I started learning houdini about a week ago and yesterday I was like how on Earth I can manipulate subdivision based on a noise map. I couldn't find anything online then I randomly clicked on this video. Thank you so much! :D
Guys. I have drank a tea. Then I saw your amazing proceduralism. I can not express enough my gratitude. I am becoming your new patreon. You guys deserve a Nobel price for your amazing contribution for humanity trougout knowledge. You just simply rock. I will dedicate my next big musical production to you. Thank you dear masters.
I'm constantly impressed by your ability to explain something so complex and make it feel so much more accessible. Awesome to see how you approach a problem in Houdini and work through a solution.
Brilliant! More of this please. I am learning more about nodes this way than in any tut where the second node that is being dropped is a wrangle... So artist friendly!
This is inspiring with its many useful and creative possibilities as well as being clearly presented. thank you for such stellar teaching and visual treats!
Nice tuto as always. The ramp on vops getting promoted always, its so, so confusing. Couldnt they just hide the ramp that is not doing anything inside vops? Half the time I am tweaking a ramp that is not doing anything, until I remember.
Did you mean middle-click on destmin and destmax in the second fit node in set_targetmeshsize? for me right clicking the node port brings up the node menu. Also, you seem to have gotten a more detailed noise than I did. I have the same octave setting in the AA noise, but I get a smoother noise than what you show.
Very nice. Although, calling it "No Vex" is a bit of a stretch since the VOP is visual vex. But okay. :P I think SideFX would attract many more users if you could produce this same result with NO VOP/VEX and no attribute promotion. Those two things feel clunky and weird to 99.9% of 3D users.
I usually never have an issue with speed in Houdini, but as I work with this tutorial, every move, change in a node, everything is greeted with a 3 to 4 second lag time. Is it the obj file or the remeshing that is causing this lag?
Remesh SOP can be slow. Remesh SOP in adaptive mode is considerably slower. Just need to be mindful of when you intend to let it cook. It can be worth it to delete all but a small area to test/adjust settings, then bypass delete node when ready.
One of your numerous talents guys: Wether it's a simple or more complex setup, you know perfectly how to explain it.
I started learning houdini about a week ago and yesterday I was like how on Earth I can manipulate subdivision based on a noise map. I couldn't find anything online then I randomly clicked on this video. Thank you so much! :D
Guys. I have drank a tea. Then I saw your amazing proceduralism. I can not express enough my gratitude. I am becoming your new patreon. You guys deserve a Nobel price for your amazing contribution for humanity trougout knowledge. You just simply rock. I will dedicate my next big musical production to you. Thank you dear masters.
I'm constantly impressed by your ability to explain something so complex and make it feel so much more accessible. Awesome to see how you approach a problem in Houdini and work through a solution.
I'm not even using Houdini and this made total sense. Great tutorial.
I love no vex tutorials. so simple and informative
Brilliant! More of this please. I am learning more about nodes this way than in any tut where the second node that is being dropped is a wrangle... So artist friendly!
loving these non vex tuts
Looks amazing, alot to learn in this software, i think your video is a good resource for us to learn from, keep up the good work
you nailed grasshopper, houdini is alltime best
Big thanks, guys, for vexless way tutorial!!! I need some more!!! Thanks a lot!
Saul's explanation, incredible, as always.
What a fantastic video, thanks for being so clear about what you are doing and why :)
You guys are unbelievable. Im enjoying VEX but these solely node based solutions are so tidy
Thanks so much! this no vex series is great for beginners like me!
This is inspiring with its many useful and creative possibilities as well as being clearly presented. thank you for such stellar teaching and visual treats!
Thanks Manuel! Very nice approach to use vertex split and transfer attrib from prims
thanks for existing
Thank You very much, Manuel!
Amazing tutorial, Thanks for sharing!!
Thanks for this, maybe a follow up tutorial showing how you textured the object. Thanks :)
Loved this.
Great...as always! :) thank you sir
Thank you again professor!
Amazing! thank you
Cool cool cool.
You are amazing!
Big thanks!
No VEX Houdini? is this a dream?
Nice tuto as always. The ramp on vops getting promoted always, its so, so confusing. Couldnt they just hide the ramp that is not doing anything inside vops? Half the time I am tweaking a ramp that is not doing anything, until I remember.
Awesome tutorial!
we need more tutorials for Blender GN
Goooood one
Did you mean middle-click on destmin and destmax in the second fit node in set_targetmeshsize? for me right clicking the node port brings up the node menu. Also, you seem to have gotten a more detailed noise than I did. I have the same octave setting in the AA noise, but I get a smoother noise than what you show.
Very nice. Although, calling it "No Vex" is a bit of a stretch since the VOP is visual vex. But okay. :P I think SideFX would attract many more users if you could produce this same result with NO VOP/VEX and no attribute promotion. Those two things feel clunky and weird to 99.9% of 3D users.
I usually never have an issue with speed in Houdini, but as I work with this tutorial, every move, change in a node, everything is greeted with a 3 to 4 second lag time. Is it the obj file or the remeshing that is causing this lag?
Remesh SOP can be slow.
Remesh SOP in adaptive mode is considerably slower.
Just need to be mindful of when you intend to let it cook.
It can be worth it to delete all but a small area to test/adjust settings, then bypass delete node when ready.
check your performance monitor.
noooooooo, we want to more vex, rather than VOPs