Ep. 005 // Creating Thumbnails for 3D USDZ Assets

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  • Опубліковано 29 чер 2024
  • ** Access Source Code on Patreon: / 60611407 **
    Welcome to our RealityKit + SwiftUI Course! In this course, you’ll learn how to build an AR furniture app for iPhone and iPad.
    In this video, we’ll go over how to create thumbnails for 3D USDZ assets.
    This video is part of the RealityKit + SwiftUI Course playlist: • RealityKit + SwiftUI C...
    ***
    Links
    Skitch on Mac App Store: apps.apple.com/us/app/skitch-...
    --LEGAL DISCLAIMER--
    This course and all corresponding materials (e.g. source code) are provided on an “AS IS” basis, without warranty of any kind, express or implied, including but not limited to warranties of merchantability, fitness for a particular purpose, and non-infringement.
    #RealityKit, #ARKit, #SwiftUI

КОМЕНТАРІ • 6

  • @tapanpatel6145
    @tapanpatel6145 3 роки тому +1

    Hey there, I saw your video of body tracking and gotta say it was really helpful.
    But, if possible, Can you please make a video on how can we rig our own character so that it's compatible with ARKIT's motion capture. Also there's no video regarding this on the web so guess it would help many other's like me too.

  • @Enzo-sp3bf
    @Enzo-sp3bf 3 роки тому

    Why we still have to remove background while already export to png?

    • @realityschool
      @realityschool  3 роки тому

      A PNG image allows for transparency in the image but doesn’t automatically make the background transparent. So we have to remove the background and then save as PNG. Hope that helps :)
      Best,
      Ryan

  • @helloohuman
    @helloohuman 3 роки тому +1

    Why the usdz objects are small when it placed !

    • @realityschool
      @realityschool  3 роки тому +1

      There is a scaleCompensation property in the Model class. If your model was created in real-world scale with Meters as its units, then you can set the scaleCompensation to 1 (telling it to not change the scale). If you're model is too big, then scaleComp should be between 0 and 1, if the model at 1 is too small, then you can provide a scaleComp of greater than 1 to make it look real-world scale. Let me know if that makes senses :)
      Best,
      Ryan

    • @helloohuman
      @helloohuman 3 роки тому

      @@realityschool Thanks Ryan Appreciated :) Keep doing more stuffs ..