Thanks so much Eloi for the shout out! I've been watching your channel for a while, so I was tripped out when you mentioned me aha - amazing to see TyFlow finally released commercially!
As a Houdini user I might say I'm impressed how tyFlow is developed. Really well done tool! Autodesk will have a big challenge if they still want to implement Bifrost in Max hehe
and still no explicit vertex normals for fractured geometry ( according to trello ) . TyFlow is not ready for real time usage as fracture recalculates them into default state. Maybe there is some method / workaround for it but I didn't found.
This is the best plugin for 3dsMAX. Free version was already mind blowing, basically killing all other particle systems. In case of TyFlow I am more than ok with paying for Tyson's hard work. On the other hand it is just sad that 1 person did what whole Autodesk couldn't for more than 20 years.
While I don't disagree, it's been free for 3 years, and has been used extensively, even in productions as big as Moonfall, so I think it's time Tyson got his fair share
@@saffronvalour9467 I know, and I'm saying since it's been free while in full Hollywood production for years, it's time to let Tyson rake in some $$$. Also the free version is enough to cover any need anyone has to use Tyflow non-commercially. Once you land a job that requires Tyflow, the $400 are easily covered
if you are in vfx or 3d and animation in general and you can't afford a 400$ permanent license for a tool that is so powerful then you are doing something very wrong
thank you Eloi for sharing this info, can you explain for us more what is the difference between the two versions, do the Beta we had, use the multithread and GPU acceleration?
The beta has multitrhead and gpu options. But doesnt has the particle selection on viewport, the flex modifier, and some speed performance. The free version (non beta) has particle selections, flex modifier, speed performance BUT no multitrhead and no gpu and no tycache, so depending what you do will be mich slower. If you dont need the two specific new tools, I will keep using the beta instead of the free version, but obviously tyson will keep adding new stuff only on the pro/free versions.
Great 👍🏼But as mentioned before an indie licence not node locked for single freelancers with not so high budget in FX would be great😃Btw THX Eloi for always bringing the best news on max🤪
indie license?? Tyflow still has a free version with all the features.. except multithreading. that just makes it just like the beta that we've been using.
@@punithaiu Yes, right, and without GPU support too... This GPU limitation ist too hard in produktion... So a version in between would be great for freelancer with only a few jobs using ty sims ...
@@bobankrsmanovic9398 Nothing 🙂 You're right, but as Tyson stated the beta ends with max22. No updates anymore, no new features like this new select modifier etc. And if you look at the development so much things has been added in the past - i believe Tyson will do similar in future... Don't misunderstand me, i appreciate the effort Tyson put in, and the price seems absolutely fair - for bigger studios or freelancer who do a lot of fx stuff. Somenone here suggested 180$, this seems as a very attractive entry price for single players imho.
Guys, is there a simple way to scale particle over the span of its lifetime? It gets really confusing when I spawn particles at frame -1000. I tried using absolute scale with continous timing and it sort of works but is stupidly confusing this way.
Tyflow has improved 3dsMAX abilities in term of vfx and motion graphics though it deeply suffer from own 3dsmax old core library,Hope Tyson move to other 3d application like Cinema 4d too
Will not make a difference. Tyflow use his own interface QT based, this will be the same in any other application. Internally tyflow uses different algorithms written by Tyson, like the sliding, voronoi, PBR solvers and others using C++, they have no relation with any 3dsmax functionality. The external libraries, like Physx or CUDA, are external libraries, will be using the same on other applications with no performance difference. If we are talking about Tyflow modifiers, where they are more entangle and dependent of the stack performance, these, I dont even know how they will translate to a software like cinema4d, and here I dont see how would suffer from "3dsmax old core" when its the area max devs focused most of the time during last 5 years, improving max performance editing meshes, smoking all the competition with heavy workloads.
Hey. I was wondering if redefine fx building destruction course ( has tyflow and pheonix sim) can be rendered with other render engines or not? Maybe like arnold. Is it possible?
Tyflow was out of beta less than a year ago. Adoption started even during beta days. ILM they are using it, ScanlineVFX its using it, and I know a lot of advertising / medical / mechanical / archviz companies are implementing Tyflow on their workflows.
A little bird told me ILM its using Tyflow quite a lot. ScanlineVFX we are using tyflow quite a lot. Only with that, I am pretty sure represents more than 0.1% of "people using max in movies".
Finally! Wishing Tyson a huge launch & thank you Eloi for mentioning my tuts!
Thanks a lot Eloi for mention my channel for tyFlow tutorials. It's a big day for 3D Max users and industry.
tyflow saved 3ds max. thx tyson
Thanks for mentioning me mate. It's time for us to switch to the pro version!
It’s really nice to see all the hard work Tyson did, built a community and all that is finally going to start to pay off😊
Thank you Tyson and Eloi - you are doing a great job. Looking forward to seeing the upcoming additions to Tyflow after the Pro release.
Thanks so much Eloi for the shout out! I've been watching your channel for a while, so I was tripped out when you mentioned me aha - amazing to see TyFlow finally released commercially!
Finally! I was waiting for this news on your channel Eloi. Thanks for covering it.
As a Houdini user I might say I'm impressed how tyFlow is developed. Really well done tool! Autodesk will have a big challenge if they still want to implement Bifrost in Max hehe
As a Houdini user I see 10% of Houdini`s features
@@volnovhuesos6267 🤣🤣🤣🤣
@@volnovhuesos6267 But I'm not comparing them cause it's not possible. The tool is done by one person and this is what I admire.
Incredible how far you have come!
Using this a ton for Medical animation, it's so damn good.
Where can i see your work? :)
i´m starting in vfx , i hope make simulations of crowds and cloth and i think tyflow its a great tool for this!
Muito bom, estou usando o tyflow a pouco tempo, mas estou adorando e já consigo fazer bastante coisas.
A free version. Seems a great way to learn
Thank you very much for sharing tutorial links as well
and still no explicit vertex normals for fractured geometry ( according to trello ) . TyFlow is not ready for real time usage as fracture recalculates them into default state. Maybe there is some method / workaround for it but I didn't found.
This is the best plugin for 3dsMAX. Free version was already mind blowing, basically killing all other particle systems. In case of TyFlow I am more than ok with paying for Tyson's hard work. On the other hand it is just sad that 1 person did what whole Autodesk couldn't for more than 20 years.
That's really great tool.. I'll start test it.. Thank you
I think they should put an indie license too. Like 180usd
While I don't disagree, it's been free for 3 years, and has been used extensively, even in productions as big as Moonfall, so I think it's time Tyson got his fair share
@@jussing i am not saying free all i am saying is an Indie option affordable to many
@@saffronvalour9467 I know, and I'm saying since it's been free while in full Hollywood production for years, it's time to let Tyson rake in some $$$. Also the free version is enough to cover any need anyone has to use Tyflow non-commercially. Once you land a job that requires Tyflow, the $400 are easily covered
if you are in vfx or 3d and animation in general and you can't afford a 400$ permanent license for a tool that is so powerful then you are doing something very wrong
thank you Eloi for sharing this info, can you explain for us more what is the difference between the two versions, do the Beta we had, use the multithread and GPU acceleration?
The beta has multitrhead and gpu options. But doesnt has the particle selection on viewport, the flex modifier, and some speed performance. The free version (non beta) has particle selections, flex modifier, speed performance BUT no multitrhead and no gpu and no tycache, so depending what you do will be mich slower. If you dont need the two specific new tools, I will keep using the beta instead of the free version, but obviously tyson will keep adding new stuff only on the pro/free versions.
@@andvfx thank you for your clarifications
Could you please make tutorials about this.
Great 👍🏼But as mentioned before an indie licence not node locked for single freelancers with not so high budget in FX would be great😃Btw THX Eloi for always bringing the best news on max🤪
indie license?? Tyflow still has a free version with all the features.. except multithreading. that just makes it just like the beta that we've been using.
@@punithaiu Yes, right, and without GPU support too... This GPU limitation ist too hard in produktion... So a version in between would be great for freelancer with only a few jobs using ty sims ...
@@saschi8x4
What prevents you on using the Beta version, that is free, and have everything unlocked?
@@bobankrsmanovic9398 Nothing 🙂 You're right, but as Tyson stated the beta ends with max22. No updates anymore, no new features like this new select modifier etc. And if you look at the development so much things has been added in the past - i believe Tyson will do similar in future... Don't misunderstand me, i appreciate the effort Tyson put in, and the price seems absolutely fair - for bigger studios or freelancer who do a lot of fx stuff. Somenone here suggested 180$, this seems as a very attractive entry price for single players imho.
Guys, is there a simple way to scale particle over the span of its lifetime? It gets really confusing when I spawn particles at frame -1000. I tried using absolute scale with continous timing and it sort of works but is stupidly confusing this way.
Is TYF now working with Corona render?
Tyflow has improved 3dsMAX abilities in term of vfx and motion graphics though it deeply suffer from own 3dsmax old core library,Hope Tyson move to other 3d application like Cinema 4d too
Will not make a difference. Tyflow use his own interface QT based, this will be the same in any other application. Internally tyflow uses different algorithms written by Tyson, like the sliding, voronoi, PBR solvers and others using C++, they have no relation with any 3dsmax functionality. The external libraries, like Physx or CUDA, are external libraries, will be using the same on other applications with no performance difference. If we are talking about Tyflow modifiers, where they are more entangle and dependent of the stack performance, these, I dont even know how they will translate to a software like cinema4d, and here I dont see how would suffer from "3dsmax old core" when its the area max devs focused most of the time during last 5 years, improving max performance editing meshes, smoking all the competition with heavy workloads.
Hey. I was wondering if redefine fx building destruction course ( has tyflow and pheonix sim) can be rendered with other render engines or not? Maybe like arnold. Is it possible?
yes, sure.
@@andvfx which is better at giving realism? Arnold or vray?
Great tool! and well made video :)
siempre de agracer tus informativos, muy buenos.
Hoping we can do audio visualisation too :)
Just.... WOW!!!!!!
Great FX tools amazing
Thank you for mentioning my name. 🙂
Amazing Plugin :)
How i start tyflow with the very basics ?
Um are you serious? It's literally covered in the video you're commenting on:
ua-cam.com/video/QvSp1q7K3PE/v-deo.html
tyflow is the best plugin
Ty-Flow can be supported by the 3Ds Max team by taking into account the importance of artificial intelligence and physics-based simulations today!
Woweeeeeeeeee Thank you
thank you
VERY COOL!
I wondered how long it would be before TyFlow went pro. I guess we know.
And he loves comments... 😁
isn't 3ds max a tool it self ?
don't see alot of big companies using tyflow, am i missing something
Tyflow was out of beta less than a year ago. Adoption started even during beta days. ILM they are using it, ScanlineVFX its using it, and I know a lot of advertising / medical / mechanical / archviz companies are implementing Tyflow on their workflows.
WOW!!!!
Finally GPU support.
considering that archviz artist use it VERY rarely the price is insane and for movies 99.9% of people don't even use max
Ты наверно пошутил =)
You can verify this 99.9% figure lol?
A little bird told me ILM its using Tyflow quite a lot. ScanlineVFX we are using tyflow quite a lot. Only with that, I am pretty sure represents more than 0.1% of "people using max in movies".
@@jonnylynn2586 its not that hard... check the vfx studios for marvel movies matrix and pixar ... NON of them use max
@@masterfootage5481 нямам идея какво казваш брат
hummm... is 3ds Max still alive? o_O
I wish it was available for Maya, or Blender at least. 3ds is just terrible