I kind of liked this one. Looked really intimidating and complex when entering, but was all basically go form here to there. I'm grateful for the checkpoints. Worked really good for soring out stupid errors you made 😂 (you can also break it by smuggling a cube in, and place it right by the first grav-gun and grab it. (ua-cam.com/video/8fLYyDakEFA/v-deo.html shows the trick)
Mostly agree with your points but have to add that it was maybe a bit too easy. I guess if you make a level design like that you cant really make it significantly harder cos it would be close to impossible to solve then :D
@@Lutyelbaken yeah, most people call it a walkingsim puzzle. And it kind of is. It got a little but confusing a couple of places especially at the start but basically it was just "follow the trail". They really could easily made it "impossible", glad they didn't, it would just put people off from rest of the DLC
I kind of liked this one. Looked really intimidating and complex when entering, but was all basically go form here to there. I'm grateful for the checkpoints. Worked really good for soring out stupid errors you made 😂
(you can also break it by smuggling a cube in, and place it right by the first grav-gun and grab it. (ua-cam.com/video/8fLYyDakEFA/v-deo.html shows the trick)
Mostly agree with your points but have to add that it was maybe a bit too easy. I guess if you make a level design like that you cant really make it significantly harder cos it would be close to impossible to solve then :D
@@Lutyelbaken yeah, most people call it a walkingsim puzzle. And it kind of is. It got a little but confusing a couple of places especially at the start but basically it was just "follow the trail". They really could easily made it "impossible", glad they didn't, it would just put people off from rest of the DLC