What in the blue hell are the chances that the first time I actually have pizza delivered in years, Domino's no less, THIS is the first video on my feed when I settle down to eat? Absolutely incredible
If not for the fact you've been subscribed to my UA-cam channel for practically its entire existence, I would've said maybe you were getting algorithmed. :P
@@Pixelmusement I mean yeah, I think the bigger coincidences come with the choice I made on my own 😅 THAT was the weird part. I truly never order Dominos
I've got lots of nostalgia for this game. Regarding the phones, the ones you can answer safely have a slightly different pitch so it isn't just memorization
On a slower machine the timer does become accurate. I had a copy on an old machine back in the 90’s, though it was a mono display so I didn’t have any color and the only sound I had was the basic pc speaker. Never managed to complete this game despite playing it at the correct slower speed.
Pretty impressive for a budget game, especially the analog joystick affecting the walking speed. The graphics are very CGA-looking, with a bit of extra color added for EGA. I liked the old Noid Claymation-style commercials, and there is a crazy, brutal Family Guy bit where Mayor West battles the Noid... "perhaps it was the Noid who should have avoided me."
I believe I also found cheat codes for the game somewhere while looking up info but I didn't need them so I didn't really pay attention to any of them. :P
This is...surprisingly-competent. It feels like if it got a bit more refinement it could be a classic arcade game or something. There's some really solid ideas in the formula; the movement and the forgiveness of how you can jump and roll seems a lot of fun.
I noticed too during the gameplay that different phones ring with differently pitched tones. At first, it was pretty consistent that low pitch was bad and high pitch was good, but there's a bad high-pitched phone higher up. If they made that more consistent they would've been able to get away with randomizing which phones were good and bad! :o
@@Pixelmusement Yeah, your conclusion that the game isn't totally great at the end is sensible given this still has missteps like indeed, how you have to memorize the good and bad phones...that's not very fun. But yeah, it's very close to a hit formula! Maybe if we're lucky, somebody might adapt this game and maybe remaster it at some point. (I already know there's fans who have in recent years made new Noid-related games; Yo! Noid II: Enter the Void was weird and surprisingly very good.)
Sometimes I wonder: If aliens ever arrive on Earth, what will they judge us by? Making a cultural phenomenon out of destroying food is certain to be among those things.
This looks like a cute little game! A neat piece of advertising and gameplay, I feel. ^_^ [edit] Oh, and it was quite interesting to learn the origin of the "Noid"! It was not at all what I expected! ^_^ I'm reminded, then, of a poster in an old science class that I had at school, which exhorted the reader to be more alert--because "the world needs more Lerts"! ^_^ [/edit] As to the next game... if it weren't for the mention of claymation I might think that it was Designasaurus II--an old childhood favourite of mine. But with claymation being mentioned, presumably not so!
I would have never have thought I'd describe a game themed after one of the most memed mascots as "impressive for its time", but there is a LOT going on here and it's kinda nuts. Loads of enemies on-screen doing their own things, PC speaker samples, steady framerate, interesting mechanics... who actually made this!?
I remember... I think it was Computer Gaming World's 100th issue celebration? It came with a special edition DVD-ROM that had various games and such available on it. Most of them were demos and shareware, but a few of them were defunct DOS titles that had been licensed for re-release. Avoid the Noid was one of these titles. I lived in out in rural Canada so I had never had Domino's, and I was very young when this ad campaign originally ran so I had no prior knowledge of the Noid's existence. I simply found it to be a weird, off-beat licensed game in the vein of Cool Spot or the like. I don't really feel like I have an opinion on this game or the Noid as a mascot/ad campaign since it's kind of a thing outside of my time. My context for the Noid is mostly the legacy and memes other people have created out of it
I played this a long time ago with the CGA colors, didn't know it had EGA or Adlib music support. Don't remember if it had the vocal samples. Hey! The ad I got before the video was for pizza!
I mean, speedrunning is a very different way of playing a game and many games which are mediocre or terrible to play casually actually become much more fun as a speedrun! Though the opposite can be true too, some games which are super-fun to play casually become a nightmare or chore to try and speedrun. :P
Holy cow! I never expected to see this game again XD It looks better than I remember. I’ve played some crude rendition, most likely a pirated copy, as it was early-90s Poland, so there wasn’t even Domino's around XD What I’ve played might’ve even been some knock-off clone 😂
My guess was right, but too bad the guessing game is over. Planning to cover more advergames? This game is also the grandfather of Pizza Tower, in a way.
Funny you mention speedrunners because that is how I even knew this thing existed--watching Mike Uyama play it at a Games Done Quick event. He didn't have music though, not sure if he just didn't enable it or didn't know he could. Gotta admit I was kinda surprised hearing it even HAD music as games that are four-color CGA usually don't.
Uhh... I would say the majority of games I've covered which support both CGA and EGA have AdLib support and thus almost certainly have music. There are notable exceptions of course, like the Sierra AGI stuff, but that's because that was all made before the AdLib card existed. :P
@@Pixelmusement Yeah its just, whenever I see that pink-blue-cyan-magenta color scheme or games this simple, I somehow expect all the sounds to be just beeps and boops.
I have this game as part of the Game Empire Shareware CD from back then, though its only the earlier CGA only one for some reason as opposed to the later one
i remember buying this on a 3.5 floppy in a baggie for a handful of quarters at a local shop - i don't think i ever got very far i bought lots of games that way and i KINDA knew they were bootlegged but i could either get a soda or a new game, and i had (store brand) Koolaide at home, so, yeah, i would buy bootlegs
I don't have a MobyGames account and even if I did, there's certain requirements in terms of how they want box/disk shots done which I'm not able to do. Basically, I can make it look good on live VIDEO, but taking a properly aligned front-facing still image at extra-high quality with the correct colour balance, that's beyond what my current equipment is capable of. :P
This has got me hungry for pizza. Which reminds me, we have some deli pizza in the freezer, but we've already had soup and bread for dinner, so I'll just have to wait for some other time to have some.
I've first seen this game early 90's. Noid was not known here in kr so the game was called just as The pizza delibery man. Noid looked too scary to young me somehow haha
I always end up being confused by your "Physical Acquisition Details". I feel it is not very intuitive to mark for example the entry "Extremely Rare" with an x or another symbol as it doesn't give instant association with what you were trying to tell us. What does x mean? Rare or not? This section could need some (imo overdue) modification. Your current approach on symbology in this section is confusing.
It makes more sense when all three symbols are there: Green Checkmark for a pro, Red X for a con, and Yellow Diamond for a neutral point that's important to keep in mind and isn't good or bad. :B
Because extreme rarity is only a positive if you already HAVE the game and want it to appreciate in value. For actually acquiring a copy, extreme rarity means it's going to be difficult to get one. :P
@@Pixelmusement That does make even less sense. In its current form it only generates confusion - especially when you need to stretch so far for an explanation.
What in the blue hell are the chances that the first time I actually have pizza delivered in years, Domino's no less, THIS is the first video on my feed when I settle down to eat? Absolutely incredible
Now you know the things your delivery driver went through and why your pizza might look messed up.
If not for the fact you've been subscribed to my UA-cam channel for practically its entire existence, I would've said maybe you were getting algorithmed. :P
@@Pixelmusement I mean yeah, I think the bigger coincidences come with the choice I made on my own 😅 THAT was the weird part. I truly never order Dominos
I didn’t know this was a retail game. I used to see it at stands that sold shareware games for $2.
I've got lots of nostalgia for this game. Regarding the phones, the ones you can answer safely have a slightly different pitch so it isn't just memorization
On a slower machine the timer does become accurate. I had a copy on an old machine back in the 90’s, though it was a mono display so I didn’t have any color and the only sound I had was the basic pc speaker. Never managed to complete this game despite playing it at the correct slower speed.
Pretty impressive for a budget game, especially the analog joystick affecting the walking speed. The graphics are very CGA-looking, with a bit of extra color added for EGA. I liked the old Noid Claymation-style commercials, and there is a crazy, brutal Family Guy bit where Mayor West battles the Noid... "perhaps it was the Noid who should have avoided me."
I remember i found a patch that gives infinite lives. And I still struggled to finish it.
I believe I also found cheat codes for the game somewhere while looking up info but I didn't need them so I didn't really pay attention to any of them. :P
This is...surprisingly-competent. It feels like if it got a bit more refinement it could be a classic arcade game or something. There's some really solid ideas in the formula; the movement and the forgiveness of how you can jump and roll seems a lot of fun.
I noticed too during the gameplay that different phones ring with differently pitched tones. At first, it was pretty consistent that low pitch was bad and high pitch was good, but there's a bad high-pitched phone higher up. If they made that more consistent they would've been able to get away with randomizing which phones were good and bad! :o
@@Pixelmusement Yeah, your conclusion that the game isn't totally great at the end is sensible given this still has missteps like indeed, how you have to memorize the good and bad phones...that's not very fun. But yeah, it's very close to a hit formula! Maybe if we're lucky, somebody might adapt this game and maybe remaster it at some point. (I already know there's fans who have in recent years made new Noid-related games; Yo! Noid II: Enter the Void was weird and surprisingly very good.)
Sometimes I wonder: If aliens ever arrive on Earth, what will they judge us by? Making a cultural phenomenon out of destroying food is certain to be among those things.
Never played the game. However, your meticulous description made it look quite well-thought. Thank you.
Sadly, real life pizza delivery people often aren't speedrunners.
Thanks for covering this one - I remember this game causing soo much frustration when I was young! Also nice to hear the mythology of "avoid the noid"
This looks like a cute little game! A neat piece of advertising and gameplay, I feel. ^_^
[edit]
Oh, and it was quite interesting to learn the origin of the "Noid"! It was not at all what I expected! ^_^
I'm reminded, then, of a poster in an old science class that I had at school, which exhorted the reader to be more alert--because "the world needs more Lerts"! ^_^
[/edit]
As to the next game... if it weren't for the mention of claymation I might think that it was Designasaurus II--an old childhood favourite of mine. But with claymation being mentioned, presumably not so!
Well, at least the paper is glossy.
I would have never have thought I'd describe a game themed after one of the most memed mascots as "impressive for its time", but there is a LOT going on here and it's kinda nuts. Loads of enemies on-screen doing their own things, PC speaker samples, steady framerate, interesting mechanics... who actually made this!?
I remember... I think it was Computer Gaming World's 100th issue celebration? It came with a special edition DVD-ROM that had various games and such available on it. Most of them were demos and shareware, but a few of them were defunct DOS titles that had been licensed for re-release.
Avoid the Noid was one of these titles. I lived in out in rural Canada so I had never had Domino's, and I was very young when this ad campaign originally ran so I had no prior knowledge of the Noid's existence. I simply found it to be a weird, off-beat licensed game in the vein of Cool Spot or the like.
I don't really feel like I have an opinion on this game or the Noid as a mascot/ad campaign since it's kind of a thing outside of my time. My context for the Noid is mostly the legacy and memes other people have created out of it
I played this a long time ago with the CGA colors, didn't know it had EGA or Adlib music support. Don't remember if it had the vocal samples. Hey! The ad I got before the video was for pizza!
As someone who is always looking for old and obscure stuff to speedrun, I feel pretty called out by that comment at 12:55.
I mean, speedrunning is a very different way of playing a game and many games which are mediocre or terrible to play casually actually become much more fun as a speedrun! Though the opposite can be true too, some games which are super-fun to play casually become a nightmare or chore to try and speedrun. :P
I may have played this, but I distinctly remember a nes/snes area game with this antagonist.
Well there was a NES game called Yo Noid which featured the Noid.
Yep! That would be "Yo! Noid" which I mentioned during the Game Stats segment! :B
Has a Keystone Capers kinda vibe hahaha :)
Holy cow! I never expected to see this game again XD It looks better than I remember. I’ve played some crude rendition, most likely a pirated copy, as it was early-90s Poland, so there wasn’t even Domino's around XD What I’ve played might’ve even been some knock-off clone 😂
I remember playing this for hours at my Grandpa's house. It was one of the first games that made me rage quit lol
My guess was right, but too bad the guessing game is over. Planning to cover more advergames?
This game is also the grandfather of Pizza Tower, in a way.
Not in the immediate future but I only plan a few episodes ahead generally. :B
Funny you mention speedrunners because that is how I even knew this thing existed--watching Mike Uyama play it at a Games Done Quick event.
He didn't have music though, not sure if he just didn't enable it or didn't know he could. Gotta admit I was kinda surprised hearing it even HAD music as games that are four-color CGA usually don't.
Uhh... I would say the majority of games I've covered which support both CGA and EGA have AdLib support and thus almost certainly have music. There are notable exceptions of course, like the Sierra AGI stuff, but that's because that was all made before the AdLib card existed. :P
@@Pixelmusement Yeah its just, whenever I see that pink-blue-cyan-magenta color scheme or games this simple, I somehow expect all the sounds to be just beeps and boops.
I always loved this one! This game made so much more sense, contextually, than trying to make The Noid a good guy in the NES game.
I've never played this game, but having seen it in action, I think a modern remake of it would be popular.
This little adware game actually looks awesome
I have this game as part of the Game Empire Shareware CD from back then, though its only the earlier CGA only one for some reason as opposed to the later one
Never would've expected a licensed game on DOS would turn out to be a unique 80s style arcade game.
I didn't know this was in EGA. I only ever saw it in CGA.
i remember buying this on a 3.5 floppy in a baggie for a handful of quarters at a local shop - i don't think i ever got very far
i bought lots of games that way and i KINDA knew they were bootlegged but i could either get a soda or a new game, and i had (store brand) Koolaide at home, so, yeah, i would buy bootlegs
WARNING: Wrong code will result in PIZZA TERMINATION 🤣🤣
Not the Noid! He ruins pizzas!!!!
That why you gotta avoid him! :B
Would you care to update the floppy image on Mobygames with your own one you have shown in the video please?
I don't have a MobyGames account and even if I did, there's certain requirements in terms of how they want box/disk shots done which I'm not able to do. Basically, I can make it look good on live VIDEO, but taking a properly aligned front-facing still image at extra-high quality with the correct colour balance, that's beyond what my current equipment is capable of. :P
This has got me hungry for pizza. Which reminds me, we have some deli pizza in the freezer, but we've already had soup and bread for dinner, so I'll just have to wait for some other time to have some.
Now I want pizza. (It's a shame that Dominos in Germany has a completely different recipe, which I don't like.)
I've first seen this game early 90's. Noid was not known here in kr so the game was called just as The pizza delibery man. Noid looked too scary to young me somehow haha
Knew it!
Next game - The Neverhood?
don't get noided
I have no idea why, but i feel like getting some dominos right now.
Ah, ShareData. Most of their stuff was licensed IIRC.
I always end up being confused by your "Physical Acquisition Details". I feel it is not very intuitive to mark for example the entry "Extremely Rare" with an x or another symbol as it doesn't give instant association with what you were trying to tell us. What does x mean? Rare or not? This section could need some (imo overdue) modification. Your current approach on symbology in this section is confusing.
It makes more sense when all three symbols are there: Green Checkmark for a pro, Red X for a con, and Yellow Diamond for a neutral point that's important to keep in mind and isn't good or bad. :B
@@Pixelmusement That doesn't make sense. Why is the statement "Extremely Rare" being marked with an X?
Because extreme rarity is only a positive if you already HAVE the game and want it to appreciate in value. For actually acquiring a copy, extreme rarity means it's going to be difficult to get one. :P
@@Pixelmusement That does make even less sense. In its current form it only generates confusion - especially when you need to stretch so far for an explanation.