I don't think a game has a "time and place". I think people are going to play games they like regardless the type of game. Some people like MMOs. Some like pew pew shooters. Some like RPGs. Some like open world games. You play what you want when you want. What I care about is that there are franchises out there with established IPs, established fanbases, that suddenly get zero games because the studio is told by their corporate masters to make that live service game instead of the next installment to the established IP because OMG they don't have a slice of that billion dollar a year profit pie. I care about games that never had microtransactions or pass systems suddenly getting an "update" that forces them onto the player base (and I'm talking games that are over a decade old). The direction of gaming is "make all the money now" regardless of the players and fanbases. Fortunately, there are still independent studios that do just want to make a great game. Sometimes, they are even rewarded for it (BG3 for example). Others go under the radar because it just isn't your (in the generic sense) "cup of tea" (Stray and Stray Gods come to mind). Unfortunately, unless you are Larian and hit lightning in a bottle with your game (BG3), an independent studio is going to struggle just to stay operational regardless of how good the game. As for rushed releases, that's not on the gamers; that's on the shareholders. A company gets held to release a game and the date it will release. That game releases on that date regardless of how finished it is UNLESS the studio can talk the parent company/publisher into an extension. If they don't run it by the shareholders first, then the heads of that company are answering to the shareholders why that game wasn't released on time.
Slay queen
First person to comment will have their comment in my next video.
I don't think a game has a "time and place". I think people are going to play games they like regardless the type of game. Some people like MMOs. Some like pew pew shooters. Some like RPGs. Some like open world games. You play what you want when you want.
What I care about is that there are franchises out there with established IPs, established fanbases, that suddenly get zero games because the studio is told by their corporate masters to make that live service game instead of the next installment to the established IP because OMG they don't have a slice of that billion dollar a year profit pie. I care about games that never had microtransactions or pass systems suddenly getting an "update" that forces them onto the player base (and I'm talking games that are over a decade old).
The direction of gaming is "make all the money now" regardless of the players and fanbases. Fortunately, there are still independent studios that do just want to make a great game. Sometimes, they are even rewarded for it (BG3 for example). Others go under the radar because it just isn't your (in the generic sense) "cup of tea" (Stray and Stray Gods come to mind). Unfortunately, unless you are Larian and hit lightning in a bottle with your game (BG3), an independent studio is going to struggle just to stay operational regardless of how good the game.
As for rushed releases, that's not on the gamers; that's on the shareholders. A company gets held to release a game and the date it will release. That game releases on that date regardless of how finished it is UNLESS the studio can talk the parent company/publisher into an extension. If they don't run it by the shareholders first, then the heads of that company are answering to the shareholders why that game wasn't released on time.
I do greatly appreciate your large thought out reply! And I do agree with all of what you are saying. I just suck articulating my thoughts into words.