Other solution (simplier I think) : instead of 4 differents object life, you can make 1 sprite with 3 animations (life1, life2, life3). And set animations of life to "life"+ToString(Player.Health::Health()) It simplifies the code with only one action. Ps : you need to add the behaviours : health ! (You can find in Geometry Monster)
Are you using the new events editor? If yes you have to select the object you want to hide in the first column and select the hide action in the second column. The hide action has nothing to configure so the 3rd column would be blank
You have to use a storage action. To save the values lets say once the players health is equal to three it stores three. Once its health is equal to two it stores two. Once its equal to one it stores one all in the same storage. Then in the other scene at the beginning of the scene it reads the storage and once the storage is equal to 3, 2 and one (in separate events) it reads it and stores the value in a scene variable. This scene variable would be used to display the stars whereby once its equal to one of the values it shows the health. Example scene variable save health is equal to 1 . show health .
@@oktaviana7979 well gdevelop said there are some options in the project manager > properties that could do that well that works but it still does not give a perfect resolution on all devices. So i would advice you check that out first. well also you could use the full screen action to set your game to full screen mode. I use this because it adjusts my game to the any screen size but it stretches the game objects in order to fit the size of the screen so once the size of your window width and height is a bit small and its expected to work on a device with a large screen. It stretches it in order to set it to full screen. I personally would recommend using the full screen action cause it sets it to full screen without leaving some areas black or cropped out.
*This tutorial has been updated with better audio* link = ua-cam.com/video/6bh0Bsur1YM/v-deo.html
Thank you so much ,now i am happy
oh very fast reply
Glad you liked it, please share the tutorial :)
@@TheGemDev yeh of course and subscribed :)
@@TheGemDev wait i have a question , can you tell me how to copy level 1 and paste it in level 2 , i mean things
Other solution (simplier I think) : instead of 4 differents object life, you can make 1 sprite with 3 animations (life1, life2, life3). And set animations of life to "life"+ToString(Player.Health::Health())
It simplifies the code with only one action.
Ps : you need to add the behaviours : health ! (You can find in Geometry Monster)
yes you are right. well i did not know this then when this video was made
Matt
has un tutorial por favor soy novato
This video is very useful! Thank you! I'm from Indonesia by the way
Glad you liked it. I hope to visit Indonesia some day 😊😊😊😊
@adnan Hakim11 cara munculin Hitboxesnya gimana dah,punya gua gak ada
Bro....Thanks For this tutorial.Please make tutorial on➡️how to make endless runner type game...
When I clicked on the tutorial i imidietally understood how to make it. Its pretty easy
😳
Did it in the first watch. Thanx, You have just save the generation. :))))))))))
Glad you liked it. Also I have newer type of this tutorial, with better audio and an easier way to create this ua-cam.com/video/6bh0Bsur1YM/v-deo.html
This was a very useful tutorial, thanks!
You are welcome. Please share this tutorial
@@TheGemDev I will definetely share this tutorial with my friends
*Thanks for tutorial*
you are welcome please subscribe for more
God, what kind of keyboard are you using?
It's an old keyboard ☺️
Hi! I can't find the "hide object" option. Can you please help me
Are you using the new events editor? If yes you have to select the object you want to hide in the first column and select the hide action in the second column. The hide action has nothing to configure so the 3rd column would be blank
@@TheGemDev Ok!! Thanks so much!!
Another brilliant tutorial, thanks!
Glad you liked it!
You have helped me a lot, thanks.
NIce Tutorial, can you make one of Parallax background (X & Y ) Thanks!!
Thanks for commenting, I will see to that.
THANKS BROO SO HELPFUL
Спасибо, ты мне помог!
Nice video thanks for the help!
you are welcome
So I did everything correctly and it didn't add a life when I collected it.
never mind i fixed it. Thanks for the video :)
thank you this really helped me :)
Awesome bro
You are welcome.
thanks bro
Any time
good keep it up
how to bring rest of lives to next level of game?
You have to use a storage action. To save the values lets say once the players health is equal to three it stores three. Once its health is equal to two it stores two. Once its equal to one it stores one all in the same storage. Then in the other scene at the beginning of the scene it reads the storage and once the storage is equal to 3, 2 and one (in separate events) it reads it and stores the value in a scene variable. This scene variable would be used to display the stars whereby once its equal to one of the values it shows the health. Example scene variable save health is equal to 1 . show health .
Let me know if you need further explanation
@@TheGemDev thank you for answer my question. I have another problem like how can i fit my game resolution to every type of phone?
@@oktaviana7979 well gdevelop said there are some options in the project manager > properties that could do that well that works but it still does not give a perfect resolution on all devices. So i would advice you check that out first. well also you could use the full screen action to set your game to full screen mode. I use this because it adjusts my game to the any screen size but it stretches the game objects in order to fit the size of the screen so once the size of your window width and height is a bit small and its expected to work on a device with a large screen. It stretches it in order to set it to full screen. I personally would recommend using the full screen action cause it sets it to full screen without leaving some areas black or cropped out.
thank you
thanks
cool
thank you
?
*lifes?* it's lives btw otherwise great tutorial
Sorry about that🙏. I never really paid attention to that. Thanks for the correction.
@@TheGemDev It's fine it is no big deal, really!
I don't see gui
طیب ليه ما تعمل هذا الدرس بالعربي
Можно на русском