I’m a controls installation engineer (building/BEMS).
In stormworks I barely touch the controls logic, hell, my engine controller I’ve just stolen off the internet. Happily spend 100 hours designing an engine or hull though.
Haha amazing! That's like me, structural engineer IRL but this game is mainly mechanical/controls/programming :D Gotta do stuff outside profession for fun!
@@454ss_gaming my first job out of college (mech eng degree) was at a civil engineer as a junior design engineer, mainly doing open drainage/soakaway design/surveying, banging my head off a brick wall in Tedds looking at retaining walls. :D
I need to get back into stormworks tbh, not played it in months, on a UA-cam binge of it when I discovered your channel.
So what you’re saying is: when I try to get an engineering related job somewhere, I should bring up my over 1000 hrs of Stormworks experience?
The game, as well as kerbal, makes you consider the environment and physics, and build around it, AKA think like an engineer. If you can be successful in these games, theres a high chance you could be successful in an engineer position if you turn your focus towards learning the real worlds limitations and physics
"like in a real world, you have steel, you've concrete, you've wood, you've glass..."
M8 we ain't got anything but blocks with density of 64 kg/m^3 which is like, I can't even think of material it might represent, so I'd assume it's something like paper with non 100% infill, or any other material with partial infill
Weight blocks, maybe wood or something
Window blocks? Literally has 0 volume, idk same stuff you can find in a blackhole
Jokes asides, yeah, I do be quite liking this game for it's similarity to the engineering, tinkering n stuff. Great video!
I remember someone concluded they were salt blocks
I remember someone concluded the blocks were made of salt or something like that
@@EdyAlbertoMSGT3when i looked it matched sawdust.
get dis mans to 1m
:D Thank you! I hope so!!
his logic: numbers are in real life, and numbers are in stormworks! It must be realistic!
Yup! That and a bit more ;)
He does say it is closely realistic,ya dumboi
As a software engineer, I enjoy engineering in software.
While Microsoft pushes "Minecraft Education Edition", masterpieces like this exist
Which mall in NJ? Please not the American Dream....
Lmfao... Yup hahah at the very end before the final opening
Fort Mcmurray Represent !
Hahah yuuuup! Been up there a few times now :D
@@454ss_gaming always good times up in the mac lmao. great video as usual my guy
@@theogbigsmoke6195 lmao yup haha thank you :)
hey its me Gabriel
so when an engineer is working he's building a mall but when an engineer is resting he's building a mall but not a real one
ok i got it
Hes right...
lol, I love you people...
Number 1: *it makes me scream.*
hydrolics
And yet the Devs still dont give a crap and keep worsening the masterpiece of a game they once made
Fair enough, but I do think they are trying their best to make additions that are fun :)
Nice serbian plain
Hvala :P
Hello! I love your content. honestly some of the best mods in stormworks. I was just wondering if we can Collab sometimes as i think it would be really awesome. Do you have a discord i can contact you through?
Thank you so much :) I only play to build for fun, as relaxation really, and then make these video! But thank you for the offer! Cheers!
Man I love this game, started a year ago when I was 12 and I’ve put 600+ hours, just the satisfaction of building and you own improvement is just 🤌🏼🤌🏼🤌🏼