@@Kitkat-986DIFFERENCE, or deviation. The Guidance subsystem uses deviations to generate corrective commands to drive the missile from a point where it is to a point where it isn’t, and arive at a point where it wasn’t, it now is
That was an epic battle. The Solomon coming over the rock beam blazing was incredible, but that final few volleys of S2 missiles while crippled was an awesome "FIRE EVERYTHING" moment.
My current fleet is 3 gun frigates (250s and 120 turrets) with a spyglass stealth recon frigate (lower signature than a stock corvette), one torpedo corvette with a target painter module, and one missile destroyer with 64 class 2 semi-active missiles, capable of firing 8 missiles per salvo. The large number of light warships allows me to contest caps effectively against enemy light warships, while my missile and torpedo craft can punch up against enemy CAs and BBs. Using cheap and spammable semi-active missiles allows me to retain good punch against enemy heavy ships (provided their PD is compromised or overloaded) while being cheap enough to afford a large number of cap contesters.
Damn, I really like these videos. I'm waiting for a campaign to really get into it since I'd like to have a goal for all the effort if be putting in, but in the meantime I love watching how intricate it can be.
"The missile knows where it is at all times, it knows this because it knows where it isn't..."
By subtracting where it is from where it isn't or where it isn't from where it is, it obtains a variable
@@Kitkat-986DIFFERENCE, or deviation.
The Guidance subsystem uses deviations to generate corrective commands to drive the missile from a point where it is to a point where it isn’t, and arive at a point where it wasn’t, it now is
That was an epic battle. The Solomon coming over the rock beam blazing was incredible, but that final few volleys of S2 missiles while crippled was an awesome "FIRE EVERYTHING" moment.
My current fleet is 3 gun frigates (250s and 120 turrets) with a spyglass stealth recon frigate (lower signature than a stock corvette), one torpedo corvette with a target painter module, and one missile destroyer with 64 class 2 semi-active missiles, capable of firing 8 missiles per salvo. The large number of light warships allows me to contest caps effectively against enemy light warships, while my missile and torpedo craft can punch up against enemy CAs and BBs. Using cheap and spammable semi-active missiles allows me to retain good punch against enemy heavy ships (provided their PD is compromised or overloaded) while being cheap enough to afford a large number of cap contesters.
Perfect timing been binging these videos. Keep it up hope your subs start to sky rocket.
Damn, I really like these videos. I'm waiting for a campaign to really get into it since I'd like to have a goal for all the effort if be putting in, but in the meantime I love watching how intricate it can be.
Well played! Thought you were dead when that BB showed up.
More NFC videos and sharp editing means a sub from me. Keep up the good work o7
Mmm a flank speed would have helped.