Only in VR: The Secret to Great VR Game Design | Patrick O'Luanaigh

Поділитися
Вставка
  • Опубліковано 11 лис 2024

КОМЕНТАРІ • 2

  • @isekaidev7803
    @isekaidev7803 4 роки тому +5

    The important points I got out were:
    * Art has to be consistent, but not necessarily realistic
    * Do things you can only do in VR, eg. with hand presence. The Lab VR has tons of examples of this like the bow, teleport portal bubble which you have to bring up to your head to teleport, the throwing of the stick for the dog to fetch and also petting the dog etc
    * VR is new, so experimentation is necessary to find what's good and what's not

  • @petergenco5219
    @petergenco5219 5 років тому +6

    Thank you for the tips.