Many of these look so damn wonky, mainly Rocko's and how the opponent just gets back up after getting ran over multiple times. Super moves are supposed to feel like they hurt, but it's less effective when the opponent acts like nothing happens to them.
Couple that with how the other characters just kinda…sit there, like when Jimmy is getting run over by a train, his model literally just like rotates on its side. No change in stature or expression, no cringing from injury…
@@Zulmoka I genuinely thought Plankton's final smash was just unfinished in the character overview video. Turns out it actually just looks like that in the final product.
Maybe it's an issue of animation or sound design, but a lot of these feel weak and stilted. There's not always a strong emphasis on the actual hits as they are delivered, nor the sensation that they got hit so hard it should send them flying like it does.
There is a lot missing with the Finishers which just makes them feel weak. All of them are references sure, but for most of these it just feels so...weak. Handsome Squidward for example, would have made a perfect winning pose, but just such an underwhelming move. Or Plankton, it says he Self Destructs, but if we atleast saw a new machine to pick him up after to sell the idea, but it feels like it is missing something
Tbf the game was made on a budget, expecting anything on the level of like smash would be a bit crazy. Most people are casuals and probably just want references abive all else which the game focused on and did well, that soul is what was lacking from the first game after all.
Squidward's feels specially bad because you can see they just wanted to add the joke,it could have been better if it was something like DK or Young Link's final smashes in which he transforms into handsome Squidward and dramatically hits the opponent with his face, while the actual cutscenes plays on the background.
Yeah, a lot of platform fighters fail this. Portraying impact is a big deal and they missed the mark Sound design also seems lacking in some of these too.
It would have been a cooler idea to make it so Goddard turns into the giant robot from the power hour. It was from a crossover so it would make sense to have it in the crossover game.
A lot of these were weird, but this was easily the worst one. It straight up doesn't make sense unless I missed the part of the cartoon where she makes a spirit bomb out of the news. And it wouldn't even be hard to come up with one that does make sense.
Most of these are kinda meh...but using "Handsome Squidward" as Squidward's ultimate was a stroke of genius on the devs' part. They could have just as easily done something with his clarinet. Also, so happy that they included "I'll do this with my hands" as one of Nigel's taunts.
For so many of these they went with funny reference over power too. I would have loved for Handsome Squidward to be a winning pose, but the Final Smash...It feels like there is no power behind it, and kind of bland too. If they wanted Handsome Squidward for the FS, a punch or so might have worked better, but...not this
@@maniacaalThey released a sequal to a game that made a lot of money for being a Smash clone but worse during the same console generation, just added what should have been in part 1, and the new stuff they added in also goes from alright to underwhelming. Aka, yes it is a Cashgrab
@@Taraku43 I feel like squidward’s final smash would involve the zipper that takes the effected players to a wormhole and then to squidward’s big performance, which bursts the eardrums of the audience to launch the players through a pinball machine and get launched back on to the stage in a random spot. There would be a bit of the red fog effect to reference the creepypasta, the idea comes from many of squidward’s weird adventures, the zipper’s from the Flying Dutchman episode, the big performance comes from a squidward episode which would convey how bad he is on the clarinet, the pinball comes from a squidward adventure which I think he explored the krusty krab safe(not sure considering how out of place these adventures are), though the pinball would be retextured to show a mural of all squidward’s adventures. (I refer squidward adventures as an episode where he goes somewhere and logic get more thrown out the window than usual. The time travel episode be the prime example of that) (Also I don’t remember every name of each episode and just go by what events happen)
@@bdeamon1Considering the first game's look was always criticized and didn't have VA until DLC, I'd say it's definitely an improvement, for better or worse I guess Budget is definitely not GameMill's strong suit as a publisher
Missed opportunity. Azula at best should build up the electric attack and did a crackling strike instead of her blue flames. Though a good amount of these smashes are great but some aren't really showing what the character is.
Aang's was also really freakin' weak. Like coulda been a specific scene, like the Avatar state he did against Ozai, spirit bending, but nah it was just a really quick blast of some of the elements mixed but it looked really sloppy visually.
That I agree the fact she didn't lightning bend shocked me (hehehe). Then aang's felt like he should have had something like Korra's, hers was what I was expecting from Aang.
I would love it if her final Smash was similar to Ike's and just attacked someone, put them in the middle of the stage, and landed a lightning to their back
0:19 I love the comedic timing with squidward. After Patrick crushes him with his house he pulls up, stands there with a angry look, goes up to patrick, stares at him for a moment before bitch slapping him. XD XD
@drunkentom9573 Funny enough it reminded me of that one scene in Across the Spider Verse where Miles' dad got mixed up in his and Spot's fight and they just sneak in that random reaction shot of him for a split second! 😂
The only one I think doesn't interrupt the flow of the combat the same way Smash Ultimate barely does is Jenny's ulti, other than that, they interrupt a lot, specially Gerald and Reptar's ultis
These look a bit unpolished at times and there are clearly some reused bits between them, but I still really like them. It's a major improvement over the first game.
I think most of them are great, but as someone said, some of them are too long or too slow for the pacing. Nevertheless it’s way better than the first game!
Why couldn't Jenny get a uni beam style furniture are her summoning her giving her one of her giant weapon like like iron Man from marvel versus Capcom
The issue is that the animation is wonky, the sound design is weak, and they completely kill the flow of the game. Not every FS in Smash is a full cutscene, so why make every FS here a full cutscene?
Can't help but feel that some of these feel so slow and weak. Although visually very fun, I really miss a sense of force and power and maybe that's because a variety of final smashes (like Garfield's or Jenny's) don't end at the climax but somewhere after the big move already ended.
It’s so sad as some are fun conceptually and it feels like a little bit of refinement would have had this on par with what other fighters have to offer. Though some do feel rushed or even like it doesn’t feel as fitting for them as it could be. It’s easy to see the potential by the best ones shown (though they still need tweaks on them). Hopefully it will get it one day
It's so weird. Like some of them are good and then some of them seem so half-assed. Graphical clipping, stale model animations, little to no sfx, or just being boring. I could have thought up so many more ideas for Jenny if given some time
such an underwhelming final smash from Jenny XJ9. All of her robotic gadgets and abilities she could show off and instead you get some slicey blades after meditating
Man I wish CatDog was in this. I bet their final smash would be Dog chasing a garbage truck and knocking in to stuff along the way including hitting an opponent.
One reoccurring issue I'm seeing is that the enemies fly away while the animation is still going, even to the point where Jenny's doesn't even look like it actually hits them. They need to stay and get hit, multiple times if they have to, and they should really only fly away once the whole animation is done, otherwise they're flying away twice for some reason. Also, Jimmy getting plowed over multiple times and just getting back up with a big smile is just really stupid-looking ALSO, what in the flying hell was Garfield's??? He wasn't even in it, the background's wonky at one part, and three foods get summoned, yet only a single kick from one of them is enough to send Korra flying
Bro how the hell did they make a sequal to a fighting game with a smaller roster and not even include all the characters in the sequal, and add in finishers that feel so...rushed. So many of these moves either lack motion, effects, anything after it is done. It makes them feel less like they were planned since the start but more a last second inclusion
The final smashes for all 3 avatar characters are just not that good. I feel like they could've pulled way better sequences for all 3 of them. Like you really gonna have Korra just use the move where she tries to use seal away Vatuu and then just have a random blast? C'mon there has to be something way better and cinematic for that and the same applies to Aang doing some crazy stuff when he is a giant water monster at the end of season 1, or when he fights Ozai at the end it is awesome while being cinematic at points. For Aang you could just do a new animation where he evades you with his amazing airbending before going avatar state on you and doing something cool. And Azula, c'mon now, you gotta show her amazing lighting bending, along with her laughing maniacally with blue fire around her after she burns you to a crisp. It feels like there is no personality to their final smashes and I think Smash Bros spoiled me lol.
Azula should have used the same Lightning attack she used against Zuko at the end of the series, with the crazy psycho look and everything. "Oh Ill show you Lightning!" And wait, were Leo and Mickey cut!?
Why was Garfield's ultimate so lame? I was expecting something that actually involved Garfield, not just food showing up. Personally if Garfield turned into a giant and saw the enemies as a lasagna and devoured them, I think it would fit him more.
Can't say that I am impress for I felt it is still missing. One can be emotions such as Rocko's final smash did not have his enemies show any sign of fear/pain where Captain Falcon's enemies.
I can see some of the issues with animation/feel but frankly a lot of them feel pretty on point. Just needs some clean up and perhaps better conceptualization for some (like Jimmy’s ult being just “RUN YOU OVER WITH A ROCKET”). I think more stagger animations/in between frames and sound synch would solve most of these.
Call them ultimate attacks. Final smash is a bit redundant and doesn’t really properly describe the moves. Final smashes are all distinct and so wildly different damage. These aren’t, other than the cutscenes
I have a problem with how the characters don’t really have proper animations when getting hit with some of these ultimates. Then being just idle in animation during the ultimates just make the ult not as meaningful and dampers the overall effect of having power to an ultimate.
For inspiration of the Final Smash SpongeBob : Captain Falcon Patrick : King Dedede (SSB4) Squidward : Ken Plankton : Mysterion ultimate in SP : TFBW El Tigre : Meta Knight Rocko : Steve Jimmy Neutron : Olimar Lucy Loud : Richter and Simon Belmont Angry Beavers : Pyra and Mythra Garfield : Pit (SSBB) Aang and Korra : Pokemon Trainer Azula : Mario Raphael : Link Donatello : Captain Falcon April : Son Goku Danny Phantom : Luigi Ember : Parappa Gertie : Batman Super Move in Injustice Gods Among Us Gerald : Molly McGee (If Disney has a game similar it’s own version of All-Stars Brawl) Nigel : Scotsman in Punch Time Explosion Zim : Sephiroth Jenny : Dhalsim Reptar : Bowser Ren and Stimpy : Sephiroth Mr Krabs : Aquaman Super Move in Injustice : Gods Among Us
I think the issue with most of these is the pacing and sound design, plus the fact that the characters getting hit seem so stilted (Jimmy during Rocco’s super was laughably bad). The only ones that actually work for me are Squidward, Reptar, Ren/Stimpy, Grandma Gertie, and Zim, the others just feeling they’re missing something or another
Many of these look so damn wonky, mainly Rocko's and how the opponent just gets back up after getting ran over multiple times. Super moves are supposed to feel like they hurt, but it's less effective when the opponent acts like nothing happens to them.
Yeah, this just proves despite being a sequel, the game is being made on a minimum budget.
Definitely. They don't seem too satisfying.
Couple that with how the other characters just kinda…sit there, like when Jimmy is getting run over by a train, his model literally just like rotates on its side. No change in stature or expression, no cringing from injury…
@@Zulmoka I genuinely thought Plankton's final smash was just unfinished in the character overview video. Turns out it actually just looks like that in the final product.
I feel like these could get way better with updates. All of the ideas are good, they just feel empty.
Maybe it's an issue of animation or sound design, but a lot of these feel weak and stilted. There's not always a strong emphasis on the actual hits as they are delivered, nor the sensation that they got hit so hard it should send them flying like it does.
There is a lot missing with the Finishers which just makes them feel weak. All of them are references sure, but for most of these it just feels so...weak. Handsome Squidward for example, would have made a perfect winning pose, but just such an underwhelming move. Or Plankton, it says he Self Destructs, but if we atleast saw a new machine to pick him up after to sell the idea, but it feels like it is missing something
Probably cuz the devs weren't very experianced with cinematic stuff on top of the game itself likely being rushed.
Tbf the game was made on a budget, expecting anything on the level of like smash would be a bit crazy. Most people are casuals and probably just want references abive all else which the game focused on and did well, that soul is what was lacking from the first game after all.
Squidward's feels specially bad because you can see they just wanted to add the joke,it could have been better if it was something like DK or Young Link's final smashes in which he transforms into handsome Squidward and dramatically hits the opponent with his face, while the actual cutscenes plays on the background.
Yeah, a lot of platform fighters fail this.
Portraying impact is a big deal and they missed the mark
Sound design also seems lacking in some of these too.
I like how they made a fighting game about cartoons but they didn’t bother having them react to the massive attacks coming their way
I know! Like that one where Jimmy got up every time he got ran over, like nothing hit him!
Gamemill no less to say 💀
I like how Jimmy's "Brain Blast" idea was to ram them with his rocket.
It would have been a cooler idea to make it so Goddard turns into the giant robot from the power hour. It was from a crossover so it would make sense to have it in the crossover game.
Jimmy: Think... think... BRAIN BLAST! *proceeds to Dox Patrick Star*
@@jukeboxjimmy8722Carl! ...You're a genius!
April: "Journalists of the world! LEND ME YOUR POWER!"
*generates clickbait headline*
Spirit Bomb 😂
A lot of these were weird, but this was easily the worst one. It straight up doesn't make sense unless I missed the part of the cartoon where she makes a spirit bomb out of the news. And it wouldn't even be hard to come up with one that does make sense.
I like how April's super move is a spirit bomb.
I was wondering about that
A Daily bugle henkidama*
She looks so cringe doing that
All of them are good but some of them are missing that OOMF factor but final smashes like ren and stimpys are completely fine
Ren : What do you mean, you don’t agree with me ?! Let me show you my Final Smash !
Most of these are kinda meh...but using "Handsome Squidward" as Squidward's ultimate was a stroke of genius on the devs' part. They could have just as easily done something with his clarinet.
Also, so happy that they included "I'll do this with my hands" as one of Nigel's taunts.
The only thing that upsets me about this game is that Powdered Toast Man didn’t get included
And Hugh Neutron
The worst part is that he is an NPC in the campaign, so he won't be added later.
Yeah, he was a good fighter in the first game. And you can't give me that, "R&S is too old/niche'" seeing as they added 2 "Hey Arnold" characters."
Eh I couldn’t really care less. All we need is Zim.
And Shredder!
Every final smash feels extremely empty. Like for aang he could’ve recreated the intro instead of just doing a singular wind blast.
Well it is just a mindless cashgrab
@@mylespando5192despite all this games faults thats not what this is at all lmfao
For so many of these they went with funny reference over power too. I would have loved for Handsome Squidward to be a winning pose, but the Final Smash...It feels like there is no power behind it, and kind of bland too. If they wanted Handsome Squidward for the FS, a punch or so might have worked better, but...not this
@@maniacaalThey released a sequal to a game that made a lot of money for being a Smash clone but worse during the same console generation, just added what should have been in part 1, and the new stuff they added in also goes from alright to underwhelming. Aka, yes it is a Cashgrab
@@Taraku43 I feel like squidward’s final smash would involve the zipper that takes the effected players to a wormhole and then to squidward’s big performance, which bursts the eardrums of the audience to launch the players through a pinball machine and get launched back on to the stage in a random spot.
There would be a bit of the red fog effect to reference the creepypasta, the idea comes from many of squidward’s weird adventures, the zipper’s from the Flying Dutchman episode, the big performance comes from a squidward episode which would convey how bad he is on the clarinet, the pinball comes from a squidward adventure which I think he explored the krusty krab safe(not sure considering how out of place these adventures are), though the pinball would be retextured to show a mural of all squidward’s adventures.
(I refer squidward adventures as an episode where he goes somewhere and logic get more thrown out the window than usual. The time travel episode be the prime example of that)
(Also I don’t remember every name of each episode and just go by what events happen)
have to say that in terms of visuals/production values this game is a major improvement over the first game
I believe that is what they call "Damned by Faint Praise"
wow, really? I haven't seen the first game and while I think these are fine for a game that I assume is mid budget, they are still pretty jank
1:17 you're telling me this used to look worse? 💀
@@bdeamon1Considering the first game's look was always criticized and didn't have VA until DLC, I'd say it's definitely an improvement, for better or worse I guess
Budget is definitely not GameMill's strong suit as a publisher
@@papayerThey went for cartoony effects which work better in 2D
Missed opportunity. Azula at best should build up the electric attack and did a crackling strike instead of her blue flames. Though a good amount of these smashes are great but some aren't really showing what the character is.
Aang's was also really freakin' weak. Like coulda been a specific scene, like the Avatar state he did against Ozai, spirit bending, but nah it was just a really quick blast of some of the elements mixed but it looked really sloppy visually.
I agree. I wish her super attack was when she fires lightning at her opponent but whatever
@@bluecanine3374Korra and Aang look they were switched up
That I agree the fact she didn't lightning bend shocked me (hehehe).
Then aang's felt like he should have had something like Korra's, hers was what I was expecting from Aang.
I would love it if her final Smash was similar to Ike's and just attacked someone, put them in the middle of the stage, and landed a lightning to their back
Nickelodeon needs to give a big budget for the third game on god.😂
3rd game
Lmao
@@guywhoateallthepizza1031 Nicktoons Racing got a third game.
0:19 I love the comedic timing with squidward. After Patrick crushes him with his house he pulls up, stands there with a angry look, goes up to patrick, stares at him for a moment before bitch slapping him. XD XD
lmao the random close up of Norbert on screen for like a frame at 1:55 is hilarious
I thought the prowler sound would play when I saw that lol
@drunkentom9573 Funny enough it reminded me of that one scene in Across the Spider Verse where Miles' dad got mixed up in his and Spot's fight and they just sneak in that random reaction shot of him for a split second! 😂
There’s no sound effects during these. So weird. How did they miss that?
I'M SORRY BUT 1:15 GOT ME *DEAD*
My boy Jimmy does NOT give a single fuck
Korra at 2:39 made me laugh. "TIME TO USE THE AVATAR STATE!" Then sneaks in a punch to Azula right in the face...
1:55 Beaver jumpscare
The issue I have with it is that it destroys the pace and you can’t try to escape it if your too close to the special moves
The only one I think doesn't interrupt the flow of the combat the same way Smash Ultimate barely does is Jenny's ulti, other than that, they interrupt a lot, specially Gerald and Reptar's ultis
These look a bit unpolished at times and there are clearly some reused bits between them, but I still really like them. It's a major improvement over the first game.
It’s so wack that the main character of a series wouldn’t get included but other characters would
Same. We really need Arnold, Lincoln Loud, and the other two turtles (At least Leonardo)
People always say Arnold is missing because he's a pacifist. But... so is Aang.
Same. We need Tommy Pickles
@@maniacaaliirc, Aang is against killing people, not fighting
YO THIS DUDE TELLS A WHOLE STORY ABOUT A ANGELE HOLDING AN AXE?!, Yo That's Personal Favorite Right There Bruh 4:24
Zim: *Destroys the world*
Developers: *That’ll do 40 damage*
Same with Ren and Stimpy
3:30 Goku, you have a challenger coming to your way 😂😂😂
that was so random, was expecting athletic action not a damn spirit bomb xd
At least the actual spirit bomb has impact💀💀
You know Goku can kill April without any efforts. She’s a human how if she supposed to survive that matchup.
@@derrickdavis3888 Me when I can't take jokes:
Why tf does she have a Spirit Bomb lmfao
Bro the pacing is all over the place, some are quick and some drags a lot
It's honestly hilarious that in most of these, you can see the characters being hit just stand there and take it with little to any emotion at all.
Ralphal: you know Leonardo and Mikey we really miss you in both games
Donnatelo: yeah we wish you guys were still playable in the sequel
I think most of them are great, but as someone said, some of them are too long or too slow for the pacing. Nevertheless it’s way better than the first game!
Sooo... anyone else notice the single frame of Norbert at 1:56? 😅
Haha! Now it’s a jumpscare if you click the timestamp. 😂
They really pulled out the rotate tool for Rocko's move.
Azula’s ultimate should have been lighting, you know the ultimate fire bending 😅. Great game tho’
It’s actually kinda amazing how unimpactful these look and sound.
Smash:Serious in-character moves
Nickelodeon All-Stars/Multiversus:Memes are the DNA of the soul
Did April O Neil just do a spirit bomb with the logo? 😂
For Garfield's final smash they should of just had him eat the whole cake instead of whatever that was
Or have him summon lotsa spaghetti
Squidwards final smash is interesting. I also hope in a update they add sound effects.
Why couldn't Jenny get a uni beam style furniture are her summoning her giving her one of her giant weapon like like iron Man from marvel versus Capcom
I love that ren and stimpy have the “What do you MEAN you don’t agree with me? Do you know who you’re DEALING with?”
The issue is that the animation is wonky, the sound design is weak, and they completely kill the flow of the game. Not every FS in Smash is a full cutscene, so why make every FS here a full cutscene?
I like how after Patrick’s final smash, Squidward made his way back over and gave him a few slaps
Michelangelo is headless in the thumbnail and so is Donatello for a split second.
Can't help but feel that some of these feel so slow and weak. Although visually very fun, I really miss a sense of force and power and maybe that's because a variety of final smashes (like Garfield's or Jenny's) don't end at the climax but somewhere after the big move already ended.
It’s so sad as some are fun conceptually and it feels like a little bit of refinement would have had this on par with what other fighters have to offer. Though some do feel rushed or even like it doesn’t feel as fitting for them as it could be. It’s easy to see the potential by the best ones shown (though they still need tweaks on them). Hopefully it will get it one day
0:56
Who's that Cat Noir looking maddass?
That's El Tigre AKA Manny Rivera.
Still want whatever IGN was smoking to give this a 9.
How about you actually play the game, man? Shits actually fire
@@PussPussGamingHeadless michelangelo and donatello during don's final smash tho
Everyone else: Uses Gags or items from their shows.
April: Spirit bomb
3:32 April used Spirit Bomb! It's super effective!
Wow this really seems unfinished... from the publisher of the rise of kong, no doubt
The victims have no expression when being attacked
Just an idle animation.
April having a spirit bomb randomly was pretty cool though.
4:24 - Okay THAT was awesome! I was not expected them to have THAT be Gerald's final smash at all!
It's so weird. Like some of them are good and then some of them seem so half-assed. Graphical clipping, stale model animations, little to no sfx, or just being boring. I could have thought up so many more ideas for Jenny if given some time
I'm hearing good things about this game.
That's great and all.... but when I see it I just want to play Smash Bros instead.
Crash Team Rumble for me
All of these feel unfinished, tbh. They could afford to make these feel more impactful.
It definitely has more quality than the first game, but it still feels like there isn’t much to it.
Super Attack Similarities
SpongeBob- Captain Falcon’s Blue Falcon
Azula- Mario’s Finale
Aang- PKMN Trainer’s Triple Finish
Jimmy- Mika’s Mika-Chan Galaxy
Plankton- Android 16’s Last Resort
April- Goku’s Spirit Bomb
Raphael- DK’s Jungle Rush
Danny- Luigi’s Poltergust G-00
Gertie- Yukari’s Unmanned Abandoned Railroad Car Bomb
Lucy- Simon/Richter Belmont’s Grand Cross
Ren & Stimpy/Zim- Sephiroth’s Supernova
Reptar- Red Arcueid’s Shining Body
Ember- I-No’s Megalomania
El-Tigre- Strider’s Ragnarok/Meta Knight’s Darkness Illusion
Gerald- Byakuya’s Endless Nightmare
Yeah I know I think those are intentional
Holy cow they are the same
Zim move more like Ridley not guy I don’t like he terrible
Even Cartoon Network punch time Explosion was more pleasing and fun to watch.
@prstont7 thank you for not saying final smash for the nick characters
I'm glad they added April's iconic spirit bomb.
such an underwhelming final smash from Jenny XJ9. All of her robotic gadgets and abilities she could show off and instead you get some slicey blades after meditating
Perhaps Ren should be like Jenny since our TRG uses meditation for her Final Smash
Not sure if anyone has ever played the billy and Mandy game but these have the same vibe as it’s version of final smashes
This kinda gives me looney tunes world of mayhem vibes
Too true! Didn't think of that till now. Still love that game
1:33
The new jimmy neutron reboot is turning out great
The audacity is of the devs to remove characters from the second game when the first game barely felt finished
And the fact that this game doesn’t look any better is worse too
Man I wish CatDog was in this.
I bet their final smash would be Dog chasing a garbage truck and knocking in to stuff along the way including hitting an opponent.
One reoccurring issue I'm seeing is that the enemies fly away while the animation is still going, even to the point where Jenny's doesn't even look like it actually hits them. They need to stay and get hit, multiple times if they have to, and they should really only fly away once the whole animation is done, otherwise they're flying away twice for some reason.
Also, Jimmy getting plowed over multiple times and just getting back up with a big smile is just really stupid-looking
ALSO, what in the flying hell was Garfield's??? He wasn't even in it, the background's wonky at one part, and three foods get summoned, yet only a single kick from one of them is enough to send Korra flying
Aprils final smash is she drops the Spirit Bomb on people….got it 😂
Bro how the hell did they make a sequal to a fighting game with a smaller roster and not even include all the characters in the sequal, and add in finishers that feel so...rushed. So many of these moves either lack motion, effects, anything after it is done. It makes them feel less like they were planned since the start but more a last second inclusion
The final smashes for all 3 avatar characters are just not that good. I feel like they could've pulled way better sequences for all 3 of them. Like you really gonna have Korra just use the move where she tries to use seal away Vatuu and then just have a random blast? C'mon there has to be something way better and cinematic for that and the same applies to Aang doing some crazy stuff when he is a giant water monster at the end of season 1, or when he fights Ozai at the end it is awesome while being cinematic at points. For Aang you could just do a new animation where he evades you with his amazing airbending before going avatar state on you and doing something cool. And Azula, c'mon now, you gotta show her amazing lighting bending, along with her laughing maniacally with blue fire around her after she burns you to a crisp. It feels like there is no personality to their final smashes and I think Smash Bros spoiled me lol.
Like The First Game Are They’re Any Full Reveals Of Movesets Light Strong And Specials?
Azula should have used the same Lightning attack she used against Zuko at the end of the series, with the crazy psycho look and everything. "Oh Ill show you Lightning!"
And wait, were Leo and Mickey cut!?
Some of these should be longer, the aang one is waaay too short, feels like he just sprayed them with a hose
Incredibly well animated but lack the powerful feel, more camera shake and hitpause as well as some more intense sound design would work wonders
This game is looking like the game we wanted last time
lol why was Rens Laugh so weak? It should've sounded way more maniacal
April really said, " everyone lend me your energy"
Out of everything they could've used for Jenny, THAT was what they chose?
Well Danny Final Smash has captured two ladies and Ember made sure that the Hey Arnold characters will remember her with her Final Smash
Why was Garfield's ultimate so lame? I was expecting something that actually involved Garfield, not just food showing up. Personally if Garfield turned into a giant and saw the enemies as a lasagna and devoured them, I think it would fit him more.
0:15 The Spiders Gag 😂😂
I completely forgot about this game until I saw this video, thanks for the nostalgia
Can't say that I am impress for I felt it is still missing. One can be emotions such as Rocko's final smash did not have his enemies show any sign of fear/pain where Captain Falcon's enemies.
I can see some of the issues with animation/feel but frankly a lot of them feel pretty on point. Just needs some clean up and perhaps better conceptualization for some (like Jimmy’s ult being just “RUN YOU OVER WITH A ROCKET”). I think more stagger animations/in between frames and sound synch would solve most of these.
Lincoln loud: I wish I had a gun
Mitchell McKay: Lincoln, you still believed me, don't even deny it anyways
*And for his neutral attack,he wields a GUN*
@forgottenanimator4474 thanks for the input
what is that jump scare 1:55
God imagine if the damage was lore accurate, you’d have two different fighters blowing up earth
3:20 Where's Mikey's head?!
idk
The game looks really cool! I just think it would benefit a lot from more impactful sound effects.
The visuals a good, but they need better sound effects. They don't sound very powerful
Damn they Still did Arnold dirty. They put Geral and the Grandma in the game instead of the main character himself 💀
Call them ultimate attacks. Final smash is a bit redundant and doesn’t really properly describe the moves.
Final smashes are all distinct and so wildly different damage. These aren’t, other than the cutscenes
Well Donnie and Raph : If Shredder is easy, think again with Azula’s Final Smash
Can we say final strike or final attack or something else instead of final smash since that is what we call it in smash bros
Obviously,Unfunny Nickelodeon All Star Brawl Fanboys are doing this to piss off Smash Fanboys
Read this in Trixie's voice@@danielplacencia9633
@@danielplacencia9633Awful
Feel like it was a missed opportunity to make plantons self destruct the "ATOM BY ATOM" scence
If they make a sequel the box ghost better be playable. Too iconic of a Danny phantom character
How in the world the ultimate for Danny Phantom is not the ghostly wail, it would be awesome but they choose to use a small container, meh decisions
5:22 Ahii 😂
April O'Neil just throwing a fecking Genki Dama at people.
I have a problem with how the characters don’t really have proper animations when getting hit with some of these ultimates. Then being just idle in animation during the ultimates just make the ult not as meaningful and dampers the overall effect of having power to an ultimate.
For inspiration of the Final Smash
SpongeBob : Captain Falcon
Patrick : King Dedede (SSB4)
Squidward : Ken
Plankton : Mysterion ultimate in SP : TFBW
El Tigre : Meta Knight
Rocko : Steve
Jimmy Neutron : Olimar
Lucy Loud : Richter and Simon Belmont
Angry Beavers : Pyra and Mythra
Garfield : Pit (SSBB)
Aang and Korra : Pokemon Trainer
Azula : Mario
Raphael : Link
Donatello : Captain Falcon
April : Son Goku
Danny Phantom : Luigi
Ember : Parappa
Gertie : Batman Super Move in Injustice Gods Among Us
Gerald : Molly McGee (If Disney has a game similar it’s own version of All-Stars Brawl)
Nigel : Scotsman in Punch Time Explosion
Zim : Sephiroth
Jenny : Dhalsim
Reptar : Bowser
Ren and Stimpy : Sephiroth
Mr Krabs : Aquaman Super Move in Injustice : Gods Among Us
I would say Zim is more closer to King K Rool due to both of them using a laser to blow up an entire world.
Eh I’d say Gertie’s super is inspired by Yukari’s train move from Touhou (makes sense since they’re both old ladies)
Zim more like Ridley
@@HypercomboProduction K. Rool only blew up DK Island though.
@@beauwalker9820 yes, but DK Island also was a hub world. So how many worlds were destroyed along with the Island?
I think the issue with most of these is the pacing and sound design, plus the fact that the characters getting hit seem so stilted (Jimmy during Rocco’s super was laughably bad). The only ones that actually work for me are Squidward, Reptar, Ren/Stimpy, Grandma Gertie, and Zim, the others just feeling they’re missing something or another