You can walk around the cargoship in coastguard uniform tho, they'll spot you if you stay in their cone vision for a while. Cover's blown once you reach the deck and kill first guard inside.
Someone on reddit found a funny thing: When opening door, hide instantly in a way that you can shoot captain first, then guy opening door, and the final guard. For some reason, if done quickly enough, keeps stealth until Sparrow starts shooting (If even, because I forgot if they hear friendly fire). Truly, update of all time - Hyping up character for 2 cutscenes, adding annoying cousin, make weekly missions, dripfeed buying stolen cars (And even then add restrictions which can be bought), mess up translation dialog, and whatnot. Still won't beat mercenaries because at least It does add a business and is kinda enjoyable to replay.
GTA 5/Online is by no means a stealth oriented game, no matter how hard it masquerades as one. Especially when "stealth" equates to your cover being blown and every enemy knowing exactly where you are at all times the instant you fail to eliminate an enemy in a single hit or if a dead body is discovered. I honestly hope we get *_proper_* stealth mechanics in GTA 6, such as being able to move/hide bodies and being able to break contact/evade from alerted enemies to calm them down.
Enemies should have their own wanted level like WD2 then lol Actually why not just make it so you can't fully stealth a mission? And remove vision cones or not have the mission force the ped's perception data and leave it as it is, so they use default perception settings thus you have to be really really sneaky to do the mission in stealth. That or just add a detection meter that appears when you're about to be seen by unalerted or searching enemies.
i also remember when that chop shop cargo mission where you steal boats from ballas, i took a cover and a ballas member walk past me and also looks at me and ignore me and then i thought they don't care that i steal their boats and then i got killed by the ballas
Npcs can have tactical belts and pouches on their vests, why can't players too??? Like why dont we have an accesory category option like: Tactical belts Tactical pouches So we could put any belt, pouch to any outfit.
My mind got so desensitized from playing online doing same thing iver and over. my idea of gta 5 is totally ruined now because its crappy generic dialogue, go from A to B, reused assets, etc
0:14 he was looking for good quality in recent GTA Online updates
Savage!! 😅
You can walk around the cargoship in coastguard uniform tho, they'll spot you if you stay in their cone vision for a while. Cover's blown once you reach the deck and kill first guard inside.
But Jamal said the uniform is useless after getting on the ship and only helps the approach to the ship
@@whatever57010 looks like Rockstar used a wrong mechanic.
Huh, never knew that.
Gonna have to give it a try next time I do the Cargo Ship robbery
@@whatever57010 Yeah right?
Someone on reddit found a funny thing: When opening door, hide instantly in a way that you can shoot captain first, then guy opening door, and the final guard. For some reason, if done quickly enough, keeps stealth until Sparrow starts shooting (If even, because I forgot if they hear friendly fire).
Truly, update of all time - Hyping up character for 2 cutscenes, adding annoying cousin, make weekly missions, dripfeed buying stolen cars (And even then add restrictions which can be bought), mess up translation dialog, and whatnot. Still won't beat mercenaries because at least It does add a business and is kinda enjoyable to replay.
Oh my goodness! I need more of these.. I giggled the whole way through! Thanks for the amusing watch whatever57010 😂
GTA 5/Online is by no means a stealth oriented game, no matter how hard it masquerades as one.
Especially when "stealth" equates to your cover being blown and every enemy knowing exactly where you are at all times the instant you fail to eliminate an enemy in a single hit or if a dead body is discovered.
I honestly hope we get *_proper_* stealth mechanics in GTA 6, such as being able to move/hide bodies and being able to break contact/evade from alerted enemies to calm them down.
Enemies should have their own wanted level like WD2 then lol
Actually why not just make it so you can't fully stealth a mission? And remove vision cones or not have the mission force the ped's perception data and leave it as it is, so they use default perception settings thus you have to be really really sneaky to do the mission in stealth. That or just add a detection meter that appears when you're about to be seen by unalerted or searching enemies.
I hate how they instantly know where you are!
@@thegamingvillager2392 So, basically reinventing Hitman 3 in GTA?
It pisses me off how many times it pretends it is though.
(Guard sees you for 1/10th of a second, everyone in the world knows you're there)
1:10 this is just wicked man 😭
The first 2 heist make my crap my pants from how stressful they make me
The last one is ridiculous hahahah
i also remember when that chop shop cargo mission where you steal boats from ballas, i took a cover and a ballas member walk past me and also looks at me and ignore me and then i thought they don't care that i steal their boats and then i got killed by the ballas
I don't think they can see even if they have the best glasses ever made
They're not blind, you're just a ninja!
Npcs can have tactical belts and pouches on their vests, why can't players too???
Like why dont we have an accesory category option like:
Tactical belts
Tactical pouches
So we could put any belt, pouch to any outfit.
I understand this game was first made on 2005 technology but the stealth is so bad lol
You can say that for basically any non-stealth game that has stealth mechanics lol
Lol
My mind got so desensitized from playing online doing same thing iver and over. my idea of gta 5 is totally ruined now because its crappy generic dialogue, go from A to B, reused assets, etc
game has poor stealth mechanics. lmao
FIRST!!!
third