DestinyQuest Raiders - A New Fantasy Gamebook RPG Experience Coming to Kickstarter | Sponsored
Вставка
- Опубліковано 13 жов 2024
- Always Board Never Boring recently had an opportunity to take a sneak peek at a sample of the forthcoming DestinyQuest Raiders gamebook series from author Michael Ward. In this video ABNB shares his initial impressions based on playing a sizeable sample of the first dungeon from the book The Tides of Terror.
If this sounds interesting to you, check out the Kickstarter campaign at the line below. The campaign goes live 24 October 2023:
www.kickstarte...
You can also find out more at the DestinyQuest main website:
www.destiny-que...
And the DestinyQuest Facebook page:
www.facebook.c...
#destinyquest #destinyquestraiders #gamebook
Become an ABNB club member by clicking the join button under the video or by using this video:
/ @alwaysboardneverboring
If you're already a member of the club, THANK YOU!
Make a one-time donation using the Super Thanks button under each video (it looks like a heart) or by making a donation to the channel using the following link:
www.paypal.com...
Element Games affiliate link (UK). Use code KEV392 at checkout for double Element Crystals:
elementgames.c...
Don't forget to sub and like, and please check out all this other cool stuff too:
www.alwaysboar...
/ alwaysboardneverboring
/ alwaysboardneverboring
Music by James Lloyd. Check out his stuff at:
jnlloyd.bandca...
Logo by Nicholas Torres.
Good to see you back at it! Thank you
Thank you. It's good to be back at it.
Welcome back man, hope your doing good 👍
Thank you. I'm keeping busy, and that's a good thing.
Fight at 8:25; here is how I would fight them (with only basic attacks):
Round 1: Joint attack on one of the front flank Skeletons, killing it. Party loose 9 health, down to 21.
Round 2: Joint attack on the other front flank Skeleton, killing it. Party loose 7 health, down to 14.
Round 3: Rat-guy attacks and kills one of the skeleton archers, while archer-girl attacks magic skeleton at rear center, wounding it. Party loose 5 health, down to 9.
Round 4: Rat-guy attacks and kills the last skeleton archer, while archer-girl attacks and kills magic skeleton, leaving only one skeleton reaming. Party loose 2 health, down to 7.
Round 5: Joint attack on the final skeleton, wounding it. Party loose 2 health, down to 5.
Round 6: A single attack needed to kill the last skeleton. Party wins, but just barely, and no life gems needed.
Exactly so. You live to fight another day.
These style of book bring back fond childhood memories. I recall playing the d&d style books from the school library, getting half way through and then seeing a previous reader had marked the way to go from that point on. I also recall buying similar style books but from the Enid Blyton Famous five/secret 7 line, each book coming with tools to help solve the choose your own adventure mystery (decoders, red plastic lens spy glass to reveal clues etc as well as custome dice as i recall).
Great coverage and i will have a gander at the imminent kickstarter. Thanks 😊
Thank you Nick, appreciate your interest! Hope this ignites some old school nostalgia with a new twist!
I used to have some Asterix ones that had accessories like magic potion cards and puzzle decoders. It’s nice to see there are still new ideas coming out for game books.
Good to see you, man!
Thank you.
Woohoo! ABNB's back baby!! I missed these old Fighting Fantasy books. I was really bad at them! Though it was fun to map out the whole dungeon, it was surprisingly deep.
I have a tendency to make very bad choices in gamebooks. At least Raiders often felt like it was rewarding me with experience points for the problems I caused myself.
@@AlwaysBoardNeverBoring yeah... Instant death hazards are always a bummer.
I recall one player who described their very short D&D game. They went into a cave, lit a torch and everyone died. The GM explained they had been ankle deep in petrol the whole time, and lighting the torch set it all aflame!
@@HivisoftheScale Please be rest assured I'm not that evil! ha ha
@@destinyquestgame thank goodness for that! The player I was talking about was immeasurably disappointed, and who could blaim him!
Great video and good explanation of the combat system. I have always been a fan of the Destiny Quest series and have keeping an eye on this book.
Thanks for watching.
Been loving this revival of the gamebook genre. I've gotten about halfway through Ward's first Destiny Quest book, and I'm also attempting to survive book 1 of Fabled Lands. Probably going to collect the rest of the Destiny Quest books, then the Vulcanverse books, then Lone Wolf, then Way of the Tiger, then Legendary Kingsons, then Steam Highwayman, then.... this is an unfortunately revived addiction haha
I've just received the final retail version of the Raiders book. I will be reviewing it on the channel once I have played it.
@@AlwaysBoardNeverBoring will you be playing with the combat pad?
@@MtheRat I will indeed.
First playthroughs in those books I'd enter every room and open every chest. That's where the fun was! And that's how you learn which path to take later...
The brute force approach to adventuring.
Hope you’re doing okay.
Thank you.
It may be because I was making breakfast at the time and missed something, but the combat mechanism doesn’t seem like it’s for me. It seems like checking off boxes in the right order or you’re dead. No heroic lucky rolls to save your bacon after a poor choice, just certain death because you put a cross in the wrong box. It lacks the randomness that makes combat fun and makes it a 9th grade math puzzle.
The combat won’t be for everyone but I thought it was an interesting change despite loving dice rolling. Abilities, items and life gems can all get you out of trouble when you make mistakes so a bad choice doesn’t mean game over
You'd probably love my main series of gamebooks, which is all about the hero customisation, dice-rolling and stat-handling (like a D&D campaign). For this book/series I wanted to offer something different to pretty much most of the other gamebooks out there - something that you can 'kick back' with and play whenever you want, without the hassle of dice or apps, or reams of paper. Anyway, it's an experiment! We will see, ha ha.
I’m not sure I’m a fan of the combat mechanism. Honestly it just feels like checking off boxes than combat. The plus side is it doesn’t rely on chance, but it still strikes me as a little too watered down.
I think it feels a bit like that to begin with but when things get more complicated and the enemies have special powers and you are juggling different abilities and items it gets pretty involved. Still it isn’t going to be for everyone. I love dice chucking but I thought this was a refreshing change.
I thought DestinyQuest Raiders was a board game.
With Warhammer Quest, HeroQuest, DungeonQuest and Dragon Quest in existence it's easy to think that!
Is the art in this AI generated? I hope not. I’d like to back it.
The artist is David Wyatt, a well-known illustrator. I can’t imagine he would use AI.
@@AlwaysBoardNeverBoring I thought as much. I figured I would ask anyway. Besides, drives engagement for this video. 😊 this art is fantastic! I will be backing this, ope there are add-ones where I can pick up his past work. (Sorry, I was half-listening to the video. It’s only 6am here in Korea and I’m only half way through my coffee - but I couldn’t wait to watch your latest video.)
Thanks for watching. I’m not sure if other books will be available as addons, but there will definitely be some extra goodies on offer for the campaign.