"HE BOUGHT 13 SANDWORMS?!" - How to NOT Counter a Worm Spam - Mechabellum Gameplay
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- Опубліковано 26 сер 2024
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Actually a LOT to be learned from these games, in spite of my laughing at the Vulcan fiesta 😅 Share your own craziest games in the Discord and we might check it out!
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Once the worms reach critical mass they start to synergize - the staggered worms keep popping up and down.
Yeah but you need to have like at least one on 3/4 lvl to just carry and destroy melting points and shiet
You can't tell me those vulcans in the first game were not bribed by the worm nation xD
I swear those small worms are invisible. You can only see their jet boosters!
Teddy is a genius! you can't replicate crawlers off chaff if you burn your own chaff first!
😂
Assault fangs with shields are nutty
brought here by the algorithm, was on the edge of my seat during that worm fight, was great stuff lol
Hey cob It would be cool to see match where you take only new units, selling all the vanilla ones you start with
I swear the larvae ain’t doing anything 😂
I would like it if the larvae could somehow evolve into another sandworm depending on how many kills it gets
They actually take aggro from the attacking units which can make a difference between getting ass blasted and 1hp survival win
@@Curuniro We need larvae spawning FROM the larvae 😂
I am struggling to find the niche for worms where they can't be trivially countered :(
I use them as mainline tanks with other comps
They pair pretty well with steel balls / damage sharing tanks. I've also seen a few people run them on a primarily ground based army, with either Assault Marksman, Typhoons or AA Mustang spam.
I suppose that EMP and Acid are their biggest weakness, they can dodge both whilst burrowed, same with the lock on from Melting points. The key would be to either make sure they don't get hung up on chaff, and use them in a blitzkrieg aggro style, or to make sure that they cover your chaff with the sandstorms. They're fairly versatile, if you've gotten a balance/ unit that covers their weakness.
Tank Worms and Carry Typhoons seem kinda nutty... Only weakness would be against shielded fang spam imo, paired with EMP melters. You'd probs need Overlords & Vulcans for chaff clear & buff though.
Though.. all in all, they key is positioning.
at lower MMR you can get away with these meme builds. Any player roughly 1200+MMR would be able to shut down these worm spams with chaff, rhinos, boats/phoenixes
@@PhoenixFlight94 I got recently above 1200 any my enjoyment from the game is begining to decrease. I mean its not bad, im just getting sweaty prebuild vibes from some players and thats what i hate.
When I see improved wasp card early on I can’t resist aye.
I have always get visions of getting a whole bunch later on from unit drop. 😂
Just saw that double wasp was offered in the first drop. 😐
EM phoenix is good for the second game
The worm larva are so damn useless 🤣