MENACE: the pile of matchboxes which can learn

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  • Опубліковано 22 сер 2024
  • See more data and check out what we changed on the second day (which caused MENACE to learn a different strategy) in the second video: • Day 2: Revenge of MENACE
    Check out Matt Scroggs’s original blog post about MENACE and in the amazing Chalkdust magazine.
    www.mscroggs.co...
    chalkdustmagazi...
    Play against the online version of MENACE:
    www.mscroggs.co...
    This is the original 1961 “Experiments on the mechanization of game-learning” by Donald Michie.
    www.dropbox.co...
    Thanks to Katie Steckles for organising our stall at the Manchester Science Festival and Antonio Benitez for giving us the space.
    The MENACE crew were:
    Alison Clarke, Andrew Taylor, Ash Frankland, David Williams, Katie Steckles, Matthew Scroggs, Paul Taylor, Sam Headleand and Zoe Griffiths
    Get your MENACE data here!
    www.dropbox.co...
    CORRECTIONS:
    None yet. Let me know if you spot anything!
    Thanks to my Patreon supporters who made this possible! Here are the random subset I read out during the video:
    Ben White
    Scott Robinson
    Nelson Emerson
    Amy Sandland
    Neil McGovern
    Support my channel and make more videos like this possible!
    / standupmaths
    Music by Howard Carter
    Filming and editing by Trunkman Productions
    Audio mastering by Peter Doggart
    Design by Simon Wright
    MATT PARKER: Stand-up Mathematician
    Website: standupmaths.com/
    Maths book: makeanddo4D.com/
    Nerdy maths toys: mathsgear.co.uk/

КОМЕНТАРІ • 1 тис.

  • @BazzFreeman
    @BazzFreeman 6 років тому +547

    So, when I lose a game I can honestly say "I am dumber than a box of matches"

    • @AlexKing-tg9hl
      @AlexKing-tg9hl 5 років тому +38

      pile of matchboxes

    • @garychap8384
      @garychap8384 4 роки тому +9

      No, but clearly something _could_ be said about the arrangement of your _"marbles"_ ; )

    • @Septimus_ii
      @Septimus_ii 3 роки тому +8

      Yes, but the pile of matchboxes has practiced more than you

    • @266art
      @266art 5 місяців тому

      Not necessarily ​@@Septimus_ii

  • @HagenvonEitzen
    @HagenvonEitzen 6 років тому +691

    9:20 That suggests to build Menace A and Menace B - and have them both learn by only playing against each other

    • @Eurley66
      @Eurley66 6 років тому +118

      Would actually work, adversarial machine learning is quite interesting.

    • @Anvilshock
      @Anvilshock 6 років тому +22

      And don't forget to let Robert Miles know!

    • @aidangarner1181
      @aidangarner1181 6 років тому +15

      This is how we end up with the matrix.

    • @crashdemons
      @crashdemons 6 років тому +35

      This model of Menace just builds a [physical] FSM (a Finite-State-Machine knowing all game states) and slowly prunes edges that lead to known failure states.
      In particular, this works on games that are trivial (we can iterate all the states and their moves), and it can be done by just tracing edges from each failure state back and removing that edge - something done faster without humans or matchboxes.
      Also, it relies on human knowledge to solve the problem since so much is already represented by these connections (box-bead-box) - so it's really questionable if you can call this machine learning versus just filtering a state-machine.
      [For example: if we have a phonebook of all numbers in the world and if we randomly call a number and remove it if it's disconnected, we will eventually get a phonebook of all connected numbers - does the phonebook learn?]
      In larger real problems you need to both be able to explore the problem space, identify undesirable states and optimize at the same time, not just prune from all possible moves.

    • @KuraIthys
      @KuraIthys 6 років тому +13

      You make a valid point. And that's the challenge isn't it?
      The only guaranteed optimal solution is to examine the entire possibility space of a problem and find the optimal point (or points, if there are solutions of equal weight) in that space.
      Fine with small problem spaces, but impractical with larger ones, thus we need a way of getting a good (but not necessarily ideal) solution with less effort...

  • @CractusJohn
    @CractusJohn 6 років тому +609

    "Can a Match Box?"
    "No, but it can learn."

    • @andymcl92
      @andymcl92 6 років тому +19

      The secret alternative answer to the impossible quiz...

    • @JL-zw7hi
      @JL-zw7hi 6 років тому +25

      John Joubran No but a tin can

  • @EtzEchad
    @EtzEchad 3 роки тому +25

    I remember that Martin Gardner article (I believe he published it in Scientific American) and I built this and played it as a teenager in the 60s. This was one of the first steps I took toward becoming a Computer Scientist.
    That was fun!

    • @ADHD_Gamer
      @ADHD_Gamer Рік тому +1

      reading that book I do not remember that many boxes. I believe he removed the mirror layouts. not sure. but yet, got me into A.I. LOL

  • @amyshaw893
    @amyshaw893 6 років тому +325

    well, i know what im coding tonight

    • @trickytreyperfected1482
      @trickytreyperfected1482 6 років тому +66

      Nillie The whole point to getting good at coding is to first code what has already been coded. That way, you can then know lots of new stuff to use in your own projects.

    • @nix207
      @nix207 6 років тому +9

      You know what, I'm gonna try this too now.

    • @ragnkja
      @ragnkja 6 років тому +20

      That makes sense, Trey Atkins and Elf Friend. Thanks for taking the time to make me a bit less ignorant.

    • @amyshaw893
      @amyshaw893 6 років тому +6

      i was just kinda bored and wanted to code something...

    • @Periiapsis
      @Periiapsis 6 років тому +3

      Elf Friend coding algebra ( ͡° ͜ʖ ͡°)

  • @kxuydhj
    @kxuydhj 2 роки тому +14

    "I never thought i'd have a sense of pride over a sentient pile of matchboxes, but here we are."
    This line was great enough by itself, but he really perfected it by saying "This must be what procreating feels like".

  • @MisterAppleEsq
    @MisterAppleEsq 6 років тому +1055

    Matt 'chbox' Parker

  • @Quintkat
    @Quintkat 6 років тому +10

    This is secretly one of the best and simplest videos explaining machine learning

  • @kayleighlehrman9566
    @kayleighlehrman9566 6 років тому +217

    MENACE, for when the machine goes first, and
    DENNIS, for when the human goes first

    • @IceMetalPunk
      @IceMetalPunk 6 років тому +43

      DENACE: Dueling, Educable Naughts-And-Crosses Engine.
      When they're pitted against each other in true adversarial learning fashion, they're still DENACE the MENACE :)

    • @yoyoyonono
      @yoyoyonono 4 роки тому

      Dennis liao

  • @cosmicjenny4508
    @cosmicjenny4508 6 років тому +1257

    "This must be what procreating feels like."
    UM. Okay, Matt...

    • @bpery1614
      @bpery1614 6 років тому +151

      He's a mathematician, he wouldn't know otherwise

    • @mdfogarty
      @mdfogarty 6 років тому +25

      Quote is at 8:32, had the same reaction as you.

    • @CapaTwoZero
      @CapaTwoZero 6 років тому +38

      A real Parker analogy.

    • @PhilBagels
      @PhilBagels 6 років тому +10

      Trust me on this: It feels different.

    • @patrese993
      @patrese993 6 років тому +11

      Who is looking for backdoors in the AI then.......?

  • @thejunkman
    @thejunkman 6 років тому +450

    Obligatory quote "The only winning move is not to play"

    • @vpheonix
      @vpheonix 6 років тому +10

      "War Games" - a great movie.

    • @Graknorke
      @Graknorke 6 років тому +12

      How about a nice game of chess?

    • @rcb3921
      @rcb3921 6 років тому +13

      No. Let's play Global Thermonuclear War.

    • @jwgmail
      @jwgmail 5 років тому

      Hello Joshua

    • @Ritefita
      @Ritefita 5 років тому

      I've seen that AI's decision in some AI youtube

  • @linamishima
    @linamishima 6 років тому +181

    Menace doesn't die, it just learns that the only way to win is not to play :D

    • @keithkrummel9344
      @keithkrummel9344 6 років тому +3

      ua-cam.com/video/6DGNZnfKYnU/v-deo.html

    • @smaug131
      @smaug131 3 роки тому +5

      Or Menace loses all hope, poor thing

  • @MarcelPogorzelski
    @MarcelPogorzelski 6 років тому +61

    Corner is by the way the best opening move against humans because it's an unusual move. It's still a drawn game if played right, but people who aren't familiar has a greater chance of doing the wrong move.

    • @JavierSalcedoC
      @JavierSalcedoC 6 років тому +22

      Not because it's an unusual position but because is mathematically the best starting position

    • @aarondavis5386
      @aarondavis5386 6 років тому +5

      Like the person before me said: corner is the best position to open with once you know the moves if you start in the corner if the you will win 100% of the time if your opponent goes anywhere but center, if that happens take the opposite corner and you still win 100% of the time your opponent doesn't take a side space, and only in that situation are you forced to draw.

    • @FinetalPies
      @FinetalPies 6 років тому +3

      Sorry but center is the best move. What's the counter to your opponent going corner first? Go center. As long as you know that the center is the most important position, its very hard to lose.

    • @asherael
      @asherael 6 років тому +3

      the game can reliably be won or tied starting in the corner, Menace gets to go first, it needs to take the corner.

    • @pedroteran5885
      @pedroteran5885 3 роки тому +3

      Marcel is simply right. You will get a win (at least once) against most humans by giving them a chance to use their usual centerplay strategy in cornerplay. But you will get only draw after draw after draw if you play center.

  • @gloweye
    @gloweye 3 роки тому +15

    I'd say, start with like 4 of each color in each box, so it's harder to kill off routes early in development. It should learn a bit slower, therefore keeping it more fun at the convention, and it should end up knowing *all* Paths to Victory.

  • @samrichardson8388
    @samrichardson8388 6 років тому +84

    As a dad, I can tell you that procreation carries a wide range of emotions, with pride being a small part. Fear and frustration are much more common.

    • @andymcl92
      @andymcl92 6 років тому +12

      You don't think searching for the right box so you can add or remove some beads all day would be frustrating?

    • @samrichardson8388
      @samrichardson8388 6 років тому +8

      andymcl92 I can't speak to that. He said it was like procreation, and it may be. I only know the procreation part

    • @PatPatych
      @PatPatych 6 років тому +2

      As your mum, I disapprove this comment.

    • @npc6817
      @npc6817 4 роки тому +2

      You made a whole child? How many known universes could fit inside the sphere of radius in centimeters equal to the number of boxes that it took?

    • @jimnelsen2064
      @jimnelsen2064 2 роки тому +2

      when two matchboxes love each other very much.......

  • @KarnKaul
    @KarnKaul 6 років тому +6

    8:33 @Matt, that's kinda what programming feels like too! The satisfaction of your watching your theory autonomously running, and correctly... Bliss!

  • @Zephyrio
    @Zephyrio 6 років тому +4

    I remember in elementary school, thinking myself pretty good at the tic-tac-toe. But then a friend beat me with a corner starting move. I was quite amazed and have played with a corner starting move ever since. I'm surprised at the disparity between greens and blues in the starting box. Corner move is pretty awesome...

    • @mage3690
      @mage3690 11 місяців тому +1

      Corner move is a very specific way to win that requires you to pick a specific corner relative to your starting corner in the second round. This is one of those "local minima" problems that crops up an awful lot in machine learning, and it's why you need very specific reward structures to teach the machine right. In this case, it doesn't make the reward structure particularly more difficult: you just need to punish it for picking center. But the problem expands exponentially, just like any problem involving decision trees not reduced by real intelligence.

  • @thecakeredux
    @thecakeredux 5 років тому +4

    This is absolutely amazing. I love the cross-over of high and low tech and this is the perfect synergy.

  • @pannegoleyn9734
    @pannegoleyn9734 2 роки тому +2

    I love this! When I was 9 or 10, I got a copy of Martin Gardner's "Mathematical Carnival", which contains his piece about matchbox computers, and I was absolutely fascinated by it, though I never tried to build one. Forty-something years on, it still sticks in my memory -- I know exactly where I was (in a dinner queue at school) when I read it! It's great to see it in action.
    (Actually, I've been mourning for that book, unable to find it for years, and it's been out of print. Happily, a couple of years ago, an ex-colleague from my first job met my ex-partner, and returned it -- apparently I lent it to him sometime in the early 90s -- and I've very happily re-read it quite recently 🙂 )

  • @Laceykat66
    @Laceykat66 5 років тому +1

    Back in the 1960s Reader's Digest had a "Book of Adventures" that had stories, puzzles, games and activities, all in hard bound.
    One of the activities was building a "computer" that would play "Hex-a-pawn." This was a game that used the nine square board (3x3) and three pawns on each side. The paws moved as traditionally and the object was to get your color in your opponent's home row.
    Like this experiment, you had matchboxes with the various board configurations on them and inside were colored beads to indicate the move. I came across this book in the 1970s (computers were becoming more of a reality by then) and spent a snowed-in weekend building the "machine" and playing the game. It was a lot of fun and taught me how programmes worked (basic anyway) and how a computer CAN make a mistake.

  • @achu11th
    @achu11th 6 років тому +289

    Parker sentient beings.

    • @crobes4155
      @crobes4155 6 років тому +14

      The human race is going to be destroyed by matchboxes!

    • @achu11th
      @achu11th 6 років тому +18

      TheTopazRobot they are just Parker sentient. They can learn how to draw with the human race only.

    • @EPMTUNES
      @EPMTUNES 6 років тому

      hes such a MES

    • @achu11th
      @achu11th 6 років тому

      EPMTUNES wrong channel, but nice to meet you. Here I prefer Parker Square jokes as you may have guessed already. So I would be considered a Parker MES.

    • @EPMTUNES
      @EPMTUNES 6 років тому

      achu11th good idea. I’m going to start to make Parker square references on mes’ vids

  • @kwinvdv
    @kwinvdv 6 років тому +17

    You could also teach matchboxes to play Dr. Nim.

  • @NoIce33
    @NoIce33 5 років тому +2

    Ages ago I found a description of a similar learning pile of matchboxes from an old Soviet-time puzzle book. That game was different
    (a breakthrough of pawns on a 3x3 cheassboard), but it inspired me to make a tic-tac-toe version. I took rotations and reflections into
    account and didn't need that many boxes (only about 20, don't remember how many exactly); I also used a simpler algorithm where nothing was added, only in case of loss the last move indicator was removed (and if this emptied a box then the used move indicator from the previous box et c.). The simpler algorithm was, of course, worse, because it didn't distinguish between wins and draws (this feature was carried over from the original pawn game where draws were not possible), so in the end my fully trained machine mindlessly cruised into draw even in winning position. I think I grew bored before coming up with the idea of rewarding wins by adding indicators.
    A slight problem with this algorithm seems to be that it quickly becomes a fan of lines that have brought success. I don't think that corner opening is any worse than centre opening; one might say it is better (because it only leaves the opponent one non-losing move, while the centre opening leaves four in a way), but MENACE apparantly happened to score its first win or two with centre opening and this filled the opening matchbox with green beads, after which it, of course, started to open with centre move and kept scoring its wins with that, and so it snowballed.

    • @mage3690
      @mage3690 11 місяців тому

      The path to victory in corner move first is much more narrow than center move as well, though. The first move reduces the second move to one possibility as well, so both you and your opponent are stuck with one winning move on corner move. It's actually a fantastic example of a local minima, and it's why ML models need good reward systems to achieve the right outcome.

  • @SchutzmarkeGMBH
    @SchutzmarkeGMBH 6 років тому +21

    I love that it can die out. The way to win is not to play at all.

  • @DataCab1e
    @DataCab1e 6 років тому +373

    No, no, no... Use Tic Tac boxes containing differently-colored toes!

    • @johncameron1935
      @johncameron1935 6 років тому +13

      DataCab1e that took me a second.

    • @lucianodebenedictis6014
      @lucianodebenedictis6014 6 років тому +32

      Abandoned for the lack of toe donations

    • @jeremybuchanan4759
      @jeremybuchanan4759 6 років тому +14

      Really puts the 'cure' in pedicure!

    • @alexwang982
      @alexwang982 5 років тому +3

      Ew

    • @npc6817
      @npc6817 4 роки тому +12

      @@lucianodebenedictis6014 if the machine can't survive a lack of toes then could we say it is... lack-toes intolerant?

  • @badlydrawnturtle8484
    @badlydrawnturtle8484 6 років тому +8

    “I am now joined by the guy who's fault it is!”
    This is the reason I follow you. Well, that and computers made of matchboxes.

  • @entropyzero5588
    @entropyzero5588 6 років тому +3

    I might have missed this in the video, but I think an important thing to mention is that the initial state of the boxes _isn't_ one bead of every possible colour, but instead 8 each in the first box, 4 for the second moves, 2 for the third and one each in the rest (something which isn't even covered in the blogpost in the description…). The way Matt explained the setup would have a high likelihood very quickly dying out…

  • @chinareds54
    @chinareds54 6 років тому +31

    How many matchboxes would be needed to learn Global Thermonuclear War?

    • @Kaiwala
      @Kaiwala 6 років тому +3

      And how much would it cost to buy enough for the nuclear winter DLC by EA?

    • @jaewok5G
      @jaewok5G 6 років тому +2

      settle down, joshua

  • @MNalias
    @MNalias 6 років тому +57

    I feel like this is the machine that UA-cam uses for there adbot.

    • @oledakaajel
      @oledakaajel 6 років тому +9

      Nah. This is too advanced.

    • @anjopag31
      @anjopag31 6 років тому

      Probably does use something similar. Inputs are what you like, a few hidden layers perform calculations, and then the output is the type of ad. Your feedback rewards or punishes the network.

    • @MrGeocidal
      @MrGeocidal 5 років тому

      Machine learning only works when it makes mistakes. Google is unaware of that fact.

    • @benadians1769
      @benadians1769 4 роки тому

      @@MrGeocidal when was the last time you rated an ad?

  • @souravzzz
    @souravzzz 6 років тому +291

    The one dislike is from the person who lost to MENACE.

    • @thesuomi8550
      @thesuomi8550 6 років тому +3

      U Wot M8 now there are 7 of them

    • @thesuomi8550
      @thesuomi8550 6 років тому +27

      MENACE is getting better

    • @matthewwriter9539
      @matthewwriter9539 5 років тому

      As of Dec 26, 2018 it is 92 dislikes.

    • @minecraftermad
      @minecraftermad 5 років тому

      @@matthewwriter9539 ppl suck at tic tac toe lmao

  • @ajreukgjdi94
    @ajreukgjdi94 6 років тому +1

    Inspired by this and a previous video, in a fit on boredom, i programmed a bot to play Nim and let it go second 300 times against a perfect opponent, and the only reason it wasn't infallable is because i wouldn't let the probability of any move drop to 0. But with only 11 possible board states, it made for a very easy introduction into learning programs vs. trying to teach it 300-some board states and how to recognize reflections and rotations.

  • @spinnwebe_
    @spinnwebe_ 6 років тому +4

    Oh my god I was at the museum last week! I practically could’ve run into you!

  • @danielleanderson6371
    @danielleanderson6371 6 років тому +250

    The irony of it honing in on center moves is that if you know what you're doing, corners are much better, but I doubt this thing is capable of thinking ahead, since a poorly-played corner game is much more likely to lose than any center game.

    • @madhuragrawal5685
      @madhuragrawal5685 6 років тому +27

      That's not actually true, is it? Is there some way for us to play multiplayer tic tac Toe online so we can talk about this?

    • @Ecl1psed276
      @Ecl1psed276 6 років тому +40

      Actually I believe Danielle was right.
      If you start in a corner, your opponent had better play in the center, otherwise you can always beat them if you play correctly. Lots of people don't know that, so you can often beat people by going in the corner.
      If you start in a center, your opponent had better play in the corner. This is more widely known by most people, so you are more likely to end up with a draw in this case.
      And finally, just don't start on the side. It is possible to win in this case, but you probably won't unless your opponent makes a dumb move or something like that.

    • @computerfis
      @computerfis 6 років тому +9

      puzzling.stackexchange.com/questions/30/what-is-the-optimal-first-move-in-tic-tac-toe

    • @AshleyFrankland
      @AshleyFrankland 6 років тому +28

      MENACE works on a natural selection type system, so given enough opportunity it would eventually be able to avoid losing to a strong corner game.

    • @ljfaag
      @ljfaag 6 років тому +1

      But it has the first move, so it probably won't find that strategy

  • @utl94
    @utl94 6 років тому +149

    8:32 "This must be what procreating feel like." Lol.

    • @matterwiz1689
      @matterwiz1689 6 років тому +16

      Classic mathematitian

    • @KoneSkirata
      @KoneSkirata 6 років тому +1

      Pretty sure he said "proof-creating" :'D

    • @npc6817
      @npc6817 4 роки тому

      when you've gone too far down the nerd hole you start referring to your machine learning algorithms as "your babies"

  • @VFella
    @VFella 4 роки тому +1

    I made one a lot of time ago.
    This is amazing as it demonstrates the very basics of what we call "Artificial Intelligence" or Machine Learning.

  • @davidjackson2114
    @davidjackson2114 6 років тому +2

    Great fun, I did this at school at the end of the 1970's also inspired by the brilliant Martin Gardner :)

  • @Alex2Buzz
    @Alex2Buzz 6 років тому +6

    "It's learned to resign on the first move."
    So basically, all it's learned in that case is that it's bad at noughts and crosses.

  • @Izandaia
    @Izandaia 6 років тому +11

    Now that Matt Scroggs "has" this contraption... He can't be blocked except by two or more creatures.

    • @untitled6087
      @untitled6087 6 років тому +3

      What is this, some kind of _magic?_ What would a _gathering_ of matchboxes do to help him with that?

  • @fredg8328
    @fredg8328 6 років тому

    I saw this a long time ago in a french science magazine. Thank you very much to bring back this memory. I always thought it was from Von Neumann

    • @standupmaths
      @standupmaths  6 років тому +1

      +Fred G Glad I could remind you! Michie was the same era as Von Neumann but was over in Bletchley Park during WWII.

  • @tranl1050
    @tranl1050 6 років тому

    ONE OF My MOST FAVOURITE VIDEOS ON UA-cam

  • @charlotte1924
    @charlotte1924 6 років тому +71

    How many match boxes would it need to learn how to play Mario?

    • @AtlasReburdened
      @AtlasReburdened 6 років тому +14

      At most, the number of pixels to the power of the number of colors to the power of the number of degrees of freedom the player has to the power of the number of possible in game coodinates, or roundabouts.

    • @theleftuprightatsoldierfield
      @theleftuprightatsoldierfield 6 років тому +11

      Atlas WalkedAway in other words, a big-ass number

    • @OriginalPiMan
      @OriginalPiMan 6 років тому +11

      Functionally (but not literally) infinite.

    • @LexanPanda
      @LexanPanda 6 років тому +10

      One step at a time. We need to get command blocks playing MarI/O first.

    • @binaryteddybear8741
      @binaryteddybear8741 6 років тому

      Atlas WalkedAway well, there is only one speed in Mario, right? You could divide it up in to steps, that would make it almost feasible

  • @partynchill6455
    @partynchill6455 5 років тому +7

    From now on Ill be counting things in "metric universes" xD

  • @Grizzly01
    @Grizzly01 3 роки тому +1

    0:25 Yay! Katie Steckles from the Puzzle Hunters on Only Connect!

  • @Jaburesu
    @Jaburesu 6 років тому

    It's interesting that MENACE learned risk aversion and tended towards the safer "draw" as opposed to the riskier attempt to win outright.

  • @badelementofstyle5238
    @badelementofstyle5238 5 років тому +4

    It seems like a little part of you died when you called it "Tic Tac Toe"

  • @guilhermekobori3155
    @guilhermekobori3155 6 років тому +5

    Is there a reasoning behind the rewarding distribution being +3 win, +1 draw and -1 loss?

    • @gordonrichardson2972
      @gordonrichardson2972 6 років тому +3

      Guilherme Kobori I've seen that ratio in other simulations. Its probably the smallest set of prime integers that converge nicely, without wild gyrations, or risk of dying prematurely.

  • @Morturious
    @Morturious 6 років тому +1

    If this really proves anything, it is that anything can "learn" how to do anything as long as it gets some kind of feedback from its environment. This, more than anything, is simple, concrete proof that intelligence and understanding of abstract things can arise from simple physical items and processes.
    ... We all are just a pile of matchboxes.

  • @Eleni_E
    @Eleni_E 6 років тому +1

    As a future maths teacher with experience in museum design, this makes me itch to go get a big pile of matchboxes and build one of these stateside....

  • @trobin
    @trobin 6 років тому +7

    Thanks for the vid

  • @RaiCar1005
    @RaiCar1005 6 років тому +14

    Don’t beat yourself up about it. Tic Tac boxes are transparent

    • @Zero-ks3pc
      @Zero-ks3pc 6 років тому +2

      Rai Car but they can be shaken up and the piece delivered without human influence, not to mention a bit of tape could cover the clear bits. The bigger issue would be size limitation as it would fill up quickly and as it approaches its limit the ability for the pieces to move freely and any piece be equally possible begins to drop to almost zero.

  • @Coen80
    @Coen80 6 років тому

    favorite channel. keep up the good work. really love the mix of humour and information!

  • @TorreFernand
    @TorreFernand 6 років тому

    Am I the only one who finds the face he makes when he says "tic tac toe" absolutely hilarious?

  • @ge2719
    @ge2719 6 років тому +17

    if the first box runs out surely the solution is the put one of each bead back in and keep going?

    • @GEM4sta
      @GEM4sta 6 років тому

      Unsure of whether this would work, since you also removed beads further down the tree. I don't really want to think about it though.

    • @Benny_Blue
      @Benny_Blue 6 років тому

      GEM4sta And there might also be a halting problem here - how could it self diagnose to know what forfeits are justified, and what forfeits are not?

    • @youtubeuniversity3638
      @youtubeuniversity3638 6 років тому +3

      Simple: Forfeit means loss, so it shouldn't forfeit at any point.

    • @cmck362
      @cmck362 6 років тому

      By forfeit I think it's meant that there are no beads in the box. That indicates to the stack of matchboxes that all moves and their continuations are losing in that position therefore the game is lost. Basically a forfeit.
      If you relate that to chess it doesn't matter if it's a mate in 1 or a mate in 5. Either way the game is over so don't waste my time making me play out a formality. Basically you should resign/forfeit. At least then you can say that you saw the mate.

    • @eugenecbell
      @eugenecbell 6 років тому

      I have never seen anyone forfeit a game of Tick-Tack-Toe. I say never give up.

  • @Toreno13
    @Toreno13 6 років тому +6

    I wouldn't call those matchboxes sentient. The matchboxes simply store the learned information, the one doing the learning here is actually the human using the matchboxes.

    • @standupmaths
      @standupmaths  6 років тому +10

      +Toreno13 What if a different human did each move for MENACE? They would not even have to be told why they are getting a bead and drawing a circle, just the steps to follow. Would you say the crowd of humans involved are learning even though no one person knew what they were doing?

    • @Toreno13
      @Toreno13 6 років тому +1

      standupmaths yes, with "humans doing the learning" I meant, that they are the process which is responsible for the distribution of colored beads in each matchbox in the end. Or the instructions themselves are the process that's doing the learning. Like for a processor executing instructions (itself not knowing what it's actually doing), and the memory (where the information of the matchboxes is stored), I wouldn't say that the memory is sentient, but the processor is doing the learning and storing the progress in memory.

    • @MrCmon113
      @MrCmon113 5 років тому +2

      I don't think this system is conscious, but your reason given is rather silly. Whether machine learning happens via metal wires or humans counting beads is irrelevant.

    • @ssrreevvaadd
      @ssrreevvaadd 3 роки тому

      I would agree it’s not sentient. To me the term machine “learning” implies sentience as I suppose it does to most people outside of computer science. Industries have a tendency to develop their own terms as a way to raise the barrier of entry and it can lead to real miscommunication with the public at large.

  • @benjamins2683
    @benjamins2683 6 років тому

    Hey Matt I wrote a programm in c# which simulates your matchbox MENACE. Its mostly a replica of the matchboxes but I made some adjustments like a lower bound on how many different beed from each color stay in the boxes so that it cant die. I also added an auto-learn function where MENACE playes against himself and learns that way.

  • @serhancinar5218
    @serhancinar5218 6 років тому

    I feel quite strange that how much I find this video very entertaining. Excellent work!..

  • @MasterHigure
    @MasterHigure 6 років тому +30

    10:11 "Metric universes"

    • @Zero-ks3pc
      @Zero-ks3pc 6 років тому +3

      MasterHigure a ‘metric’ is a generic term for measurement, the ‘metric system’ is the standard units for a distance using meters. So you can have metric smoots, metric universes, metric Pomeranians and it is referring to the standard set by the companion word. Metric meters I guess would be more accurate but not necessary as it is the common use and when not speaking of it, you add the secondary defining word to define the standard you are using.

    • @boltstrikes429
      @boltstrikes429 6 років тому

      What a Parker square of a measurement unit

  • @kavigollamudi
    @kavigollamudi 6 років тому +60

    Not a Parker Pile of matchboxes then?

    • @Jakromha
      @Jakromha 6 років тому

      It kinda is, because it's playing centre instead of corner.

  • @DanielPowell9992
    @DanielPowell9992 6 років тому +2

    Now I want to get back into my attempt at programming a neural network into a MUD engine... I mean, thinking in terms of my favorite (PennMUSH), I have rooms (containers that players and items can occupy) and exits which connect rooms. All object types have programmable attributes....and those could be weighted values. Such as "likelihood that this exit is used by a wandering object when it picks one at random" (a rat, maybe). But tic-tac-toe would be a much easier to start with...and the immersive quality of a MUD could make for some fun roleplay effects. A rat maze, however, would be way more inline with the dungeon crawler intention of a MUD.

  • @cristinaalexe7454
    @cristinaalexe7454 2 роки тому

    This is brilliant, both the principle and its use at a science festival!

  • @MrSimpsondennis
    @MrSimpsondennis 6 років тому +4

    but, if you start with 1-1-1 in each box, doesn't that completely erase an option upon losing? instead of just lowering the odds?
    Also, Menace going 2nd should result in more interesting results, since the opening move is a variable (humans don't always start center), so the countermove will have more variety and as such the result may vary more.

    • @damienporter5345
      @damienporter5345 6 років тому +2

      But only the last box contains just 1 of each bead. Which is fine as a loss from there should be discarded immediately. The ealier boxes contain multiple copies of each bead.

    • @joshuarosen6242
      @joshuarosen6242 6 років тому

      @Damien Porter While that would make perfect sense, did he say so? If so, I missed that bit.

    • @damienporter5345
      @damienporter5345 6 років тому

      Joshua Rosen I don't think he says it, but it is in the discription that he links to.

    • @joshuarosen6242
      @joshuarosen6242 6 років тому +1

      Damien Porter Which I didn't read. Thank you, I now shall.

  • @harshzhoshi
    @harshzhoshi 6 років тому +4

    What happens if Menace plays Menace?
    Edit: Also, extremely sensitive to initial conditions!

  • @christopherpellerito3809
    @christopherpellerito3809 6 років тому

    I'm pretty sure that Martin Gardner did this in the 1950s, but I am glad that Matt Parker is keeping the tradition alive.

  • @Kaixo
    @Kaixo 6 років тому +1

    Wow, this is, in a way, machine learning brought outside of the machine!! I am currently doing a project on Neural Networks for school and this fits so perfectly well with that project! It basically is machine learning! Love it, never thought it would be possible with matchboxes tho...

  • @siekensou77
    @siekensou77 6 років тому +6

    tic tac would have been more interesting esp cuz you can reward the winner with a tic tac

    • @RichardDamon
      @RichardDamon 4 роки тому

      Yes, that was my thought, if the player won, let them have one of the tic tacs that was drawn.

  • @pkeshish
    @pkeshish 6 років тому +16

    HOW ABOUT A NICE GAME OF CHESS?

  • @Zalied
    @Zalied 6 років тому

    people knowing how to play and it being a solved game definitely makes it tougher. it would be interesting to see this sytem vs only children (people who almost never have strategy) or a version of itself that does the other side

  • @haxxx0rz
    @haxxx0rz 5 років тому +3

    1:16 "... the box that matches".
    I see a connection.

  • @rohitraghunathan
    @rohitraghunathan 6 років тому +8

    8:32 "This must be what procreating feels like"
    Oh Matt! I pity your better half.

    • @thejunkman
      @thejunkman 6 років тому

      If math nerds don't have sex, how do we get more math nerds?

    • @Richard_is_cool
      @Richard_is_cool 6 років тому

      We get MENACE.

  • @moogthedog2816
    @moogthedog2816 6 років тому +11

    "It's 10 to the 27 metric universes across?"
    What about the old imperial universes?

    • @alexwang982
      @alexwang982 5 років тому

      moogthedog
      *imperial March plays*

  • @linga42
    @linga42 4 роки тому

    It's the first time I've listened to drum 'n bass in 5 years. Thanks Stand-up Maths. I needed that.

  • @ASingularPhoton
    @ASingularPhoton 4 роки тому +1

    Next episode. Teaching a pile of tic tacs and severed toes to play tic tac toes

  • @MikeOxolong
    @MikeOxolong 6 років тому +10

    I thought, that the best way is to start with a corner.

    • @kalebbruwer
      @kalebbruwer 6 років тому

      Tazer Of you do it right, but it is very unlikely to stumble across it by chance. Watch 3blue1brown's videos on the topic.

    • @SuperGarryGamer
      @SuperGarryGamer 5 років тому

      I actually discovered it :D

  • @CormacMacCormac
    @CormacMacCormac 6 років тому +57

    the only problem is every game of tic tac toe is a draw, unless one person is an idiot.

    • @ilya8914
      @ilya8914 6 років тому +3

      CormacMacCormac IKR

    • @minecraftermad
      @minecraftermad 5 років тому

      @@ilya8914 worst game ever... i play the infinte version tho with the one who has a 5 in a row wins

    • @garychap8384
      @garychap8384 4 роки тому +3

      You know a person is an idiot if they don't :
      - place their opening mark in the corner when starting,
      or
      - or the centre when going second.
      Anything else, betrays a complete lack of strategy... The corner square IS the strongest _(the centre square is poisonous and prevents hidden forks)_ ... but almost nobody realises this.
      If you make a rule that nobody can take the centre until they have a mark on the board, then every game can be won by force.

    • @anandsuralkar2947
      @anandsuralkar2947 2 роки тому

      true and thats why i dont even count it as a game its just game for kids when u grow up it seems useless

    • @ShortNecked_GreenGiraffe
      @ShortNecked_GreenGiraffe 2 роки тому

      @@garychap8384 oh YES! i was hoping someone else realised! (idk but almost everyone i play with still plays the centre first it's annoying... haha i got bored once while waiting in the paediatrician back when i was 13 or something so i just started playing with myself)

  • @TingTang1234567
    @TingTang1234567 Рік тому +2

    Having watched this video years ago I was properly tickled when it came on QI this week, also presented by a math nerd called Matt 🤣

  • @johnladuke6475
    @johnladuke6475 2 роки тому

    It seems like it would teach us a lot more about how the machine learns to program Menace B so that humans can move first. A deep analysis of the data generated by Menace A's centre-first strategy, compared to what Menace B does when the centre is left open by a human first move, might reveal some really interesting patterns.
    I think it could also learn very differently depending on how often it samples its results. Having its number of beads updated after _every_ player would respond in a different way than playing fifty games at a time and updating all those results simultaneously from the same start position. Or updating after every hundred games, two hundred, etc.
    Starting each box with multiples of each bead could also help smooth the numbers. A pre-learning state of having every option represented in triplicate might bring some insights. For example, those few anomalous blue beads in the opening-move box represented corner moves, and presumably led to some clever corner-based strategies that force mistakes. The machine might learn to give those strategies more weight if it has more opportunities to start with them.

  • @AlexiLaiho227
    @AlexiLaiho227 6 років тому +50

    really disappointed neither katie nor matt said "link in the dooblydoo"

  • @Parax77
    @Parax77 6 років тому +11

    "If the first box runs out, it has learnt to resign on the first move, and that is Bad......" BUT Wargames taught us that is the correct move!
    ua-cam.com/video/6DGNZnfKYnU/v-deo.html

    • @oz_jones
      @oz_jones 6 років тому

      *only winning move, not necessarily the best

  • @goswinvonbrederlow6602
    @goswinvonbrederlow6602 2 роки тому

    The way I remember the learning algorithm from long ago was to remove the loosing move from the last box. Only when that box is empty remove the loosing move from the previous box recursively. That way it only prunes loosing strategies and the only way it could die is if there was a strategy for the second player to always win.
    Regarding using different flavors of tic-tacs the winner could get to keep the tic-tacs as a reward.

  • @AbiGail-ok7fc
    @AbiGail-ok7fc 6 років тому

    Over 40 years ago, following instructions from a popular science magazine, I build a similar machine out of matchboxes. It was for a different game with less states than tic-tac-toe (so I didn't require that many boxes). But the learning strategy was different: wins were never rewarded. For a loss, you'd remove the bead of the last move where the machine still had a choice left (more than one bead in the box). This, IMO, is a superior strategy for several reasons:
    1) You don't need an large supply of beads, and ever expanding boxes.
    2) The machine will "die" if and only if the start position is a losing position. (And not "about 10%" as it is for Menace).
    3) The opponents cannot cheat. With the learning strategy of Menace, you can manipulate it in making a bad first move by first, on purpose, losing a bunch of games. Once it has a fondness of a bad first move, you can exploit that. And since the rewards for "wins" (3 more beads for every move) are much greater than for losses (lose a random bead), for such a machine, it's much harder to unlearn bad moves. (It doesn't apply that much for tic-tac-toe where the machine goes first, as there's no bad move -- but you can exploit that strategy if you'd use Menace to learn second-player tic-tac-toe).

    • @mage3690
      @mage3690 11 місяців тому

      The perfect first move response is still center on a "bad" first move, though. Heck, it's the _only_ winning response on first move to corner. The only thing that changes is the second move response, which only depends on the second move. You _could_ teach it a bad second move response, but only if you didn't allow rotation and reflection. Since this machine depends wholly on unique game states that don't affect other possibility trees, that's a non-issue.

  • @danjtitchener
    @danjtitchener 6 років тому +14

    So you wanted to make matchboxes learn to win noughts and crosses but it only learnt to draw? That's a real Parker Square of a machine learning routine...

    • @kellel5610
      @kellel5610 6 років тому +2

      Daniel Titchener tic tac toe is a sufficiently easy game that each player can force a draw or win provided that one of the players uses the best strategy

    • @MrCmon113
      @MrCmon113 5 років тому +2

      You cannot win. The game is so simple that a human without a severe mental disability will always force a draw, no matter how much more intelligent or skilled you are.

  • @robertofontiglia4148
    @robertofontiglia4148 6 років тому +4

    "This must be what procreating feels like" -- Oh Matt...

  • @stuartcoyle1626
    @stuartcoyle1626 6 років тому

    I remember doing this when I was a kid based on a Martin Gardiner article. Thanks for the memories.

  • @therealzilch
    @therealzilch 6 років тому

    What a wonderful idea! And very engagingly done! Kudos on all concerned.

  • @unvergebeneid
    @unvergebeneid 6 років тому +13

    "This is what procreation must feel like." 😂😂😂 Wow, this is one of the saddest sentences I've ever heard!

  • @gregorymaynard3089
    @gregorymaynard3089 6 років тому +21

    tic tacs learning tic tac toe tactics, has science gone too far?

    • @41-Haiku
      @41-Haiku 6 років тому

      I say it hasn't gone too far enough!

    • @squeakybunny2776
      @squeakybunny2776 6 років тому +2

      Tic tac toe tactics😄😄 oh man I love that

  • @owez08
    @owez08 6 років тому

    I'm glad a video about machine learning was finally able to tell me how it is programmed to learn, at least at a basic level. (I know I could have googled it but I couldn't be bothered most of the time that it came up)

  • @tapashalister2250
    @tapashalister2250 5 років тому

    * the best move if you are going first is corners (in which you can actually win most times playing optimally), and if you are going second it is the edge (in which you will draw versing an optimal player)

  • @AashishNehete
    @AashishNehete 6 років тому +14

    Matt Parker for Doctor Who anyone?

    • @romainbornes22
      @romainbornes22 6 років тому +1

      Aashish Nehete yeeeeeeeeeeeeeesss.

  • @robertnorth5725
    @robertnorth5725 6 років тому +4

    SOOOOOOOOOO, ....... at the end of the match,the inanimate match wins the match!!?!?!?!?!?!?!
    That's MATCHLESS!!!!!!!!!!!!!!!!!!!!!
    (& menace says ; "YOU'VE MET YOUR MATCH!!!!!!!")
    hahaahaaaaa

  • @dwauctioneer
    @dwauctioneer 6 років тому

    I first came across this in Fred Saberhagen's 1963 short story "Without A Thought", the first of his Berserker stories. The (machine) Berserkers had a weapon which disabled higher brain function. the human pilot of a ship had to convince them it didn't work - which he did by teaching his pet to play the game using a Menace box/bead system

  • @sebastianrodriguezcolina634
    @sebastianrodriguezcolina634 6 років тому

    It is an interesting that they did it in a museum and maybe some kids and adults alike would learn a bit of how machine learning works. A simple search algorithm would be much more efficient for this particular game though

  • @geogeo3644
    @geogeo3644 6 років тому +3

    To be honest this made me truly grasp neural networks. Thanks

    • @Marconius6
      @Marconius6 6 років тому +4

      This isn't really neural networks, I'm sorry to say. It's just basic learning where the machine is aware of all the possible states ahead of time, and just assigns values to them based on past experiences.
      Neural networks are kinda based on this idea, but a bit more abstracted; they don't look at individual game states, and there are multiple 'layers' that each process information in a different way, influenced by their previous layer.

    • @standupmaths
      @standupmaths  6 років тому +1

      +Geogeo 3 Glad I could help! Remember this is only a first-order approximation and actual neural networks are much more complicated. But nothing a lot of matchboxes couldn’t do.

    • @TakeoFR
      @TakeoFR 6 років тому +1

      That's close to Q-learning (with discount factor equal zero). A Neural network would be different.

  • @ShinySwalot
    @ShinySwalot 6 років тому +9

    Why are Matt and Katie always together?

    • @computerfis
      @computerfis 6 років тому +2

      They work together.
      "Katie works for Think Maths with Matt Parker, giving talks in schools around the country about engaging off-curriculum mathematics. She also does admin and project management for Think Maths"....
      source: www.katiesteckles.co.uk/

    • @Richard_is_cool
      @Richard_is_cool 6 років тому +5

      They are Parker married. Katie even Parker took his surname (which means she didn't).

    • @joeshoesmith
      @joeshoesmith 6 років тому

      Shiny Swalot I hear their subjects are similar somehow but I have no idea how.

    • @standupmaths
      @standupmaths  6 років тому +8

      +Shiny Swalot We’re maths buddies!

    • @alphamikeomega5728
      @alphamikeomega5728 6 років тому +1

      To learn what procreating feels like.

  • @JeanLucCoulon
    @JeanLucCoulon 6 років тому

    I can remember, in 1964, we had a publication called "L’Album des jeunes" from the Readers Digest Selection.
    There was a similar game. It was an "Hexapion". It was very easy to play even for a kid (like me) and a few (not a lot) of matchboxes.
    The principle was the same and it was very frustating (for me) to failed to win against a couple of matchboxes.
    At this time I was thinking that the way the "machine" was punished was not a real punition because this punition was helping the machine to win... And on my side I had nothing to help...

  • @frankharr9466
    @frankharr9466 6 років тому

    For go, that is an insane number of boxes.
    That was so much fun!

  • @Cr42yguy
    @Cr42yguy 6 років тому +4

    10^27 "metric" universes hahaha

  • @matthewg.6262
    @matthewg.6262 6 років тому +18

    I want all those matchboxes to be lit up at once. I feel like that would be so satisfying

    • @41-Haiku
      @41-Haiku 6 років тому +5

      But... no matches...

    • @Khronosian
      @Khronosian 6 років тому +3

      How would you decide which goes first, and the opening move?

    • @旭球
      @旭球 6 років тому +2

      There's a Mythbusters episode about that. Ended with them lighting 1 million match heads at once. I think you'll enjoy it.

    • @OneDerscoreOneder
      @OneDerscoreOneder 6 років тому

      Can a match box? No but a tin can

    • @rcb3921
      @rcb3921 6 років тому

      Link to the Mythbusters match-head bomb: ua-cam.com/video/poV6lc2b070/v-deo.html

  • @half_pixel
    @half_pixel 6 років тому +1

    Love the music in this one!

  • @kailenlee33
    @kailenlee33 3 місяці тому

    I love the derision with which he says "or Tic-Tac-Toe".