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Unreal Engine Composure Intro
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Розмір відео:
- Опубліковано 12 сер 2024
- Unreal Engine Composure Introduction. Basics of keying and compositing.
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YES, after hours of searching, this is the video that actually explains it!! Thank you!
Fantastic overview! Thank you for taking the time to get is started.
Thanks, Andy. This was incredibly helpful.
Ryan Connolly did send me here. Great work with explaining the composure workflow. Thank you! #FilmRiot #UnrealEngine
Thank you and look forward to more detailed explanation
ive watched this about 15 times!!!!! Subbed!!!!
Awesome! Thank you Andy!
great video! Super helpful thanks
great tutorial, thank you!
Thank you for showing Devignette!!!!!!
Thank you! I found this really helpful and look forward to more! I am really interested in the potential of real time compositing. Might you eventually explore that?
Thanks for Sharing Andy :)
awesome! thank you a lot!!
very cool thanks!
Looking forward to trying this out!
And I see you indeed tried it out! Now I just want it to be able to be done with just an iPhone camera... haha
wow! thanks for sharing! :)
awesome..!
thanks a lot big help
Fantastic! Thanks for sharing. Any chance you could share your custom Keyer you built? Looked pretty complex but the results are fantastic.
Thank you.
Hi Andy great video! Super helpful thanks. One thing you don't touch on is output passes. How do I render out individual layers or actors for further comp in Nuke? Like an custom RGB matte pass.
Great introduction Andy, thank you. Is the Color Difference Keyer (CDK) material available?
Thanks Andy. I'm off and running!!! When you get a change could cover the garbage matte?
How do you crop the GS image? I have a mid shot, so I want to lose the sides, top, and bottom to clean up the comp. Awesome tutorial, thanks!
Hi, Thanks for the great tutorial, how would you export/render/output the render ?
I’m having trouble getting the video to “Play” when it’s time to render the sequence out.
Is there an extra step I’m missing?
great tutorial, question, your Color Difference Keyer? Has that been made available?
Hi Andy. Thanks so much for this. Really useful, got it working. One issue I'm having I hope you can help with is outputting the live 0010_comp out to a external recorder/moitor. My out put works ok using Media Capture. If I set the Media Capture, viewport captures, cameras array set to the composure comp 0010_comp I don't see the composite. Any ideas what I'm doing wrong?
Coo, thank you very much. How to apply Color Correction Nodes like the PostProcessVolume to control each input individually? For example, Contrast, Saturation, etc. How do you control those options individually for each Layer, like the Video-Footage itself, the Background and the Composure Composition Layer itself? I tried to use a PostProcessVolume, but that doesn't really effect the Layer's inside of Composure. And finally, how do you use the final comp inside the Sequencer and render your final comp? Thanks a lot!
great
Thanks for the video tut. I was trying to follow along and got stuck where i tried to pilot the camera and it automatically defaulted to "FG", which made the composure failed (around 17:28 of the video). I have no idea what went wrong at this moment.
Thanks
Hey, buddy! Can you tell me how soft matte color difference key's custom does it? Thank you very much
How can you add this comp into Sequencer?
well~it’s amazing,but how can build this materials?Thx
how do you set up the output so it outputs to the external recorder via blackmagic card for example?
Hey Andy, thanks for the great demonstration and quick-start guide. This helped clear up a few issues I had figuring things out. However I do still have one lingering question; is there a way to solely render/export a foreground element with an alpha channel for use in another compositing software? (i.e an Airplane flying across the frame). If there's a way to do this, I must just be missing it. Thanks again for the tutorial and your help! :)
You probably already solved this, but in the Movie render queue there is a feature called stencil and render layers. You can render out FG as a layer and use the stencil feature to get an alpha cut out. William Faucher has an excellent video on this.
Please drop some plugins/features for UE5. Sure would love more robust features!
So frustrating, that you already have "media source" and "video Player" so you skip how to set that up, kind of makes the rest of this tutorial useless.
Jahil, try this one here, should help you loading the video footage and using the Video Player: ua-cam.com/video/nF91hqxdJhQ/v-deo.html
@@juliancrespi8536 do you know how you can put this in the actual world instead of just 2d? Im trying to place a green screen character inside unreal engine. Thanks man. Sucks they do these tutorials half ass
I think i spend half my life watching an unreal tutorial, then having multiple youtube tabs oprn and trying to work out other steps. Even if uploader pointed us towards where to find this info out, would br appreciated. Big shout out to the comments section for the added tutorials :).
I'm a n00b to unreal but have a BG in VFX (albeit 10 years ago). My goal is a still images of CG furniture on infinite white with transparent shadows for use on website/brochures. What I need is a shadowcatcher - is there a shader or methodology using Composure?
Hi there, thank you for this tut.I have 2 questions please: 1) I have decklink4K and trying to record whats on my viewport. All settings are fine and my media capture window showing GREEN recording sign via decklink but when I hit stop I donot get any clips recorded what do I do missing.?
2. Question. I want to mask a portion ofmy chroma live feed because ı do not want to see my set decoration or cablesetc. how can I mask my live feed frame projectedon a plane.? I'd be delighted if you can reply. thank you
ANDY, when are they going to package set of plug ins to be more compositor/broadcast friendly?
Hey Andy,
Im following these steps but it doesnt work for completely for me. I only see the first frame, the video doesnt play. any suggestions on what I would be doing wrong? I'm using UE2.4
did you name your CDK 'M_SinglePassDiffColorKeyer? If so, watcing your tutorial I see a lot more items in your CDK material listed there? Did you minimize or edit them? The CDK personal one you're using seems to work better than the one found on 4.25. Are you able to share the one you have? Thanks!
When outputting the composition via SDI the gamma is still linear, does anyone know the correct way to apply a transform?
I tried changing the global gamma to 2.2 in tonemapping but for some reason this didn’t look right.
and how do you program a HTC Vive Tracker with a Physical Camera ans Sync to UE4,?
hello, could you possibly link on how we can apply the transform passes to a plane or object in the world, my plan is to project the media player onto a plane within the world that way i can just use a normal viewport and parent the plane to the viewport to keep it properly aligned within the world and its foreground elements. thanks in advance :D
What is the reasoning for the color transform when you output a pass to media capture? The documentation says this about the media capture output "This Pass has a Color Conversion transform associated with it, that runs prior to outputting the image." I have no idea why this is built in and why we can't access it or remove it. Is there no way to turn it off?
Very helpful. Thank you very much for doing this. When you have a moment, it would be great to know how to position the layers of composure. For example, how I would move the footage to the left or right. Cheers
How do you the scale the person down or up?
Hi! thanks for sharing , i tried to follow your tutorial but i cant fine input elements BG and media plate for the comp no matter how i tried , i am using V 4.26
how do you add composure onto a new scene later after you have enabled it?
I like the prospect of Unreal engine producing real time renders, but there's no way compositing in this way will work for production use at least as it currently stands. Would just be better for lighters or compositors to work in Unreal, and jump back into Nuke for the actual compositing task. Maybe this will work for slap comps on-set or pre-vis.
Hi Andy, thanks for recording the video. How do you put the composition or even just the media plate into the level, so you can interact with it and see it on the viewport? thanks
4 years later still no info on this from any tutorial.
@@sybexstudiohave you found anything on this?
How to apply the green screen video on object?
so How to Out put Composite Video to Render Or Streaming?
I have a problem that when I try to hook up the param 2d to the overlay it pop up with error how do I fix that
When I do this the foreground cone is still in the background?
Can you please tellus Where to find the color difference keyer material.? I donot have that..
It would be great to have a tut on exporting out composited sequences. I figured out how to export out the CG background and Foreground as EXR sequences, but the video layer is just exporting out as empty/black image files. I can work around this by compositing the exported sequences together in davinci resolve and then adding the original video file. But would be great to know how to export out with the video sequence images as well.
Hi. Can I ask if you found the solution? Looking for the same info so curious to hear if you have learned something about it. Thank you!
@@emilpohjalainen2293 If you add the comp into Sequencer - And then go to Render Scene Capture (legacy) and select ComposureExport this will export out the composure as an image sequence. I don't use composure much though, so I don't know how to export out using the new movie render queue (which gives better quality). Although I do pretty much now always aim to export out in layers as it just gives more control in compositing/post processing.
how can i render this ? I mean if I hit play then it is not working!
Hi, would you be able to lock the green screen plate in a position and render out in sequencer? I m trying some post production thing with already filmed green screen...but I need the characters to stay in one place within the scene. When using a green screen material the frame rates are off in sequencer when I render..I m doing now the flip book method, but thats not working with longer clips. Could I use composer for something like post production and render out with sequencer? Thanks
Yes, it's possible. You just need to create a plane, then drag and drop your input Media player on that plane.
This video can possibly help you out:
ua-cam.com/video/zZQu9f6U8zw/v-deo.html&ab_channel=hyperbolicfilms
Do you know why my foreground layer is including the sky/clouds/atmosphere?
My friend, it's very complicated.
but i see you made this tutorial a year ago so i hope you have discovered new methods how to take off the green background and how to make one video with audio and with camera traking or keyframe?
I'm completely new to this and when I see what it takes to do that, I got in;)
Have you perhaps found a better, simpler and faster method for this?
Thanks
So how do you export this then?
I'm just getting a white color after the transform pass with the custom material in the composition layer... any help?
13:50 you mention it's not in the 3D scene anywhere. Does this mean you have to frame the real world camera to how you would like the final output to be? If I move my camera the framing is off. There's no way to adjust the keyed result in viewport like a keyed video or image.
Am around the 13 minute mark and added the M_comp texture to the Composure element but it is giving me a big red "ELEMENT NOT RUNNING" instead of showing me the BG and MediaPlate together. What could I be missing?
nvm. For some reason the 0010_comp element was hidden. Clicked the eyeball in Composure Compositng. Ding ding!
Hi, really nice tuto. But on which version are you? 4.24 or 4.25?
Because I don't find 2 input Element here at 13:07, only one.
Heeeeeelp :)
did you rename each param2d differently when you create material?
Wow, how do you work with that? Are these programmers trying to make this as difficult as possible? Decent results in the end, but the screen was so close to perfect to begin with....
Its a good time to jump in. You should jump off the bench and get in the game. I'm with you workflow is a major issue. :)
Hi Andy thanks so much for this video! As someone getting to know Unreal intrigued by Virtual Production I just can't help but think why everything is so not intuitive, there's no way you could pull this off without some heavy guidance. I really hope this will get easier in time, there's no doubt that the work being done by the Unreal team is groundbreaking and it's just a matter of time that VP will be a part of regular workflows everywhere. I'd love to be a part of that future, as daunting as it seems.
why composure make overexposed image ?
how can i make my footage play with sequencer timeline help me please !!!!!!!!
hey thanks for the great tutorials.
Is is possible to get CDK material details or project file?
This is available in 4.25 now and you can possibly back port it if needed.
@@andyblondin7384 Thanks Andy for this. I'm total noob at UE. Any documentation/video tuts on how you would back port CDK from 4.25 to 4.24. Sadly some of the marketplace items I use in my project are not compatible with 4.25 :( Thanks again.
Hi, I followed your guide all the way without problems except for the foreground layer. I followed exactly but after i select my FG layer into the FG composure layer, the background of my FG turned black without any alpha channel. How do i fix this?
Hello did you find solution ?
In case anyone else finds this: I was having the same problem and had to invert the alpha on my FG. So in the Composure material I put an "InvertAlpha" node between the MediaPlate/foreground and the 'Over" node.
Hello
is it possible to have the project of your tutorial?
I'll look at doing this in the future.
I am trying to put foreground plate over media plate and added simple cube to foreground layer, it shows black background along with cube. ...already changed "alpha channel to linear space color only". Suggest if i am missing anything.
Thanks ! Do you know if it's can be a problem to change this option ?
...and how we put this into a plane?
ua-cam.com/video/pYafPRCTeDs/v-deo.html
How is this possible this guy sounds like George Lucas
Hi Andy,
first of all thank you very much for the tutorial, it's very well explained. I wanted to ask you why when I go in play mode i'm having the compositing is not working... Here's a quick video: ua-cam.com/video/pUFXUs9juKE/v-deo.html Could you help me? I user a media stream to get the signal of the camera in unreal and on begin play I open the media player and I play...
Thank you very much!
Hi! Did you ever get this to work?
Please talk a little louder, it will avoid this frog voice sound!!!!