Interesting idea! i'm playing a Goliath (re-skinned as sort of a half ogre) champion with a large focus on grappling and general protection and so far he might be my favorite character to play. He is not that smart but he knows that, he is surprisingly practical, using his log chair (a re-skinned warhammer) or a story stick by barving pictures into it, using his shield as a hat or a bowl for his favorite food poridge, which he also can make since he has proficiency in cooks utensils just for that.. and stew. And i gotten permision to give him allergicies to potions so i have a table of crazy effects that happend if he drinks a potion. While he is basic i see him as a canvas to try all sorts of things, being a Goliath allows him to really do some heavy lifting and the fact he knows he's not that smart probably allows me to get some interesting roleplay in here and there, by him acting dumber then usual just to turn the table at some point. Things i hope to be able to do with him is using his vest (with some robe) to make a sling and shoot larger and different than just stones. Catch some large projectiles (such as ballista arrows) in or outside combat. In general just being a good defender, muscle guy and having him have moments where he proves he is smarter than he appears to be.
Love how much thought you put into your flavor. Champions are seen as vanilla but it just goes to show that DND is an imagination first mechanics second kind of game.
@@DnD_Daily To be honest it's a character that has been made over a long period of time (whenever i was bored or on a car ride) but thank you. Champions have one major advantage over almost every other subclass in the game and it's the abilities it gets and what level they gain them, to be champion is the archetype that grows with your character in the most natural way. Crits are a lucky strike until you get to roll them on an 18 and up where you are able to quickly point out a weakness in your opponents attacks. Remarkable Athlete is you toughend up over your journey and able to push yourself more than anyone else in certain situations. Additional fighting style is you having had various weapons in your hands or discover a flaw in your party that you then can fill as well. Survivor is you just been through hell and back just to say "not today". That is what i think makes champions great.
I would give this half-orc the “Gruul Anarch” background and have him raise the little girl to be a warrior. The idea is that the little girl is the champion’s apprentice who would become a great warrior someday.
Really fun build idea keep it up
Thanks! Will do 👍
Interesting idea! i'm playing a Goliath (re-skinned as sort of a half ogre) champion with a large focus on grappling and general protection and so far he might be my favorite character to play. He is not that smart but he knows that, he is surprisingly practical, using his log chair (a re-skinned warhammer) or a story stick by barving pictures into it, using his shield as a hat or a bowl for his favorite food poridge, which he also can make since he has proficiency in cooks utensils just for that.. and stew. And i gotten permision to give him allergicies to potions so i have a table of crazy effects that happend if he drinks a potion.
While he is basic i see him as a canvas to try all sorts of things, being a Goliath allows him to really do some heavy lifting and the fact he knows he's not that smart probably allows me to get some interesting roleplay in here and there, by him acting dumber then usual just to turn the table at some point.
Things i hope to be able to do with him is using his vest (with some robe) to make a sling and shoot larger and different than just stones. Catch some large projectiles (such as ballista arrows) in or outside combat. In general just being a good defender, muscle guy and having him have moments where he proves he is smarter than he appears to be.
Love how much thought you put into your flavor. Champions are seen as vanilla but it just goes to show that DND is an imagination first mechanics second kind of game.
@@DnD_Daily To be honest it's a character that has been made over a long period of time (whenever i was bored or on a car ride) but thank you. Champions have one major advantage over almost every other subclass in the game and it's the abilities it gets and what level they gain them, to be champion is the archetype that grows with your character in the most natural way. Crits are a lucky strike until you get to roll them on an 18 and up where you are able to quickly point out a weakness in your opponents attacks. Remarkable Athlete is you toughend up over your journey and able to push yourself more than anyone else in certain situations. Additional fighting style is you having had various weapons in your hands or discover a flaw in your party that you then can fill as well. Survivor is you just been through hell and back just to say "not today".
That is what i think makes champions great.
I would give this half-orc the “Gruul Anarch” background and have him raise the little girl to be a warrior.
The idea is that the little girl is the champion’s apprentice who would become a great warrior someday.
Well well well, if it isnt the consecoinces of my own actions