Why are the buildings changed compared to original? You could make infantry with the first building. And the vehicle building is now 1 where there used to be 2.
It's the two changes I dislike with the openRA version, Mute having two separate vehicle production buildings made them unique. I think because of balance? And the infantry barracks as a separate building so you can't infantry rush very early in the game, this one I might think was a good change, so the clan hall only builds structures and base defenses.
A few things. 1: Vandals don't work, screwed me over. 2: Autocannons can't shoot while moving for some reason, screwed me over. 3: If you put something On Hold it should have a big flashing thing saying On Hold, I accidentally put my Technicians On Hold and lost my base because I was thinking I get 3 Technicians soon for repairs, this also screwed me over. otherwise GG. Hope these gets fixed.
Hey dude, about that. Me and my brother did some testing while playing and to take over a building was necessary 5 vandals. Also you must press Ctrl (or would it be Shift?) to change the attack order of vandals to infiltration order. The shooting-while-driving is a must though
@@andremohren7022 Yo, you guys still working on this project? Haven't seen an update on site since we played this. Would love to see this project go further :)
hmm, never noticed how close this kind of was... I used the high ground at 25:42 mark and basically killed your whole middle army with 4-5 autocannons (well worth it), and you had a big scary army but those were all tier 1 inf spam :P I might have been able to steamroll you at the end if I attacked. PS: Your little meme base at the corner gave you the win which I find hilarious :P wellplayed. But yeah unfinsihed alpha, missing features also made me lose as stated 2 years ago.
I always figured because you didn't expand, you didn't have the economy or the production to keep up. Having learned from playing C&C, I imagine you'd beat me now :)
www.openra.net/news/release-20181215-kknd/ Click on " Krush Kill ‘n’ Destroy remake" > DOWNLOAD > KKnD download for Windows / Linux / OSX > KKnD-release-20190105b-winportable.zip Make sure to create a OpenRa account so you can play online with us.
Why are the buildings changed compared to original? You could make infantry with the first building. And the vehicle building is now 1 where there used to be 2.
It's the two changes I dislike with the openRA version, Mute having two separate vehicle production buildings made them unique. I think because of balance? And the infantry barracks as a separate building so you can't infantry rush very early in the game, this one I might think was a good change, so the clan hall only builds structures and base defenses.
A few things. 1: Vandals don't work, screwed me over. 2: Autocannons can't shoot while moving for some reason, screwed me over. 3: If you put something On Hold it should have a big flashing thing saying On Hold, I accidentally put my Technicians On Hold and lost my base because I was thinking I get 3 Technicians soon for repairs, this also screwed me over. otherwise GG. Hope these gets fixed.
We have the shooting-while-driving things implemented meanwhile. next build will include that ;)
@@andremohren7022 Thanks. :D I raged on my friend over this too much :( I felt bad.
@@TurboThunderGaming I was sad because I thought I was being clever with my sneaky base but then you weren't having fun and that's no fun :(
Hey dude, about that. Me and my brother did some testing while playing and to take over a building was necessary 5 vandals. Also you must press Ctrl (or would it be Shift?) to change the attack order of vandals to infiltration order.
The shooting-while-driving is a must though
@@andremohren7022 Yo, you guys still working on this project? Haven't seen an update on site since we played this. Would love to see this project go further :)
hmm, never noticed how close this kind of was... I used the high ground at 25:42 mark and basically killed your whole middle army with 4-5 autocannons (well worth it), and you had a big scary army but those were all tier 1 inf spam :P I might have been able to steamroll you at the end if I attacked. PS: Your little meme base at the corner gave you the win which I find hilarious :P wellplayed. But yeah unfinsihed alpha, missing features also made me lose as stated 2 years ago.
I always figured because you didn't expand, you didn't have the economy or the production to keep up. Having learned from playing C&C, I imagine you'd beat me now :)
Thanks for your contribution! But why the bot is so fast at building?
It's a placeholder AI I believe. Not fully funcitonal, it just gets a bunch of free money to build non stop.
Looks incredible! When will this leave alpha stage?
Hey i have the c&c remaster. Can you make a kknd 2 mod for it?
Trên điện thoại hay là PC
Pls give me link down this game.
www.openra.net/news/release-20181215-kknd/
Click on " Krush Kill ‘n’ Destroy remake" > DOWNLOAD > KKnD download for Windows / Linux / OSX > KKnD-release-20190105b-winportable.zip
Make sure to create a OpenRa account so you can play online with us.
fuck this game LOL
Graphics are worse than original