When i have visited London irl, people seem to have invented weather manipulation to create an infinite cloud of rain. To protect themselves from the light of the sun and to have water cooling of the overheating town.
I know, right? Bloody Lambeth Borough Council. I pay my council tax every month and they can't even stitch the map together properly, or arrange for a decent polygon count.
Most of the issues Im seeing at the start are things that I know if it were Unity I could fix in a few minutes without any code. Im not sure what their engine is haha
Nice to see the studio behind GTA:SA definitive Edition made games beforehand. With a portfolio like this, I totally understand why Rockstar hired them for the project.
This is a REALLY old game engine, like 90s to 2000s kinda old. No wonder you where having so many tech problems, poor thing was probably on fire inside.
Cars driving Day night cycle Unique assets Driving mechanics Different weapons Options Voice acting Police system!!! Cut scenes Missions Flying planes This is amazing, 10/10. If Dev cut his functions by 100 and actually completed that 1% he could have some success.
Spent most of my childhood in Streatham. you actually start out on one of the roads where I lived. This game is actually really accurate to the real place. I mean, despite all the glitches. Only some of them are real.
22:38 The game was laughably bad... until this point. This sorta-"negative" world you enter for multiplayer creates a solid creepypasta foundation. Like, all those times you were randomly murked turns out to be your future self in multiplayer shooting your single-player self. Completely unintentional, I'm sure, but the vibe for such a thing is _immaculate_
The entire sequence is very atmospheric. It feels as though everything falls into place coincidentally(broken animation, textures, sounds, empty world). I really like the sensation of being in a blank uninhibited canvas. I think more have to realise that sometimes a lot of their beloved concepts were inspired by honest mistakes and coincidences like this one. I would appreciate the existence of a story to this, too.
I think the character model you found in the online mode was actually the single player character. They didn't just leave the mission markers in, but the main character too.
Yeah I was going to say, the Housers are English and the first thing they did after making GTA was create a version in London. Not to mention Sony’s The Getaway. London is one of the cities that already had the most GTA-like games. e: hell I’d throw Watch Dogs: Legion in there too
Since i can, i'll explain why the driving is so weird: the actual car object is invisible, but behaves and steers like you'd expect a car to do in a videogame there's also a 2d image overlay on the camera with the back of the car, being a separate object and having no0thing to do with the 3d car object
Such a masterpiece. I'm pretty convinced that guy who made this beautiful game had a license for all minor brands like Renault, Mercedes-Benz, McDonald's and Subway. Textures are pretty realistic looking, reminds me of early 2000's when games had a literal jpeg slapped on things to make them look realistic. Nice little touch on detail for the clock using a colon during certain times and the magically switching to army style without colon. Driving is amazing. Tokyo drifting through straight road while making almost 90 degree angle instantly! 100/10, would buy this game for PS4.
It looks so bad….but at the same time I want to be play it and being British I’m intrigued to see all the different shops and explore the surreal world
Not gonna lie the cars in this game gave me the ebst laugh this week so far. I don't even know how it is possible to code a 3D object to suddenly become a 2d sprite with that kind of driving "mechanics"
Given my experience with retro engines, the weird driving mechanics are almost 100% some sort of framerate bound issue. Lot of these engines both: -Expect FPS to be below a certain "reasonable" amount -Just leave the FPS fully unlocked so modern computers brick half the physics processing lmao
The Vauxhall Vectra police car used in this was my creation (it was a mod I made for Vice City 20 years ago), and the cheeky so-and-so responsible for this game lifted it without asking (as presumably also happened with a fair few other assets used). Entirely coincidentally I grew up not far from Streatham Hill and shared a desire to see a more modern GTA set in London, hence the theme of my mods. The game's map is actually very loyal to Streatham - the McDonald's and the (now-ex) Wetherspoon pub the Crown & Sceptre both exist at that crossroads, and the inclusion of the bus garage (confusingly called Brixton Garage) tells us the game starts on Telford Avenue opposite. Most of the buildings on the street in the game can be found in reality (or Streetview), and you can even find door number 17 where you start. I always fancied playing this but resented paying the price of a 2005 pint for something that had my work in it, so thanks!
I wonder if in the "ladders/kill mafia boss" mission its that the boss is IN the jet on the roof, but the game being, well, the game, is broken so that you're able to enter the vehicle with them in it and crashing it killed them, completing the mission.
All I remember about Streatham Hill was the Odeon, the Firkin, the pizza-borne food poisoning, 7p Lidl beans, and buying my N64 from Argos. This game has way too much greenery. EDIT: Wait, 24:07, now THAT'S realistic looking.
Dude you have no idea how ANCIENT 3D Game Studio is… I remember fucking around in it on Windows 98 A quick Google search confirms that the A4 release (the one I tried) is from 99, but apparently the engine has roots in 1993, when it was a Wolfenstein-like engine
Funniest thing I've seen all day. You're killing it. "You can look under houses. There's a window" Casual delivery of the most insane details. Why is the foundation made of windows? No idea
There was already a GTA London - it was released in 1999 and was one of the original top-down games both on PC and PS. There was also that Black Monday series on the PS2, which is essentially GTA 3 set in London
Dude I LOVE these videos. Been following you for awhile and I'm so glad you're growing a ton! You're super entertaining and I love that you bring awareness to sh*tty yet entertainingly bad video games that no one has ever heard of before.
The game engine has not been optimized for modern rendering pipelines. This is why there are so many problems. A few tweaks would really clean up a lot of the graphical anomalies.
@@The13thGhostBunny Black Monday was the sequel that came 2 years after the original. Those games were underrated, never as good as GTA but had a special vibe to them.
my video started buffering right when you said "so i think we can expect there to be some technical--" (0:53) and it took like 10 seconds before i realized it wasn't an intentional joke
The cop sirens. I couldnt stop laughing. I work at a desk people were staring. But it was all worth it to catch the wiz run the backstreets of europe glitching through busses and warped displays!
3DGS is Tescos value Unity. The Getaway is what you want if you want a GTA game set in London. I worked for SCEE when this game was being made. The Sony office is in the game, along with the sandwich shop across the road I used to buy my egg sarnies from.
This game makes London look up-market. It's changed so much, mostly because of muppets stealing bikes and anything else they can get their hands on. As long as it doesn't involve a real job they're up for it. So sad.
@@garethwillisDidn’t like the crowds and how many tourists there were. Loved the old looking buildings. Stayed at a hotel that looked like it was pulled from the 1800s. Seems like there are less old fashioned buildings in America. Much preferred the suburbs without crowds and more cool old landmarks
I've never been to the UK, it's amazing to see what an average day in the life of you blokes is like. Flying cars, sideways cars, cars on ice skates, fighter jets hanging out on top of your flats, massive wooden walls in the middle of your roads, and gaps to the underworld at the seam of every store front. I'll have to visit one day to experience it for myeslf.
As a Londoner I must say that its a very accurate representation of stacked cars that are everywhere here! There were moments when I wasnt sure whether im watching UA-cam or looking out of the window!
So I’m almost positive that the house you bought at the end is literally one of the house interiors from gta San Andrés. Like the lay out and the wild carpet/wallpaper just bring that back to mind. I don’t even think they like reskinned anything
"He looks so sad" What did you expect? you'd be sad too if you were in this game, goodness gracious man i got depressed just looking at this, there is no way in hell they made this shit with seriousness in mind, it must have been created as a joke.
Surprised you could even look at it in the first place. 2 minutes in and my eyes already started hurting from the blurry visuals and how bright everything is.
I'd love to see a game that started out this amazingly jank but has a hidden horror game in it that's actually stable. I wouldn't pay it. But I'd love to watch someone else play it.
I think there is probably more comedic value in bad games that are "completed". Because this game is not "done", even if the developer thinks so. You're doing a great job, but I noticed myself never really laughing because my thought is "ye, that's dumb but not really finished". Whereas if it's like one of the games that are supposed to be finished, and you find a graphical glitch or something, it's more like "how was this missed?!".
@@loopooillohg I get that, why I did the "" around completed. But I think it's pretty apparent that it's not "done". It's not a product, it's a mish mash school project that got a barely passing grade because the teacher was nice and now the student posted it online.
There is a 3D GTA set in London which is the The Getaway for the PS2 and for what it is, it's pretty revolutionary for it's time as it accurately replicate London map and all type of cars that's usually occupying the London road
I think it's fair to say for this game that it needs the age old advice of "solo developers can do some amazing things but still need to get someone else to playtest it"
Technically you already had GTA in London like 2.5 times, there was the GTA 1 expansion pack set in London and then on ps2 you had the 2 getaway games set in the UK
There were two GTA London expansion packs. 1969 and 1961. 61 was only on PC though and it needed 69 to play. I think it's official download is still available, for free as well.
4:55 this. You not saying "what is going on" or "what's wrong with this driving". But saying "What is the driving". This perfectly encapsulates all that has to be said about this game.
Im glad i lived one year in the UK before returning to my country, now I get to enjoy how crazy, wacky and familiar the visuals of this game are, it looks just like southwest London lmao
From Wikipedia, the free encyclopedia: Grand Theft Auto Mission Pack #1: London 1969 is an expansion pack for the 1997 action-adventure game Grand Theft Auto, developed by Rockstar Canada and published by Rockstar Games. It was released for personal computers (MS-DOS and Windows) and the PlayStation in April 1999. The expansion adheres to the same gameplay mechanics of the main game and takes place in a fictionalised version of London during the 1960s. Like in the main game, players assume the role of a criminal who works for several London-based criminal syndicates, and complete levels by achieving a set score, within an open-world environment that allows them to do whatever they wish alongside jobs to achieve their goal.
Oh my, 3D GameStudio was the first Game-Engine I ever used (that and UnrealEd). This brings back such nostalgic Memories! Obviously, it wasn't exactly the most powerful Engine even back when I was a Kid, but I honestly loved playing around with it. Thank you for giving me this Rush of Nostalgia today. :}
Aw man they missed an opportunity with the multi-player. it could have been a horror game with the 1 player with you thing. Lots of different ideas come to mind.
I love how disgustingly bright this game is. Because when I think of London, I think of the blinding sun
When i have visited London irl, people seem to have invented weather manipulation to create an infinite cloud of rain. To protect themselves from the light of the sun and to have water cooling of the overheating town.
Oh hey I remember you
@@nemoguy I say that when I look at the mirror every morning
Lmao 💀💀💀💀💀💀
Surprisingly the colors remind me of how GTA VCS used to look like, but that atmosphere actually fits there because 1984.
As someone from streatham I can confirm that we fall through the map all the time
LOL!
I know, right? Bloody Lambeth Borough Council. I pay my council tax every month and they can't even stitch the map together properly, or arrange for a decent polygon count.
@@makepeoplemad OI, WHERE IS YOUR COMMENT LICENSE? YOU'RE FUCKING NICKED SON
It's got to make funerals cheap. No holes to dig, a coffin to buy, you don't even need to start a fire.
@@eagflc Wouldn't the body just respawn in the nearby road?
This game feels like it’s missing a few lines of code
...here and there
Or has couple thousand lines too many, spaghetti.
More like the game is only a couple lines of code
Most of the issues Im seeing at the start are things that I know if it were Unity I could fix in a few minutes without any code. Im not sure what their engine is haha
@@shield_maiden_I'm guessing "3D Game Engine" hasn't been updated since like the year 2000.
Nice to see the studio behind GTA:SA definitive Edition made games beforehand. With a portfolio like this, I totally understand why Rockstar hired them for the project.
😂😂😂
@@theminerboy5694 Nah this is the fact
This was just before the funding 😂
before they even ported san andreas :D
Now this is a grand slam. Nice work 😂
This is a REALLY old game engine, like 90s to 2000s kinda old. No wonder you where having so many tech problems, poor thing was probably on fire inside.
After 2005. It 1:1 ripped menus from GTA San Andreas which came out in 2005
@@eightcoins4401 I guess the game was made in or after 2005, but the engine could be older. Nonetheless, absolute fever dream.
@@eightcoins4401 I mean, 2005 is still 2000s aha, the engine started to die off around 2010
@@skylarkblue1 was it bad?
@@eightcoins4401 yea but that doesn't mean the game engine is from 2005 . the game engine is from like 1995
Cars driving
Day night cycle
Unique assets
Driving mechanics
Different weapons
Options
Voice acting
Police system!!!
Cut scenes
Missions
Flying planes
This is amazing, 10/10. If Dev cut his functions by 100 and actually completed that 1% he could have some success.
Higher polygon count than William Shatner's TekWar anyway!
Spent most of my childhood in Streatham. you actually start out on one of the roads where I lived. This game is actually really accurate to the real place. I mean, despite all the glitches. Only some of them are real.
This is really cool. I bet it was kind of a trip seeing that
I know there is a certain manner of speaking in that part of London, but 1990s slang with a slight American lilt isn't it.
@@halfbakedproductions7887yes
but more colonial America than modern, still tho
I am absolutely baffled at how a raindrops-on-player-viewscreen texture can actually physically and surreally warp virtual reality so drastically
It’s like the game turned into the matrix what is real what is a dream?
22:38 The game was laughably bad... until this point. This sorta-"negative" world you enter for multiplayer creates a solid creepypasta foundation. Like, all those times you were randomly murked turns out to be your future self in multiplayer shooting your single-player self.
Completely unintentional, I'm sure, but the vibe for such a thing is _immaculate_
The entire sequence is very atmospheric. It feels as though everything falls into place coincidentally(broken animation, textures, sounds, empty world). I really like the sensation of being in a blank uninhibited canvas. I think more have to realise that sometimes a lot of their beloved concepts were inspired by honest mistakes and coincidences like this one. I would appreciate the existence of a story to this, too.
The multiplayer by itself could be a liminal space horror game.
Literally just a Backrooms level, lol
I think the character model you found in the online mode was actually the single player character. They didn't just leave the mission markers in, but the main character too.
Yea he just stays there like a robot waiting to regain control
Its Herobrine
@@lamehomer relatable
OMFG, when you mention it was made with 3D game studio, I lost it😂😂😂. I used the engine back when I was 15ish. I'm 32.
Wikipedia has games on that engine from as far back as 1995. Dear Lord.
This game was made originally in 2008 if you look it up on google, so makes sense.
If you wanted London, you should have played the classic Grand Theft Auto: London 1969.
so im not the only one remembering this game i was almost worried it might have been a fever dream lmao
GTA London was sick!
Never played it, but it's been on my list for ages. I'll get to playing it _eventually_ .
Yeah I was going to say, the Housers are English and the first thing they did after making GTA was create a version in London. Not to mention Sony’s The Getaway. London is one of the cities that already had the most GTA-like games.
e: hell I’d throw Watch Dogs: Legion in there too
One of the first games I ever played
as a streatham resident, some of the buildings and models actually look realistic which is scary to say
I think they must have ripped it from Google Street View or something, since they're clearly photos of the actual buildings.
Since i can, i'll explain why the driving is so weird:
the actual car object is invisible, but behaves and steers like you'd expect a car to do in a videogame
there's also a 2d image overlay on the camera with the back of the car, being a separate object and having no0thing to do with the 3d car object
That actually makes sense.
@@nakano15 Yes. After reading this explanation and watching the driving portions again, they start to make more sense of what is going on.
Such a masterpiece. I'm pretty convinced that guy who made this beautiful game had a license for all minor brands like Renault, Mercedes-Benz, McDonald's and Subway. Textures are pretty realistic looking, reminds me of early 2000's when games had a literal jpeg slapped on things to make them look realistic.
Nice little touch on detail for the clock using a colon during certain times and the magically switching to army style without colon. Driving is amazing. Tokyo drifting through straight road while making almost 90 degree angle instantly!
100/10, would buy this game for PS4.
It looks so bad….but at the same time I want to be play it and being British I’m intrigued to see all the different shops and explore the surreal world
Not gonna lie the cars in this game gave me the ebst laugh this week so far. I don't even know how it is possible to code a 3D object to suddenly become a 2d sprite with that kind of driving "mechanics"
Given my experience with retro engines, the weird driving mechanics are almost 100% some sort of framerate bound issue. Lot of these engines both:
-Expect FPS to be below a certain "reasonable" amount
-Just leave the FPS fully unlocked so modern computers brick half the physics processing lmao
The Vauxhall Vectra police car used in this was my creation (it was a mod I made for Vice City 20 years ago), and the cheeky so-and-so responsible for this game lifted it without asking (as presumably also happened with a fair few other assets used). Entirely coincidentally I grew up not far from Streatham Hill and shared a desire to see a more modern GTA set in London, hence the theme of my mods. The game's map is actually very loyal to Streatham - the McDonald's and the (now-ex) Wetherspoon pub the Crown & Sceptre both exist at that crossroads, and the inclusion of the bus garage (confusingly called Brixton Garage) tells us the game starts on Telford Avenue opposite. Most of the buildings on the street in the game can be found in reality (or Streetview), and you can even find door number 17 where you start. I always fancied playing this but resented paying the price of a 2005 pint for something that had my work in it, so thanks!
Were you known as "Suction Testicle Man" back then too??
@@numbersstationsarchive194 Yep
I wonder if in the "ladders/kill mafia boss" mission its that the boss is IN the jet on the roof, but the game being, well, the game, is broken so that you're able to enter the vehicle with them in it and crashing it killed them, completing the mission.
Last time i checked the Eurofighter Typhoon is not a 2-seater
Okay i'm sorry this isn't gonna make for a funny joke
25:15 That's not another player. That's the player character from single player.
He's just sitting there in the MP.
Definitely my favorite SH.
Can't understand why Konami decided to remake two instead of this.
bro the multiplayer is just a liminal space horror game set in london at that point lmao. it literally set me on edge.
The bug you got at 5:40 is one I consistently get when I alt tab while playing Skyrim. So at least it's on the same tier of bugs as Bethesda?
It's a somewhat common bug on games running on way too out of date engines
This is the funniest one of this series I've seen so far. The game ranks alongside "Big Rigs Over The Road Racing" for its use of 3D maps and assets.
All I remember about Streatham Hill was the Odeon, the Firkin, the pizza-borne food poisoning, 7p Lidl beans, and buying my N64 from Argos. This game has way too much greenery.
EDIT: Wait, 24:07, now THAT'S realistic looking.
Now Heinz sells their shit for 1.50. We’re going to hell
Dude you have no idea how ANCIENT 3D Game Studio is… I remember fucking around in it on Windows 98
A quick Google search confirms that the A4 release (the one I tried) is from 99, but apparently the engine has roots in 1993, when it was a Wolfenstein-like engine
The oldest 3DGS game listed on Wikipedia is from 1995. I've never heard of any of the games on that list either.
Funniest thing I've seen all day. You're killing it. "You can look under houses. There's a window" Casual delivery of the most insane details. Why is the foundation made of windows? No idea
Holy crap. 3D Game Studio.
That's a name I haven't heard... in a long time.
There was already a GTA London - it was released in 1999 and was one of the original top-down games both on PC and PS. There was also that Black Monday series on the PS2, which is essentially GTA 3 set in London
It was The Getaway series. The sequel was subtitled Black Monday.
There's a clip of it in the video, I think he knows.
Ah yes, the Getaway game series, it’s a shame they never got a new one for the current gen. It was fun.
Watch dog legion too but.. 🤮
Dude I LOVE these videos. Been following you for awhile and I'm so glad you're growing a ton!
You're super entertaining and I love that you bring awareness to sh*tty yet entertainingly bad video games that no one has ever heard of before.
I've never been across the pond to London.
But now, why would I need to? I've got the full experience in one video!
Thanks, Wiz!
this whole thing feels very Lynchian, from the slow ass death animation and audio glitches, gives this a very surreal quality.
Good way to put it, for sure.
The game engine has not been optimized for modern rendering pipelines. This is why there are so many problems. A few tweaks would really clean up a lot of the graphical anomalies.
If they'd rebuilt on a modern engine like Unity it wouldn't have had the same comedy value, mind you.
@@halfbakedproductions7887oh yeah. You have to have the glitches for entertainment value.
5:12 that man blasting off into the sun, I had to replay that three times haha
Wizard: "For the longest time I always wondered what GTA would be like if it was set in London?"
GTA London 1969: "Am I joke to you?"
Right? lmao. Played GTA London when I was a kid. There's also The Getaway: Black Monday which is a 3rd person game similar to GTA and set in London.
Pretty sure that's the joke considering he was showing footage from GTA: London when he said it.
@@JohnZombi88 I guessed this but looking for a confirmation. Thanks
@@JohnZombi88 idk not a joke, i think he just didnt think of adding "3d" to london in his sentence because he cant do scripts.
@@The13thGhostBunny Black Monday was the sequel that came 2 years after the original. Those games were underrated, never as good as GTA but had a special vibe to them.
my video started buffering right when you said "so i think we can expect there to be some technical--" (0:53) and it took like 10 seconds before i realized it wasn't an intentional joke
The cop sirens. I couldnt stop laughing. I work at a desk people were staring. But it was all worth it to catch the wiz run the backstreets of europe glitching through busses and warped displays!
3DGS is Tescos value Unity. The Getaway is what you want if you want a GTA game set in London. I worked for SCEE when this game was being made. The Sony office is in the game, along with the sandwich shop across the road I used to buy my egg sarnies from.
The biggest crime is having to experience what it's like to live in Britain
This game makes London look up-market. It's changed so much, mostly because of muppets stealing bikes and anything else they can get their hands on. As long as it doesn't involve a real job they're up for it. So sad.
Have you been to London btw, I'm just curious? If so where did you go and what did you think of the place?
@@garethwillisDidn’t like the crowds and how many tourists there were. Loved the old looking buildings. Stayed at a hotel that looked like it was pulled from the 1800s. Seems like there are less old fashioned buildings in America. Much preferred the suburbs without crowds and more cool old landmarks
@@talentkid234Didn't like the crowds and how many tourist there were" sums up everyone's take on NYC lol
@@someguy1865 Never been to NYC for the exact reason lol
I've never been to the UK, it's amazing to see what an average day in the life of you blokes is like. Flying cars, sideways cars, cars on ice skates, fighter jets hanging out on top of your flats, massive wooden walls in the middle of your roads, and gaps to the underworld at the seam of every store front. I'll have to visit one day to experience it for myeslf.
As a Londoner I must say that its a very accurate representation of stacked cars that are everywhere here! There were moments when I wasnt sure whether im watching UA-cam or looking out of the window!
The shaders are fucked up to simulate the average Londoners ketamine habit, it’s also why the controls are so fucked up
I thought GTA in the UK was just The Getaway.
WICKED WIZARD STRIKES AGAIN WITH ANOTHER BANGER--these videos seriously make my day when I see them!
So I’m almost positive that the house you bought at the end is literally one of the house interiors from gta San Andrés. Like the lay out and the wild carpet/wallpaper just bring that back to mind. I don’t even think they like reskinned anything
That cop car shifting tones was the funniest thing I have seen all week.
"He looks so sad"
What did you expect? you'd be sad too if you were in this game, goodness gracious man i got depressed just looking at this, there is no way in hell they made this shit with seriousness in mind, it must have been created as a joke.
Surprised you could even look at it in the first place. 2 minutes in and my eyes already started hurting from the blurry visuals and how bright everything is.
God, this brings me back, there's just so many ancient janky GTA clones out there you could spend a lifetime trying to play them.
read this as “street ham hill stories” and was very confused as to what street ham would be
I'd love to see a game that started out this amazingly jank but has a hidden horror game in it that's actually stable.
I wouldn't pay it. But I'd love to watch someone else play it.
I think there is probably more comedic value in bad games that are "completed". Because this game is not "done", even if the developer thinks so. You're doing a great job, but I noticed myself never really laughing because my thought is "ye, that's dumb but not really finished". Whereas if it's like one of the games that are supposed to be finished, and you find a graphical glitch or something, it's more like "how was this missed?!".
this is meant to be finished its just on a shit engine.
@@loopooillohg yea this game seems completed just very broken and old
@@loopooillohg I get that, why I did the "" around completed. But I think it's pretty apparent that it's not "done". It's not a product, it's a mish mash school project that got a barely passing grade because the teacher was nice and now the student posted it online.
@@JackieLolzablebroken isnt completed then is it
I don't know mate. This looks and feels exactly like south London.
The motto of this game should be "we have GTA at home."
You know what's GTA In London? GTA LONDON 1969.
I think this is almost Temu GTA.
By far one of my favorite gaming videos on youtube, I return to it every couple of months when I need some good humor in my day
Being able to recognise some of these irl locations was p surreal lol
Late
GayAnalDildo
A wizard is never late, nor is he early, he arrives precisely when he means to.
I just want to say that I'm here very early but it doesn't, like, define me as a person or anything
Cor blimey! 'Ere we go again, guv!" -Discount British CJ
This looks like the greatest game out at the moment
It's definitely one of the games of all times
Stop lying to yourself
3/10
- Inaccurate London weather
- Not enough tea
- Lack of shankings
There is a 3D GTA set in London which is the The Getaway for the PS2 and for what it is, it's pretty revolutionary for it's time as it accurately replicate London map and all type of cars that's usually occupying the London road
It really wasn't bad. I'd quite like to see a modern build or maybe a proper London mod for GTA V.
I think it's fair to say for this game that it needs the age old advice of "solo developers can do some amazing things but still need to get someone else to playtest it"
That car wasn't flying, he was just just hitting a sick trick
Technically you already had GTA in London like 2.5 times, there was the GTA 1 expansion pack set in London and then on ps2 you had the 2 getaway games set in the UK
The Getaway games, especially Black Monday, were quite fun.
There were two GTA London expansion packs. 1969 and 1961. 61 was only on PC though and it needed 69 to play. I think it's official download is still available, for free as well.
I believe that character at the end is your single-player model, they forgot to stop it from spawning in multiplayer so it's just chilling there, lol.
As someone who is about to move to the UK from the US, I find this a very informative guide to survival
uw0t m8? At this stage of the game you're meant to be ESCAPING FROM not MOVING TO the UK. Try reloading an old save and try again.
@@afonline2004 damn ok
4:55 this. You not saying "what is going on" or "what's wrong with this driving". But saying "What is the driving". This perfectly encapsulates all that has to be said about this game.
This was PAINFUL to watch.
I did lose at when the car drove sideways though.
13:23 Oh, so you've evolved from the double-decker bus to the triple-decker car - touché, carbon emissions!
"I know Americans don't have buses" wicked wiz 2023
Very cool visual design. Fantastic groundwork for a game here.
I thought this looked absolutely awesome. Incredible to see real Britain in a game.
I've NEVER seen British council estates represented properly before
I've been to London, twice, and it feels exactly like that.
The multi-player side of the game is literally a horror game. If it was expanded, I swear it would be good as hell.
Im glad i lived one year in the UK before returning to my country, now I get to enjoy how crazy, wacky and familiar the visuals of this game are, it looks just like southwest London lmao
I need more, I literally watched every video more than 10 times
Matrix: wtf even is being loaded.
Checked the Google street view to see if the locations are accurate and they actually are! (2014 is the closest to in-game)
Yeah, this game is set on my road 😂 its basically 1:1 accuracy its hilarious lmao
I always wondered what London was like. Seems different than I expected.
From Wikipedia, the free encyclopedia: Grand Theft Auto Mission Pack #1: London 1969 is an expansion pack for the 1997 action-adventure game Grand Theft Auto, developed by Rockstar Canada and published by Rockstar Games. It was released for personal computers (MS-DOS and Windows) and the PlayStation in April 1999. The expansion adheres to the same gameplay mechanics of the main game and takes place in a fictionalised version of London during the 1960s. Like in the main game, players assume the role of a criminal who works for several London-based criminal syndicates, and complete levels by achieving a set score, within an open-world environment that allows them to do whatever they wish alongside jobs to achieve their goal.
Oh my, 3D GameStudio was the first Game-Engine I ever used (that and UnrealEd). This brings back such nostalgic Memories! Obviously, it wasn't exactly the most powerful Engine even back when I was a Kid, but I honestly loved playing around with it. Thank you for giving me this Rush of Nostalgia today. :}
6:48 missed opportunity to say "you can't park there, sir"
What likely happened with the Mafia boss was the dev made the jet the Mafia boss so when you blew it up you killed him
That's exactly how I remember London. It's like I'm back again, eating fish and chips and calling in airstrikes from my mobile phone. :)
There are a lot of copyright infringements are the dude who made it should
Probably take the game down before anyone notices
deadass the tf2 bat and flamethrower icons in the inventory
There was a GTA set in London!
The OG games were my childhood.
The levitating white ball is Rover.
All but one 'Prisoner' fears it!!!
23:27 This looks and sounds like a start to a horror game...
16:36 - at least they tried with the ladders. Bethesda, to this day, doesn't acknowledge the existence of ladders.
My sister just looked over and said, "This really makes you appreciate the GTA remaster games."
8:28 a new hand touches the beacon
Holy shit, it looks like the spiritual successor to SimCopter
Yeah this time you play as the average citizen in Sim City, you ever wonder why there's so many disasters in SimCopter? Well this explains in all
wow, a game so realistic that u can head ur neighbors discussing Love Island through the walls of ur apartment! 10/10, ideal
I mean Battlefield 2042 also doesn't get ladders right. So this game is kind of the same level in terms of polish when it comes to that
At 3:52 when looking at the weapon wheel.
Whoever made this just nicked the TF2 flamethrower.
Fun fact: GTA London 1961 was released AFTER GTA London 1969.
I've never seen the 1961 version nor the Manchester version either. They were totally overshadowed by 1969.
Thank you for playing this. I thought I could not produce a game, but with this as a standard, I think I can reach this level of competence.
my mans has all this money to spend on bad games. still rocks the 20$ RGB mouse. Based
I just noticed every vehicle drives on the left, but they are still left-hand-drive cars from countries where you drive on the right.
Aw man they missed an opportunity with the multi-player. it could have been a horror game with the 1 player with you thing. Lots of different ideas come to mind.
The last three minutes of this are a horror experience I'd like to see actually done right. Please someone make that game.