@@AlphaBetaGamer A Shrek-simulator where your an eldritch horror who just wants to chill in your home, and occasionally do naughty stuff in a nearby settlement. Except, you get dragged into a stupid questline that your half-heartedly doing. You still get the girl though.
Why is the eldritch horror you play as so adorable? He just makes me think of a silly little guy, just skittering around the walls and stuff I LOVE THEM
Cool player character and aesthetics. My main suggestion would be to improve the enemy AI. When the enemies panic, they seem to be helpless and just run around. It'd be cool if the panic system caused enemies to check ceilings, shoot vents, and force you to change tactics.
@@bigtimefucko1732 In some, but in combat they are monsters: Aliens vs. Predator, CONTROL, Devil May Cry, Dishonored, DOOM, F.E.A.R, Prototype, The Force Unleashed, ULTRAKILL.
@@mysteryromanticgamer3336 You're right about the action part but Reverse Horror isn't just that, at least for me. Reverse Horror (for me) is about feeling like a monster, fighting like a monster and looking like a monster Most games only allow you to play as a human/humanoid character and while I don't have anything against that I do SERIOUSLY crave a game that lets you play as a big ass monster with 5 quintillion teeth and claws.
Carrion is arguably one of the pioneer reverse horror games, though possibly the first reverse horror game was Texas Chainsaw Massacre on Atari. As it stands, few games feel as good as Carrion and boast a reverse horror tone that indicates you are extremely dangerous, you're just re-learning your traits. This game is pretty good so far. Each screen is a puzzle and you kill as a means to remove obstacles to continue forward, though it goes from zero to 100 pretty fast with the difficulty of the puzzle rooms. I get that it's a demo, so I can let that slide. Be sure to add more cases of non-puzzle "cooldown rooms" where you can find unarmed people and more lore tidbits and can choose to massacre the people or leave them as you continue forward.
i feel like saying carrion is the pioneer for reverse horror games is kinda like saying hollow knight is the pioneer for indie metroidvanias. technically untrue, but might as well be true.
@@gremlinman9724 I mainly mean it as a game where it's focused solely on being the horror movie monster and not a multi campaign or optional mode. For example, playing Friday the 13th's challenge missions can be seen as a reverse horror experience, but that's not what the entire game is built around and PVP games are too hectic to get any atmosphere going. I mention Carrion as it's built around being an "OP monster" from start to finish, leaves the player with a lot of unanswered questions, and keeps the music and atmosphere of a horror experience, even though you're the monster.
Just noticed how the creature can disable the turret using the computer terminal, this implies some seriously advanced intelligence on its part. Barely an hour in this world and it already knows how to use our technology.
One thing I feel is missing in most reverse horror games is what the Arkham games did, and that is making enemies proggresively more scared as you take them down. I thnk it would add a lot to the game, as well as making it feel less like just a stealth game
What if there was a hidden mechanic where the game actually counts the amount of enemies you spare, and then based on patterns derived from that, they get more scared, less scared, more aggressive, more cooperative, etc.? Say, you keep sparing scientists, so scientists may not panic any more after some time. And then you spare specifically the ones that don't alert the guards, and suddenly they all keep their mouths shut when you pass by. I'm already thinking of ways this could be implemented into the game's code, it could be pretty simple.
I am not sure why but, Carrion had me being more understanding on how the monster was able to kill so many. The creature in this feels like it gets so many kills because the people are dumb. I know that does fit a few horror tropes.
Holy crap, this is giving me some serious Mark of the Ninja vibes (with the stealth executions, vent sections, and the Tentacle Leap that acts just like the grapple in MoN), I love it!
With an intro like that, was kinda expecting the flying tentacle eyeball monster to blast you first lol Edit: the game itself looks amazing! Love the creature design and the Alien easter eggs ❤️
@@DuskSunDawn Tentacles have suction cups or whatever on them, they're typically more used for utility (grab things easily and such) Tendrils are often used in movies and games as a weapon, they seem more sharpened and in those media typically inflict bleed. Also tentacles are bigger than tendrils.
Anything inspired by Alien or Silent Hill is an automatic win! And I see you, power-loader look-alike! Edit: Ok I didn't expect the teleporting floating sorceress lady at the end.
Yeah, I kept watching and going "man, this would feel less like a puzzle game if you had to explore and duck in and out of cover to find your targets."
The first thing that stands out to me about this is that the gameplay is very reminiscent of Mark of the Ninja! Tha's definitely not a bad thing either, since it's probably my favourite stealth game.
I really love the way your videos just are gameplay footage, linear, from the beginning. Listening to someone talk about a game only goes so far. This is better. Other "Let's play" videos have way too much talking, some videos start with staring at the main menu while the reviewer gives a podcast length monologue about the game. Not necessary. Within 30 seconds of watching you play the game, I was ready to take the controller out of your hands. You tell a story with how you play, and it is craft. Well done.
I hope it's a player choice! I would love to allow a friendly human to pet me, but other players might prefer to stab them with their tentacles. In the demo, I spared a lot of people. Only really killed in self defence, as needed to get through the level alive. I'm definitely in favour of having a cute creature as a player character.
Would love a sort of reverse Dead Space game, where you play as something that possesses and mutates corpses into different monsters, and you stealth and slash your way through a ship or something.
Wow dude, thanks for introducing Carrion too! I love how you take such a small game, reference it in another small game, and manage for everyone to get the reference!
Honestly, this game looks simpler than Carrion, but it also fixes a lot of its weaknesses, including a lack of characters to antagonize, simple creature design, and way too complicated levels. I also dig the occult undertones. Over all looks promising.
I had so much fun playing this demo. Reminded me of one of my fav games ever- Mark of the ninja. Also Lovecraft/Alien references- whats not to love? Cant wait for full release.
Excuse me, in what universe is Carrion a platformer? You literally cannot jump in Carrion. You can only pull yourself along with your tentacles. (Other than that, I agree. This looks promising, and the demo is really fun.)
I'd say this has potential, because the animations and sound design are smooth, fluid and pleasant. Add some non-linearity and maybe a more risk-reward system for the skills and we have a good formula for a genuinely rich and ejoyable game. Good luck, devs, hope you get rewarded for your work
I feel as though this game is little more than a derrivative stealth game with a horror paintjob. Not to knock it. I'd love to play a puzzly stealth game with somber sci-fi horror visuals, but if I wanted a game to make me feel like a source of violent horror, this would not be the game I would choose. Carrion was a groundbreaking experience because it provided a full-tilt power fantasy. Most of the game's action involved you decimating individually pathetic enemies while sponging their bullets. Psuedo-stealth gameplay of crawling through vents and considering opportune times and angles to strike did exist as a means to emphasize the concept of being an ambush apex predator, yet the emphasis lies on "apex." You are never put on the defensive. Alerting the enemy all but ensured their death, not your own. _Being spotted_ *⊢* _You are currently in the process of swiftly and indiscriminately killing everything in the room._ And the efficiency of this is mostly in the hands of the player. Carrion gives a particularly large margin for error, but the developer already knows that your going to be a systematic death machine. The game doesn't need to demand it of you, it encourages its intended themes through its design and controls. The immersion is intuitive.
People are mentioning Carrion alot(and for good reason), though something about the quick, zippy, fluid movement as well as the permanent powerups reminds me of Hollow Knight. Looks very promising! I'd say make getting seen by the guards even in this first level more risky-- As it stands, even taking down one of them next to another doesn't seem to alert the AI unless they _see?_ One hit and all that, of course, though I think encouraging more strategy in this regard would help in making this feel extra "stealthy". Look forward to seeing more :)
It's like a vicious tentacle-badger monster. I love it. Only thing I'd like to see added is maybe a secondary way to kill that's more savage and gory, something much slower and much louder but also more of the drops.
The game seems pretty cool. I can see the references to the alien series as it had some direct quotes to the AVP game.I knew them immediately because I played that game like 20 times as Specimen 6. That game and jaws unleashed got me into the “play as the monster” type games. They’re just too enjoyable as they satisfy that little demon in my soul
Yeah, this looks like it could be SO MUCH more. Limit vision so you actually need to explore and sometimes expose yourself. Have an enemy AI that tries to adapt to your tactics (and doesn't just immediately panic), actual escape routes for enemies so if you show an ability and someone gets away to tell about it, they start responding in later areas. Less manipulation of computers and buttons, except maybe as a later skill, and more finding and smashing lights. Allow turret takedowns at a much slower speed. Give a bit of HP so you don't have to avoid literally everything and sometimes you just have to hurl yourself at an enemy that can see you. There's a lot of good stuff in here, it just needs to take the step from stealth puzzle to real reverse horror.
@@sethb3090 I _like_ the single hit point mechanic in this. It annoyed me in Mark of the Ninja that I could take bullets and still get away. I always manually reset when I was caught (by getting killed on purpose). I think adding some of those mechanics is a good idea, but I don't think taking away reading is good - the creature is meant to be intelligent, so understanding human technology and language is a good thing.
These Sans-quality puns are priceless! 🤣 1:21 They're styled and animated like the first three Space Quest games! [nostalgia.exe, engage] 6:28 Also reminiscent of Flashback. Then again, most games that look like this probably remind my generation of the original Flashback (even if you play as a beast-creature). 8:00 Remember the turret scene from Aliens: Special Edition? 11:42 Apart from drawing inspirado from the Alien movies, it also looks like it draws inspirado from the Alien games from the '90s. The background art right there is reminiscent of the Genesis version of 'Alien 3'.
Does anybody remember the Foreign Creature flash games? They're point and click games but they were a fun concept similar to The Visitor series. Some game ideas: An Omen type game with an Antichrist protagonist A couple slasher games where you're the killer. I know a lot of those exist, but still we could use more.
have you ever tried to play Carrion as a pacifist? its doable up until half way when you get a possession tutorial, effectively ending your attempt :/ but up until then, the trick is to hit them hard enough to knock them out but not mangle or send to the afterlife~
I did not know that was possible. Seems much more possible in this game, since you're smaller and there aren't any kill rooms where you have to defeat some enemies to open the door forward.
I love stuff like this. It takes me back to the Sega Genesis version of Jurassic Park where you have an option to play as a velociraptor loose in the park.
I love your gameplays! Always trying to reach the perfect balance between highest possible quality and joy. Do you plan to make a video of "BUTCHER"? That game is also awesome.
So it's like discount carrion, but different... 😅 don't mind my skepticism, I'll still be around to watch the development, but you gotta see the similarities right?
I have often said how that Die Hard narratives are essentially slasher films with the roles reversed. You have a lone individual outnumbered and usually outgunned getting by with their wits and improvised weapons, and usually getting very creative kills on their enemies as they whittle them down one by one. Violent Night was great on the "creative kills" front. What I'm saying is I want a game or movie that at first glance is a retread of Alien except it very quickly ends up becoming a Die Hard retread.
Honestly I would love to see the Eldritch Horror "EVOLVE" changing shape into a Leaner Meaner BIGGER than a Human monster much the same way the original Xenomorph was. One of the reasons the creature was so terrifying was that it grew from something so tiny and eerily cute, to something huge and utterly terrifying as all heck... The fact it would pull sh-t into the air vents or kill it's prey in complete darkness unnoticed leaving not a single trace of the victim made it feel all the more DREAD and Paranoia Inducing.. I mean look at Alien Isolation that game MAKES you Feel Paranoid.. The Enemy NPC's should be given a Panic and Paranoid search mode. In groups they'd start off "Confident" But as they get "Picked Off" you could visually FEEL and Sense their Fear.. Just killing them off isn't enough you need to make them FEEL actively Afraid to the Player, also ya know? After all it's a reverse HORROR Game..Feeling powerful is fine but scarring the sh-t out of your victims is suppose to be your number one goal. This is my observation after watching this so take it with a grain of salt.
The intro hints that there also should be a reverse horror game named 'Calm'.
Haha, yeah, it's a Carrion prequel where you just chill out inside your alien lair, smoking weed and listening to pan-pipe music!
Mlac
There is a reverse horror game called “Calm Time” where you play as a serial killer
@@AlphaBetaGamer A Shrek-simulator where your an eldritch horror who just wants to chill in your home, and occasionally do naughty stuff in a nearby settlement. Except, you get dragged into a stupid questline that your half-heartedly doing.
You still get the girl though.
Sounds like a badass dark ironic title
Why is the eldritch horror you play as so adorable? He just makes me think of a silly little guy, just skittering around the walls and stuff I LOVE THEM
I wouldn’t be surprised if it wasn’t full grown
Is it an eldritch horror? I thought it just looked like a fox with two extra tails.
@@callumprice1710 So a young kitsune?
The forbidden dog.
Incomprehensible horrors can also be friend shaped.
Cool player character and aesthetics. My main suggestion would be to improve the enemy AI. When the enemies panic, they seem to be helpless and just run around. It'd be cool if the panic system caused enemies to check ceilings, shoot vents, and force you to change tactics.
Tho you're right, remember, we're pc players! Our challenges lie in puzzles, not action.
As a pc play I disagree immensely
Yeah, look up to mark of the ninja game, it's VERY similar lmao even the sound design.
@@Gylfi0
The entirety of the shooter genre would like to know your location so it can drop three breach charges through your ceiling.
@@gamerdomain6618 yep, that's when we turned into morons.
Really wish Reverse horror was a little more popular
Just imagine the kind of games that would come out if more gamedevs knew about it
Reverse horror is only action where you are overpowered, there are quite a few games like that.
@@bigtimefucko1732 In some, but in combat they are monsters: Aliens vs. Predator, CONTROL, Devil May Cry, Dishonored, DOOM, F.E.A.R, Prototype, The Force Unleashed, ULTRAKILL.
Overlord is fun :D
@@mysteryromanticgamer3336 Doom: The Only Thing They Fear Is You
@@mysteryromanticgamer3336 You're right about the action part but Reverse Horror isn't just that, at least for me.
Reverse Horror (for me) is about feeling like a monster, fighting like a monster and looking like a monster
Most games only allow you to play as a human/humanoid character and while I don't have anything against that I do SERIOUSLY crave a game that lets you play as a big ass monster with 5 quintillion teeth and claws.
Carrion is arguably one of the pioneer reverse horror games, though possibly the first reverse horror game was Texas Chainsaw Massacre on Atari.
As it stands, few games feel as good as Carrion and boast a reverse horror tone that indicates you are extremely dangerous, you're just re-learning your traits.
This game is pretty good so far. Each screen is a puzzle and you kill as a means to remove obstacles to continue forward, though it goes from zero to 100 pretty fast with the difficulty of the puzzle rooms. I get that it's a demo, so I can let that slide.
Be sure to add more cases of non-puzzle "cooldown rooms" where you can find unarmed people and more lore tidbits and can choose to massacre the people or leave them as you continue forward.
Well, that's certainly arguable, given AVP3's xenomorph campaign, and asymmetric PvP games like L4D, Evolve, and Dead By Daylight
@@baitposter Which part of the OP statement was "arguable"?
@@LRBeforeTheInternet That Carrion was one of the pioneers, I think.
i feel like saying carrion is the pioneer for reverse horror games is kinda like saying hollow knight is the pioneer for indie metroidvanias. technically untrue, but might as well be true.
@@gremlinman9724 I mainly mean it as a game where it's focused solely on being the horror movie monster and not a multi campaign or optional mode.
For example, playing Friday the 13th's challenge missions can be seen as a reverse horror experience, but that's not what the entire game is built around and PVP games are too hectic to get any atmosphere going.
I mention Carrion as it's built around being an "OP monster" from start to finish, leaves the player with a lot of unanswered questions, and keeps the music and atmosphere of a horror experience, even though you're the monster.
Just noticed how the creature can disable the turret using the computer terminal, this implies some seriously advanced intelligence on its part. Barely an hour in this world and it already knows how to use our technology.
Man, I crave the moment this genre becomes more popular. There's an itch that only Carrion has been capable of scratching, and I need MORE.
I love this game, seriously since Carrion, the idea of reverse horror games have been trending, and is great seeing people doing games like this.
One thing I feel is missing in most reverse horror games is what the Arkham games did, and that is making enemies proggresively more scared as you take them down. I thnk it would add a lot to the game, as well as making it feel less like just a stealth game
What if there was a hidden mechanic where the game actually counts the amount of enemies you spare, and then based on patterns derived from that, they get more scared, less scared, more aggressive, more cooperative, etc.? Say, you keep sparing scientists, so scientists may not panic any more after some time. And then you spare specifically the ones that don't alert the guards, and suddenly they all keep their mouths shut when you pass by.
I'm already thinking of ways this could be implemented into the game's code, it could be pretty simple.
I am not sure why but, Carrion had me being more understanding on how the monster was able to kill so many. The creature in this feels like it gets so many kills because the people are dumb. I know that does fit a few horror tropes.
Carrion, my wayward son!
There'll be pieces when you nom?
Top punnage! :)
@@AgentofLADON Lay your monster head to rest.
@@AlphaBetaGamer Thank you. Your pun is awesome too :D
Don't you die no more!
Holy crap, this is giving me some serious Mark of the Ninja vibes (with the stealth executions, vent sections, and the Tentacle Leap that acts just like the grapple in MoN), I love it!
4:56 this is my cat when it confuses my hand during playtime with clawing and biting the shite out of its prey
Haha, someone really needs to make an Eldritch cat game!
@@AlphaBetaGamer so basically a cat simulator?
@@SilverFoxeGames but eldritch, yeah.
@@hieioni3354 yeah, thats what im saying, a normal cat simulator is the same as an eldritch one
@@SilverFoxeGames Sure thing :)
I always appreciate some reverse horror when I see it.
This takes me back to 2000-2001, starting the alien mission as the xenomorph in Aliens vs Predator 1.
With an intro like that, was kinda expecting the flying tentacle eyeball monster to blast you first lol
Edit: the game itself looks amazing! Love the creature design and the Alien easter eggs ❤️
yeah, but, what's the difference between tentacles and tendrils? I want to know it too! hahaha
@@DuskSunDawn Tentacles have suction cups or whatever on them, they're typically more used for utility (grab things easily and such)
Tendrils are often used in movies and games as a weapon, they seem more sharpened and in those media typically inflict bleed. Also tentacles are bigger than tendrils.
with how those power loader forklift mechs appeared in the background a couple times, I really hope they appear as enemies or a boss in the future
I cackled at the Carrion reference in intro, it's still one of my very favorite games!
Anything inspired by Alien or Silent Hill is an automatic win! And I see you, power-loader look-alike!
Edit: Ok I didn't expect the teleporting floating sorceress lady at the end.
That intro has the best play on words, also this game has a very similar style to CARRION
i love the carrion joke. as a fan of the game. i hope you can "carrion" making more of them
I have loved all the reverse horror games this guy does. Keep up the good work
I think if they used the Mark of the Ninja's sight mechanic, it would add some tension when dealing with larger rooms
Yeah, I kept watching and going "man, this would feel less like a puzzle game if you had to explore and duck in and out of cover to find your targets."
Nice reference at the start. Carrion needs more love!
i'm glad this was only a demo, potential for it to be a bit longer at least.
The first thing that stands out to me about this is that the gameplay is very reminiscent of Mark of the Ninja! Tha's definitely not a bad thing either, since it's probably my favourite stealth game.
It certainly looks impressive. And the movement's not half-bad.
The AI and map design leave a lot to be desired, thou.
5:05 I like to think that the human and the tendril monster just passed each other on stairs and were like Five and Vanya from Umbrella Academy
i genuinely hope this game gets more attention, reverse horrors are a genre that i absolutely love with all of myself
This feels more like a demo than a full-fledged game. I hope more Tendril content comes out soon!
It IS a demo. I played it. I want the full version so badly...
Love the design of the player character. Simple but interesting with a strong silhouette and nice animations.
Damn the intro was smooth! Good work 👌✨
Super cool! Gameplay reminds me of that smooth stealth feeling you get from Mark of the Ninja.
I really love the way your videos just are gameplay footage, linear, from the beginning. Listening to someone talk about a game only goes so far. This is better. Other "Let's play" videos have way too much talking, some videos start with staring at the main menu while the reviewer gives a podcast length monologue about the game. Not necessary.
Within 30 seconds of watching you play the game, I was ready to take the controller out of your hands. You tell a story with how you play, and it is craft. Well done.
Not sure you want your monster in a reverse horror game to make the player go "Awww!" ...I hope someone in the game gets to pet eldritch doggo.
I hope it's a player choice! I would love to allow a friendly human to pet me, but other players might prefer to stab them with their tentacles. In the demo, I spared a lot of people. Only really killed in self defence, as needed to get through the level alive.
I'm definitely in favour of having a cute creature as a player character.
the monster looks cute ngl. just the way it moves around feels like cat zoomies
Good reference to Carrion, a good game
The little "Swiggity swooty!" sprite when he's sliding between doors is hilarious.
THAT was a high-end pun in the intro, laughed hard. Thank you.
Have to say I love the kind of silly jokes at the start and end of these.
Would love a sort of reverse Dead Space game, where you play as something that possesses and mutates corpses into different monsters, and you stealth and slash your way through a ship or something.
Oooooh I love reverse horror games. There needs to be more of them.
This game is looking really good, I am very excited for this
Dubious little creature...
Oh no, it appears to be DEMONIC in origin.
A dubious little creature, getting up to mischief.
This is no good.
UGH
The beast is demonic in nature.
Very icky, no good.
If you allow the player to obtain all still sets in one play through, you then decrees the replayability of the game.
Wow dude, thanks for introducing Carrion too! I love how you take such a small game, reference it in another small game, and manage for everyone to get the reference!
That little creature is adoreable!! Who's a good little eldrich horror?! You are you are!
They better not change that! I _want_ a cute horrorfox for a player character!
Honestly, this game looks simpler than Carrion, but it also fixes a lot of its weaknesses, including a lack of characters to antagonize, simple creature design, and way too complicated levels. I also dig the occult undertones. Over all looks promising.
I can already see the speedrunning community going crazy on this game. Looks great
Why is this thing so cute? I want to pet it.
This game looks incredibly fun to speedrun.
That pun at the start was genuinely, actually, physically painful. Thumbs up, you'll be getting my hospital bill shortly.
Oh my god I love the way it moves, crawling around on the ground like some long-limbed gecko. What a lil guy
Reverse horror:
When a professional player makes a new account in a popular competitive game.
I had so much fun playing this demo. Reminded me of one of my fav games ever- Mark of the ninja. Also Lovecraft/Alien references- whats not to love? Cant wait for full release.
I love the jokes at the beginning of the videos
Really reminds me of Rain World
Ever since Carrion, I wanted to play another well made reverse horror platformer. This seems to fit the bill finally.
Excuse me, in what universe is Carrion a platformer? You literally cannot jump in Carrion. You can only pull yourself along with your tentacles.
(Other than that, I agree. This looks promising, and the demo is really fun.)
Looks good! I hope they add more kill animations and death sounds.
I'd say this has potential, because the animations and sound design are smooth, fluid and pleasant. Add some non-linearity and maybe a more risk-reward system for the skills and we have a good formula for a genuinely rich and ejoyable game. Good luck, devs, hope you get rewarded for your work
You can get surprisingly far without killing anyone; I wonder what the absolute minimum death count is
I feel as though this game is little more than a derrivative stealth game with a horror paintjob. Not to knock it. I'd love to play a puzzly stealth game with somber sci-fi horror visuals, but if I wanted a game to make me feel like a source of violent horror, this would not be the game I would choose.
Carrion was a groundbreaking experience because it provided a full-tilt power fantasy. Most of the game's action involved you decimating individually pathetic enemies while sponging their bullets. Psuedo-stealth gameplay of crawling through vents and considering opportune times and angles to strike did exist as a means to emphasize the concept of being an ambush apex predator, yet the emphasis lies on "apex." You are never put on the defensive. Alerting the enemy all but ensured their death, not your own. _Being spotted_ *⊢* _You are currently in the process of swiftly and indiscriminately killing everything in the room._
And the efficiency of this is mostly in the hands of the player. Carrion gives a particularly large margin for error, but the developer already knows that your going to be a systematic death machine. The game doesn't need to demand it of you, it encourages its intended themes through its design and controls. The immersion is intuitive.
So like carrion type layout with more
Tactical gameplay
People are mentioning Carrion alot(and for good reason), though something about the quick, zippy, fluid movement as well as the permanent powerups reminds me of Hollow Knight. Looks very promising! I'd say make getting seen by the guards even in this first level more risky-- As it stands, even taking down one of them next to another doesn't seem to alert the AI unless they _see?_ One hit and all that, of course, though I think encouraging more strategy in this regard would help in making this feel extra "stealthy".
Look forward to seeing more :)
A great game, nice design and animations, and a good example of reverse horror type games
It's like a vicious tentacle-badger monster. I love it. Only thing I'd like to see added is maybe a secondary way to kill that's more savage and gory, something much slower and much louder but also more of the drops.
I appreciate the creature looks to be designed after the one from A.E. van Vogt's "Voyage of the Space Beagle"; which itself inspired Alien.
The game seems pretty cool. I can see the references to the alien series as it had some direct quotes to the AVP game.I knew them immediately because I played that game like 20 times as Specimen 6. That game and jaws unleashed got me into the “play as the monster” type games. They’re just too enjoyable as they satisfy that little demon in my soul
Love this one, I definitely want to play it when it comes out
AAAHHH there were puns at the end too!! 💢💥💫
I just wish every reverse horror game weren't a reskinned puzzle game from the 90's reimagined with different stylings.
Yeah, this looks like it could be SO MUCH more. Limit vision so you actually need to explore and sometimes expose yourself. Have an enemy AI that tries to adapt to your tactics (and doesn't just immediately panic), actual escape routes for enemies so if you show an ability and someone gets away to tell about it, they start responding in later areas. Less manipulation of computers and buttons, except maybe as a later skill, and more finding and smashing lights. Allow turret takedowns at a much slower speed. Give a bit of HP so you don't have to avoid literally everything and sometimes you just have to hurl yourself at an enemy that can see you.
There's a lot of good stuff in here, it just needs to take the step from stealth puzzle to real reverse horror.
@@sethb3090
I _like_ the single hit point mechanic in this. It annoyed me in Mark of the Ninja that I could take bullets and still get away. I always manually reset when I was caught (by getting killed on purpose).
I think adding some of those mechanics is a good idea, but I don't think taking away reading is good - the creature is meant to be intelligent, so understanding human technology and language is a good thing.
The most adorable monster I've ever seen.
best thing about reverse horror games? They arent scary, BECAUSE I AM THE HORROR, FEAR ME HUMANS! also its fun to be the monster.
Is like Mo:Astray
for me...
I was sold on the title of this video alone.
The humans remind me of “zombie night terror”
I really really wish a AAA company would make one of these but it would be too cool for them.
they would ruin the reverse horror genre for ever
Agreed, the entire time I was watching this I was yearning for ads and microtransactions. /s
Reverse Horror is the best genre.
This was entertaining. Strange eons indeed.
These Sans-quality puns are priceless! 🤣
1:21 They're styled and animated like the first three Space Quest games! [nostalgia.exe, engage]
6:28 Also reminiscent of Flashback. Then again, most games that look like this probably remind my generation of the original Flashback (even if you play as a beast-creature).
8:00 Remember the turret scene from Aliens: Special Edition?
11:42 Apart from drawing inspirado from the Alien movies, it also looks like it draws inspirado from the Alien games from the '90s. The background art right there is reminiscent of the Genesis version of 'Alien 3'.
Ha the carrion reference nice. From the intro
Does anybody remember the Foreign Creature flash games? They're point and click games but they were a fun concept similar to The Visitor series.
Some game ideas: An Omen type game with an Antichrist protagonist
A couple slasher games where you're the killer. I know a lot of those exist, but still we could use more.
have you ever tried to play Carrion as a pacifist? its doable up until half way when you get a possession tutorial, effectively ending your attempt :/
but up until then, the trick is to hit them hard enough to knock them out but not mangle or send to the afterlife~
I did not know that was possible.
Seems much more possible in this game, since you're smaller and there aren't any kill rooms where you have to defeat some enemies to open the door forward.
I love stuff like this. It takes me back to the Sega Genesis version of Jurassic Park where you have an option to play as a velociraptor loose in the park.
The graphics are just awesome 👾! I need to play🎮 this game!
Looks like Carrion !!
Man this Pokemon game where you play as a Pokemon skunk got really dark...
He is a precious little guy
awesome style + super juicy, love it!
I love your gameplays! Always trying to reach the perfect balance between highest possible quality and joy.
Do you plan to make a video of "BUTCHER"? That game is also awesome.
The guard immediately stepped on a bomb as soon as he said "Don't let your guard down!" -_-
So it's like discount carrion, but different... 😅 don't mind my skepticism, I'll still be around to watch the development, but you gotta see the similarities right?
Just finished the demo, and yup, its amazing. Did the full game ever make it to release?
I have often said how that Die Hard narratives are essentially slasher films with the roles reversed. You have a lone individual outnumbered and usually outgunned getting by with their wits and improvised weapons, and usually getting very creative kills on their enemies as they whittle them down one by one.
Violent Night was great on the "creative kills" front.
What I'm saying is I want a game or movie that at first glance is a retread of Alien except it very quickly ends up becoming a Die Hard retread.
Honestly I would love to see the Eldritch Horror "EVOLVE" changing shape into a Leaner Meaner BIGGER than a Human monster much the same way the original Xenomorph was. One of the reasons the creature was so terrifying was that it grew from something so tiny and eerily cute, to something huge and utterly terrifying as all heck... The fact it would pull sh-t into the air vents or kill it's prey in complete darkness unnoticed leaving not a single trace of the victim made it feel all the more DREAD and Paranoia Inducing.. I mean look at Alien Isolation that game MAKES you Feel Paranoid.. The Enemy NPC's should be given a Panic and Paranoid search mode. In groups they'd start off "Confident" But as they get "Picked Off" you could visually FEEL and Sense their Fear.. Just killing them off isn't enough you need to make them FEEL actively Afraid to the Player, also ya know? After all it's a reverse HORROR Game..Feeling powerful is fine but scarring the sh-t out of your victims is suppose to be your number one goal. This is my observation after watching this so take it with a grain of salt.
I fully spent the 1st 3 minutes wondering when the reverse time mechanic would begin
No one under stands the Keep calm and carrion thing. Its from my favorite game
“What the dog doin’?” “The thing.”
This really reminds me of gunpoint but with less hacking and more eldritch being
Hopefully the game becomes much more difficult.