FEATS: The One D&D playtest: Expert Classes

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  • Опубліковано 15 січ 2025

КОМЕНТАРІ • 622

  • @paparstudio9752
    @paparstudio9752 2 роки тому +40

    7:08 actually u can use your climb speed for regular movement since climb speed in UA is defined as:
    >A Climb Speed can be used to move on a vertical surface without expending the extra movement normally associated with climbing. A Climb Speed can also be used in any situation in which your Speed is usable.
    This means that climb speed is 'regular' speed, but better.

    • @gray007nl
      @gray007nl 2 роки тому +5

      Yeah that change to speeds is neat, but you can just use your Climbing or Flying Speed at all times and never have to worry, it really only affects swimming or if your walking speed is faster than your climbing/flying speed.

  • @gablott
    @gablott 2 роки тому +16

    Great fair assessment. I'm glad you continually cautioned viewers we can't properly access how powerful or weak these are until we see the totality of classes/rules. Also love that you verbally announce "be back after commercial break"

  • @Meow-es8nk
    @Meow-es8nk 2 роки тому +63

    I wanna meantion for the durable feat, you now regain ALL hit dice when finishing a long rest. In my opinion this make the feat a lot better, because you are encouraged to use all you hit dice each day. I could see this on a classic frontline barbarian, if they lack a good Bonus Action to use.

    • @Cyclopsided
      @Cyclopsided 2 роки тому +9

      I think it is exactly what I'd want on a Big stupid fighter barbarian that's doubling as a tank. Let's say you're using a maul or greatsword as a 2h weapon - You don't innately have a bonus action attack, or anything for that matter after you rage with it round one.
      Would I take durable before GWM? If there's low healing or if there isn't another tank -- Yes. If there is another tank or plenty of healing, well I'd certainly take GWM first.

    • @matiskrawiec
      @matiskrawiec 2 роки тому +6

      It's not really reliable though. It's an awful design to let someone regain 1 or 2 hit points if they're using a BA and expending a limited resource AFTER having to forgo a full ASI to gain the feat in question. It gets worse: the hit die size (and therefore the magnitude of healing) doesn't scale, it's the number of uses. At low levels you don't want to use up all your Hit Dice but at higher levels a Hit Die of healing doesn't contribute. Consider that Fighter's Second Wind is already considered to scale badly, and it's essentially a fighter hit die + fighter level BA self-heal. Durable is just worse than that...

    • @adriel8498
      @adriel8498 2 роки тому +5

      ​@@matiskrawiec you still get constitution +1 if you take durable, you also have a lot less chances to die because of the death saves advantages and if you don't have anything to do with your bonus action, you could heal yourself, in a barbarian yeah, you could get a 1, but you also could get a 12 so its 6.5 healing, not that high but at low levels its the whole base hit points a wizard have. For now we only have 3 feats that increase constitution in 1, athlete, shield master and durable. so if you need a +1 in constitution is a nice option

    • @matiskrawiec
      @matiskrawiec 2 роки тому

      @@adriel8498 I don't disagree that the Adv. On death saves is good, it really is. But there are actually two other feats to up Con you forgot, Resilient and Heavy Armor Master. It's just that the healing ability of the feat, as I said, is only useful at lower levels when you can't use it often enough, and stops mattering when you have enough Hit Dice so unless you really don't have anything else to do with your bonus actions then maybe?

    • @Iceblade423
      @Iceblade423 2 роки тому +1

      Second Wind as feat bullet. Nice.

  • @buraeen5735
    @buraeen5735 2 роки тому +14

    Another funny fact on sharpshooter, if you are using a longbow, great weapon master also gives you a damage improvement.

    • @edsucre
      @edsucre 2 роки тому

      not really, longbow is not a heavy weapon, it specify "when you hit a creature with a Heavy weapon as part of the attack accion"

    • @buraeen5735
      @buraeen5735 2 роки тому +11

      @@edsucre Longbow currently has the heavy weapon property.

    • @edsucre
      @edsucre 2 роки тому +4

      @@buraeen5735 huh!!!! well im pretty shock that its actually a heavy weapon, (yah i checked) lol i guess ive been playing it wrong for the last 8 years >.

    • @buraeen5735
      @buraeen5735 2 роки тому +5

      @@edsucre Yep it is easy to miss in that jumble of properties for the Longbow.

  • @elementzero3379
    @elementzero3379 2 роки тому +131

    In regard to Inspiring Leader, I don't mind the addition of Wisdom as an option. Charisma is certainly a distinct personal quality, and in DnD an Ability Score, but there are ways to inspire without being particularly Charismatic.
    Sometimes, understanding (Intelligence) or intuiting (Wisdom) what to say might be as important as how (Charisma) you say it. More than once, I've allowed Wizards to impress a listener with knowledge and logic and a Cleric to persuade with wise counsel. (Persuasion INT and WIS, respectively.)
    Though I'm surprised to Wisdom here in this feat, I don't mind it for those reasons. I do think the feat's name might be up for review. Maybe "Inspiring Leader" is still a solid name, but maybe we can do better?

    • @captvalstrax
      @captvalstrax 2 роки тому +9

      I can see a Cleric being an inspiring leader.

    • @lewisrobinson3380
      @lewisrobinson3380 2 роки тому +13

      I personally don’t see a problem at all with an seasoned veteran officer that’s not particularly eloquent being inspiring to their comrades. Wisdom still fits here even with this name.

    • @falrexion7709
      @falrexion7709 2 роки тому +2

      I think it's meant to give an alternative to the good speaker with a more of a mentor giving advice kind of speech, thus wisdom

    • @МаратГабдуллин-б5ф
      @МаратГабдуллин-б5ф 2 роки тому +3

      it works thematically well with clerics, samurai fighter, and some rangers. Who can be a leaders, but lack mechanical use of charisma.

    • @UnbornHeretic
      @UnbornHeretic 2 роки тому +2

      How about just leader?

  • @Gafizal1
    @Gafizal1 2 роки тому +54

    I think maybe the idea behind the Observant feat is that if you "search" insight, you still have your action to attack or do "magic" against the entity that seems dishonest ?! (i.e. you can start the fight)

    • @DigijuniorMC
      @DigijuniorMC 2 роки тому +17

      or more often, Searching for a hidden target and then attacking them

    • @JoshuaSmith-hl1xj
      @JoshuaSmith-hl1xj 2 роки тому

      With this feat investigator rogues are now redundent.

    • @kailae3269
      @kailae3269 2 роки тому +4

      @@DigijuniorMC anyone who has fought goblins knows how useful this would be. Somewhat situational feat.

  • @Kurse_of_Kall
    @Kurse_of_Kall 2 роки тому +15

    21:53 Nice, the changes to Heavy Armor Master are literally *exactly* what I've been suggesting for years. Always thought this feat was super cool, but the balancing was really poor. -3 damage to every hit at level 1-3 was really really good, but then it became very lackluster pretty quickly. Scaling with the PB means it won't make you practically unkillable at level 1 (though it is still great for enhanced durability), and it will remain a bit more relevant as you level up. Nonmagic damage is nice, depending on your DM/the campaign, magical weapons making your feat worthless could feel really crappy. Can't wait to play with this - it's nothing ridiculously powerful, but just a nice quality of life change for one of my thematically favorite feats!

    • @Razdasoldier
      @Razdasoldier Рік тому

      There are many features that always should have been proficiency based.

  • @TheRashy2
    @TheRashy2 2 роки тому +6

    that commercial break line got a laugh outta me

  • @PiiskaJesusFreak
    @PiiskaJesusFreak 2 роки тому +18

    33:40 I'm very surprised that you consider the current Sentinel + Pam interaction a loop hole. That's precisely how these weapons were used in real life, and why spear/pike was the king of the battlefield: you keep the enemy with a shorter weapon from getting to you.
    If anything, I think it's weird that you need two feats for polearms to work like they do IRL.

    • @nathanieldutile8383
      @nathanieldutile8383 2 роки тому +2

      I agree that's like saying it's a loop hole that you can still attack a creature in a web spell. It's one of a martial character's few options to control the battle field

    • @Kummitusv6lur
      @Kummitusv6lur 2 роки тому +2

      A lot of claims of polearm this and polearm that are armchair historian D&D players trying to make a single person act as entire spearwall. Becaus ethat's where a lot of the power of polearms was a lot of men using them together. A single dude with polearm definitely has an advantage against someone with a shorter weapon, but a single spear can be blocked, knocked aside and then suddenly is a foe in your face. Please stop the fallacy of taking what worked in a battlefield full of people and reducing it into whatever claim you want to make.
      In a more gameplay term. The whole combo was an abuse without a clear counter. I'm all for giving martials some control options, but not some abusive meme combo.

    • @lewisrobinson3380
      @lewisrobinson3380 2 роки тому

      Considering how much WOTC disregards reality in terms of weapon balance it’s probably accurate to assume this is a loophole even if realistic.
      Consider spear vs longsword. The fact the only reach weapon you can use with a shield is a whip… The fact a great sword and great axe do more damage than a halberd or Glaive. The fact the longbow has a longer range than a heavy crossbow. Plus many more comparative inaccuracies.

    • @TreantmonksTemple
      @TreantmonksTemple  2 роки тому +4

      I mean "loophole" not to suggest that weapons weren't used that way, but in that it's a non-obvious interaction.

    • @PiiskaJesusFreak
      @PiiskaJesusFreak 2 роки тому

      @@Kummitusv6lur I wasn't thinking only the context of a formation battle, but also that of a duel. I base my statement on my own sparring experience and demonstrations by hema content creators in youtube. Everything else being equal, a spearman will beat a swordsman 8/10 in single combat. Knocking that spearhead aside is easier said than done against resisting opponent. You have to be A) better than your opponent or B) have a shield/full plate armor to be able to close the distance. Same goes for sword vs dagger: the longer reach is a really significant factor. You might be able to win with shorter weapon, but the odds are heavily stacked against you.

  • @bradbradfordson9158
    @bradbradfordson9158 2 роки тому +29

    I think they held back on the dual wielder feat on account of the light property changes essentially giving pre level 5 extra attack that stacks with extra Attack.

    • @AoAD
      @AoAD 2 роки тому +2

      Not to mention the other weapon feats like GWM or Sharpshooter is took nerfs too.

    • @JoshuaSmith-hl1xj
      @JoshuaSmith-hl1xj 2 роки тому +10

      Honestly they over reacted to dual wielder. By switching from 2 light weapons to 2 non light it only gave u an average damage increase of +2. I can understand getting rid of ac bonus since its now a half feat. But when it comes to image of dual wielding, most people image holding 2 identical weapons.

    • @bradbradfordson9158
      @bradbradfordson9158 2 роки тому +2

      @@JoshuaSmith-hl1xj yeah I agree, they really threw off the fantasy of dual wielding here out of fear of the "buff" it received. Its that classic "we are scared of stunning strike so monks will not have strong class features" dilemma.

    • @bradbradfordson9158
      @bradbradfordson9158 2 роки тому +1

      @@AoAD I'm still holding put hope that there will be level 8 and beyond feats that reintroduce these mechanics, but yes. The nerfs are killer for us martial boys.

    • @gavenmorgan9145
      @gavenmorgan9145 2 роки тому +3

      It seems likely that non-light non-simple weapons will have new attack actions.
      Using a longsword mainhand will probably have a new type, maybe even 1 of 3, attack actions that have additional effects. Hence the value of 1 non-light weapon seeming to be overvalued compared to 5e’s 2-non-light.
      Yet to be seen but I would bet on it. In the UA video it was hinted to also. Some examples may be the special attacks of BG3 based on weapon type.

  • @williambennett7935
    @williambennett7935 2 роки тому +42

    Agreed, Duel Wielder needs the +1AC back to be worth a feat.

    • @JoshuaSmith-hl1xj
      @JoshuaSmith-hl1xj 2 роки тому +12

      For a design feel I would perfer allow 2 non light weapons. If they really wanted it to be more accurate then they should of limited it to daggers. I mean how awful is an extra average +1 to damage rolls.

    • @blackpeoplestorytime802
      @blackpeoplestorytime802 2 роки тому +6

      I would add defensive duelist to the feat so you could reaction parry. In addition to +1 AC

    • @williambennett7935
      @williambennett7935 2 роки тому +3

      @@blackpeoplestorytime802 I often thought that those should be combined too - especially for a Rogue or Bard without access to Shield. I hope that a parrying dagger or sword breaker is added to the new 6th...I mean, 1 D&D weapons list too

    • @MatthewDragonHammer
      @MatthewDragonHammer 2 роки тому

      @@JoshuaSmith-hl1xj And how much better is an extra average +2? It's negligible either way, lol. The item interactions & +1 AC was always the real reason to take the feat. If you really want more damage out of it, a better fix would be to let Extra Attack work with twf but still limit it to at least one light weapon.

    • @JoshuaSmith-hl1xj
      @JoshuaSmith-hl1xj 2 роки тому

      @@MatthewDragonHammer the difference in damage is negligible, and I see why they removed the +1 to ac due to ability score improvement even though it is the most useful feature. For a role play feel, forcing us to use 2 different weapons throws off the symmetry in my head.

  • @JocZayZay1
    @JocZayZay1 2 роки тому +1

    Thanks for adding "right after this commercial break". I feel like this expands on your ad technique. The meta lore is growing.

  • @randomness888
    @randomness888 2 роки тому +19

    Regarding Observant, I think taking the Search action as a bonus action could be more useful than you give it credit for, in particular in combat against enemies that utilise the new stealth rules. If you're a martial character or don't otherwise have access to large AoE effects, being able to use a bonus action to make a Wisdom (Perception) check (which the feat can give you expertise in as well) and leave your action free to deal with any enemies you may find can lead to a lot less frustration fighting hidden enemies, especially with hiding becoming a flat DC15 likely making it easier for enemies to hide as it's quite easy to get a passive perception higher than that in 5e.

    • @kcin3288
      @kcin3288 2 роки тому +2

      Agreed but you'd still have disadvantage if you can't see the creature and you have to use your bonus action. While Skulker gives you blindsight

  • @arcticbanana66
    @arcticbanana66 2 роки тому +2

    As currently written, Charger has basically added circle strafing to D&D.
    The change to Keen Mind puts an end to all those Wizards trying to "memorize their spellbook".

  • @Legend-gu6yp
    @Legend-gu6yp 2 роки тому +1

    It's kind of confusing so it's easy to miss but crossbow expert was buffed overall. While it's true you cannot BA attack with the same crossbow. The new rules allow you to dual-wield crossbows. And the attack action changes ensure you always have a free hand to reload them. As part of any attack, you can stow or equip a weapon. Combine that with your once-per-turn interaction you never have to worry about having a free hand to reload your crossbows. The buff 2 this feat being the ASI increase and no longer having to use your bonus action. Also, dual-wielding crossbows is just awesome.

  • @JGraylion
    @JGraylion Рік тому

    With Inspiring Leader I like Charisma and Wisdom. This represents a leader drawing on the Wisdom of his past battles or the past battles of other great generals for example.

  • @suwa7379
    @suwa7379 2 роки тому +3

    I think Great Weapon Master's "add PB to damage" feature works with longbows and heavy crossbows (both are heavy weapons) in its current iteration.

  • @79AlienFinger79
    @79AlienFinger79 2 роки тому +19

    The Weapon Training feat makes me think that maybe weapon-specific traits/abilities are going to be a thing

  • @talkinggibberish
    @talkinggibberish 2 роки тому +5

    Small correction I've seen in a couple videos: You can Move along the floor and climb speed on the wall the same turn, since you can use the Climb speed to walk. Under Climb Speed it says "A Climb Speed can also be used in any situation in which your Speed is usable."
    So instead of 15 ft Speed -> 15 ft Climb Speed. Its 15 ft Climb Speed (along floor) ->15 ft Climb Speed (along wall)

  • @jeremynowak2800
    @jeremynowak2800 2 роки тому +6

    Heavy armor master is a must pick for heavy armor tank builds now. This makes me very happy as I always saw it as a feat that was better than most people thought but it could still use some love. So I hope wotc doesn't drop the ball and change this anymore, they actually nailed it.

    • @Razdasoldier
      @Razdasoldier Рік тому +1

      Screw tanks. I want this on every build!

  • @Malisteen
    @Malisteen 2 роки тому +1

    been liking the in depth videos

  • @keeganmbg6999
    @keeganmbg6999 2 роки тому +1

    Haven’t watched this yet, but just want to say thanks as always Chris. Been looking forward to your take on this for a while.

  • @FlutesLoot
    @FlutesLoot 2 роки тому +4

    I realized Great Weapon Master works with ranged attacks with heavy weapons like a heavy crossbow or longbow. I might be late on that one.

  • @josh-mf7lt
    @josh-mf7lt 2 роки тому

    Just finished the last video, great timing, speaking of timing, commercial break announcement was on point

  • @Iceblade423
    @Iceblade423 2 роки тому +4

    I like Grappler, Great feat for Monks. Actually gives these guys something to do; also reminds me of the Giant Crab actions.

  • @elementzero3379
    @elementzero3379 2 роки тому +64

    I'm not the only one pleased with the current form of GWM, it seems.
    We'd already played with Sharpshooter in its OneD&D form several times. [Edit: Actually, we did not give +1 Dex and did give +PB damage.] I've never encountered a DnD ranged weapon that should logically allow one to "shoot harder" at the expense of accuracy.
    I like the "shoot in melee" boon, since Crossbow Expert is kind of goofy. Everyone has their personal peeves, and mine triggers anytime something departs so far from reality that I can't ignore it.

    • @nathanieldutile8383
      @nathanieldutile8383 2 роки тому +24

      It's not the element of shooting harder it's aiming for the dragons eye and risking missing altogether or the head shot instead of the body.
      I thought a compromise would be a -2 or -3 to great hit and you get another damage die of that weapon. Same with great weapon mater except make it a strength based attack instead of heavy weapon then even a one one handed weapon and shield could work with it.
      Martials need options and IM MADE AS HELL ABOUT IT.

    • @elementzero3379
      @elementzero3379 2 роки тому +15

      @@nathanieldutile8383 I guess I can see that: going for a headshot at the risk of a miss, or whatnot. I appreciate you putting that image into my imagination. It might help me tolerate effects like current Sharpshooter a bit better.
      I still say it's too early to be mad about martials. Didn't Jeremy Crawford try some low-level hype for what they'd reveal in the Warriors playtest? I'm inclined to give them a chance. No reason to get mad just yet. Besides, it's a playtest. If they nerf martials, you won't be the only one giving negative feedback. It's a constant topic in DnD forums.

    • @therandom58
      @therandom58 2 роки тому +6

      I have no issues with GWM as long as there is an additional 8th level feat that gives heavy weapons another boost. My only problem is that under the current playtest rules it seems like a no brainer to use a polearm over a great axe or greatsword again. Also I’d say that any feat that u make or “fix” should include a +1 to an ability score bc if not, ur operating outside of what the game appears to be intended to do as far as feats.

    • @r.r.n8998
      @r.r.n8998 2 роки тому +5

      It's not shooting harder it's you aiming at a specific part of the body
      Other systems give a similar penalty for aimed shots like Cyberpunk red gives you a -8

    • @Xynth25
      @Xynth25 2 роки тому +7

      @@therandom58 I mean it's actually far more realistic to use polearms over a greatsword or a purely fantasy Greataxe. They're objectively better weapons in just about any use case.

  • @archive4870
    @archive4870 2 роки тому +2

    I just did a playtest with two-crossbows-wielding crossbow expert using thri-kreen ranger + magic initiate feat taking hex.
    Imaginr having 4 hands, carrying two crossbows, wielding a shield, with one free hand to load ammunition. Add free-concentration hunter’s mark and hex attacking 3 times at 5th level.

  • @devious_shelf8334
    @devious_shelf8334 2 роки тому +14

    I like the redundancy of not having disadvantage in melee on sharpshooter and crossbow expert. I like ranged characters and I hated only having crossbow expert as the choice for ignoring the disadvantage in range. I made a knife thrower feat that basically combined the removing disadvantage at long range from sharpshooter and the ignoring disadvantage in melee from crossbow expert just so I wouldn't have to take crossbow expert.

    • @DeadpoolAli
      @DeadpoolAli 2 роки тому +4

      There should be a thrown weapon feat. There needs to be more feats for the other weapon types.

    • @andrewshandle
      @andrewshandle 2 роки тому

      Why would you have disadvantage with a thrown weapon in melee range, in that case you'd just use the weapon. Like instead of throwing the dagger you'd just slash/stab them with it?

  • @cp1cupcake
    @cp1cupcake 2 роки тому +1

    I never liked sharpshooter having the same damage increase as HWM because it basically removes the reasons to use a melee weapon for damage. I like how they didn't copy it over.

  • @andrewmcmillan229
    @andrewmcmillan229 2 роки тому +2

    Charger also needs to clarify that your movement should be towards an enemy. If you are standing adjacent to an enemy on a diagonal square, you can move 10 feet to the other diagonal and get the bonus without ever leaving engagement range.

    • @jonathanchapple9651
      @jonathanchapple9651 2 роки тому

      Not sure if I mind this, especially if it is done with an unarmed strike, get tackle vibes. But it definitely shouldn't be FURTHER away from the enemy you are attacking than when you started, and it definitely should be melee attacks only.

  • @patrickdargel4684
    @patrickdargel4684 2 роки тому +13

    The Durable feat is nice, if you pair it with the current version of the Bloodwell Vial for sorcerers.
    "In addition, when you roll any Hit Dice to recover hit points while you are carrying the vial, you can regain 5 sorcery points. This property of the vial can't be used again until the next dawn."

    • @Concherto
      @Concherto 2 роки тому +1

      I've been pulling this trick with a Dwarf Enemy for my players that has the Dwarven Fortitude ability. That combination has surprised them twice when they tried to catch him. The Pumpkin gets away again!

    • @Razdasoldier
      @Razdasoldier Рік тому

      Fun fact. You can also do this with prayer of healing for divine souls and wither and bloom from strixhaven.

  • @TVMAN1997
    @TVMAN1997 2 роки тому +6

    One DnD take on the Light armor feat. Is great
    First level feat, free light/medium armor and shield proficiency
    That is too great

    • @Capt.Fail.
      @Capt.Fail. 2 роки тому +2

      Mechanically powerful, but probably bad for the game. At least if anyone can pick it up and use spells and the like with armor. Armor feats like this are really only buffs for casters.

    • @МаратГабдуллин-б5ф
      @МаратГабдуллин-б5ф 2 роки тому

      They removed armor proficiency from Mountain Dwarf, but you still can get it with a free feat. That a great way of balancing mechanics and character archetype fantasy.

    • @HouseLyrander
      @HouseLyrander 2 роки тому

      @@Capt.Fail. Yeah, and with martial damage also getting nerfed... In heaven, the martials are from Exalted, the casters are from DnD, and the rulebooks are made like Dark Heresy's. In hell, the martials are from DnD, the casters are from Dark Heresy, and the rulebooks are made like Exalted's.

  • @fakjbf3129
    @fakjbf3129 2 роки тому +7

    I really hope the +5/-10 comes back as a general feature for martial characters. It sucked that picking either Great Weapon Master or Sharpshooter was basically a requirement to make a martial character that could even hope to keep up with spell casters. Hopefully it gets opened up to all martial weapons and you are no longer penalized for wanting to play a character who fights with a one handed melee weapon.

    • @roxxon6138
      @roxxon6138 2 роки тому

      Yeah! Just like every Expert class has Expertise, every Warrior class could have Power Attack. Maybe it could scale this way:
      -PB on the attack roll, +PB*2 on the damage roll. So, just attacking without proficiency bonus to then add it to the damage roll twice. The damage output starts a little lower but is also less punishing at lower levels.

    • @XJenoin
      @XJenoin 2 роки тому +1

      Hopefully it will be -5/+10, and we don't get +5/-10

    • @fakjbf3129
      @fakjbf3129 2 роки тому

      @@XJenoin lol good catch

  • @darthwikkie
    @darthwikkie 2 роки тому +4

    Totally ok with the changes to GWM/SS, etc. Evening the playing field helps provide more options for optimization instead of a bunch of martials with SS/XBE and GWM/PAM.

    • @HouseLyrander
      @HouseLyrander 2 роки тому +2

      The problem is that GWM/SS weren't overpowered, martials without it were underpowered compared to casters. I think people would be much less irate if -5/+10 was changed to a universal "called shot" option for weapons, but instead we got buffs to casters like Lightly Armored, so people are taking this as a red flag.

    • @darthwikkie
      @darthwikkie 2 роки тому

      We won't know for sure until we see more of their plans for the "Mage" classes. But if the goal is to bring things into more balance so that there are more meaningful choices, I'm on board.
      If they get it wrong, we can all help them continue to give them ever increasing survey responses.

    • @DeadpoolAli
      @DeadpoolAli 2 роки тому

      @@HouseLyrander yup sadly it's called wizards of the coast and not martials of the coast, and I take that personally.

    • @HouseLyrander
      @HouseLyrander 2 роки тому

      @@darthwikkie I'm on board with a goal of more balance and more meaningful choices, but again, this change to GWM/SS doesn't feel like it's doing that. It feels like it's taking away options without actually fixing the problem.
      I'm reminded of the hullabaloo over "Amphibious" in the early days of Elder Scrolls Online. At first, every potion focused character was an argonian who only made use of their Amphibious racial (which gave a buff for using potions), and every argonian focused on Amphibious and using potions. Bethesda took this to mean that Amphibious was overpowered and nerfed it. Instead of potion users and argonions diversifying their builds, people just stopped playing potioneers and argonians.

  • @curlyfryzzz1
    @curlyfryzzz1 2 роки тому +8

    I have a sneaking suspicion we might see a level 8 or 12 feat that has Elemental Adept as a prerequisite and let’s you ignore or treat immunity as resistance. Ngl, this is why I like having level-gated feats, because before adding immunity as resistance to EA might’ve seemed too strong for something you could pick up at level 1 or 4. But now with the prerequisites, it makes more sense.

    • @Synetik
      @Synetik 2 роки тому

      That'd be awesome. I'd love to see more skill tree or improved feats like that.

  • @adriel8498
    @adriel8498 2 роки тому +1

    about crossbows, you can now take the weapon as part of the attack action, so you can draw a light weapon as part of the attack, then seathe it with an object interaction, and shoot with crossbow expert. I think that's how it works

  • @TheRaon75
    @TheRaon75 2 роки тому +13

    I think it's strange that actor only gives advantage to performance now. In 5e, performance is described as "delighting a crowd". Because of this, deception takes the role of trickery most of the time, be it just verbal or also using your body (e.g playing dead). Perhaps this is a clue showing us that they're gonna change the definitions of skills a bit. Performance does feel a little narrow in base 5e.

    • @Synetik
      @Synetik 2 роки тому

      I could see how deceiving via performance could be argued.

    • @rogerwilco2
      @rogerwilco2 2 роки тому

      I find it quite odd. It would need lots of other changes. Lots of places would need replacing Deception with Performance.
      Maybe Deception just does not exist anymore?

  • @Nikotheos
    @Nikotheos 2 роки тому +2

    Spell Sniper would now give Thorn Whip a range of 90 feet. That’s pretty cool, especially for Tome Locks.

  • @jefftheless
    @jefftheless 2 роки тому +5

    Observant would be really handy vs stealth enemies (since anyone finding a hidden enemy ends the hidden condition for all) and presumably vs illusion spells as well. Ending the effects of hidden and illusions on a bonus action is really nice.

    • @matthewmoran1866
      @matthewmoran1866 2 роки тому +1

      illusions require an 'investigation check' which is a study action in the new playtests

  • @kbeazy_3050
    @kbeazy_3050 2 роки тому +2

    15:00
    Does quick drawing for "any attack" mean the same thing as for "each attack"?
    I read "any attack" as one attack per that action

    • @fullmetalpotato1258
      @fullmetalpotato1258 2 роки тому +1

      If that was the case, they would have said "any one attack" or added a different blurb saying it was limited to one a round.

    • @johnhume1
      @johnhume1 2 роки тому +2

      They SHOULD have said, but I think you're giving them too much credit to say "they would have said." The intent is unclear, but presence of quick-draw as a feature seems to lend weight to the "once-per-action" interpretation.

    • @fullmetalpotato1258
      @fullmetalpotato1258 2 роки тому

      @@johnhume1 not really, I interpret the quick draw as letting you also draw and stow two weapons. Making dual wielding hand crossbows viable.
      Cuz you can fire one, the stow that while drawing the other, load and fire that one, the stow that while drawing the first one.

    • @kbeazy_3050
      @kbeazy_3050 2 роки тому +1

      @@fullmetalpotato1258 I read "any" to mean "choose one" but in some contexts it can be "choose from a subset, that subset being 1 or more"
      Basically "any" is a very poor word to make a rule around

    • @fullmetalpotato1258
      @fullmetalpotato1258 2 роки тому

      @@kbeazy_3050 the way I read any was compared to the draw/stow rules. Where it says you can draw/stow one weapon on any attack, with no other restrictions. And most people I've seen have been interpreting it as you can draw/stow on each attack, so following that would lead to my interpretation of the use of "any" elsewhere.

  • @franciscopineiro6476
    @franciscopineiro6476 2 роки тому +2

    I believe you missed the lightly armored feat giving light, medium and shield armor trainings

    • @Erikkeerik
      @Erikkeerik 2 роки тому

      It is a first level feat, he said he would cover those in the next video

    • @franciscopineiro6476
      @franciscopineiro6476 2 роки тому

      @@Erikkeerik my bad, thanks for noticing it.

  • @TheZubaz
    @TheZubaz 2 роки тому +9

    i like the sharpshooter change, never liked that ranged was just superior to melee and much safer

    • @mhail7673
      @mhail7673 2 роки тому

      Superior how?

    • @TheZubaz
      @TheZubaz 2 роки тому +7

      @@mhail7673 archery fighting style + sharpshooter + crossbow expert = you outperform melee without the risk of being close to enemies

    • @Wolfslayer6980
      @Wolfslayer6980 9 місяців тому

      @@TheZubazit will most likely still be better to be ranged rather than melee. Plus technically you could take great weapon master and use it on longbow/heavy crossbow.

  • @ericmerrill9808
    @ericmerrill9808 2 роки тому

    Mr. Treantmonk releases a new super long video.
    Me: *Gets popcorn* Oh boy! This is gonna be good!

  • @KoiosDusklight
    @KoiosDusklight 2 роки тому +2

    7:08 If you look up Climb Speed in the rules glossary, it says "A Climb Speed can also be used in any situation in which your Speed is usable." This means you can walk and swim with your climb speed, and if your Climb Speed is equal to your Speed, this is functionally equivalent to the old wording, not a downgrade as you suggest, since the only difference between your speed and your climb speed if they are the same value is that climbing doesn't cost double movement.

  • @andrewshandle
    @andrewshandle 2 роки тому +1

    lol, paused the video to commend you on throwing to the "commercial break" when taking about GWM. Nicely done. ;)

  • @fullmetalpotato1258
    @fullmetalpotato1258 2 роки тому +3

    crossbow twf does actually work once you take into account the new rules on stowing weapons.
    Take note: TWF does not require you to dual wield, just that if you attack with light weapon, you can make another attack with a different light weapon.
    Additionally it does not give a limit on how many weapon equips or unequips you can do, just one per attack.
    lets say you have crossbow expert and a hand crossbow with a short sword here is the sequence.
    attack with shortsword, then stow shortsword
    Load hand crossbow and fire, then draw short sword
    repeat
    if you dual wield crossbows its a bit wonkier, but with the dual wielder feat you can draw or stow two weapons at once. Depending on interpetation you could say that you can draw one weapon and stow the other. in which case you get the following:
    Load and fire Hand crossbow 1. then stow HC 1 and draw HC 2 at same time
    Load and fire Hand crossbow 2, then stow HC2 and draw HC1 at same time.

    • @andrewshandle
      @andrewshandle 2 роки тому +2

      There's no way they want duel wielding hand crossbow characters getting around rules by loading, wielding and stowing weapons like this.

    • @fullmetalpotato1258
      @fullmetalpotato1258 2 роки тому +1

      @@andrewshandle maybe? But if you are taking up your feat just to get an interaction like this, I think that's fair.
      But the melee weapon plus hand crossbow works without being clunky at least, Idk if TM forgot the drawing/stowing rules when he talked about the new CBE feat

    • @andrewshandle
      @andrewshandle 2 роки тому +2

      @@fullmetalpotato1258 Clearly a lot of the changes in OD&D is getting rid of all the cheesy interactions that optimizers have found due to really poorly written rules in 5e.
      WotC knows that eventually "degenerative" gameplay flows downhill and sooner or later a vast portion of the player base starts abusing XBE and Hand Crossbows became the most popular ranged weapon in the game, hell even Sam Reigel's rogue in Critical Role (a largely narrative game) did this.
      Removing all the Sneak Attack, SS/GWM, PAM +Sentinel Cheese only to leave in a way for duel wielding Hand Crossbows would be just silly, so other ideas that players should expect to stow, wield, reload multiple times a turn to get off extra shots just isn't realistic.

    • @fullmetalpotato1258
      @fullmetalpotato1258 2 роки тому

      @@andrewshandle fair enough, honestly I'm still just glad that the melee + HC combo actually works now.

  • @Nikotheos
    @Nikotheos 2 роки тому +1

    Just noting that both the Heavy Crossbow and Longbow qualify under the Great Weapon Master feat for the extra damage once per round. I actually like this, as it makes them better choices for dedicated ranged fighters.

  • @ParasiticTruth
    @ParasiticTruth 2 роки тому +3

    Actually the quick draw on dual Wielder does matter from my understanding, as if you have no weapons currently drawn and have only one attack per turn, you go in for your first attack, you equip one of your light weapons, and then you don't have an off hand light weapon in your other hand, so you don't meet the requirements of the light property. Although the exact wording of the Light property does leave it a bit vague as to whether you can equip an off hand light weapon as part of making the attack with one. I think you could make that argument, but I don't think it's a good one. Kind of results in a sort of bootstrap paradox imo.
    Edit: the above does also depend on whether the equipping on attack replaces or supplements drawing a weapon as an object interaction in the full version of 1dnd

  • @maximiliantagher8290
    @maximiliantagher8290 2 роки тому

    Great video, thought your tales were very reasonable. This will be helpful when filling out the survey!

  • @sneedfest3399
    @sneedfest3399 2 роки тому +2

    I am very glad GWM and SS have been brought back in line with other feats. It was always a DMing nightmare to balance lower level fun encounters around the ridiculous damage boost provided by those feats. I hope they have higher level feats then that expend on earlier feats, like a shield master +1 or something. I'd like every weapon type to get a feat for it like the UA had years ago.

    • @ChickenSoupMusic
      @ChickenSoupMusic 2 роки тому

      They stood out for sure…. But they were the only thing allowing an optimized martial build to come close with pure spellcasters. Now the gap is even bigger.
      Other feats needed to be brought up in power and those feats needed to be able to be applied more generally instead of specific weapons.

    • @sneedfest3399
      @sneedfest3399 2 роки тому +1

      After playing the entirety of Descent into Avernus up to level 15, with 6 to 10 encounters per long rest, it was always my spellcasters struggling the most for damage, longevity and survivability. Spellcaster dominance is from the RP and campaign influence they can provide at high levels, not through them having fireball or whatever. If your martial players can't out-fight your spellcasters, you need to run more than a single or two encounters per adventuring day.

    • @BaronSterling
      @BaronSterling 2 роки тому +2

      @@sneedfest3399 This. Way too much of the talk around casters vs martials relies on the casters having all of their spell slots to just spam out all of their strongest abilities at all times, when that isn't how that works in reality.
      One of my favorite examples of this was when AHero was comparing the defensive capabilities of fighters vs wizards in one of his recent videos, just said "Shield is practically a cantrip," and then treated the wizard as always having a +5 AC bonus. Ridiculous.

    • @sneedfest3399
      @sneedfest3399 2 роки тому +1

      @@BaronSterling Yeah in a whiteroom casters dominate martials in combat (literally if you use the spell) but in practicality things like positioning, line of sight, friendly fire, saving throw successes, magic resistance, surprised at initiative and so many other factors can drastically influence how good spell combinations, tactics or usage are. I agree that spellcasters have way more toys than martials, and have way more means to influence a campaign which is what I chew on the bit at. But in pure gritty combat and dungeon crawling, martials have the consistency on which an adventuring party actually bases any plans on. All they need is more mechanics, more feats and more differences in weapons and better usage of useless weapon properties like versatile.

    • @elliotbryant3459
      @elliotbryant3459 2 роки тому

      @@sneedfest3399 my group for Avernus campaign dissolved shortly after making it to Avernus, but I think the general consensus is that most published adventures don't throw around magic resistance as much as that adventure did. My warlock felt so pathetic, lol.

  • @WolfCry791
    @WolfCry791 2 роки тому +1

    I like the idea of charger being able to apply to Javelin throws

  • @cameronkirby9479
    @cameronkirby9479 2 роки тому +1

    RE: Sharpshoot, I agree that both CBE and SS giving the ability to used ranged weapons in melee smells but why remove it from Sharpshooter rather than CBE? When I think of a fantasy ranged character the first thing that comes to mind is Legolas shooting Uruk Hai through the eye at point blank range with a longbow. I don't have an equivalent for crossbows specifically. I'd much rather we took it off crossbow expert.

  • @Zertryx
    @Zertryx 2 роки тому +1

    I'm pretty sure Dual Weilders Quick draw benifit actually is useful, as the drawing or stowing a weapon the way its worded to me basically means only 1 Weapon per attack action not every attack

  • @dyslxeic
    @dyslxeic 2 роки тому +1

    I agree that the changes to GWM and Sharpshooter although a nerf is better in DnD1 then in 5e as taking away the -5/+10 mechanic puts it line with other feats. I just hope that martial classes all get additional extra attack at around level 11 similar to the fighters in 5e so that they don't fall so far behind casters at those levels.
    Also I can see the -5/+10 mechanic itself being a separate feat at higher levels perhaps called all or nothing and affects all weapon attacks so one hander weapon users, unarmed fighters can all scale the same as ranged and two handed weapons.

  • @shotgunridersweden
    @shotgunridersweden 2 роки тому +2

    The changes to the great weaponmaster and sharpshooter could perhaps ne offset by your previous siggestion of everyone, atleast everyone with martial weapon proficiency (and monks) could take the -5/+10 on their weapon attacks. So that we dont need them to be part of any feat, but a general abillity

  • @scorpiovenator_4736
    @scorpiovenator_4736 2 роки тому +1

    Farewell greatweapon master and sharpshooter, you will be missed 😔

  • @gale2g
    @gale2g 2 роки тому +1

    Imagine an Echo Knight running back and forth with the charger feat and making attacks through its entirely still echo

  • @hawkname1234
    @hawkname1234 2 роки тому

    Good work Chris!

  • @marcducorsky8736
    @marcducorsky8736 2 роки тому +1

    Quick Ritual.IS THIS one ritual per long rest or cast any/all rituals spells prepared, once per long rest

  • @KiallVunMyeret
    @KiallVunMyeret 2 роки тому

    Charger also doesn't specify in which direction the creature is pushed.
    You could push them 10 feet in the direction you came from, or 10 feet up in the air

  • @Vanguard771
    @Vanguard771 2 роки тому +3

    I think charger should work with thrown weapon attack as well. Getting a run up for a stronger javelin throw sounds realistic to me.

    • @gregbowen2477
      @gregbowen2477 2 роки тому

      So maybe make it apply to attacks with melee weapons, rather than to melee attacks?

    • @Vanguard771
      @Vanguard771 2 роки тому

      @@gregbowen2477 I would word it to include the Thrown weapon property specifically to avoid any confusion at the table.

    • @donovanmarks1865
      @donovanmarks1865 2 роки тому +1

      At any rate it should at least require you to move towards the target.

    • @daanbeukers181
      @daanbeukers181 2 роки тому

      Was thinking the same! although they would need to include some kind of clarification that you need to run towards the target. Now you can run 10 ft away and hit harder, which is a bit strange.

  • @Ahglock
    @Ahglock 2 роки тому +4

    Observant is probably better than keen mind given how stealth seems to work, you no longer use your passive perception to find them but would need an action, with a bonus action you can find them, move to them and attack them. I suspect that comes up a lot more often than hey the red dragon don't use fire.

  • @MrABK108
    @MrABK108 2 роки тому +8

    Got to the end of the video:
    I would REALLY love to see martial weapons to be a LOT better than simple. That would help with balancing fighty types and spellcasters.
    Like, adding Proficiency to damage with martial weapons would be cool.
    Or a straight up extra damage, like simple weapons do at most 1 die, while all martial weapons do 2 dice of dmg.

    • @Synetik
      @Synetik 2 роки тому +1

      Maybe something like being able to perform battle master like combat maneuvers with martial weapons.

    • @MrABK108
      @MrABK108 2 роки тому

      @@Synetik i believe that would step on the BM toes, and ut may overcomplicate things a bit.
      Honestly giving a boost to all martial weapons would make it so that all become more viable, and make martial pcs more relevant.

    • @jasontodd433
      @jasontodd433 2 роки тому +1

      @@Synetik I think they may be heading in this direction. Baldur's Gate 3 has given weapons one or two features that gives an ability to use in combat. Some are actions, some are bonus actions, and I think some are static. So I can see the designers learning from this and incorperating it in.

    • @tarrickmerdev2324
      @tarrickmerdev2324 2 роки тому

      I think it would be nice for martial characters to see some exclusive benefits, but I would be hesitant to tie those benefits directly to the damage of the weapons without any compensating factors. That strategy excludes certain fantasy flavors of combatants from being good options. Spears are already quite weak mechanically despite being one of the most powerful weapons throughout history. The fantasy of a Greek-style fighter using spear and shield has to take some limitations to realize within the game setting and it looks like this build will be even worse now in One D&D with the changes to the Polearm Master feat.
      I would lean toward all weapons doing 1d6 (one-handed) / 1d8 (versatile) / 1d10 (two-handed) damage with martial weapon proficiency unlocking the additional weapon classes and changing the damage die to 1d8 / 1d10 / 1d12 for all weapons. Then add special effects to weapons to differentiate them in some way, such as damage type specific effects (similar to the Crusher/Piercer/Slasher feats) and/or weapon-specific effects (i.e. daggers could have a bonus to hit or critical range when used in melee range), but it would be limited to one bonus for each class of weapon to try and avoid overcomplicating things.

    • @DeadpoolAli
      @DeadpoolAli 2 роки тому +1

      @@MrABK108 I gotta disagree. I want my martials having manuevers. The BM manuevers list is minuscule compared to even the list of 1st level spells.

  • @Notsogoodguitarguy
    @Notsogoodguitarguy 2 роки тому +5

    I like the way they broke up the actor feat from the deception into performance. D&D has the problem of consolidating way too much power into very few skills. This at least now gives you a bit more reason to take performance instead of deception.

  • @FormerRuling
    @FormerRuling 2 роки тому

    The crossbow shuffle doesnt require _dropping_ the hand crossbows. You can simply unequip and stow each crossbow as needed because of the new equip rules of the Attack action - which I believe were changed specifically just to make double hand crossbows 'legal' with this feat without weapon dropping silliness. (As I can't think of many other times the rule would actually come up during this playtest)

  • @jordanhaggerty7868
    @jordanhaggerty7868 2 роки тому +4

    I really like having spears count for PAM. I love to play hoplite characters. 😢

  • @Axel-zc6xj
    @Axel-zc6xj 2 роки тому +5

    I love the change to GWM! The fact that it was the ONLY feat you could take to be an effective damage dealer as martial. It also was near useless against anything with high AC. Now its effective at all times and is more balanced. LOVE IT!

  • @bigdream_dreambig
    @bigdream_dreambig 2 роки тому

    The UA Ritual Caster feat doesn't limit your choice to just one of the 3 lists: "Choose . . . from the Arcane, Divine, and Primal Spell Lists"

  • @DragonKingSkye
    @DragonKingSkye 2 роки тому +4

    "We don't know how weapons will compare to spells."
    Well, based on about 30 years of wotc designing this game, I can guess.

  • @masondegrazia
    @masondegrazia 2 роки тому +1

    So the SHARPSHOOTER feat let’s you become stronger at… up close combat??

    • @masondegrazia
      @masondegrazia 2 роки тому +1

      AND SPELL SNIPER?? If you are a sniper, your weakness is close range.

  • @roronoa1243
    @roronoa1243 2 роки тому +3

    Great Weapon Master simply allowing you to add your proficiency mod to the damage of attacks you make with heavy melee weapons wouldn't be that insane I think. New shield master and less of a damage disparity between one handed and two handed melee weapons is now making it look like sword and board is the way to go in one dnd. Giving what is essentially 16th level power attack from Pathfinder to a 5th edition character at level was always going to cause problems, but they've just gutted this feat.
    Edit: You said resilient is entirely unchanged, however this isn't true. Resilient is NOT REPEATABLE, so you can only take it once and gain proficiency in one save. This is a bit of an unlikely case, but having a character with resilient (wis) and resilient (con) is no longer possible.

    • @DeadpoolAli
      @DeadpoolAli 2 роки тому

      Agreed. The tiny bit of damage from GWM isn't worth losing all that AC

  • @Klaital1
    @Klaital1 2 роки тому

    You missed a change in the Sentinel feat, it now gives you the opportunity attack when an enemy takes the disengage action while within 5 feet of you. That wording means, if the enemy took the disengage action while being outside of that range, it can then just walk straight past you without provoking any attacks from you.

  • @disembodiedvoicek
    @disembodiedvoicek 2 роки тому

    Loved the video! Thanks!

  • @Nerdzeal
    @Nerdzeal 2 роки тому +5

    They need to separate feats from stat bonuses already. I really doubt they would be considering this good design if they were making a brand new system rather than patching the holes of the old one. Better than the original for sure though, but it is very limiting from a design space I think.

    • @buraeen5735
      @buraeen5735 2 роки тому +1

      Kill the ASI feat in this UA and make all the class feat gains be: +1 to any ability score AND a feat.

  • @honorarybard3189
    @honorarybard3189 2 роки тому +4

    The only thing I'll say about Dual Wielder is that current 5e makes it pointless to dual wield a rapier with a dagger (like in historical dueling), or a whip, and a shortsword, etc. At least with this, you can at least feel like your not penalized for wanting that aesthetic. but definitely should make it a 1st level feat/not require Martial proficiency.

  • @smugaladdin8372
    @smugaladdin8372 2 роки тому

    Worth pointing out that great weapon master pb attack can now be used with any ranged heavy weapons too, although the asi and bonus action features are completely useless if you're using it on a ranged character

  • @mattdahm4289
    @mattdahm4289 2 роки тому

    Thank you for your insights!

  • @birubu
    @birubu 2 роки тому +1

    I think Inspiring Leader allowing Wisdom lets you be a sage, giving philosophical advice rather than direct encouragement. In other words, you can be Uncle Iroh.

  • @dkamouflage
    @dkamouflage 2 роки тому +1

    *Re: Dual Wielder:* I suspect (but have no basis for this suspicion) that the changers to Dual Wielder was an attempt to address a niche--but unexpectedly powerful--build with TWF and Dual Wielder.
    For example, there is a way to (mis?)use the fact that the Lance can be wielded in one hand while you are mounted. With the Dual Wielder feat, a mounted paladin can dual wield *two* lances, for 2d12 melee damage with a 10-ft. reach and a +1AC--at 1st level, if he was a Variant Human--even if he was just "mounted" on a donkey.
    (Remember: Lances do NOT have the Two-Handed property, OR the Heavy property)
    What's more, each "lance strike" could be used to trigger a Divine Smite, and these attacks stacked with the Extra Attack that Paladins gain at 5th level. So a paladin at 5th level could take the Attack action (+Divine Smite), Extra Attack (+Divine Smite), and a Bonus Action Attack (+Divine Smite) with a base 1d12 for each attack that hits, every round, *from 10 feet away.*
    With just a slight change to the rules of Dual Wielder, Sir Lance-a-lot is back to being forced to use just one lance at a time.

  • @Keovar
    @Keovar 2 роки тому +1

    I could also see INT working for Inspiring Leader; you demonstrate that you know what to prepare for (and with the monster lore component of INT skills, you likely do) and the target audience is inspired because you’ve relieved some uncertainty. Fear of the unknown is the hardest fear to handle, and a ‘maybe’ is worse than a known negative. WIS covers Insight, so if you can demonstrate that you understand how an enemy thinks, you could inspire confidence by passing that Insight on to the audience.
    Really, splitting Intelligence (mental Dexterity), Wisdom (mental Constitution), and Charisma (mental Strength) is a very abstract game mechanic. People use all of them together synergistically, so defining what they do separately is fuzzy at best. You may as well try to define a consistent translation from GP to a real-world currency.

  • @KarumaJiusetu
    @KarumaJiusetu 2 роки тому

    The revised Attack action makes the double crossbow easy because we can now stow or draw a weapon with each individual attack made as part of the action. Begin with Right Crossbow (RC) in Right Hand. Make attack(s) with RC. On final attack stow the RC. Then as your dual wield attack, draw the Left Crossbow (LC) and fire once.
    On the next turn, you make all your primary attacks with LC before stowing it and drawing the RC for another off-hand attack. Repeat this juggling maneuver until combat ends.

  • @darthwikkie
    @darthwikkie 2 роки тому

    "And I, for one, welcome our new War Caster overlords..." -Kent Brockman, probably

  • @mikal768
    @mikal768 2 роки тому

    One thing to consider on crossbow expert is that they may change weapons around a bit further and that hand crossbows will become martial weapons.

  • @intrinsical
    @intrinsical 2 роки тому +1

    Having so many level 4 feats sort of suggest Wizards intend for players to choose at least two to three 4th level feats as they advance in levels.
    Looking at the doc I can see that at level 11, there is not only a significant increase in power but also gaining different powers for most of the expert classes and subclasses. Thus my guess is it is the same with feats. The next set of feats to be released will be smaller in number but are significantly stronger than 4th level feats, and would come with level 12 requirements.

  • @comfortablegrey
    @comfortablegrey 2 роки тому

    I watched the commercial. Thanks for the video!

  • @timovandervalk679
    @timovandervalk679 2 роки тому +1

    Thank you for your insightful rundown!
    For the most part I agree with you, but I disagree on your thoughts on the Sharpshooters feats function, to not impose disadvantage in melee. While I always thought, crossbow expert is one of the best feats in the game mechanicly, I also always thought it is terribly deisgned, because most of its properties are things, that every ranged combatant would love. This is especially the case with it not impsoing disadvantage in melee.
    I always thought that it is a bad design choice, that other ranged weapon users and even spellcasters had to take crossbow expert just to get this part of the feat. So the new version makes a lot of sense to me, because I see it to rather likely beeing part of the sharpshooter feat, than a feat, that is uniquely centered around crossbows. So I think if they would want to remove it from one or the other, I think it would be better to remove it from Crossbow Expert, but I think it is a good decision to leave it in both, so dual wielding light weapons with crossbows will still work.
    It is just a double edged sword. One way you would force bow users to take a feat completely designed around crossbows, which is bad, but only having the property on the other feat, would mean even characters centered around dual wielding with crossbows and light weapons would have to take Sharpshooter, even if they do not plan on fighting ranged at all.

  • @fortello7219
    @fortello7219 2 роки тому +2

    The weapon master feat giving you martial weapons is only good for trying to get feats outside of your intended class. But the 4th level restriction hampers that ability.
    It would be better at level 1, but then it doesn't quite give enough which is probably why they made it a half feat. But then it needs to be level 4 because of their system....

  • @SuperSorcerer
    @SuperSorcerer 2 роки тому +2

    ב"ה
    Athlete is not worse, you can use your climb speed to do everything you can do with your speed. It is under "climb speed" in the glosary, it explicitly say "A Climb Speed can also be used in any situation in which your Speed is usable".

  • @peterterry7918
    @peterterry7918 2 роки тому

    Duel wielding may be less optimized but is actually closer to how it was historically done. A long sword in each hand would get in each other's way where a rapier and dagger in Europe or two short swords in Asia was more plausible. I know that people want fantasy physics, but I think that there's some that this would appeal to.

  • @Axel-zc6xj
    @Axel-zc6xj 2 роки тому +2

    I think dual wielder would be fine if it allowed the two-swing attacks TWICE rather than once. Make you feel like you're actually attacking with a flurry of attacks, like the theme of dual-wielding would feel like.

    • @DeadpoolAli
      @DeadpoolAli 2 роки тому

      Dungeon coach actually did this as his homebrew and it's still mathematically less damage than gwm/Ss or PAM. But slightly more than sword and board (which it should be as you trade for more AC)

  • @tambarlas5248
    @tambarlas5248 2 роки тому

    Crossbow Expert - I think the intent of the UA rule is to allow for firing a hand crossbow once, then dropping it (since you can't reload) and then drawing a second weapon and using it for the following turns.

    • @Cyclopsided
      @Cyclopsided 2 роки тому

      Just be Reaper from overwatch -- you never reload, you just drop it and pull another one out. each turn. And shoot it. Ridiculous work around.

    • @tambarlas5248
      @tambarlas5248 2 роки тому

      @@Cyclopsided If your DM allows you to carry a dozen hand crossbow you have a different problem

  • @accidentalhero3051
    @accidentalhero3051 2 роки тому

    I think the Ability Score Increase feat is more than just semantics. I think making ASI a feat is smart game design to help show that the intent is for feats to be the standard going forward.

  • @goadfang
    @goadfang 2 роки тому

    At 12:50 you talk about not knowing how Crossbow Expert is supposed to work with thr loading property of crossbows, but it says, right in the feat description, that with that feat that you ignore the loading property of crossbows. That's it, the whole answer, however you want that to work in your description, the end result is that you can wield dual hand crossbows and fire an offhand attack using the new dual weilding rule. It's not clunky, it's simple.

  • @bodbyss
    @bodbyss 2 роки тому

    It's possible that wizards is trying to figure out something else to do regarding -5/+10 attacks. Maybe a default maneuver that the warrior classes can use.

  • @havocsheart
    @havocsheart 2 роки тому

    For Crossbow Expert, you forget how the changes to drawing and stowing weapons on an attack effects this. Now you can draw or stow a weapon when you make an attack, so you attack with the melee weapon in your main hand, stow it for free, then shoot with the hand crossbow as you have a free hand, then draw the melee weapon once more.
    Still, it's awkwardly worded and can be neatened up, but it does work with the rules provided.

    • @elliotbryant3459
      @elliotbryant3459 2 роки тому

      Yeah it's not super clearly worded. Below I pasted the rule and emphasized some keywords that I think reveal the rules intent:
      You can equip or unequip *one* Weapon before or after any attack you make as part of this Action, even if the attack is with an Unarmed Strike. -If they had used *a* instead of one here it would apply to every attack. The word one instead of a seems intentional as a finite benefit. Additionally, they could have made a multi-drawing intention explicit by phrasing "after any attack" instead as "after every attack"

  • @Iceblade423
    @Iceblade423 2 роки тому

    After these messages, TMonk'll be right back!

  • @hatac
    @hatac 2 роки тому

    I looked up the crossbows, etc after reading the crossbow expert and it does say that the loading is part of the action and they start loaded so duel wielding two hand crossbows is in theory possible in 5e. This is the magic gunslinger. Your right it needs clarification but I suspect that will come in the section on ammunition. Dual wielding two crossbows and reloading them in the process should probably require prestidigitation or telekinesis spell or a tinker gnome gadget. I will be suggesting that. Note these rules should work for the blow gun too.

  • @TheZubaz
    @TheZubaz 2 роки тому +2

    i dont think they want people to shoot their crossbow twice. so you would have to melee with the first hit and then use your hand-crossbow

  • @goadfang
    @goadfang 2 роки тому +1

    At 15:23 you say that the new rules glossary change to drawing a weapon as part of an attack makes the Quick Draw ability in Dual Wielder redundant, but it doesn't. Reread the attack action in the glossary it says: "You can equip or unequip one Weapon before or
    after any attack you make as part of this Action". ONE weapon, not TWO weapons, or ANY weapons, one. So no, it's not redundant because without that feat you can only get one weapon out in the first round, which means if you have to draw weapons at all then you'll need two rounds to get out both for a dual weilding attack.

  • @francisxavier8374
    @francisxavier8374 2 роки тому +10

    the -5/+10 mechanic was super interesting, martials already have few opportunities to make decisions on the battlefield(at most tables they literally just move+attack), the opportunity of gambling for more damage was super interesting

    • @wesleykushner8028
      @wesleykushner8028 2 роки тому +1

      It was interesting because it funnelled martials into the exact same feats and they all end up looking the same or not doing enough damage, simple as

    • @gloryrod86
      @gloryrod86 2 роки тому +1

      My prediction is that it's going to be a Barbarian class feature now

    • @francisxavier8374
      @francisxavier8374 2 роки тому

      @@wesleykushner8028 that's beside the point, the answer to a mechanic being interesting but overpowered should be to nerf it, not to remove it

    • @wesleykushner8028
      @wesleykushner8028 2 роки тому

      @@francisxavier8374 they did nerf it.

    • @francisxavier8374
      @francisxavier8374 2 роки тому

      @@wesleykushner8028 ...they nerfed the feats not the risk/reward mechanic i was talking about
      they removed the mechanic, something that obviously goes against what i said, come on