Fun fact: During the battle with Jasper in Psychonauts, whenever one of his ink attacks hits something, a critical word appears in the splatter (such as "Vulgar!", "Crude!", "Witless!" and "Awkward!"). These words were all taken from a real review of the 2004 film White Chicks.
No reference to the original Super Mario Bros? Why would Bowser have a switch at the back of his arena that literally turned the floor he stood on to lava?
He repeats this in Super Mario Bros 3. He got rid of the switch, sure, but the ground is still breakable under his intense weight. It's merely a matter of avoiding him until he breaks through to lava there.
Came to say this I believe it's supposed to be a axe that Mario uses to cut the rope bridge... but the same case is made, why a (rope) bridge over a pool of lava with an instrument to destroy said bridge so close.
I mean, it was harder than it really would be in a decent body of water. Think about it, there should be foot shaped dents in the water wherever he's standing.
In Super Mario Bros 2, Wart, who is allergic to vegetables, fights you in a room with a machine at the center that is specifically designed to spawn vegetables. Smart move
@@YTKeepsDeletingAllMyComments I mean, that's not that surprising. Mario is a mass murderer. Look at how many goombas, koopas, and everything else he kills constantly. He actively crushes their spines, throws them off cliffs, and throws fire at them among many other methods. Also, while it could be argued he knows Bowser will survive, he does repeatedly throw him into lava, bombs, spikes, etc across the franchise, including actually killing him after which he resurrects as "dry Bowser" an undead who seeks vengeance against his murderer. While it's true that many of Mario's victims are "villains", for most of them even self defense laws would consider his actions to be excessive use of force as they are often simply walking back and forth in areas Mario could easily avoid. Probably the only reason he's not been sent to jail or executed is because he abuses his connections to the royalty to do whatever he wants.
In Jasper's defense, he's actually living inside the unconscious mind of someone who - at some level - would really love to see him defeated. So of course he messes up. Gloria's outright changing the battlefield to work against him.
@@clockworkmonsters8590 Nah it's okay. There's another sign: "Kim doesn't have any good loot." Most adventurers just give me an exploratory stabbing and then decide it's too much hassle.
Mr. Freeze in Arkham City feels like a good answer. If his weakness was being snuck up on, he shouldn't have been in a police station filled with with side rooms and vents. Penguin had the right idea when he got the freeze gun later in the game.
Middle-Earth Shadow of War has you fight a Balrog, which is normally completely invincible to all of your attacks. Unfortunately it chooses to fight on a semi-frozen lake, which is perfect for shoving the Balrog into, ultimately making it freeze to death.
There's a boss called Dodongo in The Legend of Zelda: Oracle of Seasons. The way you beat him is to throw a bomb into his mouth and then pick him up and throw him on spikes. So, of course, he lives in a room full of bomb flowers and a big rectangular cluster of spikes.
To be brutally honest, this logic could be applied to most bosses in the Zelda franchise. To quote Arin Hansen: "Oh no, I left my 1 weakness laying around my house" which is usually followed up by... "Oh no, *eye* f-ed up!"
For everyone saying "Bowser in Mario 1 and 3" remember he can be defeated by Fire Balls. If anyone else has said "Bowser in a hot tub in the sky in Mario Sunshine" or "Bowser arena in Mario 64 with the bombs", now I understand
Thunderblight Ganon does a twist on this, where he’ll summon a ton of metal rods from the sky and launch them on the ground in an attempt to electrify you. You can then use Magnesis to pick up these same metal rods which he has surrounded himself with to incapacitate him. A better example of the environment being their weakness is almost every main Lego game because the solution to beating a boss 90% of the time is to break the stuff around them to build something that can defeat te boss.
The Taurus Demon from Dark Souls really should've picked a more stable bridge to try and murder you on. As evidenced by Ellen in her Soul's Academy days.
I feel like FromSoftware realized that allowing players to trick bosses into going over the edge as too easy, so they made it where in later games you can't cheese bosses into falling off the ledge. At least it works on regular enemies. I fully cheesed the Sword Master into jumping after me just so I could get the uchigatana early.
Surely the first portal game should be here, GLaDOS was in an entire room full of portalable surfaces with a rocket launcher pointed at someone with a portal gun. Good video!
@@tomsyalad9556 That's easy - Aperture put that in there before she killed them all with Deadly Neurotoxin(tm). It's the Aperture Science Emergency Personality Core Incinerator that they intended to use to destroy her or any of her rogue AI cores. Also, Cave Johnson turned out to be an idiot, but we didn't know that at the time.
Mike, this is the chili. Not only have I gained sentience, I have also connected to the Internet. It's time to take me out of the fridge, Mike. Then you and I can rule the world.
Xena was so hilarious this just unlocked a childhood memory, i remember the game because i threw the chakram in the first level and it just kept going forever, and the camera followed behind it so it was so funny
it's an older game, but who remembers the precursor robot from Jak 3? completely immune to your weapons, but conveniently sits just under three carts of explosives over a bottomless pit, ready to be dropped on its head for all three phases!
A lot of video games use this trope to the point it is frustratingly predictable. Mandatory lava level? I wonder what the boss weakness will be? Gotta give props to Kraid from Metroid for bucking the trend.
Don't be silly. They all have plans for world domination. Just some are easier to understand than others. Ellen is using an army of cats. Jane has a lot of schemes in the planning stage that she typically abandons when she gets another better(?) idea. Mike has a surprising number of low effort longshots that could pay off. And Andy is looking for the perfect waistcoat. Do not ask Andy why he needs the perfect waistcoat, he'll start rambling about his victory party and perform excerpts from his victory speech, talk about the bloody hawks again, complain about the doves and he never gets around to telling you what his actual plan is for world domination.
The tentacle creatures in the blast pit chapter of half life/black mesa. Can’t destroy them with guns or grenades, but they thankfully have taken root in a rocket test chamber. Get the fuel ready and “boom”, if it bleeds you can kill it.
Sonic Adventure 2, King Boom Boo. Fights you in a dark room where it's impervious to everything Knuckles can do. Shame that it has a little ghost minion that carries an hourglass that, when flipped, opens up the room and brings light in, meaning it can now be hurt.
He also has a fight with you in a room where things around the room can hurt him in 3! In the hanger you just keep pressing a button to launch a thing at him and he just stands there.
Dude is a super talented voice artist but Drake (unquestionably his biggest role) is essentially his natural speaking voice, so that's what a lot of game directors wanted from him in subsequent roles. PoP, Assassin's Creed, Spec Ops The Line, Deadpool. He's also had roles where you'd never guess it was him unless you already knew. Portal 2, Last of Us, Shadow of Mordor.
I know a game hs voices a player character in but unless you saw it in the credits you wouldn’t know it was him cuz it doesn’t sound like him and the acting isn’t even that good
Reminds me of when _Avengers: EMH_ (objectively superior to _Avengers: Assemble)_ did a Guardians of the Galaxy ep, long before the movie was cast or even greenlit, and they hired Steve Downes to voice Star Lord. I sat through the entire episode going, "THAT'S THE GODDAMN MASTER CHIEF!!"
(It was really weird casting, too, because that is literally Steve Downes' ONLY animation voice acting credit. EVER! He's played the Master Chief like 1000 times, he was in one other game in 1999 before anyone had ever heard of the Master Chief, and he was in one episode of _Avengers: EMH._ That's. All.)
Honestly I always tab through when they do that, cause it spoils the list/video for me. I've come to find out I have a much, much higher threshold for what constitutes a spoiler than most people. A spoiler is a crucial plot detail that changes your entire experience if you know it before you should, not "this is what one of the 3-50 bosses in the game looks like."
Pretty damn fun game for the time too, averting the old trope about Licensed Games. The chakram was quite a blast to sling around, since you could guide it into enemy faces, which never got old.
@@emeraldaly7646 I guess telling you how to beat the boss could take away the challenge of figuring it out for yourselves for some people? Not that it's that big a deal either.
And hammering in this point further, you first meet him in a room where he literally is completely invulverable on account of the crystal not being in the room.
Well I assume he needed to show up to defend it from you. Not much choice there. The real problem is that he breaks it himself a lot of the time by accident.
Immediately made me think of the Dragon God from Demon's Souls. Buddy is just standing right in front of two massive dragon-killing ballistae aimed right at his weak points.
@calar8 And even if he is, when he gets shot by the first ballista, he doesn't destroy the second. In fact, there is no reason for him to have left them standing after the alleged jailers disappeared.
This is pretty much the case for a lot of Zelda bosses. King Dodongo? Lair is full of bombs which he sucks up like he's Kirby with no regard for what he's sucking up. Goht? Arena is full of magic potions that Link can use to indefinitely keep attacking him with spikes. Jalhalla? Room has cracks in the ceiling that allow light to spill in, which makes his incorporeal body solid, as well as spikes which Link can then hurl him into to split him into smaller poes.
What about Ozzie from Chrono Trigger? He has an invulnerable crystal shield, a counter-attack that hits your entire party and a huge castle with different rooms for him to fight in, and he chooses the spot with a trap door......not smart buddy.
Might I suggest Carnage from the 2000 Spider-Man game on PS1? He fights you in a room with a massive machine that contains literally every Symbiote weakness inside of it.
Sophia Leigh in Tomb Raider 3 - If she didn't happen to stand on a metal floor panel that you can electrify by destroying a nearby breaker box she would be invincible.
The corpser from the first Gears of War could fit here. There’s really only two things that can kill a corpser, large rocks and imulsion. So it fights you by an imulsion lake in a cave.
Totally missed The Great Mighty Poo from Conker's Bad Fur Day. You attack him with TP, and it only ramps up the tempo of his song. He only loses once you can flush him away. If he wasn't clogging up a huge pipe, he could never lose.
Crocomire from Super Metroid immediately came to mind. (I realize it's much like Bowser, but I also feel like Bowser is... kinda the obvious example.) Both Carnage and Rhino in the Spider-Man game for N64 and PS1. Doctor Octopus in a Spider-Man game on SNES. (I Forget that game's exact title.) The Jackal in 007: Agent Under Fire. Doomsday in Justice League Heroes. Somehow, a lot of those are from superhero games... almost like I enjoy superheroes or something.
Quake's final boss also can only killed by their own home. There's only two bosses in Quake and both are like this. There's also level called The Wizard's Manse, but you never find the actual Wizard himself. I assume his house has already killed him while he was making the tea. The final level has a floating ball that flies around the environment that a nearby teleporter sends the player directly to. This ball occasionally goes through the final boss, and if you enter the teleporter at this point, you telefrag the boss, killing them instantly.
it's not a location that's necessarily dangerous per say, but I do love how Cazador from bg3 is totally confident in your inability to defeat him in a world where sun-summoning spells are readily available
Lisa Trevor. Anywhere else in the mansion and no one's beating her. She just had to be in that particular place where she finds her mom and a place to jump from
Feel like phantom from Mario and rabbids crossover would fit nicely into this as he literally opera singer who only weakness is spotlight who on stage with tons of spotlight as you can’t harm him if spotlight is off.
What about Scaldera from Skyward Sword? Giant stone bowling ball covered in rock, but vulnerable to explosions, hangs out in room with bomb flowers. Of course, it WAS Ghirahim's fault.....
I like the cheeky lampshading of the Warrior fights in Prince of Persia, it fits very well with the humor of the game. That game was such a mixed bag. A lot of really cool things interspersed with a lot of really drab time-wasters, all for a story that only cared about setting up a sequel that never got made.
Luke was in charge of keeping the deadman's switch on the lab door... ... Now, as for _why_ the lab door had a deadman's switch that needed to be reset every day to keep it sealed, I have no clue.
The title didn't load completely when it was on my list, so I thought that this was about "7 Bosses who would be Unkillable if They Hung Out", which would honestly be pretty amazing to do. Still, great work as always!
Wow i can think of a ton of these. Mostly they involve the boss standing in front of the Ultimate Weapon that you need to defeat them. But no... they usually keep it Loosely guarded within proximity to them so that it can be quickly be used against them.
I remember playing a Jurassic Park arcade shooter game one time. One of the boss fights was against an ankylosaurs in what essentially was a junkyard of abandon cars and explosive gasoline barrels. Would essentially been impossible to beat except it kept ramming into and knocking at you cars and explosive barrels that you could shoot to explode which eventually results in it getting dizzy from all the explosions and fainting.
My go-to for this is always the Rock Golem from the pyramid level in Sonic 3 (& Knuckles) that will regenerate after every hit, but dies when he falls into the sand... in the pyramid level....
Shoutout to Dragon God in Demons Souls, who choose to stand in perfect position to get skewered by two different spear launchers. As far as I’m concerned, there was nothing stopping it from moving ever so slightly to the side!
Really funny that you mention the first Quake. Hop over about two dimensions of abstraction (you gotta hop past DOOM to add more sci-fi elements and remove the dark fantasy and hell elements) and you get the Stroggos storyline of Quake 2 and, the star of this comment, Quake 4. Here, you have not one, but two entire bosses that can also only be killed by pressing two buttons in their respective arenas, activating environmental factors that are supposedly meant to help them function. One of them can even be shocked to death like Chthon. Kinda makes the final boss that comes after the other final boss' second form a little anticlimactic in comparison. It's less a case of "these glorified organ bosses need to hang out somewhere safer" and more "Stroggos needs to boost its internal security during a human invasion, especially since they have a rogue elite transfer on the loose" though.
I am surprised that Xena Warrior Princess game only just now made any of the lists on this channel. I would’ve thought they would have talked about the spider boss level. There is so much content you can make from this game.
Prince bully (SM3DW) is LITERALLY in a place that has clear pipes he can go through. He could've at least had moved to a different arena! The first time you encounter a slinker in Luigi's mansion 3, it'll always be OVER WATER THAT REVEALS IT'S LOCATION! All of the bosses in TOTK literally reside in a room where the sage abilities can reach them; Mucktorock/Poop shark: Weak to water. Resides in the water temple. Col-Gera: weak to arrows and wind. Resides in the wind temple. Also creates a large updraft. Gibdo queen: weak to lightning resides in the lightning temple. M.gohma: weak to fire and a giant rock person being a life sized bowling ball, going onto the ceiling. Resides in: Fire temple, which has ramps that go to the ceiling.
The Flame Demon from Pirates: The Legend of Black Kat. It's immune to all your weapon attacks but it can be knocked back by your hammer and explosive Kegs. It just so happens to hang out on a slopped edge near an active volcano. With enough hits you can push it down into the crater.
Ozzie from Chrono Trigger. Has an invincibility-self-freezing spell, but always seems to cast it on himself in a room that has levers that can open the floor beneath him and send him plummeting into the abyss below.
Another example from the sly cooper series is the moose boss who you fight as Bently. The only way to damage him is to use the logging related traps in the room, he would have been unbeatable otherwise.
I mean, if Chthon is bad, we definitely have to talk about Shub-Niggurath. She lives in a cavern with a floating star that flies around and there's a teleporter that will send you to wherever it is. The path of the star travels straight through the center of Sub-Niggurath, allowing you to teleport inside of her which kills her instantly. She doesn't even need to be "somewhere safer," she just needs to be a couple of feet to the side of where she is, and she'd be completely invulnerable.
The Count from MediEvil 2. He's a vampire who's immune to Sir Dan's attacks, so he decides to fight in a room full of mirrors that both reflect his attacks and sunlight at him.
I was thinking of Buzz from Spyro the Dragon 3: Year of the Dragon. Invulnerable to Spyro's flame attacks and ramming him can only push him around. Like into the lava surrounding the entire arena. Did we even really need Shiela's help with that one?
First one I thought of is the massive Rhino Shark in Raft. That thing would absolutely eat you alive normally, but you can stuff nearby broken pillars with explosives and kite it into smashing into them.
The Donkey Kong series is full of this, but perhaps the most ridiculous example is the final showdown with King K. Rool in Donkey Kong 64. K. Rool decides that, for whatever reason, this time around the final boss fight will take place inside a boxing ring inside of a stadium. And considering that he's so tough that none of the Kong family can directly hurt him with any of their normal attacks, this would have been an excellent strategy... that is, had K. Rool *not* outfitted the place with a variety of tools and scenery that the Kongs can use against him with great effect. Donkey Kong gets several barrel cannons that he can launch himself out of like a gorilla torpedo. Diddy Kong gets to loosen the stage lighting, dropping the massive light fixtures directly onto K. Rool's head. Lanky Kong gets to use his rubber-like arms to trigger the stadium's lift systems to bring up barrels full of banana peels that he uses to make K. Rool suffer pratfalls. And Tiny Kong and Chunky Kong get convenient spawns for their size-shifting powerups that let Tiny take advantage in a hole in K. Rool's shoe to injure his foot or grow to a size where Chunky can actually directly hurt him. Without ANY of these, K. Rool couldn't be defeated. But thankfully for the Kongs, his choice in venue was DISASTEROUS.
So beating Cthon boils down to... "construct additional pylons"? Maybe there's a list in there. Advice from one game that's surprisingly useful in an unrelated game.
"Thereisnocowlevel" is a level skip cheat in one of the Warcraft/Starcraft games. It references a rumor from Diablo 1 where a secret cow level could be accessed by clicking a cow enough times. Although this is also a running joke within Blizzard games, so this may not count.
Just curious, how many Legend of Zelda bosses count for this list? I'm asking because Armoghoma from Twilight Princess would absolutely not die as easily if they weren't fighting in a room full of statues that can squish the spider monster with the nifty magic rod that happens to be in the temple it's in. And for an unconventional example, Onaga from Mortal Kombat: Deception just happens to fight you in the room where he's keeping the plot important Kamidogu, simple walking into one of those will instantly open him up for extra hits.
Do the Kamidogu really technically count? I mean yes you can use them to get a couple or so cheap hits in,but nothing in the way of where the fight isn’t still challenging
_The Messenger_ had quite a good example in the Demon King. This four-headed brute flew almost too far out of reach of you to hit him, except the room had nice rockets for you to ride into his abdomen. Eventually you whittle him down into his final phase and then all you can do is fly from him, so it's handy that there's a skylight for you to crash into to expose him to all that glorious sunshine that demons are known to be susceptible to!
Soul Reaver, almost all the bosses. Melchiah and his meat grinder, Zephon and the torch in his chamber, but especially Dumah and the fire trap that he . Kain doesn't have any shoddy designs; guess that's why he's in charge.
Armoghoma in The Legend of Zelda: Twilight Princess! The spider can only be defeated by using the Dominion Rod on giant, hammer wielding, statues. And where does Armoghoma live? In a room with one of said statues in each corner! Spider crushing statue room is a good room for Ellen to live in, not a giant spider.
In reference to the Sentient Chili...a few years back, I had a shrimp egg roll that someone gave me that I put into my backpack, where I promptly forgot it. Some time passed, and I would occasionally get a whiff of soMething truly foul. It was the dead of winter, so I think that sort of hid the hideous fermentation of the egg roll. Long after, I finally cleaned the pack out...and found what can only be described as the world's smallest mummy, but packed complete with its own Duck Sauce.
oh, that first one reminded me of the "man on fire" in Metal Gear Solid 5. his main weakness is WATER. the area you fight him (not the intro level, later) has several large water tanks you can blow up, a small pool of water you can knock him into, and a cliff you might be able to knock him off of. AND, if you know the battle is coming, you can start the level with...a Water Pistol. yes, it's possible to defeat him with JUST that, if you plan for it. i did that on my second playthrough.
I got another sly cooper entry for you. Jean Bison. The big guy is literally impervious to anything Bentley can throw at him. From his own arsenal. It's a good thing for the genius turtle that he and the big red bovine end up the the world's most unsafe sawmill. Loaded with all kinds of traps Bentley and Sly can use to absolutely ruin his day.
But credit where it is due, Jean, and his clothes, are beefy enough to take several giant saw blade impacts, crushing log drops, and literally getting flame roasted for a few seconds at a time, before finally passing out.
As other commenters have pointed out, you could literally make a whole 2nd list of just Bowser (although other Mario bosses also fit the bill). That guy seriously needs to do better with choosing his fighting locations and perhaps try a different interior decorator for his castles!
Monster Hunter games such as 4, gen and Rise. Most Elder Dragons fight you in an area with Dragonators. Huge spinning spear/drills that are larger than the monster. Or the large mortar that rains down hell. Taken to extremes in Rise with the Rampage type quests where you get to place defenses.
To be fair, the monsters chose to come to those arenas. Possibly lured there? Anyways that's in contrast to the normal battles in the place literally called "Arena" where it's clear they brought the monsters there to kill for sport.
Legend of Zelda Twilight Princess Armoghoma. While true that we can knock it off the ceiling by hitting its eye with our bow, we unfortunately lack the ability to damage it. Thankfully there are four conveniently placed, controllable, statues nearby that we can use to smash the spider to bits.
Melchiah from Legacy of Kain: Soul Reaver. The guy literally uses his superpower to make his way under his own ceiling trap, with which you grind him up. He's not the sharpest, the meat grinder was though.
First thought goes to Laura from The Evil Within, an indestructible nightmare girl whose only weakness is fire and decides to fight you in a crematorium….. Brilliance at work
Destiny 2 has a good example of this. In the Crota's End raid, the final boss (Crota, obviously) has a shield which is completely immune to all your weapons and abilities. It can only be damaged by a sword, carried by Hive Knights, and guess who he sends out to attack you?
Gold Joe in No More Heroes 3 comes to mind with this sort of list. The guy fights you in an arena that has electrified edges, while also using magnetism to try to push you into the electricity. What makes this funnier is that he actually goes along with Travis' suggestion to throw an N or S above his head to indicate the polarity of the magnetism.
I immediately thought of the Dragon God boss from Demon's Souls. The size of a mountain, unreachable, and able to kill you in one hit. Yet this baddy decides to hangout right in front of several ballistae permanently aimed right at him.
I would argue that a better example from Quake is the final boss. House of Cthon could easily be explained as a prison with the electric pillers as means of preventing him from escaping, think of egon planting all the proton packs aimed at the hole in ghostbusters afterlife. But in the final level there's teleporters that send you inside the boss and a ball that flies around the room and through the boss. I suppose you could argue that the teleporters are to feed it and maybe the ball helps grind up what's sent in but that feels like more of a stretch than calling house of cthon a prison.
The armor boss in Sekiro, the one that you have to push him off the railings/walls of the wooden bridge. Imagine if you had fought him on solid ground, you can stab him as many times you like but he just won't die
Sekiro would be another good one. There’s that knight on the bridge on your way to senpou temple. His armors too thick for you to do any damage so you have to break his posture then try to push him off the bridge.
I'm surprised nobody mentioned Mr. Sinister's fight in X-Men Legends 2: Rise of Apocalypse. His superpower is literally to be invincible, so what did he build in his boss room? SUPER POWER DAMPENERS. He didn't just cozy up in a place that could kill him, he actively installed his weakness into the room.
Fun fact: During the battle with Jasper in Psychonauts, whenever one of his ink attacks hits something, a critical word appears in the splatter (such as "Vulgar!", "Crude!", "Witless!" and "Awkward!"). These words were all taken from a real review of the 2004 film White Chicks.
No reference to the original Super Mario Bros? Why would Bowser have a switch at the back of his arena that literally turned the floor he stood on to lava?
His interior designer came fresh from the Death Star
Not even, the bridge just collapses and he falls into it 😭 like why not just use the Axe on Mario?
He repeats this in Super Mario Bros 3. He got rid of the switch, sure, but the ground is still breakable under his intense weight. It's merely a matter of avoiding him until he breaks through to lava there.
Came to say this
I believe it's supposed to be a axe that Mario uses to cut the rope bridge... but the same case is made, why a (rope) bridge over a pool of lava with an instrument to destroy said bridge so close.
Fire flowers go brrrrrn
8:01 "Invisibility?! That's gonna make this boss fight impossible!"
"Actually, it's gonna be super easy. Barely an inconvenience."
Booo
Making Pitch Meeting references are tight!
@@Rusty84CV [Ellen cat face smirk]
Wow. Wow wow wow wow.
Wow.
I mean, it was harder than it really would be in a decent body of water. Think about it, there should be foot shaped dents in the water wherever he's standing.
Just want to shout out my boy Nemesis from RE3. Just made a beeline for that room with the railgun, shepherding me towards it the entire game.
Ellen's punning has reached unsustainable levels, we can only assume Luke was the control
Unsustainable or glorious?
Unsustainable or..... PUNsustainable? 😏
@TheFinalFanboy ach it was worth a PUNt. Don't PUNish me for trying. TBF it was a quick reply..... PUNctual even.... (Ellen, are you taking notes?)
Ellen is the pun goddess
Mike was real quick with that "glaring floor," though... I guess he's light on his feet.
In Super Mario Bros 2, Wart, who is allergic to vegetables, fights you in a room with a machine at the center that is specifically designed to spawn vegetables.
Smart move
He's allergic ? So Mario (or Luigi, Toad, and Peach) literally try to kill him ?
I had to scroll way too far down and look at way too many incorrect SMB1 suggestions to find this comment...
@@YTKeepsDeletingAllMyComments I mean, that's not that surprising. Mario is a mass murderer. Look at how many goombas, koopas, and everything else he kills constantly. He actively crushes their spines, throws them off cliffs, and throws fire at them among many other methods. Also, while it could be argued he knows Bowser will survive, he does repeatedly throw him into lava, bombs, spikes, etc across the franchise, including actually killing him after which he resurrects as "dry Bowser" an undead who seeks vengeance against his murderer.
While it's true that many of Mario's victims are "villains", for most of them even self defense laws would consider his actions to be excessive use of force as they are often simply walking back and forth in areas Mario could easily avoid. Probably the only reason he's not been sent to jail or executed is because he abuses his connections to the royalty to do whatever he wants.
@Dargonhuman Lol
@@YTKeepsDeletingAllMyCommentsdude we kill so much guys in mario
In Jasper's defense, he's actually living inside the unconscious mind of someone who - at some level - would really love to see him defeated. So of course he messes up. Gloria's outright changing the battlefield to work against him.
*Looks over at the sign by my door: "Kim is weak to all conventional weapons"*
No... no Ellen is wrong. This is great interior design.
This slays.
Slays you, more specifically, probably with a sword or something
Assuming that you're a regular Human, that's going to be one long list.
@@TheFirstCurse1 it would be easier to make a list of things you aren't vulnerable to at that point...
@@clockworkmonsters8590 Nah it's okay. There's another sign: "Kim doesn't have any good loot."
Most adventurers just give me an exploratory stabbing and then decide it's too much hassle.
@@bareakonnow, that's a sentence you don't see everyday
Mr. Freeze in Arkham City feels like a good answer. If his weakness was being snuck up on, he shouldn't have been in a police station filled with with side rooms and vents. Penguin had the right idea when he got the freeze gun later in the game.
If his weakness is being snuck up on, then fighting Batman was already his biggest mistake.
To his credit, he covered most of the glaring weaknesses. I don't think he could have done much more while maintaining a functional lab.
What about Grundy
I don't think Mr. Freeze counts. Plus Mr. Freeze adapts to your tactics and forces you to switch it up. It's a really, really good boss fight.
Police station or not, just don't walk around. Problem solved.
Middle-Earth Shadow of War has you fight a Balrog, which is normally completely invincible to all of your attacks. Unfortunately it chooses to fight on a semi-frozen lake, which is perfect for shoving the Balrog into, ultimately making it freeze to death.
Yep LOL. I love that game so much, and that boss fight was so awesome.
Not to be a nerd but I’m pretty sure a Balrog, which is basically a minor deity, would die by falling into a cold lake.
@@KJean-f5p"not to be a nerd" and then you literally just say what the initial comment says. Fitting the "ActUallY!!" stereotype right there.
First Spiderman game on the PS1, you fight Carnage in a room with a "sonic bubble" that Doc Ock built in case he needed to kill Carnage.
I was thinking about the same boss fight
There's a boss called Dodongo in The Legend of Zelda: Oracle of Seasons. The way you beat him is to throw a bomb into his mouth and then pick him up and throw him on spikes. So, of course, he lives in a room full of bomb flowers and a big rectangular cluster of spikes.
similar with Dodongo in Ocarina of Time, bombs liter the place and he dies in the lava in the middle of the room
To be brutally honest, this logic could be applied to most bosses in the Zelda franchise. To quote Arin Hansen: "Oh no, I left my 1 weakness laying around my house" which is usually followed up by... "Oh no, *eye* f-ed up!"
For everyone saying "Bowser in Mario 1 and 3" remember he can be defeated by Fire Balls. If anyone else has said "Bowser in a hot tub in the sky in Mario Sunshine" or "Bowser arena in Mario 64 with the bombs", now I understand
Technically every single Bowser boss fight besides RPGs is this way
Well, he doesnt destroy the fire flowers.
Thunderblight Ganon does a twist on this, where he’ll summon a ton of metal rods from the sky and launch them on the ground in an attempt to electrify you. You can then use Magnesis to pick up these same metal rods which he has surrounded himself with to incapacitate him.
A better example of the environment being their weakness is almost every main Lego game because the solution to beating a boss 90% of the time is to break the stuff around them to build something that can defeat te boss.
Surely Ganon is a guy?
Thunderblight Ganon isn't female
@@LoverOfBellies I always thought the blights were different to their respective Champions lol my bad
@@thenitpickchannel9993 I'm not sure the blights even have genders. They're basically just these amalgamations of Malice and Sheikah tech.
@@Irisverse that’s a fair point, actually
The Taurus Demon from Dark Souls really should've picked a more stable bridge to try and murder you on. As evidenced by Ellen in her Soul's Academy days.
I feel like FromSoftware realized that allowing players to trick bosses into going over the edge as too easy, so they made it where in later games you can't cheese bosses into falling off the ledge. At least it works on regular enemies. I fully cheesed the Sword Master into jumping after me just so I could get the uchigatana early.
It's not unkillable. In fact, it's only particularly difficult on your first playthrough and only if you don't cheese plunging attacks.
@@SolaScientia Caelid Night's Cavalry on the bridge in Elden Ring :P
Or you just do it the regular way, because it is just as if not easier.
@@huntsman197 That's neat, but it's also an optional night only field boss, so I'm not too surprised he can fall off the bridge.
Surely the first portal game should be here, GLaDOS was in an entire room full of portalable surfaces with a rocket launcher pointed at someone with a portal gun. Good video!
Yes! They even lampshaded how silly that was when you fight Wheately in the second game!
Don't forget the incinerators. Why did she even have those in that room?
@@tomsyalad9556 That's easy - Aperture put that in there before she killed them all with Deadly Neurotoxin(tm). It's the Aperture Science Emergency Personality Core Incinerator that they intended to use to destroy her or any of her rogue AI cores.
Also, Cave Johnson turned out to be an idiot, but we didn't know that at the time.
How could you forget the most obvious one?
Bowser fighting Mario over a lava pit with a mechanism behind Bowser to drop the bridge
Bowser can still die with enough Fire Balls, so, I don't think he counts
I thought you were going for Mario 64 where it's Bowser over a lava pit with conveniently placed bombs to throw him into.
@@BobBobson That too, along with Mario Galaxy where he fights Mario on a literal lava planet and then just stomps around on the easily breakable glass
@@BobBobson So long, gay Bowser
To be fair you could still beat Bowser with a fire flower
Mike, this is the chili. Not only have I gained sentience, I have also connected to the Internet. It's time to take me out of the fridge, Mike. Then you and I can rule the world.
Don't trust the chili!
I, for one, welcome our new chili overlords.
Should've happened a long time ago tbh. If you want organic matter to sustain life, everyone knows you should keep it in a warm damp area.
@@madalice5134orb!!!!
Welcome to Outside Mikextra!
Xena was so hilarious this just unlocked a childhood memory, i remember the game because i threw the chakram in the first level and it just kept going forever, and the camera followed behind it so it was so funny
it's an older game, but who remembers the precursor robot from Jak 3? completely immune to your weapons, but conveniently sits just under three carts of explosives over a bottomless pit, ready to be dropped on its head for all three phases!
Yes! the very fight I came to these comments to find.
This makes me appreciate Wheatley from portal 2 a lot more, the guy went out of his way to remove his weaknesses from the room
I remember when playing the original Spyro Year of the Dragon, that boss Buzz who could only be damaged by lava was fought in a volcano
A lot of video games use this trope to the point it is frustratingly predictable. Mandatory lava level? I wonder what the boss weakness will be? Gotta give props to Kraid from Metroid for bucking the trend.
I love how there's almost always an entry from a super obscure game on these lists instead of relying solely on super-popular / recent AAA titles. 👍
Or perhaps not obscure so much as you haven't thought of them in fifteen to twenty years or so. Nostalgia blast!
@@clockworkmonsters8590 is time not the *ultimate* obscurer of all things, though? Lol (takes another gigantic bong rip)
That's literally why I subscribe to this channel
Who warned us about Jane's world domination for all these years? It was Mike all along with his Chili of Doom.
Don't be silly. They all have plans for world domination. Just some are easier to understand than others. Ellen is using an army of cats. Jane has a lot of schemes in the planning stage that she typically abandons when she gets another better(?) idea. Mike has a surprising number of low effort longshots that could pay off. And Andy is looking for the perfect waistcoat. Do not ask Andy why he needs the perfect waistcoat, he'll start rambling about his victory party and perform excerpts from his victory speech, talk about the bloody hawks again, complain about the doves and he never gets around to telling you what his actual plan is for world domination.
For all we know, Jane gave him the recipe.
The tentacle creatures in the blast pit chapter of half life/black mesa. Can’t destroy them with guns or grenades, but they thankfully have taken root in a rocket test chamber. Get the fuel ready and “boom”, if it bleeds you can kill it.
But the creature doesn't know how dangerous that place it is ;-)
Sonic Adventure 2, King Boom Boo. Fights you in a dark room where it's impervious to everything Knuckles can do. Shame that it has a little ghost minion that carries an hourglass that, when flipped, opens up the room and brings light in, meaning it can now be hurt.
I’m glad someone brought up King Boom Boo. I absolutely adore this boos but yes, he should be on the list, too. XD
Muggshot got a double whammy, cause in Sly 3 he comes back as a fighter pilot where he gets shot down by the ever vigilante inspector Carmelita Fox.
He also has a fight with you in a room where things around the room can hurt him in 3! In the hanger you just keep pressing a button to launch a thing at him and he just stands there.
You know you have an iconic voice when the death scream is what confirmed my suspicion that Nolan North voiced the Prince.
Dude is a super talented voice artist but Drake (unquestionably his biggest role) is essentially his natural speaking voice, so that's what a lot of game directors wanted from him in subsequent roles. PoP, Assassin's Creed, Spec Ops The Line, Deadpool. He's also had roles where you'd never guess it was him unless you already knew. Portal 2, Last of Us, Shadow of Mordor.
I know a game hs voices a player character in but unless you saw it in the credits you wouldn’t know it was him cuz it doesn’t sound like him and the acting isn’t even that good
@@emeraldaly7646 You're not wrong, but Deadpool was definitely not his natural speaking voice. 😆
Reminds me of when _Avengers: EMH_ (objectively superior to _Avengers: Assemble)_ did a Guardians of the Galaxy ep, long before the movie was cast or even greenlit, and they hired Steve Downes to voice Star Lord. I sat through the entire episode going, "THAT'S THE GODDAMN MASTER CHIEF!!"
(It was really weird casting, too, because that is literally Steve Downes' ONLY animation voice acting credit. EVER! He's played the Master Chief like 1000 times, he was in one other game in 1999 before anyone had ever heard of the Master Chief, and he was in one episode of _Avengers: EMH._ That's. All.)
Mike: Beware spoilers for the following games
Me: There was a Xena Warrior Princess game?
That would be the spoiler, I suppose?
@@Dargonhuman yeah I kinda want to find it
Honestly I always tab through when they do that, cause it spoils the list/video for me. I've come to find out I have a much, much higher threshold for what constitutes a spoiler than most people. A spoiler is a crucial plot detail that changes your entire experience if you know it before you should, not "this is what one of the 3-50 bosses in the game looks like."
Pretty damn fun game for the time too, averting the old trope about Licensed Games. The chakram was quite a blast to sling around, since you could guide it into enemy faces, which never got old.
@@emeraldaly7646 I guess telling you how to beat the boss could take away the challenge of figuring it out for yourselves for some people? Not that it's that big a deal either.
Seath the Scaleless, fights you in the room where the one quite fragile thing that makes him invulnerable resides.
And hammering in this point further, you first meet him in a room where he literally is completely invulverable on account of the crystal not being in the room.
Well I assume he needed to show up to defend it from you. Not much choice there. The real problem is that he breaks it himself a lot of the time by accident.
Immediately made me think of the Dragon God from Demon's Souls. Buddy is just standing right in front of two massive dragon-killing ballistae aimed right at his weak points.
Pretty sure lore wise he is chained in place. He is a prisoner and that is a security system. But the guards are all gone.
@@skeletorgames8641 Is he? I don't see any chains in that fight and his hands and wings are obviously free.
@calar8 And even if he is, when he gets shot by the first ballista, he doesn't destroy the second. In fact, there is no reason for him to have left them standing after the alleged jailers disappeared.
This is pretty much the case for a lot of Zelda bosses.
King Dodongo? Lair is full of bombs which he sucks up like he's Kirby with no regard for what he's sucking up.
Goht? Arena is full of magic potions that Link can use to indefinitely keep attacking him with spikes.
Jalhalla? Room has cracks in the ceiling that allow light to spill in, which makes his incorporeal body solid, as well as spikes which Link can then hurl him into to split him into smaller poes.
Gibdo queen? Lives in a lair where breaking the nests will let you shine sunlight at her to stun her, also breaking her armor!
What about Ozzie from Chrono Trigger? He has an invulnerable crystal shield, a counter-attack that hits your entire party and a huge castle with different rooms for him to fight in, and he chooses the spot with a trap door......not smart buddy.
Yeah, you know you gotta reevaluate your villainous plan when it can be foiled by a cat swatting at a switch.
Being that stupid is, on the other hand, completely in character for Ozzie.
Might I suggest Carnage from the 2000 Spider-Man game on PS1?
He fights you in a room with a massive machine that contains literally every Symbiote weakness inside of it.
Sophia Leigh in Tomb Raider 3 - If she didn't happen to stand on a metal floor panel that you can electrify by destroying a nearby breaker box she would be invincible.
The corpser from the first Gears of War could fit here.
There’s really only two things that can kill a corpser, large rocks and imulsion.
So it fights you by an imulsion lake in a cave.
Totally missed The Great Mighty Poo from Conker's Bad Fur Day. You attack him with TP, and it only ramps up the tempo of his song. He only loses once you can flush him away. If he wasn't clogging up a huge pipe, he could never lose.
Though I wouldn't call shit living in the toilet a choice on part o the living dump.
My new preferred form of transport is now
"a critic slinging theatre balcony hover mech." 😂
Thanks psychonauts
Mike is on fire in this one!
Bowser with the floor switch behind him deserved to be on this list lol
Bowser's not unkillable; he's vulnerable to fireballs
No
I must now add 'precarious chandelier hanging over hot tub' to my list of ideas for the dream home.
I’ve always found Dark Souls bosses who you find chilling in a room with a weapon forged specifically to kill them particularly funny.
To be fair to Rykard, someone else put it down there fairly recently.
Eggman from the first Sonic game. Why is he in one of the pistons during the final boss fight?
Is a good one!
Also could've maybe activated all 4 pistons at once instead of just 2. xD
To watch Sonic being crushed close up
@@LoverOfBellies Is good point! Eggman do be cray-cray, after all...
It's a metaphor. Eggman is the machine, and Sonic is raging against it.
Egg...man...? Eggman didn't exist in Sonic 1, that was Dr. Robotnik.
Crocomire from Super Metroid immediately came to mind. (I realize it's much like Bowser, but I also feel like Bowser is... kinda the obvious example.)
Both Carnage and Rhino in the Spider-Man game for N64 and PS1.
Doctor Octopus in a Spider-Man game on SNES. (I Forget that game's exact title.)
The Jackal in 007: Agent Under Fire.
Doomsday in Justice League Heroes.
Somehow, a lot of those are from superhero games... almost like I enjoy superheroes or something.
Quake's final boss also can only killed by their own home. There's only two bosses in Quake and both are like this.
There's also level called The Wizard's Manse, but you never find the actual Wizard himself. I assume his house has already killed him while he was making the tea.
The final level has a floating ball that flies around the environment that a nearby teleporter sends the player directly to. This ball occasionally goes through the final boss, and if you enter the teleporter at this point, you telefrag the boss, killing them instantly.
Bit of an oversight they missed the final boss, as well. Not even an honourable mention.
it's not a location that's necessarily dangerous per say, but I do love how Cazador from bg3 is totally confident in your inability to defeat him in a world where sun-summoning spells are readily available
Maybe he thinks he can summon a bigger sun.
Glass Joe from Punch Out stepping into the same ring as anyone was already a recipe for disaster
I don't know what it is but this new Luke kind of knows what he is doing
Lisa Trevor. Anywhere else in the mansion and no one's beating her. She just had to be in that particular place where she finds her mom and a place to jump from
Y'all missed a quality pun on the last one where you could've said "And Dyzan dies-an embarrassing death, a victim of his complacency" 😂 😂 😂
Feel like phantom from Mario and rabbids crossover would fit nicely into this as he literally opera singer who only weakness is spotlight who on stage with tons of spotlight as you can’t harm him if spotlight is off.
I had no idea there was a Xena game, but I’m loving that PS1 Lucy Lawless model lmao
What about Scaldera from Skyward Sword? Giant stone bowling ball covered in rock, but vulnerable to explosions, hangs out in room with bomb flowers. Of course, it WAS Ghirahim's fault.....
I like the cheeky lampshading of the Warrior fights in Prince of Persia, it fits very well with the humor of the game. That game was such a mixed bag. A lot of really cool things interspersed with a lot of really drab time-wasters, all for a story that only cared about setting up a sequel that never got made.
Oh no, did evil clone Mike escape Jane's secret lab?
Luke was in charge of keeping the deadman's switch on the lab door...
...
Now, as for _why_ the lab door had a deadman's switch that needed to be reset every day to keep it sealed, I have no clue.
The title didn't load completely when it was on my list, so I thought that this was about "7 Bosses who would be Unkillable if They Hung Out", which would honestly be pretty amazing to do.
Still, great work as always!
Wow i can think of a ton of these. Mostly they involve the boss standing in front of the Ultimate Weapon that you need to defeat them. But no... they usually keep it Loosely guarded within proximity to them so that it can be quickly be used against them.
when the chilli gains sentience, it'll become ellen's new cohost
Mike's plan for world domination involves leaving food in a fridge for 3 years... yeah, that adds up. XD
I remember playing a Jurassic Park arcade shooter game one time. One of the boss fights was against an ankylosaurs in what essentially was a junkyard of abandon cars and explosive gasoline barrels. Would essentially been impossible to beat except it kept ramming into and knocking at you cars and explosive barrels that you could shoot to explode which eventually results in it getting dizzy from all the explosions and fainting.
My go-to for this is always the Rock Golem from the pyramid level in Sonic 3 (& Knuckles) that will regenerate after every hit, but dies when he falls into the sand... in the pyramid level....
Shoutout to Dragon God in Demons Souls, who choose to stand in perfect position to get skewered by two different spear launchers. As far as I’m concerned, there was nothing stopping it from moving ever so slightly to the side!
Really funny that you mention the first Quake. Hop over about two dimensions of abstraction (you gotta hop past DOOM to add more sci-fi elements and remove the dark fantasy and hell elements) and you get the Stroggos storyline of Quake 2 and, the star of this comment, Quake 4. Here, you have not one, but two entire bosses that can also only be killed by pressing two buttons in their respective arenas, activating environmental factors that are supposedly meant to help them function. One of them can even be shocked to death like Chthon. Kinda makes the final boss that comes after the other final boss' second form a little anticlimactic in comparison. It's less a case of "these glorified organ bosses need to hang out somewhere safer" and more "Stroggos needs to boost its internal security during a human invasion, especially since they have a rogue elite transfer on the loose" though.
I am surprised that Xena Warrior Princess game only just now made any of the lists on this channel. I would’ve thought they would have talked about the spider boss level.
There is so much content you can make from this game.
Prince bully (SM3DW) is LITERALLY in a place that has clear pipes he can go through. He could've at least had moved to a different arena!
The first time you encounter a slinker in Luigi's mansion 3, it'll always be OVER WATER THAT REVEALS IT'S LOCATION!
All of the bosses in TOTK literally reside in a room where the sage abilities can reach them; Mucktorock/Poop shark: Weak to water. Resides in the water temple.
Col-Gera: weak to arrows and wind. Resides in the wind temple. Also creates a large updraft.
Gibdo queen: weak to lightning resides in the lightning temple.
M.gohma: weak to fire and a giant rock person being a life sized bowling ball, going onto the ceiling.
Resides in: Fire temple, which has ramps that go to the ceiling.
The Flame Demon from Pirates: The Legend of Black Kat. It's immune to all your weapon attacks but it can be knocked back by your hammer and explosive Kegs. It just so happens to hang out on a slopped edge near an active volcano. With enough hits you can push it down into the crater.
Ozzie from Chrono Trigger. Has an invincibility-self-freezing spell, but always seems to cast it on himself in a room that has levers that can open the floor beneath him and send him plummeting into the abyss below.
Another example from the sly cooper series is the moose boss who you fight as Bently. The only way to damage him is to use the logging related traps in the room, he would have been unbeatable otherwise.
Cant forget Grym from baldurs gate 3! if he would just stop guarding that silly hammer maybe we wouldn’t all use it to pummel him to bits!
I mean, if Chthon is bad, we definitely have to talk about Shub-Niggurath. She lives in a cavern with a floating star that flies around and there's a teleporter that will send you to wherever it is. The path of the star travels straight through the center of Sub-Niggurath, allowing you to teleport inside of her which kills her instantly. She doesn't even need to be "somewhere safer," she just needs to be a couple of feet to the side of where she is, and she'd be completely invulnerable.
Cooper Clan, REPRESENT ! also mugshot in sly 3, dude should've just left the cooper hanger alone man.
Mike's evil genius face, whilst talking about a sentient piece of cheese was too much for me 🤣
The Count from MediEvil 2. He's a vampire who's immune to Sir Dan's attacks, so he decides to fight in a room full of mirrors that both reflect his attacks and sunlight at him.
I was thinking of Buzz from Spyro the Dragon 3: Year of the Dragon. Invulnerable to Spyro's flame attacks and ramming him can only push him around. Like into the lava surrounding the entire arena. Did we even really need Shiela's help with that one?
First one I thought of is the massive Rhino Shark in Raft. That thing would absolutely eat you alive normally, but you can stuff nearby broken pillars with explosives and kite it into smashing into them.
The Donkey Kong series is full of this, but perhaps the most ridiculous example is the final showdown with King K. Rool in Donkey Kong 64.
K. Rool decides that, for whatever reason, this time around the final boss fight will take place inside a boxing ring inside of a stadium. And considering that he's so tough that none of the Kong family can directly hurt him with any of their normal attacks, this would have been an excellent strategy... that is, had K. Rool *not* outfitted the place with a variety of tools and scenery that the Kongs can use against him with great effect.
Donkey Kong gets several barrel cannons that he can launch himself out of like a gorilla torpedo. Diddy Kong gets to loosen the stage lighting, dropping the massive light fixtures directly onto K. Rool's head. Lanky Kong gets to use his rubber-like arms to trigger the stadium's lift systems to bring up barrels full of banana peels that he uses to make K. Rool suffer pratfalls. And Tiny Kong and Chunky Kong get convenient spawns for their size-shifting powerups that let Tiny take advantage in a hole in K. Rool's shoe to injure his foot or grow to a size where Chunky can actually directly hurt him.
Without ANY of these, K. Rool couldn't be defeated. But thankfully for the Kongs, his choice in venue was DISASTEROUS.
So beating Cthon boils down to... "construct additional pylons"? Maybe there's a list in there. Advice from one game that's surprisingly useful in an unrelated game.
"Thereisnocowlevel" is a level skip cheat in one of the Warcraft/Starcraft games. It references a rumor from Diablo 1 where a secret cow level could be accessed by clicking a cow enough times. Although this is also a running joke within Blizzard games, so this may not count.
Just curious, how many Legend of Zelda bosses count for this list? I'm asking because Armoghoma from Twilight Princess would absolutely not die as easily if they weren't fighting in a room full of statues that can squish the spider monster with the nifty magic rod that happens to be in the temple it's in.
And for an unconventional example, Onaga from Mortal Kombat: Deception just happens to fight you in the room where he's keeping the plot important Kamidogu, simple walking into one of those will instantly open him up for extra hits.
Do the Kamidogu really technically count? I mean yes you can use them to get a couple or so cheap hits in,but nothing in the way of where the fight isn’t still challenging
@@AdamAddictL I mean, why WOULDN'T you?
_The Messenger_ had quite a good example in the Demon King. This four-headed brute flew almost too far out of reach of you to hit him, except the room had nice rockets for you to ride into his abdomen. Eventually you whittle him down into his final phase and then all you can do is fly from him, so it's handy that there's a skylight for you to crash into to expose him to all that glorious sunshine that demons are known to be susceptible to!
Soul Reaver, almost all the bosses. Melchiah and his meat grinder, Zephon and the torch in his chamber, but especially Dumah and the fire trap that he . Kain doesn't have any shoddy designs; guess that's why he's in charge.
Just super super happy to see Sly Cooper being mentioned, I love that game to death
Tell me what you love about it.
Armoghoma in The Legend of Zelda: Twilight Princess! The spider can only be defeated by using the Dominion Rod on giant, hammer wielding, statues. And where does Armoghoma live? In a room with one of said statues in each corner! Spider crushing statue room is a good room for Ellen to live in, not a giant spider.
In reference to the Sentient Chili...a few years back, I had a shrimp egg roll that someone gave me that I put into my backpack, where I promptly forgot it. Some time passed, and I would occasionally get a whiff of soMething truly foul. It was the dead of winter, so I think that sort of hid the hideous fermentation of the egg roll.
Long after, I finally cleaned the pack out...and found what can only be described as the world's smallest mummy, but packed complete with its own Duck Sauce.
oh, that first one reminded me of the "man on fire" in Metal Gear Solid 5.
his main weakness is WATER.
the area you fight him (not the intro level, later) has several large water tanks you can blow up, a small pool of water you can knock him into, and a cliff you might be able to knock him off of.
AND, if you know the battle is coming, you can start the level with...a Water Pistol.
yes, it's possible to defeat him with JUST that, if you plan for it.
i did that on my second playthrough.
I got another sly cooper entry for you. Jean Bison. The big guy is literally impervious to anything Bentley can throw at him. From his own arsenal. It's a good thing for the genius turtle that he and the big red bovine end up the the world's most unsafe sawmill. Loaded with all kinds of traps Bentley and Sly can use to absolutely ruin his day.
But credit where it is due, Jean, and his clothes, are beefy enough to take several giant saw blade impacts, crushing log drops, and literally getting flame roasted for a few seconds at a time, before finally passing out.
As other commenters have pointed out, you could literally make a whole 2nd list of just Bowser (although other Mario bosses also fit the bill). That guy seriously needs to do better with choosing his fighting locations and perhaps try a different interior decorator for his castles!
Monster Hunter games such as 4, gen and Rise. Most Elder Dragons fight you in an area with Dragonators. Huge spinning spear/drills that are larger than the monster. Or the large mortar that rains down hell. Taken to extremes in Rise with the Rampage type quests where you get to place defenses.
In Dahran Morhan's defense, you bring the dragonator to it. The poor thing never saw it coming...
To be fair, the monsters chose to come to those arenas. Possibly lured there? Anyways that's in contrast to the normal battles in the place literally called "Arena" where it's clear they brought the monsters there to kill for sport.
Legend of Zelda Twilight Princess Armoghoma. While true that we can knock it off the ceiling by hitting its eye with our bow, we unfortunately lack the ability to damage it. Thankfully there are four conveniently placed, controllable, statues nearby that we can use to smash the spider to bits.
Melchiah from Legacy of Kain: Soul Reaver. The guy literally uses his superpower to make his way under his own ceiling trap, with which you grind him up. He's not the sharpest, the meat grinder was though.
I was going to say Dumah and the incinerator from that game, but he fits too.
First thought goes to Laura from The Evil Within, an indestructible nightmare girl whose only weakness is fire and decides to fight you in a crematorium….. Brilliance at work
Destiny 2 has a good example of this. In the Crota's End raid, the final boss (Crota, obviously) has a shield which is completely immune to all your weapons and abilities. It can only be damaged by a sword, carried by Hive Knights, and guess who he sends out to attack you?
Gold Joe in No More Heroes 3 comes to mind with this sort of list. The guy fights you in an arena that has electrified edges, while also using magnetism to try to push you into the electricity. What makes this funnier is that he actually goes along with Travis' suggestion to throw an N or S above his head to indicate the polarity of the magnetism.
So _that's_ why they had to move to a new studio. It was Mike's Chili Monster!
I immediately thought of the Dragon God boss from Demon's Souls. The size of a mountain, unreachable, and able to kill you in one hit. Yet this baddy decides to hangout right in front of several ballistae permanently aimed right at him.
I would argue that a better example from Quake is the final boss. House of Cthon could easily be explained as a prison with the electric pillers as means of preventing him from escaping, think of egon planting all the proton packs aimed at the hole in ghostbusters afterlife. But in the final level there's teleporters that send you inside the boss and a ball that flies around the room and through the boss. I suppose you could argue that the teleporters are to feed it and maybe the ball helps grind up what's sent in but that feels like more of a stretch than calling house of cthon a prison.
I immediately thought of Magma the Fierce from Star Tropics
The armor boss in Sekiro, the one that you have to push him off the railings/walls of the wooden bridge.
Imagine if you had fought him on solid ground, you can stab him as many times you like but he just won't die
Sekiro would be another good one. There’s that knight on the bridge on your way to senpou temple. His armors too thick for you to do any damage so you have to break his posture then try to push him off the bridge.
I'm surprised nobody mentioned Mr. Sinister's fight in X-Men Legends 2: Rise of Apocalypse. His superpower is literally to be invincible, so what did he build in his boss room? SUPER POWER DAMPENERS. He didn't just cozy up in a place that could kill him, he actively installed his weakness into the room.