at first i previewed the video. Saw that after effects was not in English. proceed to click the video and tutorial is in perfect in english🤣🤣. Thanks for the video😆
Oops! Sorry about that. Yes, I initially created the video in Spanish, and many viewers requested an English version, so I translated it. Thank you for taking the time to watch the video and leave a comment. I appreciate your support! 🙏🏽
Hello, thank you fot the video, how would you know which texture goes to which object? The 3D model I received seems have too many objects and textures to choose from.
Thank you for watching my tutorials. Normally the organization of textures is done in the 3D software the 3D model was created. I use Cinema 4D, so I will create my texture maps in Cinema 4D then ill export that information and import the 3D textured model into Element 3D. The textures that your 3D model has are not linking properly?
@@tutosdigitals I received the 3D model that was made with Blender from someone else in OBJ and mtl, that I have to re-map them in Element. But I'm not sure what goes where from the file names and texture names.
I think I understand. I created a video showing how to import the file textures (For example, the diffuse, AO, Normal..etc) into Element 3D. It starts at the 50 second mark. Let me know if this helps. ua-cam.com/video/rjeo1gTXkEk/v-deo.htmlsi=JWJnn6xDdf30SVdX
@@tutosdigitals Thank you for the reply. So I would have to know which texture goes to which obeject in order to map the textures to each objects properly, and no way to know it unless I have made the modeling data myself? I mean there's no information about which texture file goes to where, like in MTL file, as long as I use Element?
If its a Blender 3D model. Have you tried downloading a free copy of Blender and upload the 3D model to the Blender software? The textures should connect to the model and you can see which texture files are attached to each model. I don’t know much about Blender. But, When I had that problem I opened the C4d file in Cinema 4D and I was able to see which texture files were assigned to the models.
Sorry for the late response. What type of textures do you have? Is it Diffuse, Ambient Occlusion, Metallic, or Glossiness? If you have any of those, Inside Element 3D select the material layer in your 3D model and assign each layer to its corresponding port. Let me know if that helps 🙏🏽
Thank you for your comment. This issue often occurs on computers with an Intel UHD Graphics card. To address it, select the material of your 3D model. Under the texture section, choose the 'none set' box for Environment. A window will appear; click on the grey box that says 'Load Texture.' Navigate to the Material Folder inside your Video Copilot folder, usually located in your Documents folder. Within the Video Copilot folder, enter the Environment folder, and then access the Basic_2K folder. Choose an Environment image. Let me know if this resolves your issue. Note that you may need to repeat this process for every new material applied to your 3D model.
when importing my blender 3d asset to after effect, but when i do export in obj/glb/gltf file i have a white wall at the back and down of my asset, on top on that my asset is full white, with no textures and colors on, and yes i use the last version of AE
Hello, thank you for your comment. In your Blender file, do you have a Hidden 3D object in the background? That could be the reason you see the white wall at the back and down. Are the textures visible in Blender but not in Element 3D? Or are you just importing the files directly to After Effects and not using Element 3D?
Thank you for watching my videos. If your 3D model isn't appearing when imported into Element 3D, go to the scene window within Element 3D, select your model, and in the Edit window under Transform, ensure the 'Normalize Size' box is checked. Let me know if this resolves the issue. 🙏🏽
it worked thank you so much! but...there is another problem, for adding the texture pack part I can't see the texture pack idk why but it doesnt come with the download can you give me one of your socials so I can send you the problem! it would be great❤ @@tutosdigitals
Hello, Thank you for your comment. Unfortunately I am not familiar with the export settings with 3Ds Max. My workflow mostly consist of Cinema 4d to Element 3D. However I found this tutorial from this UA-camr that might help. I hope its helpful 🙏🏽 ua-cam.com/video/ObcgHE9M0-Y/v-deo.htmlsi=o7pF0yt9M3ayrBZ7
Hello, sorry at the moment Element 3D only accepts .obj files or .c4d (Cinema 4D) files. You will have to convert your .gbl file to .obj or import it into Cinema4D, save it and import that Cinema 4D file into Element 3d. I hope this helps, thank you for your support 🙏🏽
Apologies for the delayed response. I should have clarified earlier that Element 3D is a paid plugin, available for purchase on the VideoCopilot website. Thank you for bringing this to my attention. 🙏🏽
Hi, thank you for your comment. Could you please provide more details about how it looks 2D? when you rotate the camera does the 3D model not rotate with the camera? Doe you see your 3D model inside the Element 3D user interface? Thanks 🙏🏽
Ah, I see. Yes, that's what happens when the layer containing the Element 3D effect is set as a 3D layer. Can you uncheck the 3D layer icon for that layer? Once you uncheck the 3D layer function, rotate your camera again. Your camera should now rotate around your 3D model and the layer should just stay in place. Let me know if that fixes the problem.🙏🏽
Hello, I have a slideshow with photos and want to put 3d apple near them. Problem is the apple is not 3d in composition. Do i need render, track video and then put apple or can I do it before render (which I do preffer). I have 3d apple .obj in element 3d but I dont know how to paste it into my composition
Hello, thank you for your comment. 🙏🏽🙏🏽 If I understand correctly, you want to add a 3D object on top of a photo slideshow. Does the photo slideshow include 3D camera movement, or is it a stationary camera with no movements? Will the 3D Apple move or follow the camera movements of the photo slideshow? From my understanding, I would: #1Pre-Compose: Combine all photo slideshow assets into one composition. #2 New Composition: Create a new composition and place the pre-composed photo slideshow in it. #3 Add 3D Element: Create a new layer within the new composition, add the Element 3D effect with the 3D apple, and ensure the Element 3D layer is on top of the pre-composed photo slide.
@@tutosdigitals all composition moves slowly and 3d camera is stationary to make an illusion of movement. I have a table texture and photos laying on it. They all moves slowly from right to left. And there is camera 3d "looking" from top diagonally. And all i want is to put 3d apple on this table...
Thanks for sharing!
Thank you for taking the time to watch my videos. 😀
@@tutosdigitals You're welcome!
Thank you :)
No problem, It’s good to know my videos are of help 👍🏽😀
at first i previewed the video. Saw that after effects was not in English. proceed to click the video and tutorial is in perfect in english🤣🤣. Thanks for the video😆
Oops! Sorry about that. Yes, I initially created the video in Spanish, and many viewers requested an English version, so I translated it. Thank you for taking the time to watch the video and leave a comment. I appreciate your support! 🙏🏽
@@tutosdigitals you’re most welcome 😎
Hello, thank you fot the video, how would you know which texture goes to which object?
The 3D model I received seems have too many objects and textures to choose from.
Thank you for watching my tutorials. Normally the organization of textures is done in the 3D software the 3D model was created. I use Cinema 4D, so I will create my texture maps in Cinema 4D then ill export that information and import the 3D textured model into Element 3D. The textures that your 3D model has are not linking properly?
@@tutosdigitals I received the 3D model that was made with Blender from someone else in OBJ and mtl, that I have to re-map them in Element. But I'm not sure what goes where from the file names and texture names.
I think I understand. I created a video showing how to import the file textures (For example, the diffuse, AO, Normal..etc) into Element 3D. It starts at the 50 second mark. Let me know if this helps. ua-cam.com/video/rjeo1gTXkEk/v-deo.htmlsi=JWJnn6xDdf30SVdX
@@tutosdigitals Thank you for the reply.
So I would have to know which texture goes to which obeject in order to map the textures to each objects properly, and no way to know it unless I have made the modeling data myself?
I mean there's no information about which texture file goes to where, like in MTL file, as long as I use Element?
If its a Blender 3D model. Have you tried downloading a free copy of Blender and upload the 3D model to the Blender software? The textures should connect to the model and you can see which texture files are attached to each model. I don’t know much about Blender. But, When I had that problem I opened the C4d file in Cinema 4D and I was able to see which texture files were assigned to the models.
Very good example sir
Thank you for your comment. It's great to know that my videos are helpful. I appreciate your support. 🙏🏽
What if a 3d model has more than 1 texture, cz i have this issue
Sorry for the late response. What type of textures do you have? Is it Diffuse, Ambient Occlusion, Metallic, or Glossiness? If you have any of those, Inside Element 3D select the material layer in your 3D model and assign each layer to its corresponding port. Let me know if that helps 🙏🏽
tks you it help a lot :')
Thank you for taking the time to watch my videos and thank you for the support 🙏🏽
Those ball things are black and my 3D object are also black …how can I fix that please?
Thank you for your comment. This issue often occurs on computers with an Intel UHD Graphics card. To address it, select the material of your 3D model. Under the texture section, choose the 'none set' box for Environment. A window will appear; click on the grey box that says 'Load Texture.' Navigate to the Material Folder inside your Video Copilot folder, usually located in your Documents folder. Within the Video Copilot folder, enter the Environment folder, and then access the Basic_2K folder. Choose an Environment image. Let me know if this resolves your issue. Note that you may need to repeat this process for every new material applied to your 3D model.
@@tutosdigitals thank you so much …I hope I get it lol
when importing my blender 3d asset to after effect, but when i do export in obj/glb/gltf file i have a white wall at the back and down of my asset, on top on that my asset is full white, with no textures and colors on, and yes i use the last version of AE
Hello, thank you for your comment. In your Blender file, do you have a Hidden 3D object in the background? That could be the reason you see the white wall at the back and down. Are the textures visible in Blender but not in Element 3D? Or are you just importing the files directly to After Effects and not using Element 3D?
thank you but there is one problem...my model isn't showing up when i import it inside element...it's blank
Thank you for watching my videos. If your 3D model isn't appearing when imported into Element 3D, go to the scene window within Element 3D, select your model, and in the Edit window under Transform, ensure the 'Normalize Size' box is checked. Let me know if this resolves the issue. 🙏🏽
ok I will try thank you very much@@tutosdigitals
it worked thank you so much! but...there is another problem, for adding the texture pack part I can't see the texture pack idk why but it doesnt come with the download can you give me one of your socials so I can send you the problem! it would be great❤ @@tutosdigitals
not working@@tutosdigitals
When I brought the object it came corrupted not as I draw it on 3ds max, can you suggest any solution please?
Hello, Thank you for your comment. Unfortunately I am not familiar with the export settings with 3Ds Max. My workflow mostly consist of Cinema 4d to Element 3D. However I found this tutorial from this UA-camr that might help. I hope its helpful 🙏🏽 ua-cam.com/video/ObcgHE9M0-Y/v-deo.htmlsi=o7pF0yt9M3ayrBZ7
Thank you very much@@tutosdigitals
Thank you
Thank you for watching my videos. It's good to know my videos are of some help. Thank you for your support. 🙏🏽
hi there .can i import.glb files to element 3d?
Hello, sorry at the moment Element 3D only accepts .obj files or .c4d (Cinema 4D) files. You will have to convert your .gbl file to .obj or import it into Cinema4D, save it and import that Cinema 4D file into Element 3d. I hope this helps, thank you for your support 🙏🏽
icant find element in effect option :((
Apologies for the delayed response. I should have clarified earlier that Element 3D is a paid plugin, available for purchase on the VideoCopilot website. Thank you for bringing this to my attention. 🙏🏽
my model becomes 2d even tho i did all this and it was 3d model i used
Hi, thank you for your comment. Could you please provide more details about how it looks 2D? when you rotate the camera does the 3D model not rotate with the camera? Doe you see your 3D model inside the Element 3D user interface? Thanks 🙏🏽
@@tutosdigitals when i rotate camera it just looks like an image and i have element plugin.
Ah, I see. Yes, that's what happens when the layer containing the Element 3D effect is set as a 3D layer. Can you uncheck the 3D layer icon for that layer? Once you uncheck the 3D layer function, rotate your camera again. Your camera should now rotate around your 3D model and the layer should just stay in place. Let me know if that fixes the problem.🙏🏽
@@tutosdigitalshow do you uncheck the 3D layer I don’t see that
@@jezrellmorgan9243 have u find the solution?
Hello, I have a slideshow with photos and want to put 3d apple near them. Problem is the apple is not 3d in composition. Do i need render, track video and then put apple or can I do it before render (which I do preffer). I have 3d apple .obj in element 3d but I dont know how to paste it into my composition
Hello, thank you for your comment. 🙏🏽🙏🏽 If I understand correctly, you want to add a 3D object on top of a photo slideshow. Does the photo slideshow include 3D camera movement, or is it a stationary camera with no movements? Will the 3D Apple move or follow the camera movements of the photo slideshow? From my understanding, I would:
#1Pre-Compose: Combine all photo slideshow assets into one composition.
#2 New Composition: Create a new composition and place the pre-composed photo slideshow in it.
#3 Add 3D Element: Create a new layer within the new composition, add the Element 3D effect with the 3D apple, and ensure the Element 3D layer is on top of the pre-composed photo slide.
@@tutosdigitals all composition moves slowly and 3d camera is stationary to make an illusion of movement. I have a table texture and photos laying on it. They all moves slowly from right to left. And there is camera 3d "looking" from top diagonally. And all i want is to put 3d apple on this table...