Dream - Minecraft Hostage Simulator Extra Footage

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  • Опубліковано 24 бер 2023
  • This is extra scenes from Dream's channel of the "Minecraft Hostage Simulator" video.
    Original Video: • Minecraft Speedrunner ...
    This video was crazy fun and intense. Definitely one of the hardest challenges.
    Minecraft challenge videos are fun to do :)

КОМЕНТАРІ • 2,8 тис.

  • @astyrluna8597
    @astyrluna8597 Рік тому +1878

    callahan saying "wtf" when dream got killed by the dolphins makes the moment SO dang funny, im glad it was an actual thing so that got to get in the video

    • @aWildMoke
      @aWildMoke Рік тому +72

      Yeah i saw that pop up and laughed so hard, like even their admin eye in the sky was confused as hell about what happened xD

    • @maverick1711
      @maverick1711 Рік тому +7

      whos callahan??

    • @angryalex1545
      @angryalex1545 Рік тому +41

      @@maverick1711 he is a dream smp member. he basically chooses The seeds and spectates the world while they are playing

    • @deafymc
      @deafymc Рік тому +26

      @@angryalex1545 callahan is also their developer

    • @maverick1711
      @maverick1711 Рік тому +2

      @@angryalex1545 ohh thanks

  • @louchadwick9772
    @louchadwick9772 Рік тому +3323

    i love how dream is talking so seriously while george is just running around with three mules on a leash

  • @certifiedidiot0
    @certifiedidiot0 Рік тому +1839

    Dream: wins against 5 hunters multiple times
    Also Dream: *dies to dolphin*

    • @_Derpy
      @_Derpy Рік тому +62

      in his defense he didnt know so he didnt attack the dolphin

    • @certifiedidiot0
      @certifiedidiot0 Рік тому +19

      I know, I just find it ironic

    • @AlondraTiuay
      @AlondraTiuay Рік тому +55

      Only manhunt dream is a disney princess, that's why the dolphin attacked him 😔😔

    • @megayei
      @megayei Рік тому +2

      ​@NotDerpy bro he blocked in wrongly from the beginning if he did it correctly he wouldn't have died

    • @kunaldahiya310
      @kunaldahiya310 Рік тому +2

      Cause the mobs aren’t actors like the hunters

  • @itz_coffee._.
    @itz_coffee._. Рік тому +970

    I think Dream should be the hostage next time because I want to see Sapnap and George on different teams

  • @rileyparish5149
    @rileyparish5149 Рік тому +6123

    An amusing solution to prevent the hostage from obtaining too many items: if you punch the hostage, a random item gets dropped from his inventory

    • @jonathancullis9155
      @jonathancullis9155 Рік тому +638

      Just like a piñata :)

    • @Madl_
      @Madl_ Рік тому +395

      I feel like you could easily take advantage of that, though. It’s so easy to repeatedly punch someone.

    • @Madl_
      @Madl_ Рік тому +192

      And it’s also pretty hard for the hostage to get away anyway since there’s a compass pointing at them at all time, so they need all the gear they can get.

    • @oliverwalker8891
      @oliverwalker8891 Рік тому +7

      I thought of this too.

    • @Taedakis
      @Taedakis Рік тому +79

      to prevent this from being to op it should have a 2 minute timer

  • @soguara3066
    @soguara3066 Рік тому +712

    Although I like the idea of having other people as the hostage, I think Bad must REMAIN the captive. He's such a great thorn in the side.

    • @Naomi-zs8vk
      @Naomi-zs8vk Рік тому +75

      Yeah, same! Just like how dream is the speed runner in every manhunt, Bad should be the hostage. I think him as a hostage is so much funnier, and he is quite clever too with his tricks

    • @kruleheart
      @kruleheart Рік тому +21

      yeah he's an excellent troll

    • @getthedunkon9347
      @getthedunkon9347 Рік тому +30

      He also needs a win condition.

    • @kristinajorgensen1210
      @kristinajorgensen1210 Рік тому +8

      I think bad should stay, but I think it would probably be funny if skeppy was the hostage 😂

    • @getthedunkon9347
      @getthedunkon9347 Рік тому +5

      @@kristinajorgensen1210 Have them both be a hostage they team up, get less inventory space, a win condition and no way to attack the kidnappers and we have a game.

  • @Tykoni
    @Tykoni Рік тому +445

    I think Bad should be able to win if he has been free for a combined designated amount of time (ex: a total of 30 minutes). Also, I think it might be better if Dream, George, and Sapnap were all trying to win individually, but could work together to make sure Bad doesn't escape.

    • @owenposer6720
      @owenposer6720 Рік тому +4

      I think they went at least and hour of bad not being captured sooo the video would be short

    • @Tykoni
      @Tykoni Рік тому +11

      @@owenposer6720 30 minutes was just an example. Also, they mentioned tweaking the mod potentially, so based on their judgement the time could be what they think is best.

    • @victorianicholls3991
      @victorianicholls3991 Рік тому +5

      I actually thought it was individual until I realized George and Sapnap were on a team

    • @Tykoni
      @Tykoni Рік тому +2

      @@victorianicholls3991 YEP same here

    • @bobchicken3089
      @bobchicken3089 Рік тому

      30 minutes is to short for speed running it would be more like 1 hour to an hour 30

  • @keikustar
    @keikustar Рік тому +630

    loooovee when dream goes on his adhd rants about the things he's passionate about. dude knows so much about content creation and really cares about it being original and chalant

  • @Pirateman493
    @Pirateman493 Рік тому +837

    Out of all reasons for Dream to lose. It was a group of Dolphins. Never ceases to amazing everyone.

    • @arandaniel6387
      @arandaniel6387 Рік тому +30

      not pvp, not hostile mobs, literally a group of dolphins. goes to show that its easier to beat someone with something they're not used to

    • @buttereddisc
      @buttereddisc Рік тому +21

      Reminds me of when philza died to a baby zombie of all things. Even the most powerful players get caught off guard haha

    • @kevykukus3472
      @kevykukus3472 Рік тому +13

      Funny thing is dreams Princess history with dolphins

    • @enderallygolem
      @enderallygolem Рік тому +6

      ​​@@buttereddisc Ah, you see, the difference is baby zombies are evil, tiny hitbox, fast moving hellspawns

    • @gloriaburt6436
      @gloriaburt6436 Рік тому +6

      I must say, one of the funniest things in that video was Dream's death to dolphins. Especially since everyone always comments on how he's like some sort of dolphin Disney princess. like "Dream dips a toe in the water. Nearby dolphins: 'I have been summoned'" except this time because he hit it,
      Dream: doesn't want to kill dolphin
      Dolphin: so you have chosen Death

  • @whoppers1975
    @whoppers1975 Рік тому +1240

    That was one of the best endings in a while. I love the odd ways of dying in Minecraft.

    • @aliwashere666
      @aliwashere666 Рік тому +19

      Death by dolphins

    • @Destoroyah-sj7iu
      @Destoroyah-sj7iu Рік тому +8

      I found it out in 1.16

    • @pink-blueberry
      @pink-blueberry Рік тому +14

      I thought it was common knowledge

    • @PixalonGC
      @PixalonGC Рік тому +10

      @@pink-blueberry me too, i didn't think dream wouldn't know that

    • @phantomsrage6523
      @phantomsrage6523 Рік тому +7

      @@king_ofthe7seas yea i feel like there has been a few times ive attacked dolphins and they never attacked me

  • @cman2766
    @cman2766 Рік тому +1681

    I know this won’t be seen but ideas:
    - 30 minute timer for the hostage that counts down when not tied up. When it hits 0 the hostage wins.
    - Make the Hostage able to die of hunger after two minutes of not being fed when tied up. When they die they will respawn at server spawn being freed. The food has to be provided by the others and you can right click the hostage to feed them. This makes it so the hostage can’t be left behind when tied up and creates tighter resource management (at least I hope so).
    - Give the player Speed 1 for 5 seconds when they recapture the hostage from somebody else.
    - Maybe have a ping on the hostage every minute with the glowing effect.
    - Give the hostage a predetermined inventory set up (like tools, lava buckets, etc.) but not allow them to pick up items.
    I’ll edit in some more suggestions I think of

    • @sophiapacholczyk9579
      @sophiapacholczyk9579 Рік тому +44

      Adding on to your respawn idea, maybe they can have like a cool down or freeze for a set time after they respawn so the players can get a small chance of “catching up”

    • @zanemoir6529
      @zanemoir6529 Рік тому +21

      You have the best improvements

    • @GoldenJayTime
      @GoldenJayTime Рік тому +44

      Maybe rather than not letting the hostage pick anything up (though that is fun), the hostage has an inventory of, say, five items, meaning they have to choose what things they think are the most important to pick up and can't just get all the good stuff each time. would make them have to set plans up earlier when inventory managing

    • @nathangreen1094
      @nathangreen1094 Рік тому +6

      Building on the predetermined item idea, maybe include a knock back stick, to help when the hostage is on the run. Something to at least help them keep away

    • @Lucythedoggo25
      @Lucythedoggo25 Рік тому +2

      This is a great idea

  • @duyoazzaisin
    @duyoazzaisin Рік тому +126

    I genuinely love Dream's little rant taking up most of the video :D Just hearing him talk is soothing and interesting all at the same time.

  • @brinsa7013
    @brinsa7013 Рік тому +549

    The dolphin mechanic is based off real life dolphin behavior against predators, thats why they added it :)
    Edit: didn't think so many people would see this so i'll be specific. If let's say a shark attacks a member of a dolphin pod, the dolphins will jab it from all over with their noses until it goes away. In this video dream was basically a shark

    • @legoyoda66
      @legoyoda66 Рік тому +42

      To be fair Dolphins are kind of shit creatures other than being cute. Dolphins are more like humans. A group of dolphins can do whatever they want with you.

    • @c8lyn128
      @c8lyn128 Рік тому +14

      It’s true I punched a dolphin and now I’m dead

    • @tylerharper5306
      @tylerharper5306 Рік тому +6

      But you’d only ever hit them by accident there is no benefits to hunting dolphin

    • @notaco2hu
      @notaco2hu Рік тому +5

      @@legoyoda66 dolphins are like the most overrated shits ever, up there with pandas

  • @kazoolady1262
    @kazoolady1262 Рік тому +825

    An objective for the hostage should be that the hostage is trying to get home. They are given a compass that points to home and are trying to escape the others to make it home. It'd also be cool if the hostage gets a special item to help them, like how the hunters(?) have the leash.

    • @kyleefriend8889
      @kyleefriend8889 Рік тому +9

      i love this idea!

    • @Beave96
      @Beave96 Рік тому +15

      Yeah they should have a stun gun that they can use when not leashed every 5 seconds or so

    • @eisaranderee610
      @eisaranderee610 Рік тому +7

      Yeah I was thinking about how the hostage can never win and doesn’t have a goal

    • @gretamileryte3266
      @gretamileryte3266 Рік тому +2

      yeah i thought the same thing, that the hostage has to go to a certain place (for example the bastion) to win

    • @cap-ml7ky
      @cap-ml7ky Рік тому +3

      Nah, hostage is already op cause he's invincible. If badboy halo had an objective, he would've already completed it in this video after the bed strat.

  • @syifaafnani6560
    @syifaafnani6560 Рік тому +398

    Improvement ideas:
    1. The hostage can pick up items anytime, but they can craft only when they're unleashed
    2. Set a winning goal for the hostage, like going to a certain location as their "home", give them a compass pointing to that location
    3. Let the hostage takes damage from players hitting, but the kidnappers lose if the hostage dies
    4. Hostage can die from hunger, so kidnappers have to feed them
    5. Players can see the hostage's heart and hunger bar to prevent them from dying
    This is so fun! It's like creating a kidnapping scenario in minecraft

    • @gamingrainbowandothers293
      @gamingrainbowandothers293 Рік тому +31

      Jesus christ, are you creating a fun challenge or actually kidnapping someone? /j

    • @royale9159
      @royale9159 Рік тому

      ​@@gamingrainbowandothers293 hes probably expert at kidnapping..😂

    • @weakw1ll
      @weakw1ll Рік тому +2

      Nice!

    • @weakw1ll
      @weakw1ll Рік тому +5

      @@gamingrainbowandothers293 😭😭😭😭😭

    • @Cornstarchrr
      @Cornstarchrr 11 місяців тому +3

      its fun to have a kidnapping scenario?.. are you planning to kidnap someone?

  • @queendomofkiki
    @queendomofkiki Рік тому +181

    This video looked so fun for the hostage. I would actually love to see one from the hostage's point of view. Especially if there was a way for them to win, as you said.
    Also, after this (and like... everything else) I'm convinced we need a Manhunt spinoff where Sapnap is the one that gets hunted by everyone. He's really really cracked.

  • @JosHakam
    @JosHakam Рік тому +251

    I loved how Bad started controlling everything

  • @catsnsoof
    @catsnsoof Рік тому +145

    dream don’t apologize for ranting!! we really like hearing your thought process and knowing what to expect from you next :)

    • @redamancyCT
      @redamancyCT Рік тому +21

      Yess it felt like one of his discord podcasts 🥺

  • @johnpaulflores7794
    @johnpaulflores7794 Рік тому +106

    I think a time limit for bad being allowed to not be captured as a win condition would be good. i.e. if hes free for 20 min then he wins. it puts more incentivizes teamwork between the tamers and should solve the problem of bad not realizing hes free

  • @danielletylerr
    @danielletylerr Рік тому +458

    Maybe give the hostage a randomized goal, like having to craft a certain item or build a small structure. The other players wouldn't know what their goal is, so they'd have to prevent them as much as possible from collecting items. Perhaps when the hostage is a certain distance away, they win.

    • @jaer2354
      @jaer2354 Рік тому +7

      This sounds really good. I hope they do this

    • @redpenguin5602
      @redpenguin5602 Рік тому +1

      I like this a lot

    • @urvishbhavsar8910
      @urvishbhavsar8910 Рік тому

      Cool idea!

    • @enderallygolem
      @enderallygolem Рік тому +4

      Feels like a hidden goal would remove a lot of tension and lead to abrupt wins for the hostage though

    • @infinite2707
      @infinite2707 Рік тому

      Nice idea it could work

  • @Despina868
    @Despina868 Рік тому +622

    Something I appreciate about with dteam editing, I think, particularly dream is that they haven't fallen into the trap of making shorter videos that are heavily edited. I understand why this format is so popular, there's the rises of shorter video format especially because of apps like tiktok and like UA-cam shorts, as well as the aspect of needing to keep up watch time and retention. If you have a shorter video theres more of a chance that someone is going to watch the whole thing. I know a lot of editing goes into these longer videos, but they feel more authentic than shorter ones that have been designed to keep you there for as long as possible. Theres a lot of talent to be able to make these longer especially minecraft videos so captivating. it could be so easy to edit out the bits of minecraft, that even when your playing are boring. But in a way it feels better to keep these bits in as allows for the highs of the video to be that much more powerful. The shorter format is designed to give you the most amount of information at once without the room for a breather. I sometimes feel this format is designed in a way that makes it feel like it needs to hold your hand as you are watching it. Thats not always a bad thing, it allows for the chance of greater audiences but it also leaves no room for your own interpretation or thoughts about the video. It think thats something that was fun about the manhunt videos is that yes you are watching a dream video, but each viewer can decide who they're rooting for. You're not told who the "bad" or "good" guy is, its entirely up to the viewer. Obviously there is more to it, but the longer videos are always appreciated. That's not to say there isn't room for shorter content, obviously shorter videos are successful in minecraft content as well as othr genres of UA-cam videos, but I always get excited for the longer ones sooo

    • @redamancyCT
      @redamancyCT Рік тому +41

      Love this comment! I think the fact that Dream's videos are always so well-paced is one of the reasons why they're so much fun to watch. There's just the right amount of intensity, emotion, humor and anticipation.

    • @_Derpy
      @_Derpy Рік тому +23

      let me just say it for all the people seeing this: bro i aint f-ing reading this

    • @GridnetGaming
      @GridnetGaming Рік тому +10

      i agree, i like dream's simple editing style

    • @blockstacker5614
      @blockstacker5614 Рік тому +3

      I hate shorts

    • @crimsonravenx4484
      @crimsonravenx4484 Рік тому +7

      i agreeee, dream's editing style is like watching a movie

  • @DRP11037
    @DRP11037 Рік тому +58

    I really like these after rants. It's interesting. Dream's voice is very soothing and nice to listen to so hearing him rant is really great.

  • @chimestonks
    @chimestonks Рік тому +80

    im sure i've said this before but i'll say it again since dream brought it up - dream, the editing in your videos is the main reason why they stand out - the pacing, the storytelling, setting up the narrative and each arc with music and cuts - is what makes the videos so good. even though we may not get consistent uploads, i think the _quality_ of them definitely make up for it. i would be so sad to see the editing or little easter eggs in each vid change due to hiring an editor to put out more content each month.

    • @zealousmushroom
      @zealousmushroom Рік тому +8

      Agreed, it's always been the personal touch with the DTeams videos that appeal so much to me, would be very sad if an editor for frequent content's sake affected that. i'd rather have fewer uploads that are this nice because the rest of yt is filled with MC content, and imo its not worth losing the DTeam Touch for more content. those little inside jokes and memes that get to stay and random funny moments and stuff, all included alongside the great editing.

    • @maryam8029
      @maryam8029 Рік тому +7

      I think an editor can learn their editing style over time, but I would be sad to miss out on just knowing that every cut, joke and edit was put in the vid by the dteam themselves if they hire editors. But ik like George hates editing videos so if getting an editor makes him happier with the process and put out more content, Im happy for them making it work anyway they need to

    • @kiinomiiblue6138
      @kiinomiiblue6138 Рік тому +1

      the whole point is finding someone who will edit the way he does :)) i dont think itd be a bad thing as long as they find the right person

  • @lotsaocelots1699
    @lotsaocelots1699 Рік тому +390

    To prevent the hostage from hoarding items you could limit the inventory/hotbar slots, so he would have to choose what he wanted to keep!

    • @adequateartist
      @adequateartist Рік тому +10

      Yeah, limiting the inventory would be a good addition. Only having the hot bar available or something.

    • @loocoonami
      @loocoonami Рік тому +2

      i think this is the best one

  • @melliferou
    @melliferou Рік тому +129

    The funniest thing in the world is everyone hanging Bad off of things to negotiate with him, especially when Sapnap lost his parience and just punched him forever 😂 I like the idea of two teams taking the hostage back to their base, like a capture the flag sorta deal

  • @Bones-and-Coal
    @Bones-and-Coal Рік тому +32

    I love the post-video running around in circles and rambling. I wonder how many worlds have been filled with little parkour pillars from these moments over the years.

  • @Bobzilla8735
    @Bobzilla8735 Рік тому +145

    VIDEO IDEA:
    "Yo-yo bodyguard"
    Dream has to defend Bad. George and Sapnap try to kill Bad.
    Bad can move up to 100blocks (tbd?) away from Dream, but Dream can instantly teleport Bad back to his location (like a yo-yo).
    So George and Sapnap have to decide whether to go after Dream or Bad. And they might need to split up just in case Bad teleports. Bad can probably also defend himself, unless you decide to do it assassin-style where it's a one-touch kill.
    Maybe Dream needs to be invincible so that the respawn mechanic doesn't teleport Bad super far away. The consequence for Dream dying could just be emptying his inventory or something.
    I think there would be a lot of opportunities for clever tricks/traps and jukes.
    EDIT: There should probably be a cooldown on Bad's teleportation

    • @myshroom7
      @myshroom7 9 місяців тому

      THIS SOUNDS REALLY COOL ACTUALLY

  • @fullyboilthatpotatoe
    @fullyboilthatpotatoe Рік тому +498

    Improvement idea:
    you have two hostages and they can free each other while you have only two people trying to get them to the end. I feel like that would be even more chaotic

    • @moonedlighed
      @moonedlighed Рік тому +12

      IT WOULD IT WOULD .

    • @kelseywatson6091
      @kelseywatson6091 Рік тому +12

      kinda like freeze tag lmao

    • @Rath_9
      @Rath_9 Рік тому +21

      I don’t think that would work though, the two people would just keep them separated right? It could work as like a 2v2 thing with the two hostages but the hostage is apart of a team. And in order to win you have to free your hostage and take the enemies to the end or something

    • @xivering
      @xivering Рік тому +1

      Woahh sounds fun as hell

    • @1Insanic
      @1Insanic Рік тому +3

      @@Rath_9 I agree as well, like instead of being 2 players trying to get 2 hostages it would be better to be a 2v2 with 2 hostages helping each other.

  • @gabbykristine5461
    @gabbykristine5461 Рік тому +81

    the last thing i think i ever expected was for a dolphin to legitimately be the reason for dream to lose the challenge LOL

  • @andrewquidilla7526
    @andrewquidilla7526 Рік тому +82

    I love how being a good person made dream lose 😂

  • @dawner8500
    @dawner8500 Рік тому +40

    This was such a cool concept especially when Bad started being more active trolling the others and stalling them. Maybe a goal for the hostage (so they can actually have a chance at winning) would be a time limit. The captors would have say 2 hrs to bring the hostage to the End.

  • @buttereddisc
    @buttereddisc Рік тому +232

    your guys’ lighthearted banter combined with the more intense moments work so well together. your videos never feel to fast, (or to slow) which is kinda rare nowadays. they’re always fun to watch :)

  • @TacoAmigo777
    @TacoAmigo777 Рік тому +278

    This was such a great concept. Please bring it back with more players!

  • @MyYoutubeChannelBabyyyy
    @MyYoutubeChannelBabyyyy Рік тому +19

    Dream snapped at George to get away from him with the mules because it was loud, then George just stayed quiet and kept dragging the mules over to him anyway lmao

  • @thealbatross402
    @thealbatross402 Рік тому +26

    Feels like 2020 all over again watching these, great episode Dream

  • @steinbulf
    @steinbulf Рік тому +80

    What I really like about this challenge is that the 2 teams weren't very lopsided (in contrast to manhunt) and both teams got to have their fair share of W moments and L moments. I would love to see more videos with this aspect, and I think challenges with 3 teams could be even more interesting. You could split up your friend group into different combinations so the teams are different for each video.

  • @Spiyra
    @Spiyra Рік тому +318

    The dolphin mechanic is one of the things I could've sworn is common knowledge but apparently even dream didn't know? Surprising

    • @delta2370
      @delta2370 Рік тому +81

      I had no clue it acted like zombie piglins i thought they would hit you once back like lamas

    • @Jimmyer_Qw
      @Jimmyer_Qw Рік тому +5

      SAME

    • @electricninja7493
      @electricninja7493 Рік тому +6

      I knew about the mechanic too lol for like a few years so idk how he didn’t know

    • @fluffylizard4325
      @fluffylizard4325 Рік тому +24

      I had no idea tbh. Was so surprised when he died

    • @1Mythix
      @1Mythix Рік тому +8

      I didn't know😂

  • @zolaliz4000
    @zolaliz4000 Рік тому +23

    George “you just said the most random stuff for the last 20min” not found sir you’re one to talk you listened to every word of his half an hour ramble just like the rest of us are doing right now

  • @Snatch2
    @Snatch2 Рік тому +12

    Manhunt type video where you can shapeshift into different animals that have different buffs/weaknesses? Endermen can't touch water but can teleport, bunnies have a smaller hit box but are slower, horses are fast but run out of hunger quickly, that sort of thing? Doesn't have to be a manhunt either, just shapeshifting ideas would be cool. Prop and seek where you pretend to be mob NPCs or blocks in a certain radius would also be really fun! Playing minecraft on a really hard mod or something like that would also be entertaining (where you have to re-learn as you go along because the mobs and mechanics are different and that sort of thing).

  • @ZiggyMarley917_
    @ZiggyMarley917_ Рік тому +130

    These four are so chaotic 😂
    I love it.

  • @Miss_Palindrome
    @Miss_Palindrome Рік тому +118

    I actually really liked this one! It could also definitely scale up to where whoever gets more hostages to The End wins instead of just 1 person. Bad was so smart in this one; it was SO good. I'm surprised he didn't build a house in the nether while completely submerged in lava. 😂

    • @alexalvaradocali3863
      @alexalvaradocali3863 Рік тому +16

      He could have just stayed at the bottom of the lake, but he probably wanted to keep it fun and interesting

    • @Someone-lg6di
      @Someone-lg6di Рік тому +3

      Most likely was a rule

  • @ewlulu
    @ewlulu Рік тому +77

    I really appreciate how chalant the Dream team are about making us good content

  • @id100t_9
    @id100t_9 Рік тому +15

    i love the concept of this! i think sap and george teaming up was cool and even if you did teams of two one trying to keep bad in the overworld and “safe” and the other trying to take him to the end would cause lots of banter and would be very entertaining!!

    • @aliyah.k9979
      @aliyah.k9979 Рік тому

      Yes
      So the teams have different objectives!!

  • @noobvsproart9037
    @noobvsproart9037 Рік тому +59

    Maybe a way the hostage can win is if they get away for 5 minutes straight so it forces the people to have to focus more on finding him. Also when he gets caught the timer resets and when he gets off again in starts again

  • @ishaminecraft
    @ishaminecraft Рік тому +48

    this was such a cool concept and fun to watch :) for suggestions, you guys can add a timer where if it hits 0, the hostage immediately wins. you guys could also have more than 1 hostage, and they could free each other and basically team.

  • @chrissietom123
    @chrissietom123 Рік тому +33

    Dream was so zoned in he kept interrupting Bad, I wanted to hear more of Bad’s point of view😂

  • @player731mb
    @player731mb Рік тому +17

    What if every time the hostage killed a hunter they get a buff or item? Maybe 10 seconds of speed two or a few pearls or maybe even one damage, blindness or nausea potion so it’s easier to make a quick escape.
    Edit: Also I really enjoyed this content! Bad did such a funny job being the hostage and him being a menace was incredible to watch. This really does seem like it has a lot of potential, great idea!

  • @euanmcdougall1917
    @euanmcdougall1917 Рік тому +407

    You could make Bad a more serious threat by giving him a "freedom" timer. So if he is unleashed for 30 minutes then he wins.
    I think the best part of the video was the 3-way dynamic and this would enhance that with more alliances backstabbing and chaos :D
    Edit: Glad to see you agree Bad needs a win condition. Bring on the craziness
    You could also have another mode where there are 2 teams: 1 speedrunner and 1 hostage.
    The speedrunner would have to take the opposing teams hostage to win
    while the hostage tries to escape and survive being abducted by the other team.

    • @novaace2474
      @novaace2474 Рік тому +11

      I like that first idea, but it would have to be WAY longer than 30 seconds. I think either 5 minutes at once or like 10 minutes over the full video added together

    • @rewindd
      @rewindd Рік тому +1

      that wouldnt work, if the hostage gets away, youd have no chance of getting them back, they could just take a boat in a straight line.

    • @euanmcdougall1917
      @euanmcdougall1917 Рік тому +10

      @@novaace2474 I did say 30 minutes not 30 seconds haha. But ofc it would take some tinkering to get it just right.

    • @jonathanwilcox8902
      @jonathanwilcox8902 Рік тому +4

      I feel like giving the hostage a place to try to get to themselves, like the deep dark or getting back to spawn would work the best.

    • @euanmcdougall1917
      @euanmcdougall1917 Рік тому +2

      @@jonathanwilcox8902 I like this idea a lot as well, but I went with this because I think aiming to go to a location still feels a bit unbalanced. Bad would be trying to run away anyway, and making the run away direction predictable makes it even harder for him (they can always leash him the other way).
      Unless you mean he gets multiple "win" destinations, which is really interesting, I have no idea how that would play out (which is probably good!)

  • @dianeledrepaul5488
    @dianeledrepaul5488 Рік тому +48

    This has been one of the single-handedly most intense video thats not a manhunt

  • @MyYoutubeChannelBabyyyy
    @MyYoutubeChannelBabyyyy Рік тому +8

    Bad was the PERFECT hostage he was so funny

  • @fudgepopdoodley7579
    @fudgepopdoodley7579 Рік тому +16

    As far as Bad's goal, there could be a timer in play. If Bad can stay unleashed for (x) minutes, he wins. Of course, since I don't know how long it took for you guys to find him sometimes, it may be more difficult or tedious. It would work if you found an average of how long it took to leash Bad again and added a few extra minutes. Objectives work, maybe in a group of 4 or 5, like a bingo card. Find a biome, craft something, and kill a mob, as long as it doesn't coincide with beating the game. The further off the path these objectives are, the better.
    The best part about your content is the idea of a "victor." Whether manhunts or attempting to be shocked, the objective was to win despite the odds. With anything you do in the future, let the idea of a winner float around in the challenge. It can be solo or against others, but the idea is that someone ultimately wins, which feels like a well-fought victory. A small thing that could be fun would be giving blocks new special effects. Like in mc servers where sponges make you jump, soups can give full regen, and these mechanics add to your roster. You said it yourself, you win because of mechanics and can lose from them. Add more, make it feel more challenging, and create "if x happens, then y can add to it."
    I can't wait to see what you'll create. All of you push the boundaries of an open-world game, and I love it! Keep up the fantastic work, and hugs.

  • @JulisStuffedAnimals
    @JulisStuffedAnimals Рік тому +39

    I love this long extra scenes video! Without podcasts and spaces we rarely get to hear you just ramble about stuff anymore, so this was really nice

  • @a_o4551
    @a_o4551 Рік тому +85

    Ideas for goals for the hostage:
    - reach a certain amount of time without being leashed by the captors
    - kill all captors at least once
    - beat the end themselves
    Ideas to revamp or change the challenge:
    - teams of 2
    - teams but each person has a set captive and they have to compete to beat the end with their own captive
    - hostage can’t pick up items
    - hostage can die but respawns where they die
    Just some ideas I came up with on the spot - sorry if they’re weird or don’t make sense (I’m super tired rn) but maybe they could work :) awesome video as always and I’m excited to see where this challenge goes!

    • @Ra1WasHere
      @Ra1WasHere Рік тому +2

      Awesome IDEAS 🔥🔥✋🙃

  • @ameliaharwood0
    @ameliaharwood0 Рік тому +13

    I think dream has be working by himself for so long, I think it would be interesting to give him a teammate.

    • @myshroom7
      @myshroom7 9 місяців тому

      omg i agree!!!

  • @elexi_blade
    @elexi_blade Рік тому +4

    This felt so much like those 2020-2021 streams where Dream would just jump around in a minecraft world placing blocks and talking about stuff, wish for that to happen again as it is so comforting

  • @6luttony
    @6luttony Рік тому +23

    It doesn’t have to be a viral hit man , we enjoy you guys having fun

  • @rook3645
    @rook3645 Рік тому +24

    This is one of my favorite videos now. It's so funny and intense and I loved all the little alliances that formed and broke apart. I never knew what was going to happen. And seeing Calahan pop into chat to state his confusion was such a welcome surprise.

  • @virgurilla4084
    @virgurilla4084 Рік тому +6

    An alt idea for this is have Dream be the hostage and help the person he is attached to, this is interesting because if you give him stuff and someone steals him, the person can just ask him for the stuff and steal it. Dream will change teams whenever he is stolen, if he is freed he will play as his own team and run away. If he does, his objective is to get to the end by himself. The difference with normal manhunts is that the hunters all play against each other and all they have to do is tag you and you belong to them and need to help them.

  • @oogaboogatikitaka
    @oogaboogatikitaka Рік тому +7

    Thinks to improve:
    - Switch hostages with each video: Antfrost in the next one and then Awesamdude.
    - Defeat the Ender Dragon whilst having the hostage attached to a lead.
    - Remove the hostage's invincibility.
    - The compass should indicate how far away the hostage is.

  • @jacobacon1424
    @jacobacon1424 Рік тому +14

    It would be really fun to see Dream as the hostage. Maybe there’s some way for the hostage to win? Like a certain amount of lives for the hunters or a time limit, idk. But it would be fun to see two teams of two try to take Dream to the end

  • @frikinpancake
    @frikinpancake Рік тому +64

    Bad was so funny in this video. Loved how much of a pain in the ass he was

  • @sharonyang8176
    @sharonyang8176 Рік тому +7

    From this video, it made me realize to have another member on your team can bring so much chemistry. So maybe do 6v2 manhaunt?

  • @mitchellswanson4734
    @mitchellswanson4734 Рік тому +6

    I really liked all of the tricks Bad was able to do! Dont take away to much of his abilities!

  • @elie1468
    @elie1468 Рік тому +17

    I dont know why but for some reason I just really enjoy watching dream run around so nonchantly whist talking about the most randomest of things

  • @noodleydoo2862
    @noodleydoo2862 Рік тому +14

    I like that Dream always zooms around everywhere during these videos

  • @insertnamehere08
    @insertnamehere08 Рік тому +3

    Omg I could just sit here and listen to Dreams voice for hours

  • @relish3207
    @relish3207 Рік тому +3

    i personally love nostalgia centered video ideas!
    here are some of mine:
    1. Anything to do with old parkour maps (or anything parkour, it’s very old school minecraft)
    2. Trying to beat minecraft but every time someone dies, you enter a new version of minecraft (you could start at 1.1 and go all the way to 1.19.1, etc.)
    i know whatever y’all do it’ll be great!

  • @carterdelaney4648
    @carterdelaney4648 Рік тому +11

    You could limit the hostage’s inventory to just his hotbar to make it a little more fair, like George did in that one “inventory getting smaller” video

  • @d2dominoes807
    @d2dominoes807 Рік тому +28

    It was really fun to see different strategies, but I think if this is going to be done again, maybe Bad should be given a win condition so he has some sort of motivation. Like maybe there's a timer that counts down whenever he is not connected to a lead, and he needs to escape for total amount of time like 1 hour or something.

  • @unintendedmango5825
    @unintendedmango5825 Рік тому +10

    What if the hostage wins if he gets to the End by himself instead of as a hostage? Or manages to stay free for a reasonable period of time? You've talked a lot about nerfing the hostage, and I get that, but it's also worth noting that he DID lose, so don't nerf him too much!
    Whatever you do, PLEASE keep Bad as hostage. He's amazing.
    Also, I get that you're mostly moving on from manhunt, but it would be so interesting to see a manhunt with two runners who are also competing with each other. It would totally shift the dynamic and maybe allow for more hunters or just a different sort of competition. I don't expect that to actually happen, but it was an interesting, so I thought I'd share.

    • @myshroom7
      @myshroom7 9 місяців тому +1

      ohhhh i like this

  • @jonji7885
    @jonji7885 Рік тому +5

    I think the hostage should receive a random list of items at the start. If the hostage manages to collect all the items, they win

  • @Superpow82100
    @Superpow82100 Рік тому +168

    I like how much effort Dream puts into his videos. Keep up the good work!

  • @divyamkumar1339
    @divyamkumar1339 Рік тому +16

    Idea: If Bad is free for too long, Bad wins. Just like George's video where mobs kidnap friends, put a timer.

    • @saeedamle1891
      @saeedamle1891 Рік тому +1

      That's a good idea!
      There should be a timer for how long bad has to stay without getting leashed

  • @thegarchamp6958
    @thegarchamp6958 Рік тому +6

    You could let the hostage break blocks and pvp while unleashed and make the hostage win if he gets to the end on his own

  • @jetfighter7205
    @jetfighter7205 Рік тому +4

    I think a free-for-all would be pretty cool, it allows for more interesting nether team ups and backstabs! Also maybe something that would be interesting would be whoever currently has the hostage leashed can go up to them and take stuff from their inventory, the hostage can try to play keep away as their captor tries to open their inventory

  • @minteclairs247
    @minteclairs247 Рік тому +9

    PLEASE KEEP DOING THIS CONCEPT it’s so fun, and i think adding more rules or “catches” could make it even more fun :)

  • @ayanmirza4272
    @ayanmirza4272 Рік тому +13

    One other Idea about a unique video can be like treasure hunting ( where Dream needs to search for a particular treasure while being hunted or competing against other players) , or escaping an escape room full of traps designed by someone who knows that stuff, like the 100 floors but it would be a little more bound and a little more linear.

  • @Junoisverysleepy
    @Junoisverysleepy Рік тому +2

    Always love these extra credit videos

  • @redamancyCT
    @redamancyCT Рік тому +3

    Loved the main video, was such a delight to see you guys have fun and experiment with new concepts. Also the extra footage video feels like a little podcast with updates and random stories, so wholesome 🥺✨

  • @nnand6997
    @nnand6997 Рік тому +15

    I’m glad you guys are back, the honeymoon phase of all of you being together is finally over!

  • @donaldhurld2962
    @donaldhurld2962 Рік тому +7

    For a hostage win condition, maybe have a timer that counts down whenever the hostage isn't tied up, and once it hits zero they win.

  • @DvirMC
    @DvirMC Рік тому +8

    Imagine Sapnap and George blocking Dream's TNT explosion with a shield, without Dream's knowing that was actually a thing🤯

  • @jojogamer2020
    @jojogamer2020 Рік тому +5

    The mountain at 10:47 is an art

  • @OddityYT
    @OddityYT Рік тому +102

    the time dream yelled "its dreamin' time" and dreamt all around the place, chills was sent through my spine, literal goosebumps

    • @caliciajohnson9861
      @caliciajohnson9861 Рік тому +1

      What

    • @OddityYT
      @OddityYT Рік тому +2

      @@caliciajohnson9861 yeah 🐎

    • @playerunkown...
      @playerunkown... Рік тому

      Bro really went 😴🛌

    • @the_obot
      @the_obot Рік тому +8

      For real, or when Sapnap said, it's nappin' time and napped literally everywhere

    • @ayanmirza4272
      @ayanmirza4272 Рік тому

      Guys Guys, I guess we are all forgetting the most cinematic "Its Badding Time" moment
      That was real cinematic.

  • @Frayless
    @Frayless Рік тому +20

    Dream puts so much time into these videos, it's insane!

  • @katzukui_
    @katzukui_ 9 місяців тому +3

    ideas for a potential next video:
    -nerf the bow shooting so hostage can't attack players at all
    -for the hostage to win, add a time limit that will encourage the hostage to sabotage and waste your time
    -hostage stealing items is funny and they wouldn't have much chance of winning if that changed, so i think that's good
    -it's easy for the teams to end up in a back and forth with the hostage in a short amount of time, so maybe add a grace period of three or five seconds until the hostage can be stolen back (just to avoid a hot potato situation)
    this idea was really entertaining so not much needs to change, but i think implementing these ideas could make for an interesting part 2 (3 & 4 so everyone has a turn being the hostage?)

  • @BeaChapman
    @BeaChapman Рік тому +2

    You can really tell how chalantly these videos are made. Few other youtubers put in so much effort. I can't wait to see the next videos.

  • @adamcroley8888
    @adamcroley8888 Рік тому +6

    You should code it to where Badboy would get invisibility for 5-10 seconds after he gets released from the lead. Or if someone steals Badboy via Lead, they both get invis for 5-10 seconds. Possibly a speed boost could work too. And maybe Badboy gets randomized tools every so often like cobwebs or random splash potions of blindness. Really enjoyed the video though. Epic moves by both Dream and Sapnap. Hey from Kentucky. My 8 year old and I both love watching your videos together. It's a clean series that we both can enjoy.

  • @sureshraodeshmukh2159
    @sureshraodeshmukh2159 Рік тому +68

    Dream was flabbergasted knowing dolphins can actually attack you 😂
    *LOL Dream*

  • @MaxTgaX
    @MaxTgaX Рік тому +8

    You could add a time limit so that the hostage could win when it runs out

  • @griefly
    @griefly Рік тому +2

    I think you could do this same hostage idea without invincibility (maybe even a pet instead of player), so the hostage’s health matters. If the hostage is a player, they will need an objective to prevent them from self-sabotaging. And maybe the two teams/players have different objectives instead of both trying to get to the End.

  • @karalisb_
    @karalisb_ Рік тому +4

    Improvement:
    When the hostage isnt on a leash anymore a screen saying ''FREEDOM!'' pops up notifying them that they arent leashed anymore

  • @marsmarz
    @marsmarz Рік тому +24

    I love all of the concepts you guys come up with!

  • @erickabb9595
    @erickabb9595 Рік тому +2

    So like for the Hostage to win I can see like a mod or plug in for them to find an ancient city and they have to kill the warden. Sure, They can't die, but that's until they're within a certain amount of chunks of the ancient city and then it's fair game. Also, Letting them keep stuff for this purpose would at least give them somewhat of an advantage until death within those chunks of course. Also, I noticed that the leads are enchanted, but part of the video Bad figured out how to burn the fence post to set himself free. I feel like the hostage should be given an enchanted pair of sheers, but limit the uses on it. Like they have to choose the right moments to escape and cut the lead if tied down to a post or in the running portion. Limit it as like the sheers will randomly appear in their inventory so they won't know when they'll have them and will force them to keep a clean inventory and the kidnappers on either side won't know when the hostage will have the sheers either. That's just a little bit of what I thought of while watching the video.

  • @tarabletv
    @tarabletv Рік тому +4

    It would be interesting to see two different teams with the same objective, and make it so a) the hostage isn't invincible, so the captor has to try harder to keep them alive and b) anyone can be turned into a hostage, so there's both the objective to protect your current hostage, and run before you yourself are turned into a hostage.

  • @jasonginnard3712
    @jasonginnard3712 Рік тому +13

    This was so enjoyable and unique, like a breath of fresh air and I know typically these challenge videos do better as one offs but sometimes they can work with multiple videos of the same exact challenge, or the same challenge but somethings are tweaked a bit too be a little different so who knows, it definitely be cool if they did another video doing this same challenge, maybe with each other as the hostages, although I'm just really happy too see another challenge video and I can only hope for more

  • @ManderaStudio
    @ManderaStudio Рік тому +5

    I'd like to see Dream being the hostage amongst a 3-way battle to seize him. Also Dream only gets the hotbar slots and equipment, no extra inventory.

  • @poizndeth
    @poizndeth 2 місяці тому +1

    So the game concept is really dope.
    Hostage should be killable but only has one life that both teams must be careful about.
    The hostage should be able to break out of the lead every now and again and be able to use shears to cut it.
    While the hostage is being pulled, maybe then they are unkillable just due to running strats.
    The hostage could steal items if they mine a player.
    Players could smack the hostage for a chance that an item pops out of their inventory with a cool down.
    Four or so slots are immune to hostage losing stuff as "hidden"
    The objective for hostage could be slowing players for a set amount of time, holding "exodia" pieces that are active when forced into the end, or getting to a zone and staying there long enough to win like king of the hill.

  • @linalex9716
    @linalex9716 Рік тому +1

    Hope there will be way more videos of this series. This is really creative.

  • @SpiralinSpirals
    @SpiralinSpirals Рік тому +9

    Dream not knowing that dolphins attack has made my day.