I'll talk a bit about the Dos version since it's the only one I played (warning there is a little ***SPOILER***); I liked it a lot even though the controls/movements might feel awkward at first; the hitboxes/collisions are not that great, but I guess it's part of the reason this game is not easy, so perhaps somehow it's not too bad once you get used to them. It appears that there is a random element with some chests, other than others with fixed objects, which is a nice addition imho (I could be wrong but at first glance it doesn't seem like the other versions are like that). I saw a Spectrum map and the 1st level in Dos has been extended a little (looks like there are more enemies, more items, more mines). But the explosive arrows needed for beating the first level are NOT in a fixed chest, which is a bit weird. I'm not sure if they could be not generated at all in a certain game, but I remember one time I struggled because I never found them. There is a little ending cutscene at the end of the game which is nice. Even if you use the PC speaker sound instead of Adlib, it has its own charm. Game Blaster and Tandy are also selectable if you are familiar with Dosbox. Amiga version and Atari ST graphics look good, but the Amiga gives me the impression of being slower. C64 seems intriguing.
Ah, yes, I remember that part in Rambo III where a group of soldiers died by spinning around and vanishing instantly.
I'll talk a bit about the Dos version since it's the only one I played (warning there is a little ***SPOILER***);
I liked it a lot even though the controls/movements might feel awkward at first; the hitboxes/collisions are not that great, but I guess it's part of the reason this game is not easy, so perhaps somehow it's not too bad once you get used to them.
It appears that there is a random element with some chests, other than others with fixed objects, which is a nice addition imho (I could be wrong but at first glance it doesn't seem like the other versions are like that).
I saw a Spectrum map and the 1st level in Dos has been extended a little (looks like there are more enemies, more items, more mines). But the explosive arrows needed for beating the first level are NOT in a fixed chest, which is a bit weird. I'm not sure if they could be not generated at all in a certain game, but I remember one time I struggled because I never found them.
There is a little ending cutscene at the end of the game which is nice.
Even if you use the PC speaker sound instead of Adlib, it has its own charm. Game Blaster and Tandy are also selectable if you are familiar with Dosbox.
Amiga version and Atari ST graphics look good, but the Amiga gives me the impression of being slower. C64 seems intriguing.
Nice recopilation, good job.
The gameplay looks very similar to the Atari 8bit "Into the Eagles Nest" game.
Great job
Thank you, Paco!
I liked the ST version. Only the C64 is smooth
Amiga Rulezzz!
Amiga o AtariST, pero tuve que jugar en Amstrad!
Amiga wins
Let’s Compare Rambo 3 (Ocean)
1: Amiga (1988)
2: Atari St (1988)
3: Commodore 64 (1988)
4: Amstrad Cpc (1988)
5: Zx Spectrum (1988)
6: Msx (1988)
7: Ms-Dos (1989)